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buttons.ldl
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1998-10-29
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LOW_BUTTON_IMAGES:LOW_BUTTON_FONT {
int widthpix 108
int heightpix 40
string image0 "SBTN002U.TGA"
string activeimage0 "SBTN002M.TGA"
string image1 "SBTN002D.TGA"
string disabledimage0 "SBTN002X.TGA"
###### CHANGE THIS BACK TO "SBTN002X.TGA" AFTER DEMO ######
string executesound "low.wav"
string activatesound "mouseover.wav"
}
MAIN_BUTTON_IMAGES:MAIN_BUTTON_FONT {
int widthpix 176
int heightpix 52
string image0 "SBTN006U.TGA"
string activeimage0 "SBTN006M.TGA"
string image1 "SBTN006D.TGA"
string disabledimage0 "SBTN006X.TGA"
string executesound "mainsplash.WAV"
string activatesound "mouseover.wav"
}
REG_BUTTON_IMAGES:REG_BUTTON_FONT {
int widthpix 80
int heightpix 36
string image0 "SBTN007U.TGA"
string activeimage0 "SBTN007M.TGA"
string image1 "SBTN007D.TGA"
string disabledimage0 "SBTN007X.TGA"
string executesound "mainsplash.wav"
string activatesound "mouseover.wav"
}
ESCAPE_BUTTON_IMAGES:ESCAPE_BUTTON_FONT {
int widthpix 300
int heightpix 52
string imageblttype "stretch"
string image0 "SBTN006U.TGA"
string activeimage0 "SBTN006M.TGA"
string image1 "SBTN006D.TGA"
string disabledimage0 "SBTN006X.TGA"
string executesound "mainsplash.WAV"
string activatesound "mouseover.wav"
}
BUTTON1:LOW_BUTTON_IMAGES {
int xpix 50
int ypix 425
}
BUTTON2:LOW_BUTTON_IMAGES {
int xpix 158
int ypix 425
}
BUTTON3:LOW_BUTTON_IMAGES {
int xpix 266
int ypix 425
}
BUTTON4:LOW_BUTTON_IMAGES {
int xpix 374
int ypix 425
}
BUTTON5:LOW_BUTTON_IMAGES {
int xpix 482
int ypix 425
}
#############################################
# TEXT BUTTONS
#############################################
# These are the (usually) long, thin buttons
# used to display text and allow the player
# to customize that text
#############################################
template TXTBTN1 {
int widthpix 172
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN001U.TGA"
string activeimage0 "SBTN001M.TGA"
string image1 "SBTN001D.TGA"
string disabledimage0 "SBTN001X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template PULBTN1 {
#### pull-down version of button 1 ####
int widthpix 172
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN026U.TGA"
string activeimage0 "SBTN026M.TGA"
string image1 "SBTN026D.TGA"
# string disabledimage0 "SBTN026X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template NTRBTN1 {
int widthpix 172
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN001U.TGA"
}
template TXTBTN3 {
int widthpix 100
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN003U.TGA"
string activeimage0 "SBTN003M.TGA"
string image1 "SBTN003D.TGA"
string disabledimage0 "SBTN003X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN4 {
int widthpix 120
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN004U.TGA"
string activeimage0 "SBTN004M.TGA"
string image1 "SBTN004D.TGA"
# string disabledimage0 "SBTN004X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template NTRBTN4 {
int widthpix 120
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN004U.TGA"
string disabledimage0 "SBTN004X.TGA"
}
template TXTBTN5 {
int widthpix 82
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN005U.TGA"
string activeimage0 "SBTN005M.TGA"
string image1 "SBTN005D.TGA"
string disabledimage0 "SBTN005X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN11 {
int widthpix 124
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN011U.TGA"
string activeimage0 "SBTN011M.TGA"
string image1 "SBTN011D.TGA"
