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sofsp2.txt
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1997-11-10
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10/27/97 SOFSP2.TXT [2 new Quake Single Player levels]
================================================================
TITLE: "Soldier of Fortune, Inc."
Visit the Rysher web site at http://www.rysher.com/
================================================================
NOTE: This pak contains Soldier of Fortune SOF2 and SOF3 maps. They are
a continuation of the 'mission' started in SOF1. The pak0.pak file in
SOFsp1 is also required.
* Registered Quake version 1.06 is required
================================================================
Author : Neil Manke - neil@mail.netshop.net
Quake C : Einar Saukas - einar@ime.usp.br
================================================================
STORY:
In the summer of 1988, Matt Shepherd led an elite commando team
on a top-secret mission to a classified location in South America.
Intelligence had it that an unscrupulous group of genetic scientists
were tampering with the very laws of nature in an effort to provide
rebel forces with a deadly bio-weapon. Shepherd's orders were
simple: scope out the facility, determine the nature of the threat,
and, if necessary, reduce it to rubble. In the end, Shepherd was the
only man to return alive. His story was incredible, unbelievable...
unspeakable...until now.
When Shepherd made it back and told his commanding officers what he had
seen, they were unfazed. He later learned that, soon after his escape,
government agents landed in the area and collected all remaining
documents, experiments and the bizarrely twisted corpses of the
creatures Shepherd had destroyed. He was never asked to file a report,
he was never even questioned -- it was almost as if the mission had
never happened.
He now only relives the experience in his nightmares...
================================================================
================================================================
+++Watch SOLDIER OF FORTUNE INC. on TV!
Check your local listings for station, day and time, or find your
local Soldier of Fortune Inc. station at the SOLDIER OF FORTUNE INC.
web site --- http://www.rysher.com/soldier/
Soldier of Fortune Inc. is a trademark of the Omega Group, LTd.
Soldier of Fortune Inc. is produced and distributed by Rysher
Entertainment, Inc.
=================================================================
=================================================================
Remember, you must own a copy of the full retail version of
QUAKE« in order to play these extra single-player levels. For
additional information on how to purchase your very own copy of
QUAKE« please contact Id Software (http://www.idsoftware.com/)
or visit you local computer software retail store. Please read
this text file for complete installation and play details for
this extra level[s] "pac" file.
QUAKE« is a registered trademark and the Q(TM) logo, Id Software(TM)
and the Id(TM) logo are trademarks of Id Software, Inc.
Quake« ⌐1996 Id Software, Inc. All Rights Reserved.
=================================================================
=================================================================
PLEASE TAKE NOTE:
* Talk to the crucified Amazonians, they will give you clues [if
necessary] and fill in the story for you.
* See end of this text file for hints.
================================================================
Special Thanks to the Map testers:
* Aceplayer
* Dale A. Suggs
* Paul Taylor - AWOQ <http://awoq.time2quake.com>
* Magnus JansΘn
* John Payson [supercat]
* Eddie Camarillo
* My apologies if I missed anyone who tested :[
================================================================
Filename(s) : sofsp2.zip [ 1,300 K ] containing...
- pak1.pak
- sofsp2.txt
Description : 2 Quake Single Player levels
Author : Neil Manke - neil@mail.netshop.net
*I am currently looking for a job as a 3D Level
Designer and this level may be considered as part
of my portfolio.
-I have a web page at:
http://www.netshop.net/~neil/
-I am a member of the Quake groups:
ALBA TC - http://homepages.force9.net/crinan/
Black Star Coven -
http://www.geocities.com/TimesSquare/8666/
Quake C : Einar Saukas - einar@ime.usp.br - Brasil
-Special thanks to Einar for not only the great QC
but for gametesting and good suggestions on design,
gameflow, etc.
Thanks also to:
* Paul Taylor...for satellite link voice, testing, game
suggestions and all his general assistance
* Ritual Entertainment [formerly Hipnotic]
* Id Software
* Ben Morris for 'Worldcraft'
* Rysher Entertainment, Inc.
================================================================
* Play information *
*Single Player* : Yes
Co-op : Yes [* 1 co-op start in SOF2, but not tested]
Deathmatch : No
Difficulty Settings : Yes
New sound/music : Yes, some ambient sounds adapted by me from
.wavs from Dustin Yoder's site @:
http://home.valkyrie.net/~dustiny/wavshop.html
New graphics/skins : Textures and skins by me.
New Monsters : Sorta :]
Base : New level from scratch
Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14,
Paint Shop Pro, Light, QuakeMe, ProQCC, etc.
Vis-ts (vis mod by Arch Vile)
Max Kills Possible SOF2: SOF3:
Skill 0 31 27
Skill 1 40 43
Skill 2 51 58
Known Bugs/non-bugs- None
Distribution :
This level may be electronically distributed
only if sofsp2.txt is included and at NO
CHARGE to the recipient, and may not be used or
modified in any way without written permission from
the author. I would also like to request anyone who
reviews and/or lists "SOLDIER OF FORTUNE INC." at
their site to kindly inform me that they have done so.
Thanks:)
================================================================
*** HOW TO RUN "Soldier Of Fortune Inc." ***
(with the reg. version 1.06 of Quake)
- you should allocate 16 megs to Quake. Info on changing
that is in your Quake>techinfo.txt or see below.
NOTE: If you don't have SOFSP1 installed then do so first and according
to the instructions with it....
