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- "Switch" // Type of objective
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- concrete_barrier_short.rob // Before objective completed model
- concrete_barrier_short.rob // After objective completed model
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- "box" // 2DCollision Type
- "box" // 3D Collision Type
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- "indestructable" // Destroy Catagory
- "none" // Destroy Action
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- "electronics" // Skill required
- 1.0 // Minimum Time
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- "none.wav" // Looping operating sound
- "none.wav" // Sound made when shot
- "none.wav" // Destruction Sound.
- "none.wav" // Objective completed sound
- 0 // Looping sound 0 == FALSE, 1 == TRUE
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