This update is a self-extracting .zip file that will extract the following files to your C drive: AOS2_V150.exe and readme150.txt (this document). To update AOS2, double click on AOS2_V150.exe.
This update replaces V1.01 and includes all improvements, added features, campaigns, and tech support updates of V1.01.
V1.50 includes the following improvements, added features, and tech support updates:
- New icon for surrendered ship
- New icon for captured ship
- Game spy logo on find Internet game window
- Message in chat window if one player leaves multiplayer game
- Improved Ship List 'scrolling.'
- Cannon's Recharge improved:
Left Mouse Button - Change Next Type
Right Mouse Button - Reload
- Icons on ship improved. Sometimes icons crawl over player's name.
- Chat window feature during battle added
- Ships will change flag in campaign by side, not by nationality.
- Captured ships now should carry player's side flag.
- Guns Repair issue addressed
- Guns can be repaired during battle.
- Many AI improvements.
- AI much more aggressive
- "End" feature (E-key) feature improved
- setup.exe in the game folder can give ability to user to select
video card if more than one video card installed in computer
This feature will allow users with old daughter cards like Voodoo 2
play the game. It can also switch off all intro movies.
- Completely new ships path finding
- Improved shot system
- Ships should not fire to enemy ship if friendly ships are in front of enemy.
- Multiplayer - better tasks synchronization
- When surrendered ships captured flag should be changed to side
that put a prize crew and icon that ship is captured displayed
- All known problems with Voodoo 3 fixed - black gunrange, missing splashes, white windows
- Repair task
- Save & load issues fixes
- Ships capturing (including surrendered ships) and ability to buy them in their future
- Lot's of small fixes
New Gamespy command line support:
Gamespy arcade:
'-host': tell the game to go straight to a staging room as the host
of a game, and wait for clients to connect to it.
'-join <IP>': launch the game as a connecting client and attempt to
connect to the host at the given IP address, in order to enter that
staging room.
'-name "<playername>"' specify name of theplayer. NOTE: name