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GameStar 1998 October
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s3quake.txt
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1998-01-09
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GLQuake Drivers for S3 ViRGE DX/GX/GX2 4M video cards
Version 2.1
This driver is Copyright 1997/98 S3 Incorporated.
This driver uses DirectX 5.0. You must have DirectX 5.0 installed
and working correctly on your system before this driver will function.
Under no circumstances should you replace any other OPENGL32.DLL
on your system with this DLL. This is NOT a full OPENGL implementation,
it is designed to work solely with GLQuake. It should be installed
ONLY in the same directory as GLQuake.
For other information and problem-solving, please check all the README
files that came with GLQuake.
RELEASE NOTES:
This driver should work with all versions of GLQuake. It has been
tested with 0.93, 0.95 and 0.97. It does not yet support dynamic
lighting without gl_flashblend. It also performs better and is more
visually attractive with each updated version.
To improve performance you can add to your autoexec.cfg file:
gl_fullbright "1" - eliminates lighting
gl_picmip "1" - blurs textures
PERFORMANCE TIPS:
This driver is designed for use on the ViRGE DX/GX/GX2 chipsets with
4M of VRAM. Cards based on the ViRGE and ViRGE/VX chipsets will probably
not perform acceptably, as will most 2M cards. If using a 2M card, you
should not use any resolution higher than 320x240 and 400x300.
To make GLQuake select lower resolutions use:
'GLQuake -width <w> -height <h>'
e.g. for 400x300
GLQuake -width 400 -height 300
You should also ensure you have the latest Windows 95 display drivers
from S3's website or your card manufacturer's website, and keep checking
the site regularly for future updated drivers.
Enabling CommandDMA in the Direct3D driver is important to provide a
performance improvement.
Upgrade to GLQuake 0.97 (or any higher version if made available) if
using 0.93 or 0.95.
This driver is unsupported, but may be updated in future.