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1997-11-20
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F-22 Air Dominance Fighter
20th November 1997
Version 5.108
Thank you for purchasing F-22 Air Dominance Fighter. This file contains
the very latest information on installing and running F-22 ADF. Please
read carefully before installing the product.
1. Setup Issues
---------------
Windows 95 and Direct X5
------------------------
F-22 ADF has specifically been designed to take advantage of the features
provided by Windows 95. F-22 ADF requires the 'Direct X5' component of
Windows to operate. The F-22 ADF setup program can install this for you.
Windows NT
----------
F-22 ADF can run under Windows NT 4.0 if it has Direct X5 (or above)
compatibility. This can be installed on to a Windows NT 4.0 system using
the 'Service Pack 3' upgrade.
System Requirements
-------------------
Minimum specification:
F-22 ADF requires at least the following system configuration:
CPU: Pentium(R) P133 or equivalent
RAM: 16Mb.
HD SPACE: 70Mb (20Mb for the installation + 50Mb Free Space)
CD: 2 x CD-ROM drive.
VIDEO: 800x600 in 16bits (65536 color) on the Windows desktop.
SOUND: Sound Blaster 16 compatible or Windows Sound compatible
sound card.
MOUSE: Microsoft Mouse or other Windows '95 compatible device
Recommended specification:
CPU: Pentium(R) P200 or higher
RAM: 32Mb
HD SPACE: 205Mb (155Mb for the installation + 50Mb Free Space)
CD: 8 x CD-ROM drive.
VIDEO: AGP bus based 3D accelerator video card
SOUND: Creative Labs AWE32 or AWE64 card with 512k of memory.
MOUSE: Microsoft Mouse or other Windows '95 compatible device
For Multiplayer:
MODEM: 2 players over minimum 9,600 BPS modem.
A 28,800 modem is highly recommended.
NETWORK: 2-8 players over Windows compliant network.
SERIAL: Both machines must use the same parameters in the dialog box
(Discounting COM port number).
TCP/IP: The joining players must provide the 4-dot IP address or the
domain name of the host computer.
2. Windows AutoPlay
-------------------
Some Windows 95 machines do not support AutoPlay. If this is the case with
your system you will need to double-click on the icon for your CD-ROM \ DVD
drive to install the game. The CD-ROM \ DVD icon can be found in
'My Computer'.
3. Installation
---------------
The F-22 ADF setup program should run automatically on insertion of the game
CD-ROM disk into the CD-ROM drive of your computer.
Depending on the country you are in and whether you have F-22 ADF installed
already, one of three things will then happen:
* An interface screen with the flags of America / England, France, Germany,
Spain and Italy will appear. Select the flag corresponding to the
language you speak.
* A screen appears with legal information on it. Select 'Next' to install
F-22 ADF.
* A screen appears informing you that F-22 ADF is already installed on your
system.
If F-22 ADF is already installed on to your computer then you will be asked if
you want to run F-22 ADF, alter the game configuration or reinstall the game.
If you chose to install the game follow the simple on screen prompts. Refer to
the F22 ADF manual for more detailed installation instructions.
4. Uninstalling F-22 ADF
------------------------
Select the "Add/Remove Programs" from the Control Panel and highlight "F-22 Air
Dominance Fighter" component before clicking the "Add/Remove" button. This
will remove the main F-22 ADF program and data files. However files created by
the user while playing the game (such as ACMI files) will remain. These can be
manually deleted.
5. Notes On CD-ROM and DVD Drives
---------------------------------
If you perform a 'Typical' installation on your machine you do not require the
F-22 ADF CD to be present in the drive to execute the F-22 ADF program.
However if you have 'Music' selected you may notice a loss of quality without
the presence of the F22 ADF CD.
If you perform a 'Minimal' installation the F-22 ADF CD is required in the
drive to play the game. If you have multiple CD-ROM or DVD drives you must
place the CD-ROM in the drive from which F-22 ADF was originally installed.
The CD-ROM is also required to be present if you perform a 'Custom'
installation and do not select the 'DID.DAT' data file for installation.
6. Voodoo Graphics Users
------------------------
F-22 ADF supports 3Dfx Glide 2.43 and higher. Voodoo Graphics users must have
this updated version of Glide installed on their system. To install the
updated Glide run time driver kit, run the grt243.exe file in the 3Dfx folder
of the F-22 ADF CD.
