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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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1999-11-30
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2KB
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49 lines
// -----------------------------------------------------------------------------
// Swatch file
//
// Used to display uniform swatches in multiplayer. The LOD is used to find a
// match in the LOD info stored in the Inventory structure. Once a match is
// found, we know the model folder and graphic name of the swatch to use.
//------------------------------------------------------------------------------
36 // number of swatches
//------------------------------------------------------------------------------
// LOD to Match Swatch Graphic
//------------------------------------------------------------------------------
"wood1_L_a" "camo_Arm.bmp"
"wood1_M_a" "camo_Arm.bmp"
"wood1_H_a" "camo_Arm.bmp"
"euro1_L_a" "euro1_arm.bmp"
"euro1_M_a" "euro1_arm.bmp"
"euro1_H_a" "euro1_arm.bmp"
"desert1_L_a" "des1_arm.bmp"
"desert1_M_a" "des1_arm.bmp"
"desert1_H_a" "des1_arm.bmp"
"desert2_L_a" "des2_arm.bmp"
"desert2_M_a" "des2_arm.bmp"
"desert2_H_a" "des2_arm.bmp"
"black_L_a" "black_Light_arm.bmp"
"black_M_a" "black_Light_arm.bmp"
"black_H_a" "black_Light_arm.bmp"
"green_L_a" "green_Light_arm.bmp"
"green_M_a" "green_Light_arm.bmp"
"green_H_a" "green_Light_arm.bmp"
"grey_L_a" "hrt_Light_arm.bmp"
"grey_M_a" "hrt_Light_arm.bmp"
"grey_H_a" "hrt_Light_arm.bmp"
"blue_L_a" "blue_Light_arm.bmp"
"blue_M_a" "blue_Light_arm.bmp"
"blue_H_a" "blue_Light_arm.bmp"
"street1_L_a" "street1_Light_arm.bmp"
"street1_M_a" "street1_Light_arm.bmp"
"street1_H_a" "street1_Light_arm.bmp"
"street2_L_a" "street2_light_arm.bmp"
"street2_M_a" "street2_light_arm.bmp"
"street2_H_a" "street2_light_arm.bmp"
"arctic1_L_a" "arctic_medium_rightarm.bmp"
"arctic1_M_a" "arctic_medium_rightarm.bmp"
"arctic1_H_a" "arctic_medium_rightarm.bmp"
"arctic2_L_a" "arctic2_medium_rightarm.bmp"
"arctic2_M_a" "arctic2_medium_rightarm.bmp"
"arctic2_H_a" "arctic2_medium_rightarm.bmp"