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GameStar 1999 Christmas
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Gamestar_13_1999-XMAS_cd2.bin
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MAPY
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OCTOLAB.ZIP
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octolab.txt
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1999-11-27
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*** Overview
Title : Octolab
Included Files : octolab.bsp (map for regular HL)
octolab.jrf (Jumbot Waypoints for above map)
op4_octolab.bsp (Opposing Force Conversion of map)
octolab.txt (this file)
Author : aXon
Author Email : axon@thefortress.org
Home page : Pixel Map Reviews: http://hlmaps.hypermart.net/
Description : Small FFA DM map, also good for small team matches
Map Version : Release 1
Release Date : End of November, 1999
Previous Maps : Countless Unreleased Piles of Crap
Shameful Plea : Wanna hire me? Oh pleeeeeeease, I'd love to map
for a living. :] (oh please oh please...)
*** Usage Instructions
To use this map, unzip all the files into your sierra/half-life
directory, keeping the "Use Folder Names" box checked. The files
will automatically be placed in the correct directories. If you're
not using winzip, you'll have to manually place the files in the
correct places.
octolab.bsp goes in valve/maps
op4_octolab.bsp goes in gearbox/maps
octolab.jrf goes in jumbot/wpfiles
*** Info about the Map
This is a FFA style DM map for Half-Life and Half-Life: Opposing
Force. I actually think the OpFor version is probably a lot more
fun, as I like the weapon selection from OpFor better. One of my
friends (ADEUP, thanx a lot buddy!) put the beta of the plain old
HL version on his server and we had fun with 3 on 3 teamplay too.
If you were wondering, it's called octolab because the layout is
contained inside an octogon, and because I used the c2a4 lab texture
set. This is my favorite texture set from HL. I know that lab style
has been done a lot, but I think the map is different enough from
most other lab style maps that it will stand out a bit.
Waypoints for the Jumbot are included for playing against bots in
the HL version of the map. There aren't any bots for OpFor as I
write this, but as soon as there is one I'll release a waypoint
file for the OpFor addon.
Weapons in the HL version of the map are:
- Crowbar (start with it)
- Glock (handgun, start with it)
- RPG
- Gauss (Tau cannon)
- Hornet Gun
- Shotgun
- 9mmAR w/grenades (Machine gun)
- Crossbow
- Hand Grenades
- Tripmines
- Satchels
- Snarks
The 357 is left out because it's not very useful anyway, and the
egon (gluon gun) is left out because i despise it with every
fiber of my being. The Hornet gun is left in because some people
just can't live without it. Also, with many heavy weapons (rpg,
gauss, AR grenades) close by, anyone relying exclusively on the
hornet gun will not last long.
Weapons in the OpFor version are:
- Pipe Wrench (start with it)
- Glock (start with it)
- Spore Launcher (the green thing that shoots green things)
- Gauss
- Shockroach (shoots the balls of blue energy, requires no ammo)
- Shotgun
- 9mmAR w/grenades
- M249 (chain-fed machine gun)
- Sniper Rifle
- Desert Eagle (handgun with laser sight)
- Barnacle (grappling hook)
- Displacer (the BFG that you can teleport yourself with)
- Hand Grenades
- Tripmines
- Satchels
- Snarks
As you can see, the OpFor version is much more diverse in
weaponry. The displacer is hidden, along with some medkits and
batteries. There's a couple other secrets related to computer
panels, but I'll leave you to find those. ;]
If you do play this map, or put it in your server's rotation, I'd
love to hear about it. Send me an email at axon@thefortress.org
*** Beta testers
ADEUP
Visit his server, ADEUP's Spueda, on WON
http://welcome.to/ADEUPS
ClemsonKev for serving a test
Toasta[COD] for agreeing to test but never actually getting to,
and also for inspiring a lot of my current projects.
The Department of Engineering, for at least posting my map, even
though I never actually got any testing info from it.
http://halflife.lowlife.com/
*** Thanks to
Valve Software, for making the best game ever
Gearbox Software, for making the best addon ever for the best game
ever (that addon being OpFor)
Autolycus at the HLERC for all the wonderful editing information,
and for posting the OpFor FGD just it time for this map's release.
http://halflife.gamedesign.net/
Navyfighter, JuddHunter, and anyone else that helped me over at the
HL editing forum over these last 8 months I've been mapping. Thanx
a lot guys!
http://forums.gamedesign.net/forums/wwwthreads.pl?action=list&Board=HL_LevelEditing
Zoner for his greatly improved HL Compile Tools
The latest version can be downloaded at the ERC:
http://halflife.gamedesign.net/
theAntiELVIS for the Half-Life Level Compilation Controller,
also available at the ERC.
Anyone taking the time to review this map.
Anyone playing this map, or using it in their server's mapcycle.
*** Stats
Deathmatch : Yes (16 starts)
Teamplay : Surprisingly, Yes
Single Player : No
Coop : No
How Many Players: 2-8
New Textures : No
New Sounds : No
*** Construction
Base : None
Editor used : Worldcraft 2.1 (notice the lack of a "funny pun" on Worldcraft)
Build Time : ~12 hours total over 3 days (I was on a roll for the first time)
Compile Machine : Home Built P2-450 w/256 megs ram
Compile time : 500 seconds (about 8 minutes)
Playtest time : 12 days
*** Copyright and Permissions
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS! If you don't cooperate, then DON'T DISTRIBUTE IT IN
ANY FORM!
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put these BSPs on any CD or distribute it in
any way without my permission.