7. Voodoo Rush Users
--------------------
As with Voodoo Graphics, Glide 2.43 or higher is required to run the Glide
version of F-22 ADF. You should also obtain up to date DirectDraw/Direct3D
drivers, as those included with DirectX 5 may cause problems when switching
between in game 3D and the user interface. These should be available from your
vendor, the card manufacturer's web site or 3Dfx's web site.
8. Windows 95 Keyboards
-----------------------
Newer keyboards have 'Start' and 'Windows' keys. If you have problems with
these keys disrupting play by returning you to the Windows desktop you can
disable them using a program called DOSWINKEY. This can be found on the
following Internet site:
http://www.microsoft.com/windows95/info/kerneltoys.htm
9. Game Crash Issues
--------------------
If at any time during the game, you experience a crash, we recommend you reboot
your system before you try to restart the game. If you do not reboot your
system, you may encounter problems caused by the original crash.
10. Game Performance
--------------------
The F-22 ADF program is very intensive on memory, hard disk and CPU. Before
running the game it is strongly recommended that you close all other
applications.
The more memory you have available the less time the program will spend
accessing the hard disk. 32mb of RAM is a fair amount to have but the game
will take advantage of more.
For best performance accessing game data from the hard disk perform a 'typical'
installation or ensure that the DID.DAT is installed on the hard disk using a
custom installation.
If you suffer from prolonged loading periods try de-fragmenting your hard disk
using the Microsoft de-fragmentation tool. This can be accessed from the start
menu by selecting 'Run' and typing 'defrag' [Return].
You can also reduce loading times by having a permanent swap file on a separate
physical drive to the drive that F-22 ADF is installed. Changing the
configuration of the Windows swap file should only be undertaken by advanced
users. DID will NOT accept responsibility for any problems caused by changing
Windows configurations.
The frame rate of the program is determined by the resolution, graphical
detail, video card and processor speed. Running the game at a resolution of
800x600 is not recommended on any machine with less than a 200MHz Pentium(R)
processor. If you find that the frame rate is low with the 640x400 resolution
then try removing graphical detail in the options screen; if the frame rate is
still too low then try dropping the screen resolution to 320x200.
If you find that the frame rate drops dramatically when explosions are taking
place then try reducing the explosion detail in the options screen.
Some video cards don't give very good performance via Direct 3D. You can
improve performance with these cards by switching to software rendering in the
options screen.
11. Sound Cards
---------------
Music:
To get the best form the in-game music you need an AWE 32 or better, with
at least 512k of RAM on board. Make sure that the AWE card's Wave Effects
Synthesis option is selected as the default MIDI device in the Control Panel
Multimedia settings. To check, go to
Start->Settings->Control Panel->Multimedia->MIDI, and select
MIDI for Creative Advanced Wave Effects Synthesis.
Speech:
The speech requires that the DSP Group TrueSpeech decompression CODEC is
installed. This is normally installed by default by Windows 95 setup, but
may not be on your system. To check this, go to
Start->Settings->Control Panel->Multimedia->Advanced->Audio Compression
Codecs. If the DSP Group Codec is not there you will need to install it from
your Window 95 setup disk. To do this go to
Start->Settings->Control Panel->Add Remove Programs->Windows Setup.
Double-click on Multimedia (you may need to scroll down) and make sure
Audio Compression is checked. Press OK, and follow the instructions from
Windows.
Cockpit speech may be disabled by setting BETTY=0 in the game.cfg file.
12. Joysticks
-------------
F-22 ADF can be controlled using keyboard but we strongly recommend that you
play with a joystick. F-22 ADF will make use of whatever joystick device is
currently configured through Windows. Consult the "Flight Sticks and
Controllers" section of the F-22 ADF manual on how to configure joysticks in
Windows.
This product does not currently support the force feedback features of
joysticks such as the 'Microsoft Sidewinder Force Feedback'.
13. ACMI
--------
Files from the ACMI feature of the game are saved by default in the ACMI
directory of the F22 installation. These '.ACM' files can be exchanged with
other F-22 ADF players. Simply copy the files in to the ACMI directory on the
target machine.
14. Manual Addenda
------------------
Difficulty Levels:
The difficulty of the game can be set in the game options screen. The three
difficulty options determine the accuracy of weapons fired against your
aircraft, the accuracy of your guided weapons and the amount of damage taken
by your F-22 when hit.
Runway Padlock View:
When the HUD is in ILS mode the 'F2' key (target padlock view) will now
padlock to the runway you have been instructed to land on. Pushing 'F2'
again will show an external view of your plane with the runway behind. You
will be unable to use this view if you are out of range of the landing strip
or if no runway has been allocated to you.
