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GameStar 1998 October
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SBIKE
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RIDER.MCF
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INI File
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1998-04-28
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5KB
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405 lines
[GENERAL INFO]
Number_of_motions=48
Content_directory=sbike\
SLT_file = Rider.slt
VUT_filename = Rider.Vut
NumberOfLOD=3
LOD1=3000
LOD2=500
LOD3=0
[MOTION 1]
; Standing Forward
NAME=LeanR01
VUE=LEANR01.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 2]
; Standing Middle
NAME=LeanR02
VUE=LEANR02.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 3]
; Standing Rear
NAME=LeanR03
VUE=LEANR03.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 4]
; Turning Forward Down
NAME=Turn1D
VUE=RIDE01D.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 5]
; Turning Middle Down
NAME=Turn2D
VUE=RIDE02D.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 6]
; Turning Rear Down
NAME=Turn3D
VUE=RIDE03D.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 7]
;High wheelie Down
NAME=Turn4D
VUE=RIDE04D.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 8]
;High Wheelie Up
NAME=Turn4U
VUE=RIDE04U.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 9]
;Crash Flying Animation
NAME=Fall01
VUE=Fall01.VUB
FPS = 15
FrameCount = 20
Looping = no
TransitionTime = 0.15
[MOTION 10]
;Crash PinWheel
NAME=Fall02
VUE=Fall02.VUB
FPS = 15
FrameCount = 20
Looping = no
TransitionTime = 0.15
[MOTION 11]
;Crash PinWheel
NAME=Fall03
VUE=Fall03.VUB
FPS = 15
FrameCount = 20
Looping = no
TransitionTime = 0.15
[MOTION 12]
;Bounce Animation
NAME=LeftHitL
VUE=LeftHitL.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 13]
;Bounce Animation
NAME=LeftHit
VUE=LeftHit.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 14]
;Bounce Animation
NAME=RiteHitL
VUE=RiteHitL.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 15]
;Bounce Animation
NAME=RiteHit
VUE=RiteHit.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 16]
;Bounce Animation
NAME=FeetHitL
VUE=FeetHitL.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 17]
;Bounce Animation
NAME=FeetHit
VUE=FeetHit.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 18]
;Bounce Animation
NAME=HeadHitL
VUE=HeadHitL.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 19]
;Bounce Animation
NAME=HeadHit
VUE=HeadHit.VUB
FPS = 30
FrameCount = 60
Looping = no
TransitionTime = 0.15
[MOTION 20]
;Endo Animation 1
NAME=Endo
VUE=Endover.vub
FPS = 15
FrameCount = 11
Looping = no
[MOTION 21]
;Endo Animation 2
NAME=LeftOver
VUE=LeftOver.vub
FPS = 15
FrameCount = 11
Looping = no
[MOTION 22]
;Endo Animation 3
NAME=RightOver
VUE=RiteOver.vub
FPS = 15
FrameCount = 11
Looping = no
[MOTION 23]
;Endo Animation 4
NAME=BackOver
VUE=BackOver.vub
FPS = 15
FrameCount = 11
Looping = no
[MOTION 24]
;kahuna Animation 4
NAME=Kahuna
VUE=BigKDump.vub
FPS = 30
FrameCount = 45
Looping = no
[MOTION 25]
;Bar Kneel Stunt
NAME=BarKneel
VUE=BarKnl.vub
FPS = 30
FrameCount = 45
Looping = no
[MOTION 26]
;Fender Bender Stunt
NAME=FenderBender
VUE=FendBnd.vub
FPS = 20
FrameCount = 30
Looping = no
[MOTION 27]
;Fish Wrap Stunt
NAME=FishWrap
VUE=FishWrp.vub
FPS = 20
FrameCount = 30
Looping = no
[MOTION 28]
;Hand Shake Stunt
NAME=HandShake
VUE=HandShk.vub
FPS = 15
FrameCount = 20
Looping = no
[MOTION 29]
;Heel Click Stunt
NAME=HeelClick
VUE=HeelClk.vub
FPS = 17
FrameCount = 30
Looping = no
[MOTION 30]
;Nac Nac Stunt
NAME=NacNac
VUE=NacNac.vub
FPS = 20
FrameCount = 30
Looping = no
[MOTION 31]
;SuperMan Stunt
NAME=SuperMan
VUE=SuprMan.vub
FPS = 20
FrameCount = 40
Looping = no
[MOTION 32]
;X splits Stunt
NAME=XSplits
VUE=XSplits.vub
FPS = 20
FrameCount = 20
Looping = no
[MOTION 33]
; Turning Forward Up
NAME=Turn1U
VUE=RIDE01U.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 34]
; Turning Middle Up
NAME=Turn2U
VUE=RIDE02U.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 35]
; Turning Rear Up
NAME=Turn3U
VUE=RIDE03U.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 36]
;CrossOver
NAME=CrosOv1
VUE=Cross01.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 37]
;CrossOver
NAME=CrosOv2
VUE=Cross02.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 38]
;CrossOver
NAME=CrosOv3
VUE=Cross03.vub
FPS = 15
FrameCount = 30
Looping = no
[MOTION 39]
;Tail Stand Stunt
NAME=TailStand
VUE=TailStd.vub
FPS = 15
FrameCount = 20
Looping = no
[MOTION 40]
;Splits Stunt
NAME=Splits
VUE=Splits.vub
FPS = 15
FrameCount = 20
Looping = no
[MOTION 41]
;Saran Wrap Stunt
NAME=SaranWrap
VUE=SarnWrp.vub
FPS = 20
FrameCount = 30
Looping = no
[MOTION 42]
;Double Can-Can Stunt
NAME=DblCanCan
VUE=DBCnCn.vub
FPS = 17
FrameCount = 30
Looping = no
[MOTION 43]
;Big Kahuna Stunt
NAME=BigKahuna
VUE=BigKhun.vub
FPS = 20
FrameCount = 45
Looping = no
[MOTION 44]
;Bar Hop Stunt
NAME=BarHop
VUE=BarHop.vub
FPS = 20
FrameCount = 40
Looping = no
[MOTION 45]
;Twist Stunt
NAME=Twist
VUE=Twist.vub
FPS = 20
FrameCount = 40
Looping = no
[MOTION 46]
;Schimpf
NAME=Schimpf
VUE=Schimpf.vub
FPS = 20
FrameCount = 40
Looping = no
[MOTION 47]
;Look Back (Taunt)
NAME=LookBack
VUE=LookBck.vub
FPS = 15
FrameCount = 21
Looping = no
[MOTION 48]
;Victory
NAME=Victory
VUE=Victory.vub
FPS = 30
FrameCount = 80
Looping = no