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Text File  |  1999-11-30  |  4KB  |  160 lines

  1. // ---------------------------------
  2. //        Special Items File
  3. // ---------------------------------
  4.  
  5. 17                // Number of Items
  6.  
  7. // 0
  8. "ST_EQP_EMPTY"                                    
  9. "ex_empty.txt"            // Description Filename
  10. "none.bmp"            // Picture Filename
  11. 1                // Number of Frames
  12. "none.eq"            // Weapon Filename
  13. 0                // Quantity
  14. 0                // Game Type (0=All, 1=SP, 2=MP)
  15.  
  16. // 1
  17. "ST_EQP_DEMOLITIONS_KIT"                                    
  18. "ex_demokit.txt"        // Description Filename
  19. "demolitions_kit.bmp"        // Picture Filename
  20. 1                // Number of Frames
  21. "demo.eq"            // Weapon Filename
  22. 1                // Quantity
  23. 0                // Game Type (0=All, 1=SP, 2=MP)
  24.     
  25. // 2    
  26. "ST_EQP_ELECTRONICS_KIT"                            
  27. "ex_eleckit.txt"        // Description Filename
  28. "electronics_kit.bmp"        // Picture Filename
  29. 1                // Number of Frames
  30. "elec.eq"            // Weapon Filename
  31. 1                // Quantity
  32. 0                // Game Type (0=All, 1=SP, 2=MP)
  33.     
  34. // 3    
  35. "ST_EQP_LOCKPICK_KIT"                            
  36. "ex_lockkit.txt"        // Description Filename
  37. "lockpick_kit.bmp"        // Picture Filename
  38. 1                // Number of Frames
  39. "lock.eq"            // Weapon Filename
  40. 1                // Quantity
  41. 0                // Game Type (0=All, 1=SP, 2=MP)
  42.  
  43. // 4
  44. "ST_EQP_FRAG_GRENADE"                                
  45. "ex_frag.txt"            // Description Filename
  46. "grenade.bmp"            // Picture Filename
  47. 1                // Number of Frames
  48. "frag.eq"            // Weapon Filename
  49. 3                // Quantity
  50. 0                // Game Type (0=All, 1=SP, 2=MP)    
  51.     
  52. // 5    
  53. "ST_EQP_SMOKE_GRENADE"
  54. "ex_smoke.txt"            // Description Filename
  55. "grenade.bmp"            // Picture Filename
  56. 1                // Number of Frames
  57. "smoke.eq"            // Weapon Filename
  58. 3                // Quantity
  59. 2                // Game Type (0=All, 1=SP, 2=MP)
  60.     
  61. // 6    
  62. "ST_EQP_FLASHBANG"                
  63. "ex_flash.txt"            // Description Filename
  64. "flashbang.bmp"            // Picture Filename
  65. 1                // Number of Frames
  66. "flashbng.eq"            // Weapon Filename
  67. 3                // Quantity
  68. 0                // Game Type (0=All, 1=SP, 2=MP)
  69.     
  70. // 7    
  71. "ST_EQP_BREACHING_CHARGE"                            
  72. "ex_breach.txt"            // Description Filename
  73. "door_charge.bmp"        // Picture Filename
  74. 1                // Number of Frames
  75. "largebreach.eq"        // Weapon Filename
  76. 1                // Quantity
  77. 0                // Game Type (0=All, 1=SP, 2=MP)
  78.     
  79. // 8    
  80. "ST_EQP_PRIMARY_MAGS"                            
  81. "ex_primmags.txt"        // Description Filename
  82. "primary_clip.bmp"        // Picture Filename
  83. 25                // Number of Frames
  84. "extraprimary.eq"        // Weapon Filename
  85. 3                // Quantity
  86. 0                // Game Type (0=All, 1=SP, 2=MP)
  87.     
  88. // 9        
  89. "ST_EQP_SECONDARY_MAGS"                        
  90. "ex_secmags.txt"        // Description Filename
  91. "secondary_clip.bmp"        // Picture Filename
  92. 9                // Number of Frames
  93. "extrasecondary.eq"        // Weapon Filename
  94. 3                // Quantity
  95. 0                // Game Type (0=All, 1=SP, 2=MP)
  96.     
  97. // 10
  98.         
  99. "ST_EQP_HBSENSOR"                        
  100. "ex_hbsensor.txt"        // Description Filename
  101. "hbsensor_kit.bmp"        // Picture Filename
  102. 1                // Number of Frames
  103. "hbsensor.eq"            // Weapon Filename
  104. 1                // Quantity
  105. 0                // Game Type (0=All, 1=SP, 2=MP)
  106.     
  107. // 11    
  108. "ST_EQP_BINOCULARS"                            
  109. "ex_binoculars.txt"        // Description Filename
  110. "binoculars.bmp"        // Picture Filename
  111. 1                // Number of Frames
  112. "binoculars.eq"            // Weapon Filename
  113. 1                // Quantity
  114. 0                // Game Type (0=All, 1=SP, 2=MP)
  115.     
  116. // 12        
  117. "ST_EQP_C4"                        
  118. "ex_c4.txt"            // Description Filename
  119. "C4.bmp"            // Picture Filename
  120. 1                // Number of Frames
  121. "C4.eq"                // Weapon Filename
  122. 4                // Quantity
  123. 2                // Game Type (0=All, 1=SP, 2=MP)
  124.     
  125. // 13    
  126. "ST_EQP_SA_HBSENSOR"                            
  127. "ex_sahbsensor.txt"        // Description Filename
  128. "sahbsensor.bmp"        // Picture Filename
  129. 1                // Number of Frames
  130. "sahbsensor.eq"            // Weapon Filename
  131. 1                // Quantity
  132. 2                // Game Type (0=All, 1=SP, 2=MP)
  133.  
  134. // 14
  135. "ST_EQP_SA_HBSENSOR_JAMMER"
  136. "ex_sahbsensorjammer.txt"    // Description Filename
  137. "sahbsensorjammer.bmp"        // Picture Filename
  138. 1                // Number of Frames
  139. "sahbsensorjammer.eq"        // Weapon Filename
  140. 1                // Quantity
  141. 2                // Game Type (0=All, 1=SP, 2=MP)
  142.     
  143. // 15
  144. "ST_EQP_HBSENSOR_JAMMER"
  145. "ex_hbsensorjammer.txt"        // Description Filename
  146. "hbsensorjammer_kit.bmp"    // Picture Filename
  147. 1                // Number of Frames
  148. "hbsensorjammer.eq"        // Weapon Filename
  149. 1                // Quantity
  150. 2                // Game Type (0=All, 1=SP, 2=MP)
  151.  
  152. // 16
  153. "ST_EQP_FALSE_HBPUCK"                        
  154. "ex_falsehbpuck.txt"        // Description Filename
  155. "falsehbpuck.bmp"        // Picture Filename
  156. 1                // Number of Frames
  157. "falsehbpuck.eq"        // Weapon Filename
  158. 3                // Quantity
  159. 2                // Game Type (0=All, 1=SP, 2=MP)
  160.