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Gamestar_27_2001-03_cd1.bin
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NOLFUpdate002Beta2.exe
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READMEu002.txt
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2001-02-09
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==========================================
NO ONE LIVES FOREVER
Update to Version 1.002Beta2
February 9, 2001
==========================================
I. INSTALLATION INSTRUCTIONS
II. FIXES AND ADDITIONS
III. USING ADD-ON MAPS AND MODS
IV. FOR ADDITIONAL HELP AND INFORMATION
This release will update version 1.0 and 1.001 of No One Lives Forever
(NOLF) to version 1.002Beta2. This update primarily addresses networking
issues found in earlier versions of the game as well as adds additional
multiplayer features.
In addition, a separate Map Pack Update which includes new multiplayer
maps will be released shortly. In order to insure these new maps play
as intended, you will need to first download Update 1.002.
*PLEASE NOTE* Save games from version 1.0 will NOT work after this update
is installed. However, it will be possible to restart the last mission
completed. Saved games from version 1.001 should load without problems.
I. INSTALLATION INSTRUCTIONS
To install the update, click on the archive and extract the files to a
temporary directory of your choosing. The default path is
c:\NOLFUpdate. Once the extraction is complete, explore to the
directory and click on setup.exe. Finish the installation wizard to
complete the update.
II. FIXES AND ADDITIONS
* Improved object Interpolation/Extrapolation (helps remove players/rockets
"jumping" around bugs)
* Added server upload throttling code. The server throttling works by turning
down the update rates of the clients when too much data is being sent for
the connection to handle.
* Optimized packets (so less bandwidth is used).
* Fixed a number of join related bugs (i.e., the endless Loading screen
bug and crashes when switching maps).
* Added ability to set the server and client ports. The client port
is controlled by the IPClientPort console command which defaults to 0
(which will cause NOLF to use the default IP range of 1024-5000).
* Auto Ammo Selection option added. If this option is turned on (in the
Player menu) and you pick up ammo for the weapon you currently have
selected that is better than the ammo type you are currently using, the
new ammo type is used.
* Fixed Auto weapon selection so that a weapon is automatically selected
when you are out of ammo and you pick up ammo.
* Update so best ammo is auto selected instead of the "next" ammo type.
* Fixed a bug that allowed you to move certain ammo types to other weapons
(e.g., move explosive revolver ammo to AK-47).
* Updated so that all player head/body textures are available in
multi-player.
* Added Elite Guard models to the model selection in multiplayer.
* Added Target name display options to the Player setup screen. This allows
you to display the name of the person you are currently targeting.
* Fixed a bug in AmmoBox that caused them to sometimes stop giving out ammo
if picked up a bunch of times.
* Fixed a bug that caused progressive damage (i.e., stun, acid, sleeping) to
sometimes be applied even after respawning.
* Changed both Blizzard_AM and Beaujolis_AM so that players are now unable
to illegally jump up the sides of the terrain, hide, and snipe at other
players.
* Launcher: Added "Customize" button under the Advance section which allows
people to add Add-on .rez files more easily.
* Stand Alone Server: Added "Customization options" dialogue which
automatically appears if there are Add-on .rez files in the Custom
folder. This allows Add-on .rez files to be used by the Stand-alone
server.
* Stand Alone Server: Added several command line paramaters to allow server
operators to bypass the setup wizard.
* Fixed a bug in the AmmoBox that caused a bunch of unnecessary messages to
be sent to the client.
* Fixed bug with not being able to pick up weapons when "weapon stay" is on.
* Fixed a bug with PickupItems falling through world models when their
MoveToFloor property was set to True.
* Fixed a bug that caused the level to never end if Frag Scoring was turned off
in H.A.R.M. vs UNITY games.
* Fixed client bugs caused by the dimensions of crouching players.
* Added a dedicated server option to limit bandwidth according to the type of
connection being used.
* Finally, based on our testing using the improved networking code, below
are the recommended Player Limits for multiplayer:
Connection Machine Spec # of Players
-----------------------------------------------------------------------------
56K | Minimum Server (Host) | 2 (including host) |
ISDN (128 kb up/down) | Fast Server (Dedicated) | 4 |
DSL/Cable* | Fast Server (Dedicated) | 4-8 |
T1 | Minimum Server (Dedicated) | 8-16 |
T3 | Minimum Server (Dedicated) | 8-16 |
T3 | Fast Server** (Host/Dedicated) | 16 |
-----------------------------------------------------------------------------
III. USING ADD-ON MAPS AND MODS:
In order to use a player created map, the map designer must first add it to a
custom .rez file that uses NOLFs exact directory structure. For instance, a
deathmatch map would go in:
(install dir)\Nolf\worlds\multi\deathmatch
To use the .rez file and the maps contained within, just follow these steps:
1. Create a subfolder named "Custom" in your main NOLF directory.
(i.e. (install dir)\custom)
2. Copy all custom .rez files into this folder.
3. Bring up the NOLF launcher.
4. Click on "Advanced".
5. Click on "Customize".
6. Select the .rez files you wish to use.
7. Launch NOLF.
Assuming the directory structure in the .rez file is correct, any multiplayer
maps contained within should now show up in the list of available levels for
that game type along with all of the retail NOLF maps. NOTE: Singleplayer maps
will not show up unless the mod maker has modified the missions.txt file
appropriately!
Instructions for creating custom maps and .rez files are available in the NOLF
Tools documentation. The NOLF tools are not included in this update and must
be downloaded seperately.
IV. FOR ADDITIONAL HELP AND INFORMATION
For the latest news, technical support and information on future updates,
please visit the following websites.
The Official Site
http://www.the-operative.com
The Official Community Site
http://www.nolfnews.com
FOX Interactive
http://www.foxinteractive.com
Monolith Productions
http://www.lith.com
For the latest news on compatibility issues and successful workarounds, please
check out the FAQs at http://www.the-operative.com and http://www.nolfnews.com.
As work progresses on future updates, we'll be updating the NOLF Team Plan file
at http://www.lith.com. Thanks for playing and we'll see you online!