# string disabledimage0 "SBTN011X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN14 {
int widthpix 42
int heightpix 17
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN014U.TGA"
string activeimage0 "SBTN014M.TGA"
string image1 "SBTN014D.TGA"
string disabledimage0 "SBTN014X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template DISTXTBTN14 {
int widthpix 42
int heightpix 17
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN014X.TGA"
string activeimage0 "SBTN014X.TGA"
string image1 "SBTN014X.TGA"
string disabledimage0 "SBTN014X.TGA"
}
template TXTBTN16 {
int widthpix 108
int heightpix 17
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN016U.TGA"
string activeimage0 "SBTN016M.TGA"
string image1 "SBTN016D.TGA"
# string disabledimage0 "SBTN016X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN21 {
int widthpix 88
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN021U.TGA"
string activeimage0 "SBTN021M.TGA"
string image1 "SBTN021D.TGA"
# string disabledimage0 "SBTN021X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN23 {
int widthpix 104
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SBTN023U.TGA"
# string activeimage0 "SBTN023M.TGA"
# string image1 "SBTN023D.TGA"
# string disabledimage0 "SBTN023X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN25 {
string image0 "SBTN025U.TGA"
string activeimage0 "SBTN025M.TGA"
string image1 "SBTN025D.TGA"
string disabledimage0 "SBTN025X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN27 {
int widthpix 22
int heightpix 20
bool windowblend TRUE
bool vertcenter TRUE
string just "center"
string image0 "SBTN027U.TGA"
string activeimage0 "SBTN027M.TGA"
string image1 "SBTN027D.TGA"
# string disabledimage0 "SBTN027X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN32 {
int widthpix 142
int heightpix 24
int deflatetextrectx 10
bool wordwrap true
bool windowblend TRUE
bool vertcenter TRUE
string just "center"
string image0 "SBTN032U.TGA"
string activeimage0 "SBTN032M.TGA"
string image1 "SBTN032D.TGA"
# string disabledimage0 "SBTN032X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN33 {
int widthpix 142
int heightpix 24
int deflatetextrectx 10
bool wordwrap true
bool windowblend TRUE
bool vertcenter TRUE
string just "center"
string image0 "SBTN033X.TGA"
}
template TXTBTN34 {
int widthpix 69
int heightpix 31
int deflatetextrectx 10
bool wordwrap true
bool windowblend TRUE
bool vertcenter TRUE
string just "center"
string image0 "SBTN034U.TGA"
string activeimage0 "SBTN034M.TGA"
string image1 "SBTN034D.TGA"
string disabledimage0 "SBTN034X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template TXTBTN36 {
int widthpix 45
int heightpix 22
int deflatetextrectx 5
bool wordwrap true
bool windowblend TRUE
bool vertcenter TRUE
string just "center"
string image0 "SBTN036U.TGA"
string activeimage0 "SBTN036M.TGA"
string image1 "SBTN036D.TGA"
# string disabledimage0 "SBTN036X.TGA"
string executesound "CANCEL.WAV"
string activatesound "mouseover.wav"
}
template FRAME003 {
int widthpix 88
int heightpix 280
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string just "left"
string image0 "SDBX003X.TGA"
string activeimage0 "SDBX003M.TGA"
string image1 "SDBX003D.TGA"
# string disabledimage0 "SDBX003X.TGA"
string executesound "general.WAV"
string activatesound "mouseover.wav"
}
template CHATNTR1 {
int widthpix 184
int heightpix 50
int deflatetextrectx 10
int deflatetextrecty 8
bool windowblend TRUE
bool wordwrap TRUE
string just "left"
string image0 "SDBX008X.TGA"
}
#############################################
# BUTTON SWITCHES
#############################################
# Header list button switches (icons and
# text buttons)
#############################################
