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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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ecm.txt
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1999-11-30
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8KB
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408 lines
// Explosion combat model chart
// Explosion List Format
//
// BeginList // Begin explosion class list
// <Explosion Name> <Is Directional?> 1 == TRUE, 0 == FALSE
// <Visual Explosion Type>
// <Overall Blast Radius(m)> <Overall Flash Radius(m)>
// <Kill Zone RANGE CHART>
// Start: For directional explosions
// <Overall Back Blast Radius(m)> <Overall Back Flash Radius(m)>
// <Killing Zone Width(m)> <Killing Zone Height(m)>
// <Extended Killing Zone Width(m)> <Extended Killing Zone Height(m)>
// <Z axis Extension>
// <Killing Zone Horizontal Arc(degrees)>
// <Back Blast Zone Width(m)> <Back Blast Zone Height(m)>
// <Extended Back Blast Zone Width(m)> <Extended Back Blast Zone Height(m)>
// <Z axis Extension>
// <Secondary Missle RANGE CHART>
// <Back Blast Zone RANGE CHART>
// <Secondary Back Blast RANGE CHART>
// EndList
//
// <STUN CHART>
// <KILL CHART>
// Range Chart
//
// <Maximum Kill Range> <Maximum Stun Range>
// <Maximum Kill Energy> <Maximum Stun Energy>
// <Kill Range Squared Multiplier> <Kill Range Multiplier>
// <Kill to Stun Ratio>
// <Stun Range Squared Multiplier> <Stun Range Multiplier>
// Kill To Stun Body Armor Conversion Table
// BeginList
// <Armor Types>
// <Percent> <Ratio>
// EndList
// <Flashed Dazed Range>
// <Flashed Stunned Range>
// <Full Blast Range>
// <Blast Kill Range>
// <Blast Wounded Range>
// <Blast Stunned Range>
// Explosion Stun Chart Format
//
// BeginChart
// <Minimum Stun Energy> <Maximum Stun Energy>
// BeginList
// <Stun Combat States> <min> <max> // Min and Max can range from 1 - 100
// EndList
// EndChart
// Explosion Health Chart Format
//
// BeginChart
// <Minimum Kill Energy> <Maximum Kill Energy > <Non-human damage INTEGER>
// BeginList
// <Health Combat States> <min> <max> // Min and Max can range from 1 - 100
// EndList
// EndChart
BeginList
// Standard Frag Grenades
"Grenade" 0 "grenade"
15.0 0.0
// Start Zone Range Data
15.0 10.0
900.0 900.0
5.0 30.0
0.35
6.67 1.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
1.5 5.0 10.0 15.0
// End Zone Range Data
// Flashbangs
// NOTE:
// All the damage effects listed below are from the blast effect of a flashbang
// and not the flash. Flashbangs are special in that almost all of its effects
// is in actor blinding which is special cased and depends mostly on room size.
"Flashbang" 0 "flashbang"
1.0 13.0
// Start Zone Range Data
1.0 13.0
500.0 900.0
20.0 300.0
0.1
10.0 1.0
BeginList
"standard armor" 0.4 0.5
"heavy armor" 0.4 0.5
EndList
5.0 13.0
0.01 0.2 0.5 1.0
// End Zone Range Data
// Standard Small Spherical Explosion
"Small Spherical" 0 "small fueled"
7.0 0.0
// Start Zone Range Data
7.0 11.0
800.0 800.0
10.0 10.0
1.0
16.67 5.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
2.0 3.0 4.5 7.0
// End Zone Range Data
// Standard Medium Spherical Explosion
"Medium Spherical" 0 "medium fueled"
7.0 2.0
// Start Zone Range Data
7.0 2.0
300.0 400.0
1.0 1.0
1.5
1.0 1.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.5 2.0
1.0 2.0 5.0 7.0
// End Zone Range Data
// Standard Large Spherical Explosion
