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Text File  |  1999-11-30  |  7KB  |  282 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM12.map"        // Map file name
  5. "RM12"            // Map directory
  6. "MSN_NAME_RM12THT"    // Name of mission
  7. RM12.pln                // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10.  
  11. // Renderer options
  12. 15.0f            // Hardware near clipping plane
  13. 40000.0f        // Hardware far clipping plane
  14. 15.0f            // Software near clipping plane
  15. 40000.0f        // Software far clipping plane
  16. 1            // Fog is on
  17. 50 50 60        // RGB for fog
  18. 1000.0f        // Fog start
  19. 20000.0f        // Fog end
  20. 16 16 18        // Ambient lighting color value
  21. 30 30 40        // Background color (should match fog, if on)
  22.  
  23. // Skybox information
  24. 1                        // Skybox Exists?
  25. sky_night_clear.qob            // Skybox Filename
  26. 0                        // Satellite Exists?
  27.  
  28. // List of room with special flags( outdoor, fogged, no heartbeat, cold, biohazard )
  29. RoomFlags
  30.     400    11
  31.     401    11
  32. End
  33. BackgroundColors    // List of rooms with alternate background colors
  34. End
  35. EAXRooms        // List of rooms with EAX values
  36.     0    CONCERTHALL
  37.     10    CONCERTHALL
  38.     11    CONCERTHALL
  39.     12    CONCERTHALL
  40.     13    CONCERTHALL
  41.     14    CARPETEDHALLWAY
  42.     15    ROOM
  43.     20    CONCERTHALL
  44.     21    CONCERTHALL
  45.     22    CONCERTHALL
  46.     23    CONCERTHALL
  47.     24    CARPETEDHALLWAY
  48.     25    ROOM
  49.     30    CONCERTHALL
  50.     31    CARPETEDHALLWAY
  51.     32    ROOM
  52.     33    ROOM
  53.     100    ROOM
  54.     101    ROOM
  55.     102    ROOM
  56.     103    ROOM
  57.     104    ROOM
  58.     105    ROOM
  59.     106    ROOM
  60.     107    ROOM
  61.     120    CONCERTHALL
  62.     150    HALLWAY
  63.     151    HALLWAY
  64.     152    HALLWAY
  65.     153    ROOM
  66.     154    HALLWAY
  67.     155    HALLWAY
  68.     156    ROOM
  69.     157    ROOM
  70.     158    CARPETEDHALLWAY
  71.     159    CARPETEDHALLWAY
  72.     160    HALLWAY
  73.     161    HALLWAY
  74.     170    ROOM
  75.     171    ROOM
  76.     180    CARPETEDHALLWAY
  77.     181    HALLWAY
  78.     182    ROOM
  79.     183    ROOM
  80.     184    ROOM
  81.     200    ROOM
  82.     201    ROOM
  83.     202    ROOM
  84.     203    ROOM
  85.     204    ROOM
  86.     205    ROOM
  87.     206    ROOM
  88.     207    ROOM
  89.     220    CONCERTHALL
  90.     250    HALLWAY
  91.     251    HALLWAY
  92.     252    HALLWAY
  93.     253    ROOM
  94.     254    HALLWAY
  95.     255    HALLWAY
  96.     256    ROOM
  97.     257    ROOM
  98.     258    CARPETEDHALLWAY
  99.     259    CARPETEDHALLWAY
  100.     260    HALLWAY
  101.     261    HALLWAY
  102.     270    ROOM
  103.     271    ROOM
  104.     280    CARPETEDHALLWAY
  105.     281    HALLWAY
  106.     282    ROOM
  107.     283    ROOM
  108.     284    ROOM
  109.     300    ROOM
  110.     301    ROOM
  111.     302    STONECORRIDOR
  112.     350    CONCERTHALL
  113.     351    CONCERTHALL
  114.     352    CONCERTHALL
  115.     353    CONCERTHALL
  116.     354    AUDITORIUM
  117.     355    AUDITORIUM
  118.     400    CITY
  119.     401    CITY
  120.     500    ROOM
  121.     501    ROOM
  122.     502    ROOM
  123.     503    AUDITORIUM
  124.     504    ROOM
  125.     505    AUDITORIUM
  126.     510    ROOM
  127.     511    ROOM
  128.     512    ROOM
  129.     513    AUDITORIUM
  130.     514    ROOM
  131.     515    AUDITORIUM
  132.     800    ROOM
  133.     801    ROOM
  134.     802    ROOM
  135.     803    ROOM
  136.     804    ROOM
  137.     810    ROOM
  138.     811    ROOM
  139.     812    ROOM
  140.     813    ROOM
  141.     814    ROOM
  142.     850    ROOM
  143.     900    ROOM
  144.     901    ROOM
  145.     902    ROOM
  146.     903    ROOM
  147. End
  148. ZoneRooms        // List of rooms that have a zone value
  149. End
  150. DoorStates        // List of doors
  151. End
  152.  