View Zoom:
On some machines holding shift and '7' or '1' keys on the numeric keypad does
not reposition the camera. This problem can be resolved simply by turning off
the 'NumLock'.
Snap Throttle:
On some machines hitting shift '+' and shift '-' on the numeric keypad to snap
open and snap shut the throttle may not function. This problem can be resolved
simply by turning off the 'NumLock'.
Rotating the Camera around objects in external views:
If you are playing the game with joystick then the cursor keys will be used for
moving the camera. However if you control the F-22 using keyboard the
cursor keys will be used to control aircraft pitch and roll.
Wingman Padlock views:
Page 108: The 'F5' key now puts the game in to 'Wingman Padlock' View.
Page 160: The 'Shift-F5' key combination now puts the game in to
'External View Wingman to Player' view.
Chaff and Flare release:
Insert and Delete both launch either Chaff or Flare or both depending on the
types on missile locked on to you. If there are no missiles inbound then the
keys do nothing. The ':' and '@' countermeasures keys are unaffected.
Cannon Snake:
When using the Air-to-Air cannon, the path of the shells is shown as a moving
'snake' on the HUD. At the end of the 'snake' is a circle. If the circle is
over the targeting box of the enemy aircraft then your bullets have a high
probability of hitting.
Launching Missiles:
When using radar guided Air-to-Air missiles (such as the AIM120 AMRAAM) you
must have an EMCON level at least 3 to launch. These weapons can not be
launched at EMCON levels 1 and 2.
Emergency Landings:
If your aircraft has damaged undercarriage you may have to perform an emergency
'belly' landing. For safety reasons we recommend jettisoning all stores before
attempting a belly landing.
Exiting The F-22 ADF Program:
The program can be exited by selecting 'Quit' from the main F-22 menu.
The F-22 ADF manual has several screen shots with 'Quit' icons shown in the
title bars. These icons have since been removed from the product.
AWACS Missions:
AWACS missions end when the last Allied AWACS in theater is destroyed or lands
at an airbase.
The AWACS 3D Window:
When the flight being viewed in the 3d AWACS window is destroyed, the view
remains focused around the last recorded position of that flight. In order to
update this view, the player must select another flight in the AWACS map
window.
AWACS and Re-centering the Window:
Pressing the Center button zooms the map to the current AWACS combat zone and
can be used to zoom quickly out of the map.
The AWACS FEBA Button:
Pressing the FEBA button displays the AWACS combat zone and the FEBA between
the warring nations.
The AWACS Message Window:
When the AWACS sends or receives a message, the sender is displayed in the
small window adjacent to the message window. Clicking with the left mouse
button on this window will center the map about the flight sending that
message.
Targets in AWACS missions:
While in AWACS missions on Easy and Medium levels the mission targets are
highlighted with a red box.
Accessing the F-22 Help File Within The Game:
The Alt-F1 key combination no longer calls up in game help. The help file is
accessed from the main menu option or from the question mark icons in the
windows title bars.
Padlock Views:
When changing from air to air weapons to air to ground weapons the view
padlock filter is automatically set to 'ground mobiles'. When changing from
air to ground to air to air weapons the filter is set to 'aircraft'. This can
be overridden with the F11 key.
Changing Detail Settings:
Changing the detail of the graphics within the game can be performed from the
Options screen or by pushing 'Shift-D'. This key combination cycles though Low
Detail, Medium Detail, High Detail and Custom Detail.
Auto Target Cycling:
Auto target cycling can be toggled on and off by using 'Shift-C'.
Shoot List:
The shoot list can be cleared with the 'U' key. This is useful in situations
where you build an automatic shoot list and then need to clear to build a
manual shoot list.
Kill Boxes:
Kill Boxes are shown as red boxes on the 'Situation' and 'Attack' MFD's.
Any ground based unit (tanks and SAMS etc.) contained by the box are to
be regarded as the enemy. The box is also shown on the briefing map and
on the in game map (accessed using the 'del' key on the numeric keypad).
Mission Targets information in the HUD:
When playing a given mission, targets that are required to be destroyed in order
to complete the mission are now shown with the letter 'T' adjacent to them in
the HUD display. The 'T' cue is only shown in the HUD on the Easy and Medium
difficulty levels and is not present when playing at the Hard difficulty level
setting. Mission objectives can also be viewed from the in-game map by pushing
the 'Del' key on the numeric keypad.
