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ldl
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chrlbnam.ldl
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1998-10-27
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5KB
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258 lines
# "chrlbnam.ldl" , CHARACTER LISTBOX
################################################################
template chr_text:FONT_8:MULTICOLOR {
string just "left"
}
template chr_center_text:FONT_8:MULTICOLOR {
string just "center"
}
template chr_stats_text:FONT_7:MULTICOLOR {
string just "center"
}
template chr_reg_label:FONT_7:MULTICOLOR {
string just "left"
}
template chr_reg_label_right:FONT_7:MULTICOLOR {
string just "right"
}
################################################################
character_listbox_text:FONT_8:MULTICOLOR {
int widthpix 172
int heightpix 20
int maxlength 24
string just "center"
string activeimage0 "SBTN001U.TGA"
string image1 "SBTN001U.TGA"
}
################################################################
character_listbox_title {
int xpix 369
int ypix 107
int widthpix 198
int heightpix 20
static:FONT_10:MULTICOLOR:brief.pilotreg {
int xpix 0
int ypix 0
int widthpix 198
int heightpix 20
string just "left"
}
}
character_listbox {
int xpix 353
int ypix 123
int widthpix 198
int heightpix 217
lb_name:VERTSCROLLBAR {
int xpix 6
int ypix 11
int widthpix 178
int heightpix 206
string image0 "SFRA006X.TGA"
int itemoffsetx 6
int itemoffsety 11
int rangeryoffsetx 2
int itemheight 22
}
}
################################################################
character_register {
int xpix 353
int ypix 160
int widthpix 198
int heightpix 110
name_backdrop {
int xpix 0
int ypix 0
int widthpix 198
int heightpix 50
string image0 "SFRA008X.TGA"
string imageblttype "stretch"
bool windowblend TRUE
name : chr_text:brief.name {
int xpix 23
int ypix 5
int widthpix 172
int heightpix 20
}
name_input : chr_text {
int xpix 13
int ypix 25
int widthpix 172
int heightpix 20
string image0 "SBTN001D.TGA"
int deflatetextrectx 10
int textfieldlength 24
}
}
game_difficulty_backdrop {
# int xpix 0
# int ypix 50
# int widthpix 198
# int heightpix 60
# string image0 "SFRA008X.TGA"
# string imageblttype "stretch"
# bool windowblend TRUE
game_difficulty : chr_center_text {
### DEMO ### :brief.gamedif ##
# int xpix 0
# int ypix 8
# int widthpix 198
# int heightpix 20
# bool windowblend TRUE
}
game_difficulty_input:HORIZSCROLLBAR {
# int xpix 23
# int ypix 28
# int widthpix 152
# int heightpix 12
# int minxval 0
# int maxxval 2
# int minyval 0
# int maxyval 0
# int incxval 1
# int pagexval 2
# int xval 0
}
game_difficulty_lower : chr_reg_label {
### DEMO ### :brief.easiest ###
# int xpix 20
# int ypix 41
# int widthpix 60
# int heightpix 15
# bool windowblend TRUE
}
game_difficulty_upper : chr_reg_label_right {
### DEMO ### :brief.hardest ###
# int xpix 100
# int ypix 41
# int widthpix 78
# int heightpix 15
# bool windowblend TRUE
}
}
}
################################################################
character_stats {
int xpix 540
int ypix 101
int widthpix 70
int heightpix 220
bg {
# int xpix 0
# int ypix 0
# int widthpix 70
# int heightpix 220
# bool windowblend true
# string image0 "SDBX003X.TGA"
# string imageblttype "stretch"
title : chr_center_text {
# int xpix 0
# int ypix 0
# int widthpix 60
# int heightpix 20
# bool windowblend true
# string text "PILOT STATS"
}
difficulty : chr_stats_text {
# int xpix 0
# int ypix 20
# int widthpix 60
# int heightpix 20
# bool windowblend true
# string text "DIFFICULTY"
}
diff_val : chr_stats_text {
# int xpix 0
# int ypix 35
# int widthpix 60
# int heightpix 20
# bool windowblend true
# int maxlength 64
}
kills : chr_stats_text {
# int xpix 0
# int ypix 55
# int widthpix 60
# int heightpix 20
# bool windowblend true
# string text "KILLS"
}
kills_val : chr_stats_text {
# int xpix 0
# int ypix 70
# int widthpix 60
# int heightpix 20
# bool windowblend true
# int maxlength 64
}
killed : chr_stats_text {
# int xpix 0
# int ypix 90
# int widthpix 60
# int heightpix 20
# bool windowblend true
# string text "KILLED"
}
killed_val : chr_stats_text {
# int xpix 0
# int ypix 105
# int widthpix 60
# int heightpix 20
# bool windowblend true
# int maxlength 64
}
accuracy : chr_stats_text {
# int xpix 0
# int ypix 125
# int widthpix 60
# int heightpix 20
# bool windowblend true
# string text "ACCURACY"
}
acc_val : chr_stats_text {
# int xpix 0
# int ypix 140
# int widthpix 60
# int heightpix 20
# int maxlength 64
# bool windowblend true
}
sorties : chr_stats_text {
# int xpix 0
# int ypix 160
# int widthpix 60
# int heightpix 20
# bool windowblend true
# string text "SORTIES"
}
sorties_val : chr_stats_text {
# int xpix 0
# int ypix 175
# int widthpix 60
# int heightpix 20
# bool windowblend true
# int maxlength 64
}
}
}
################################################################
$