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- 300 // Cruising Speed
- 600 // Under Attack Speed
- 220 // Acceleration
- 350 // Deacceration
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- // Common vehicle data
- 120 // Activation Distance.
- 400 // Armor Amount
- 50 // Tire Armor Amount
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- // Engines
- 1 // Number engines
- -60.0 40.0 80.0
- 60.0 90.0 220.0
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- C_BLMTTK.WAV // Hit Sound
- L_vcaddy.wav // Operating Sound
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- 1000.0 // Min. Sound Emitter Distance cm.
- 10000.0 // Max Sound Emitter Distance cm.
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- car4seat_blk_body.rob // Original Model
- none.rob // Damaged Model
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- 4 // Number of wheel models
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- // NOTE: Put the front wheels in the list first.
- car4seat_wheel.qob none.qob
- -100.0 39.0 191.0 0.0 // Model, local location, rotation about Y
- car4seat_wheel.qob none.qob
- 100.0 39.0 191.0 180.0 // Model, local location, rotation about Y
- car4seat_wheel.qob none.qob
- 100.0 39.0 -191.0 180.0 // Model, local location, rotation about Y
- car4seat_wheel.qob none.qob
- -100.0 39.0 -191.0 0.0 // Model, local location, rotation about Y
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- 6 // Accessory Count
- // Format <TYPE>
- // <glass> <0 == standard, 1 == safety, 2 == bullet resistant, 3 == heavy bullet resistant >
- // <Model Name> <Local coordinate> <degrees to rotate>
- "glass" 1 car4seat_win_fnt.rob 0.0 143.0 68.0 0.0
- "glass" 1 car4seat_win_bk.rob 0.0 147.0 -169.4 0.0
- "glass" 1 car4seat_win_lt_fnt.rob 98.3 138.0 18.0 0.0
- "glass" 1 car4seat_win_rt_fnt.rob -98.3 138.0 18.0 0.0
- "glass" 1 car4seat_win_lt_rear.rob -97.0 139.0 -116.0 0.0
- "glass" 1 car4seat_win_rt_rear.rob 97.0 139.0 -116.0 0.0
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- 4 // Number spawn/rest locations
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- -130.0 0.0 0.0 // Location on vehicle to spawn.( local location )
- -60.0 12.0 60.0 //Joe-was: -60.0 12.0 10.0 // Location on vehicle to rest. ( local location )
- 130.0 0.0 0.0 // Location on vehicle to spawn.( local location )
- 60.0 12.0 60.0 //Joe-was: 60.0 12.0 10.0 // Location on vehicle to rest. ( local location )
- -130.0 0.0 -80.0 // Location on vehicle to spawn.( local location )
- -60.0 12.0 -60.0 //Joe-was: -60.0 12.0 -110.0 // Location on vehicle to rest. ( local location )
- 130.0 0.0 -80.0 // Location on vehicle to spawn.( local location )
- 60.0 12.0 -60.0 //Joe-was: 60.0 12.0 -110.0 // Location on vehicle to rest. ( local location )
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