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Text File  |  1999-11-30  |  6KB  |  218 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM07.map"    // Map Filename
  5. "RM07"    // Map Directory
  6. "MSN_NAME_RM07LWF"    // Mission Name
  7. "rm07_lwf.pln"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 50000    // Far hardware clipping distance
  13. 5    // Near software clipping distance
  14. 30000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 15 15 20     // Fog Color
  17. 6000    // Fog Start
  18. 10000    // Fog End
  19. 30 30 30     // Ambient light color
  20. 15 15 20     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_day_clear_city.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     35    10
  29. End
  30. BackgroundColors
  31. End
  32. EAXRooms
  33.     1    ROOM
  34.     2    AUDITORIUM
  35.     3    ROOM
  36.     4    ROOM
  37.     5    ROOM
  38.     7    ROOM
  39.     8    ROOM
  40.     10    ROOM
  41.     11    BATHROOM
  42.     13    HALLWAY
  43.     14    HALLWAY
  44.     15    HALLWAY
  45.     16    HALLWAY
  46.     17    ROOM
  47.     18    ROOM
  48.     19    ROOM
  49.     20    HALLWAY
  50.     21    ROOM
  51.     22    AUDITORIUM
  52.     23    HALLWAY
  53.     26    HALLWAY
  54.     24    HALLWAY
  55.     25    HALLWAY
  56.     28    HALLWAY
  57.     27    HALLWAY
  58.     29    AUDITORIUM
  59.     30    PADDEDCELL
  60.     31    PADDEDCELL
  61.     32    PADDEDCELL
  62.     33    HALLWAY
  63.     34    HALLWAY
  64.     35    CITY
  65.     9    ROOM
  66.     12    BATHROOM
  67.     6    ROOM
  68. End
  69. ZoneRooms
  70. End
  71. DoorStates
  72. End
  73.  
  74. // Rain or Snow direction
  75. 0 -1 0
  76.  
  77. // AI Info
  78. 4000    // Max LOS Distance
  79. 0    // Terrorists speak Russian?
  80.  
  81. // Rules info
  82. 0    // Is under surveillance?
  83.  
  84. // Gore info
  85. 0    // Is gore disabled?
  86.  
  87. // Plan map info.
  88. 2000    // Initial zoom distance( cm )
  89. 500    // Minimum zoom distance( cm )
  90. 8000    // Maximum zoom distance( cm )
  91. 0    // Initial camera rotation( degrees )
  92. 0    // Rotation to north( degrees )
  93.  
  94. 1    2.5
  95. 2.5    6
  96. 1    2.5
  97.  
  98. 4    // Number of weeks since last mission
  99.  
  100. // Filtered Kits
  101. 6    // Number of filtered kits
  102. 12
  103. 13
  104. 14
  105. 27
  106. 28
  107. 29
  108.  
  109. // Roster modifiers
  110. 0    // restrict to operatives that went on the previous mission
  111. 0    // only allow operatives that went on the previous mission
  112. 0    // Number operatives to add
  113.  
  114. 0    // Number operatives to remove
  115.  
  116. 0    // Difficulty Setting Exist
  117.  
  118.  
  119. //---------------------------------------------------------
  120. // MISSION DATA
  121. //---------------------------------------------------------
  122.  
  123. "VicCondLW.txt"        // Victory Condition Filename.
  124.  
  125. //---------------------------------------------------------
  126. //-- Landmarks --------------------------------------------
  127. //---------------------------------------------------------
  128.  
  129. 0    // Number of landmarks
  130.  
  131. //---------------------------------------------------------
  132. //-- Mission Objective Objects ----------------------------
  133. //---------------------------------------------------------
  134.  
  135. 0    // Number of mission objective objects
  136.  
  137. //---------------------------------------------------------
  138. //-- Start Teams Data -------------------------------------
  139. //---------------------------------------------------------
  140.  
  141. BeginTeams
  142.  