Mission Target information in the Defense, Situation and Attack displays:
On Easy and Medium levels in the game the targets that are required to be
destroyed are shown with the letter 'T' in the target information. The target
information is shown when you position the mouse cursor over an aircraft symbol
in the Situation, Defense or Attack displays. The flight call sign is also
shown. This is the same call sign that is shown in the mission objectives.
Pilot Aids:
Pilot aids overlays the Situation and Defense displays in the bottom corners of
the screen. The pilot aids default to on in the 'Full HUD' view and their
settings can be adjusted by pushing 'Alt-G'. The three settings are:
* Full HUD pilot aids (Default)
* Full HUD and virtual cockpit pilot aids
* Pilot aids off
Setting the game's difficulty level:
F-22 ADF's difficulty level can only be set from Options, selected from the main
menu. The in-game Options screen (accessed by selecting Shift-O) will not allow
you to change difficulty level.
Gamma correction when playing the Glide (3DFx) version:
Gamma correction with the Glide version is performed from the 3DFx configuration
programs resident in the Windows 95 Control Panel. Refer to your video card
documentation for specific set up information.
The HUD Terrain following box:
To allow your F-22 to fly at low level your HUD shows a rectangle at the bottom
of the display. As your plane flies lower the rectangle rises up the display.
If you keep the velocity vector in or above the box then your plane is in no
risk of hitting the ground.
Removing HUD Clutter with the 'J' key:
The 'J' key can now be used for removing clutter from the HUD to allow you to
concentrate on the target at the head of your shoot list. The 'de-clutter' is a
toggle on/off function and when toggled on turns off the following symbology in
the air-to-ground and air-to-air HUD modes:
* Velocity vector
* The HUD Terrain following box
* Targets that are not currently at the head of the shoot list
* The radio frequency indicator
* The EMCON indicator
Landing at Friendly airfields to rearm and refuel:
You can land at friendly airfields to rearm and refuel your plane. Land as
normal on the runway, bring your plane to a halt and you will be rearmed and
refuelled.
Throttle Sticks and Auto-pilot Refuelling:
When playing with a throttle stick you may encounter a problem with auto-pilot
refuelling. This problem is caused when the throttle is set to minimum when
the auto-pilot connects to the refuelling boom - the plane may disconnect from
the boom prematurely. We recommend keeping the throttle at a medium setting
until the auto-pilot refuelling operation is complete.
Quick Combat:
The Quick Combat briefing incorrectly states that the rearming period for the
weapons on the plane is 15 seconds. It is actually 30 seconds.
15. Troubleshooting
-------------------
"F-22 ADF does not take advantage of my 3D accelerator card using Direct 3D":
F-22 ADF is graphically very demanding and some graphics cards do not have the
capabilities required by F-22 ADF for hardware acceleration via Direct 3D (D3D).
When the F-22 ADF program starts it examines the capabilities reported by the
DirectDraw/Direct3D driver(s). A number of basic requirements are checked
against to determine whether or not the 'hardware' option should be made
available on a particular system. If the requirements are met then the
'hardware' option will be available in the options screen. These prerequisites
are:
* Video memory (a minimum of 4mb is required if AGP is not present).
* Specific fogging effects (fog vertex).
* Alpha blended textures.
* Perspective corrected texture mapping.
* A 16bit colour D3D driver.
"F-22 ADF displays the error 'Unable to create a 16 texture surface' when I
select a mission:
This error occurs when using Direct 3D if your video card is incapable of
playing the game with 3D acceleration. To solve the problem reload the game and
select the options screen from the main menu. On this screen is a software
rendering option, selecting this will solve the problem.
"While playing F-22 ADF the game frequently accesses the hard disk":
This is because the F-22 ADF program uses the Windows swap file when your
PC does not have enough main RAM to contain the whole game. The situation can
be improved with the following measures:
* Add more RAM to your PC.
* Turn off speech
* Turn off sound effects
* De-fragment your hard disk (this may have negligible effects)
"When I run the game it gives the error 'Dibsection creation failed'":
If you receive this error message when running F-22 ADF it means that not
enough memory is available to the program. This problem is easily solved by
freeing up space on your hard disk. Approximately 50-120 megabytes of free
space is required to run F22-ADF. This amount varies depending on machine RAM
and your installation options.
"When I run the game it gives the error 'Not enough memory for file'":
This error is caused by lack of swap space. See the previous paragraph for
more details.
"I can't free up enough space on my hard disk for the swap file to play the
game":
Change the game options to turn off speech and sound effects. This may reduce
the swap space requirement of the game to the point where it can be run on your
particular PC.