### BLANK BUTTON LEGEND ###
### L = Locked
### X = Closed
### M = Mute
### # = Number of Players
### H = Host
### C = Team Captain
### S = Started (Launched)
### P = Ping
### T = Team Number
############################
template ICONBLNK:FONT_7:MULTICOLOR {
int widthpix 25
int heightpix 17
bool windowblend TRUE
string image0 "SBTN027U.TGA"
string activeimage0 "SBTN027M.TGA"
string image1 "SBTN027D.TGA"
# string disabledimage0 "SBTN027X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
string just "center"
}
template ICONMUTE {
int widthpix 25
int heightpix 17
bool windowblend TRUE
string image0 "SBTN012U.TGA"
string activeimage0 "SBTN012M.TGA"
string image1 "SBTN012D.TGA"
# string disabledimage0 "SBTN012X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template ICONLOCK {
int widthpix 25
int heightpix 17
bool windowblend TRUE
string image0 "SBTN017U.TGA"
string activeimage0 "SBTN017M.TGA"
string image1 "SBTN017D.TGA"
# string disabledimage0 "SBTN017X.TGA"
string executesound "header.WAV"
}
template ICONLNCH {
int widthpix 25
int heightpix 17
bool windowblend TRUE
string image0 "SBTN018U.TGA"
string activeimage0 "SBTN018M.TGA"
string image1 "SBTN018D.TGA"
# string disabledimage0 "SBTN018X.TGA"
string executesound "header.WAV"
}
template ICONCLOS {
int widthpix 25
int heightpix 17
bool windowblend TRUE
string image0 "SBTN019U.TGA"
string activeimage0 "SBTN019M.TGA"
string image1 "SBTN019D.TGA"
# string disabledimage0 "SBTN019X.TGA"
string executesound "header.WAV"
}
template ICONLPLY {
### Long Player button used on connect screen ###
int widthpix 34
int heightpix 20
bool windowblend TRUE
string image0 "SBTN010U.TGA"
string image1 "SBTN010D.TGA"
string executesound "header.WAV"
}
template LONGBLNK {
### Long Player button used on connect screen ###
int widthpix 34
int heightpix 20
bool windowblend TRUE
string image0 "SBTN041U.TGA"
string activeimage0 "SBTN041M.TGA"
string image1 "SBTN041D.TGA"
string activatesound "mouseover.WAV"
string executesound "header.WAV"
}
template ICONPLYR {
int widthpix 25
int heightpix 17
bool windowblend TRUE
string image0 "SBTN020U.TGA"
string activeimage0 "SBTN020M.TGA"
string image1 "SBTN020D.TGA"
# string disabledimage0 "SBTN020X.TGA"
string executesound "header.WAV"
}
template SHORTHEADERSWITCH:FONT_7:MULTICOLOR {
int widthpix 44
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN014U.TGA"
string activeimage0 "SBTN014M.TGA"
string image1 "SBTN014D.TGA"
# string disabledimage0 "SBTN014X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template MEDIUMHEADERSWITCH:FONT_7:MULTICOLOR {
int widthpix 110
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN016U.TGA"
string activeimage0 "SBTN016M.TGA"
string image1 "SBTN016D.TGA"
# string disabledimage0 "SBTN016X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template LONGHEADERSWITCH:FONT_7:MULTICOLOR {
int widthpix 166
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN013U.TGA"
string activeimage0 "SBTN013M.TGA"
string image1 "SBTN013D.TGA"
# string disabledimage0 "SBTN013X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template ALTHEADERSWITCH:FONT_7:MULTICOLOR {
int widthpix 117
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN029U.TGA"
string activeimage0 "SBTN029M.TGA"
string image1 "SBTN029D.TGA"
# string disabledimage0 "SBTN029X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template OTHERALTHEADERSWITCH:FONT_7:MULTICOLOR {
int widthpix 184
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN024U.TGA"
string activeimage0 "SBTN024M.TGA"
string image1 "SBTN024D.TGA"