  143. "Random1Team"        "TER_skin1_01.ter"    "TER_skin1_shotgun.kit"
  144. "Random2Team"        "TER_skin1_02.ter"    "TER_skin1_shotgun.kit"
  145. "Random3Team"        "TER_skin1_03.ter"    "TER_skin1_shotgun.kit"
  146. "Random4Team"        "TER_skin1_01.ter"    "TER_skin1_shotgun.kit"
  147. "Random5Team"        "TER_skin1_02.ter"    "TER_skin1_shotgun.kit"
  148. "Random6Team"        "TER_skin1_03.ter"    "TER_skin1_shotgun.kit"
  149. "Random7Team"        "TER_skin1_01.ter"    "TER_skin1_shotgun.kit"
  150. "Random8Team"        "TER_skin1_02.ter"    "TER_skin1_shotgun.kit"
  151. "Random9Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  152. "Random10Team"        "TER_skin1_01.ter"    "TER_skin1_Skorp.kit"
  153. "Random11Team"        "TER_skin1_02.ter"    "TER_skin1_Skorp.kit"
  154. "Random12Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  155. "Random13Team"        "TER_skin1_01.ter"    "TER_skin1_Skorp.kit"
  156. "Random14Team"        "TER_skin1_02.ter"    "TER_skin1_Skorp.kit"
  157. "Random15Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  158. "Random16Team"        "TER_skin2_01.ter"    "TER_skin2_shotgun.kit"
  159. "Random17Team"        "TER_skin2_02.ter"    "TER_skin2_shotgun.kit"
  160. "Random18Team"        "TER_skin2_03.ter"    "TER_skin2_shotgun.kit"
  161. "Random19Team"        "TER_skin2_01.ter"    "TER_skin2_shotgun.kit"
  162. "Random20Team"        "TER_skin2_02.ter"    "TER_skin2_shotgun.kit"
  163. "Random21Team"        "TER_skin2_03.ter"    "TER_skin2_shotgun.kit"
  164. "Random22Team"        "TER_skin2_01.ter"    "TER_skin2_shotgun.kit"
  165. "Random23Team"        "TER_skin2_02.ter"    "TER_skin2_shotgun.kit"
  166. "Random24Team"        "TER_skin2_03.ter"    "TER_skin2_uzi.kit"
  167. "Random25Team"        "TER_skin2_01.ter"    "TER_skin2_uzi.kit"
  168. "Random26Team"        "TER_skin2_02.ter"    "TER_skin2_uzi.kit"
  169. "Random27Team"        "TER_skin2_03.ter"    "TER_skin2_uzi.kit"
  170. "Random28Team"        "TER_skin2_01.ter"    "TER_skin2_uzi.kit"
  171. "Random29Team"        "TER_skin2_02.ter"    "TER_skin2_uzi.kit"
  172. "Random30Team"        "TER_skin2_03.ter"    "TER_skin2_uzi.kit"
  173.  
  174. EndTeams
  175.  
  176.  
  177. //---------------------------------------------------------
  178. //-- Vehicle Data -----------------------------------------
  179. //---------------------------------------------------------
  180.  
  181. 0    // Number of Vehicles
  182.  
  183.  
  184. //---------------------------------------------------------
  185. //-- Touchplate Data --------------------------------------
  186. //---------------------------------------------------------
  187.  
  188. 0    // Number of Touchplates
  189.  
  190.  
  191. //---------------------------------------------------------
  192. //-- Sound Emitter Data -----------------------------------
  193. //---------------------------------------------------------
  194.  
  195. 0    // Number of Sound Emitters
  196.  
  197.  
  198. //---------------------------------------------------------
  199. //-- Single Player Insertion Zones ------------------------
  200. //---------------------------------------------------------
  201. 1    // Number of Insertion Zones
  202.  
  203. 32454.3 33777 29723.4
  204. 33886.1 33777 31167.3
  205.  
  206. //---------------------------------------------------------
  207. //-- Extraction Zone --------------------------------------
  208. //---------------------------------------------------------
  209. 1        // Extraction Zone Defined
  210. 0        // Extraction Zone Required for Game End
  211. 35734.3 32677 33371.2
  212. 35290 32677 34356.3
  213.  
  214. //---------------------------------------------------------
  215. //--  Adversarial Data ------------------------------------
  216. //---------------------------------------------------------
  217. 0        // This is an adversarial mission?
  218.