"I can not change my in game options because I don't have enough free space to
run the game":
Re-run the F22-ADF installation program from the F22-ADF CD-ROM. Select the
option to change game options and then make your adjustments. You can also
change game options by manually editing the game.cfg file which is present
in the program directory.
"F-22 ADF takes a long time to return to the Windows desktop after quitting":
This is because the F-22 ADF program requires a lot of swap space. Windows
recovers this space before returning you to the desktop.
"F-22 ADF Does Not Work With My Joystick":
Your joystick must be configured using the 'Game Controllers' section of the
Windows control panel. The joystick that you intend to play with must have a
Controller ID of 1. The controller's ID can be viewed by clicking on the
Advanced tab of the 'Game Controllers' window.
"Power management causes problems with my computer when running F-22 ADF":
Certain PC configurations may experience problems with power management while
playing F-22 ADF. If your machine has problems then refer to the technical
documentation supplied with your computer or contact the vendor who supplied
your PC.
"My joystick 'drifts' when I play F-22":
The Windows 95 joystick calibration system does not store a center point for the
calibrated device. This can cause 'joystick drift' which prevents your plane
from flying level when the joystick is in its central position. Pushing 'Alt-C'
in flight while your joystick is centered should solve this problem.
"The game crashes when I receive an email message":
This problem has been reported on machines using Novell NetWare when playing F-
22 with a 3D accelerator card. This problem can simply be solved by logging off
your network. The multi-player game will still be accessible when you are
logged off.
"The screen display is not centralised on my screen.":
On some video card and monitor combinations the display modes used by F-22 ADF
can cause the screen to appear offset. This problem can be simply solved by
adjusting your monitor controls. Please refer to your PC documentation or PC
supplier for more information.
"F-22 ADF is compressed on my monitor.":
On some video cards the 640x400 display mode has borders at the top and bottom
of the screen display. Selecting a different screen resolution from the options
screen menu will resolve this problem.
"I am experiencing problems with Multiplayer.":
There is a patch for the DirectPlay component of DirectX in the extras directory
on the CD-ROM.
Glide and Cyrix Processors (lock ups):
There has been a problem reported where the Glide version of F-22 ADF
periodically locks up on some machines with Cyrix microprocessors. If you
experience this problem you will have to install the Direct3D version to use
hardware acceleration.
16. F-22 Updates and Patches
----------------------------
Any F-22 ADF updates that are made will be available from the internet at:
http://www.did.com
17. Technical Support
---------------------
DID employ a group of professional support specialists to support DID's
products. They are ready to help you with any problems that you may encounter
during the installation and use of F-22 ADF.
Before contacting Technical Support we recommend you check this readme file for
solutions to any problems you may encounter.
When contacting Technical support please try to provide us with the following
information:
The make of your machine.
The brand and speed of your CPU (For example: "233 MHz Intel Pentium(R) II").
The amount of memory on your machine (For example "16mb RAM")
The amount of free disk space (For example "352mb")
The make and memory of your video card(s) (For example "Orchid Righteous 3D
4mb").
The make and model of sound card (For example "Creative Labs AWE32").
The make and model of joystick (For example "ThrustMaster F-16 FLCS").
You can contact DID's Technical Support department using Email, Post,
Telephone or Fax.
By email: techsupport@did.com
To contact by post:
Technical Support
Digital Image Design
Tannery Court
Tanners Lane
Warrington Cheshire
England
WA2 7NR
When calling by phone try to be near your computer.
France 04726551100 (14:00 - 20:00)
Germany 06107/945145 (15:00 - 19:00)
UK 01925 454123 (10:00 - 19:00)
USA 408 2891411 (08:00 - 17:00 pacific time)
18. Feedback
------------
Let us know your thoughts about F-22 ADF. Many features (such as the ACMI)
were developed as a result of feedback from our EF2000 product. You can
contact the F-22 Development team directly:
By Email: F-22@did.com
By Post:
F-22 Team
Digital Image Design
Tannery Court
Tanners Lane
Warrington Cheshire
England
WA2 7NR
19. Useful Information
----------------------
The DID web site contains a wealth of information and is an excellent starting
point for virtual fighter pilots on the Internet. Point your browser at:
http://www.did.com
This site contains links to F-22 and combat flight simulator related
information.
Pentium is a registered trademark of Intel Corporation.
Windows is a registered trademark of Microsoft Corporation.
* Third-party brands and names are the property of their respective owners.