# string disabledimage0 "SBTN024X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template SHORTCONNECT:FONT_7:MULTICOLOR {
int widthpix 48
int heightpix 20
bool windowblend TRUE
string just "center"
string image0 "SBTN009U.TGA"
string activeimage0 "SBTN009M.TGA"
string image1 "SBTN009D.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template LONGCONNECT:FONT_7:MULTICOLOR {
int widthpix 174
int heightpix 20
bool windowblend TRUE
string just "center"
string image0 "SBTN001U.TGA"
string activeimage0 "SBTN001M.TGA"
string image1 "SBTN001D.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template LOBBYLONG:FONT_7:MULTICOLOR {
int widthpix 154
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN037U.TGA"
string activeimage0 "SBTN037M.TGA"
string image1 "SBTN037D.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template BINDINGHEADERSWITCH:FONT_7:MULTICOLOR {
int widthpix 96
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN038U.TGA"
string activeimage0 "SBTN038M.TGA"
string image1 "SBTN038D.TGA"
# string disabledimage0 "SBTN038X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template MULTISCORELONG:FONT_7:MULTICOLOR {
int widthpix 134
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN039U.TGA"
string activeimage0 "SBTN039M.TGA"
string image1 "SBTN039D.TGA"
# string disabledimage0 "SBTN039X.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template LAUNCHLONG:FONT_7:MULTICOLOR {
int widthpix 172
int heightpix 17
bool windowblend TRUE
string just "center"
string image0 "SBTN040U.TGA"
string activeimage0 "SBTN040M.TGA"
string image1 "SBTN040D.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
}
template ENTRYTEXT:ALTHEADERSWITCH {
int deflatetextrectx 10
bool password true
int textfieldlength 24
string textblttype "fill"
string text ""
}
#############################################
# MISCELLANEOUS BUTTONS
#############################################
# Mostly scroll bar arrows, thumbs, and
# play/stop buttons.
#############################################
template DOWN_ARROW {
int widthpix 12
int heightpix 12
bool windowblend true
string image0 "SSAR002U.TGA"
string activeimage0 "SSAR002M.TGA"
string image1 "SSAR002D.TGA"
string executesound "scrollbar.WAV"
}
template UP_ARROW {
int widthpix 12
int heightpix 12
bool windowblend true
string image0 "SSAR001U.TGA"
string activeimage0 "SSAR001M.TGA"
string image1 "SSAR001D.TGA"
string executesound "scrollbar.WAV"
}
template VERT_THUMB {
int widthpix 12
int heightpix 11
bool windowblend true
string image0 "SSBT001U.TGA"
string activeimage0 "SSBT001M.TGA"
string image1 "SSBT001D.TGA"
string executesound "scrollbar.WAV"
}
template LEFT_ARROW {
int widthpix 12
int heightpix 12
bool windowblend true
string image0 "SSAR003U.TGA"
string activeimage0 "SSAR003M.TGA"
string image1 "SSAR003D.TGA"
string executesound "scrollbar.WAV"
}
template RIGHT_ARROW {
int widthpix 12
int heightpix 12
bool windowblend true
string image0 "SSAR004U.TGA"
string activeimage0 "SSAR004M.TGA"
string image1 "SSAR004D.TGA"
string executesound "scrollbar.WAV"
}
template HORIZ_THUMB {
int widthpix 11
int heightpix 12
bool windowblend true
string image0 "SSBT002U.TGA"
string activeimage0 "SSBT002M.TGA"
string image1 "SSBT002D.TGA"
string executesound "scrollbar.WAV"
}
template PLAYBTN {
int widthpix 20
int heightpix 16
bool windowblend true
string image0 "SPLY001X.TGA"
string activeimage0 "SPLY001M.TGA"
string image1 "SPLY001D.TGA"
string executesound "Play.WAV"
}
template STOPBTN {
int widthpix 20
int heightpix 16
bool windowblend true
string image0 "SSTP001X.TGA"
string activeimage0 "SSTP001M.TGA"
string image1 "SSTP001D.TGA"
string executesound "header.WAV"
}
$