As per following diagram, unzip the pak1.pak in 'sofsp2.zip' into the
soldier directory and directly besides the pak0.pak that was required
for sofsp1.
* DO NOT extract into the id1 directory *
C:\QUAKE
|
+--- ID1
| |
| +--- MAPS
|
+--- SOLDIER---pak0.pak
| |
| ---pak1.pak
Start quake with the parameter: QUAKE -game soldier
THEN ...select SINGLE PLAYER then select NEW GAME
**Win95 EXAMPLE (also allocates 16 megs to quake):
Quake properties>Program>Cmd Line:
C:\QUAKE\QUAKE.EXE -winmem 16 -game soldier
NOTE: If you have already played SOF1 and would prefer starting at SOF2
you can pull down the console and choose your [skill #] then [map sof2].
Sof2 is designed so that you don't need the 'carry over' weapons.
NOTE: I am unfamiliar with Quake commands when running directly
from DOS...if you have any problems, most major SP Review sites have
good info on running Quake add-on levels and PAKS.
=================================================================
+++ SPOILER WARNING - READ NO FURTHER IF YOU DON'T WANT HINTS +++
=================================================================
SOF Start Map
* HQ room. Push chair that is by the wall towards the file cabinet.
Jump onto the upper part of the chair back and then onto the file
cabinet. Behing the vent there is a silver key that will let you
out of the room. Select your skill in the security room. Security
door is opened by jumping up on chair in HQ room and opening the MCU
[Mobile Command Unit]. Push button on security room wall to open
bedroom door.... and then go to bed.
SOF1
* There is a large boulder blocking the ledge path above where the
helicopter lands. You must find your way through an underwater passage
to a waterfall. Behind the waterfall is a rocket launcher which will
remove the rock from the path and allow you on your way.
* Explore the helicopter a bit after initial fighting stops.
*To open the large wood gate after the indian village...find the wood
mask totem on the wall of one of the huts in the village. Get close to
it and it will say "underwater grate opened". Then go to into the pond
in front of the village and there you'll find an underwater passage.
Take a big breath then swim down it to a little underwater room. Make
sure to get close to the red-painted face on the wall there and a
message will say, "large gate has opened". Then swim out the heading
the same direction you were going as you swam in.
* There is a barrel with a red explosive warning sign on it near the
level's end. This MUST be shot with a rocket to blow a hole in the
rock wall.
* There is only one silver keycard required and it's to open the last
door. It is in a pit trap at the end of the wooden bridge. The pit has
two stakes that skewer you unless you jump onto the lowest one to get
out of the other one's way. Then jump up on the other one and out.
SOF2-
* Go to end of all where the "Freight" elevator is and a soldier will
come up and open the door. Go down and try to avoid the explosive
barrels that hits the elevator opening frame.
* Push the body table towards the incinerator and the incinerator door
will open and you can jump in [carefully] and get to a tight passage
that will take you to the walkway above. Follow the walkway to the other
room and you can get the silver key.
* Shoot the 3 morge body doors [they have ice on] and they will open
and you can jump along them to get to the vent above the silver key
door. Behind the vent is a secret area.
* A secret little room also opens [when the vent opens] in the dark
part of the walkway opposite the vent. A secret area is there also.
* Go through silver key door and up elevator and you will come to the
holding cells area. Fight your way to the overlooking walk area and
there you can free 'Dale' ...a prisoner of the previous failed mission.
There are two red-arrow switches up there. I triggers an lift across
the room and there is a secret area below the lift and if you ride it
up.
* The other red-arrow says feeding when you push it and it frees the
mutant monsters and lowers a couple dogs for them to eat...then they
will be your friends. You will need them to fight the humongeously
tough mutant Bio-Boss:]
* Break the glass window [near the arrow switches], it requires at
least a dbl-barrelled shotgun blast to break. Then quickly jump down
and run to the doors on your left and get back into the room with your
'fiends'. Try and stay out of harms way and let them do the killing for
you.
* In the room where the Bio-Boss was there is a computer monitor you
must break and behind it is a switch which will lower the gold key.
* Break the beakers in the bookcase there and another secret room
will be revealed.
* take the gold key back to the door that was right by the elevator
you came down in. In that room is several explosive chemical barrels
that you must blow up. Stand well away...shoot the lone one around the
corner first [red warning sign on]...then move to where it was and
shoot the other barrel with a red sign on. There is a vent behind there
that will take you to a lift and up.
* Shoot the vent at the end and it will open. Head off to the right and
you can get your mutant buddies if you need them.
* Go back and into the warehouse room. Get to the forklight and
drive it off of the access grate it's covering. Shoot the red switch
below and the grate will open. Jump down and follow the path to a
lift and go up. Straight ahead is a red arrow...push it and it unlocks
the the exit elevator switch [where you entered the level].
* You can now leave the level by taking the elevator up.
SOF3-
*It's easiest to take the high road back to the chopper [the way
through the caves where the spike traps are].
*Once back at the helicopter... move beside the broken oil line and it
automatically gets fixed [with the pipeline repair kit you picked-up
in SOF2]. Get by the helicopter's flight stick to start the chopper.
* Do not jump out of the helicopter as it takes off or it will crash
and you will be marooned in the level:[
Special Note: the ending audio message can be hard to understand, it
says, "There is a Med-Vac on the way to pick-up Dale".