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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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kit
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special.itm
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Text File
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1999-11-30
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4KB
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160 lines
// ---------------------------------
// Special Items File
// ---------------------------------
17 // Number of Items
// 0
"ST_EQP_EMPTY"
"ex_empty.txt" // Description Filename
"none.bmp" // Picture Filename
1 // Number of Frames
"none.eq" // Weapon Filename
0 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 1
"ST_EQP_DEMOLITIONS_KIT"
"ex_demokit.txt" // Description Filename
"demolitions_kit.bmp" // Picture Filename
1 // Number of Frames
"demo.eq" // Weapon Filename
1 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 2
"ST_EQP_ELECTRONICS_KIT"
"ex_eleckit.txt" // Description Filename
"electronics_kit.bmp" // Picture Filename
1 // Number of Frames
"elec.eq" // Weapon Filename
1 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 3
"ST_EQP_LOCKPICK_KIT"
"ex_lockkit.txt" // Description Filename
"lockpick_kit.bmp" // Picture Filename
1 // Number of Frames
"lock.eq" // Weapon Filename
1 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 4
"ST_EQP_FRAG_GRENADE"
"ex_frag.txt" // Description Filename
"grenade.bmp" // Picture Filename
1 // Number of Frames
"frag.eq" // Weapon Filename
3 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 5
"ST_EQP_SMOKE_GRENADE"
"ex_smoke.txt" // Description Filename
"grenade.bmp" // Picture Filename
1 // Number of Frames
"smoke.eq" // Weapon Filename
3 // Quantity
2 // Game Type (0=All, 1=SP, 2=MP)
// 6
"ST_EQP_FLASHBANG"
"ex_flash.txt" // Description Filename
"flashbang.bmp" // Picture Filename
1 // Number of Frames
"flashbng.eq" // Weapon Filename
3 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 7
"ST_EQP_BREACHING_CHARGE"
"ex_breach.txt" // Description Filename
"door_charge.bmp" // Picture Filename
1 // Number of Frames
"largebreach.eq" // Weapon Filename
1 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 8
"ST_EQP_PRIMARY_MAGS"
"ex_primmags.txt" // Description Filename
"primary_clip.bmp" // Picture Filename
25 // Number of Frames
"extraprimary.eq" // Weapon Filename
3 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 9
"ST_EQP_SECONDARY_MAGS"
"ex_secmags.txt" // Description Filename
"secondary_clip.bmp" // Picture Filename
9 // Number of Frames
"extrasecondary.eq" // Weapon Filename
3 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 10
"ST_EQP_HBSENSOR"
"ex_hbsensor.txt" // Description Filename
"hbsensor_kit.bmp" // Picture Filename
1 // Number of Frames
"hbsensor.eq" // Weapon Filename
1 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 11
"ST_EQP_BINOCULARS"
"ex_binoculars.txt" // Description Filename
"binoculars.bmp" // Picture Filename
1 // Number of Frames
"binoculars.eq" // Weapon Filename
1 // Quantity
0 // Game Type (0=All, 1=SP, 2=MP)
// 12
"ST_EQP_C4"
"ex_c4.txt" // Description Filename
"C4.bmp" // Picture Filename
1 // Number of Frames
"C4.eq" // Weapon Filename
4 // Quantity
2 // Game Type (0=All, 1=SP, 2=MP)
// 13
"ST_EQP_SA_HBSENSOR"
"ex_sahbsensor.txt" // Description Filename
"sahbsensor.bmp" // Picture Filename
1 // Number of Frames
"sahbsensor.eq" // Weapon Filename
1 // Quantity
2 // Game Type (0=All, 1=SP, 2=MP)
// 14
"ST_EQP_SA_HBSENSOR_JAMMER"
"ex_sahbsensorjammer.txt" // Description Filename
"sahbsensorjammer.bmp" // Picture Filename
1 // Number of Frames
"sahbsensorjammer.eq" // Weapon Filename
1 // Quantity
2 // Game Type (0=All, 1=SP, 2=MP)
// 15
"ST_EQP_HBSENSOR_JAMMER"
"ex_hbsensorjammer.txt" // Description Filename
"hbsensorjammer_kit.bmp" // Picture Filename
1 // Number of Frames
"hbsensorjammer.eq" // Weapon Filename
1 // Quantity
2 // Game Type (0=All, 1=SP, 2=MP)
// 16
"ST_EQP_FALSE_HBPUCK"
"ex_falsehbpuck.txt" // Description Filename
"falsehbpuck.bmp" // Picture Filename
1 // Number of Frames
"falsehbpuck.eq" // Weapon Filename
3 // Quantity
2 // Game Type (0=All, 1=SP, 2=MP)