"Large Spherical" 0 "large fueled"
12.0 2.5
// Start Zone Range Data
12.0 2.5
800.0 1000.0
1.0 1.0
1.5
1.0 1.0
BeginList
"light armor" 0.2 0.5
"standard armor" 0.2 0.5
"heavy armor" 0.5 0.5
EndList
1.0 2.5
2.0 4.5 8.0 12.0
// End Zone Range Data
// Breaching Charge
"Breaching Charge" 1 "breaching"
7.0 0.0
// Start Zone Range Data
7.0 7.0
800.0 900.0
20.0 0.5
0.03
20.0 1.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
1.0 3.0 5.0 7.0
// End Zone Range Data
1.0 0.0
// Start Frame Data
1.0 2.0
9.1 3.0 7.0
0.5 1.05
1.6 1.05 2.0
// End Frame Data
// Start Secondary Range Data
5.0 7.0
500.0 750.0
20.0 0.5
0.05
13.33 1.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
0.5 1.0 3.0 5.0
// End Secondary Range Data
// Start Back Zone Range Data
1.0 2.0
700.0 700.0
333.33 10.0
0.01
133.33 1.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
0.25 0.5 1.0 2.0
// End Back Zone Range Data
// Start Secondary Back Range Data
1.0 2.0
500.0 600.0
333.33 10.0
0.01
133.33 1.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
0.05 0.1 0.5 1.0
// End Secondary Back Range Data
// C4 Spherical Explosion
"C4" 0 "grenade"
7.0 0.0
// Start Zone Range Data
7.0 11.0
800.0 800.0
10.0 10.0
1.0
16.67 5.0
BeginList
"standard armor" 0.2 0.5
"heavy armor" 0.4 0.5
EndList
0.0 0.0
2.0 3.0 4.5 7.0
// End Zone Range Data
EndList
//-------------------------------------------------------------
//-- Stun Chart Format ----------------------------------------
//-------------------------------------------------------------
//
// BeginChart
// <Min Energy> <Max Energy>
// BeginList // State List
// <Stun State Name> <Min> <Max> // Min and Max are 0 - 100
// EndList
// EndChart
BeginChart
1 99
BeginList
"no effect" 1 90
stunned 91 100
EndList
99 149
BeginList
"no effect" 1 70
stunned 71 100
EndList
149 199
BeginList
"no effect" 1 59
stunned 60 100
EndList
199 249
BeginList
"no effect" 1 54
stunned 55 94
dazed 95 100
EndList
249 349
BeginList
"no effect" 1 39
stunned 40 89
dazed 90 100
EndList
349 449
BeginList
"no effect" 1 19
stunned 20 70
dazed 80 100
EndList
449 549
BeginList
stunned 1 59
dazed 50 93
wounded 94 100
EndList
549 699
BeginList
stunned 1 30
dazed 31 90
wounded 91 100
EndList
699 1000
BeginList
stunned 1 20
dazed 21 84
wounded 85 100
EndList
EndChart
//-------------------------------------------------------------
//-- Kill Chart Format ----------------------------------------
//-------------------------------------------------------------
//
// BeginChart
// <Min Energy> <Max Energy>
// <Non-human damage amount>
// BeginList // State List
// <Kill State Name> <Min> <Max> // Min and Max are 0 - 100
// EndList
// EndChart
BeginChart
1 99
10
BeginList
"no effect" 1 95
wounded 96 100
EndList
99 149
15
BeginList
"no effect" 1 90
wounded 91 100
EndList
149 199
20
BeginList
"no effect" 1 84
wounded 85 100
EndList
199 249
25
BeginList
"no effect" 1 79
wounded 80 100
EndList
249 349
35
BeginList
"no effect" 1 70
wounded 71 100
EndList
349 449
45
BeginList
"no effect" 1 30
wounded 31 90
incapacitated 91 95
dead 96 100
EndList
449 549
55
BeginList
wounded 1 50
incapacitated 51 80
dead 81 100
EndList
549 699
65
BeginList
wounded 1 20
incapacitated 21 40
dead 41 100
EndList
699 799
75
BeginList
wounded 1 10
incapacitated 11 50
dead 51 100
EndList
799 899
85
BeginList
wounded 1 9
incapacitated 10 40
dead 41 100
EndList
899 1000
100
BeginList
wounded 1 7
incapacitated 8 35
dead 36 100
EndList
EndChart