  153. // Rain, Snow falling direction
  154. 0.0 -1.0 0.0
  155.  
  156.  
  157. // AI Info
  158. 4000.0            // Max LOS Distance
  159. 0            // Terrorists Speak Russian?
  160.  
  161. // Rules info
  162. 0            // Full Surveillance On?
  163.  
  164. // Gore info
  165. 0            // Gore disabled for this mission
  166.  
  167. // Plan map info.
  168. 2000.0            // Initial zoom distance
  169. 500.0            // Minimum zoom distance
  170. 4000.0            // Maximum zoom distance
  171. 0.0            // Initial camera rotation in degrees
  172. 0.0            // Compass Rotation
  173.  
  174. 1.0    2.5        // Min and Max Waypoint scale
  175. 2.5    6.0        // Min and Max Waypoint connector scale
  176. 1.0    2.5        // Min and Max Icon scale
  177.  
  178. 1            // Time since last mission
  179.  
  180. // Filtered Kits
  181. 9    // Number of filtered kits
  182. 12
  183. 13
  184. 14
  185. 21
  186. 22
  187. 23
  188. 24
  189. 25
  190. 26
  191.  
  192. // Roster modifiers
  193. 0            // restrict to operatives that went on the previous mission
  194. 0            // only allow operatives that went on the previous mission
  195. 0            // number of operatives to activate this mission
  196. 0            // number of operatives that become unavailable this mission
  197.  
  198. 0            // Difficulty Settings Exist
  199.  
  200.  //---------------------------------------------------------
  201. // MISSION DATA
  202. //---------------------------------------------------------
  203. "VicCondTHT.txt"     // Victory Conditions file name
  204.  
  205. 0            // Number of landmarks
  206.  
  207. // Specific Action Objects
  208. 0            // Number of action objects
  209.  
  210.  
  211.  
  212. //---------------------------------------------------------
  213. // CHARACTER DATA
  214. //---------------------------------------------------------
  215. BeginTeams
  216.  
  217. "Random1Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_uzi.kit"
  218. "Random2Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_skorp.kit"
  219. "Random3Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_uzi.kit"
  220. "Random4Team"        "TER_sam_elite_04.ter"    "TER_sam_elite_skorp.kit"
  221. "Random5Team"        "TER_sam_elite_05.ter"    "TER_sam_elite_uzi.kit"
  222. "Random6Team"        "TER_sam_elite_06.ter"    "TER_sam_elite_skorp.kit"
  223. "Random7Team"        "TER_sam_elite_07.ter"    "TER_sam_elite_uzi.kit"
  224. "Random8Team"        "TER_sam_elite_08.ter"    "TER_sam_elite_skorp.kit"
  225. "Random9Team"        "TER_sam_elite_09.ter"    "TER_sam_elite_uzi.kit"
  226. "Random10Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_skorp.kit"
  227. "Random11Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_uzi.kit"
  228. "Random12Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_skorp.kit"
  229. "Random13Team"        "TER_sam_elite_04.ter"    "TER_sam_elite_uzi.kit"
  230. "Random14Team"        "TER_sam_elite_05.ter"    "TER_sam_elite_skorp.kit"
  231. "Random15Team"        "TER_sam_elite_06.ter"    "TER_sam_elite_uzi.kit"
  232. "Random16Team"        "TER_sam_elite_07.ter"    "TER_sam_elite_skorp.kit"
  233. "Random17Team"        "TER_sam_elite_08.ter"    "TER_sam_elite_uzi.kit"
  234. "Random18Team"        "TER_sam_elite_09.ter"    "TER_sam_elite_skorp.kit"
  235. "Random19Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_uzi.kit"
  236. "Random20Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_skorp.kit"
  237. "Random21Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_uzi.kit"
  238. "Random22Team"        "TER_sam_elite_04.ter"    "TER_sam_elite_skorp.kit"
  239. "Random23Team"        "TER_sam_elite_05.ter"    "TER_sam_elite_uzi.kit"
  240. "Random24Team"        "TER_sam_elite_06.ter"    "TER_sam_elite_skorp.kit"
  241. "Random25Team"        "TER_sam_elite_07.ter"    "TER_sam_elite_uzi.kit"
  242. "Random26Team"        "TER_sam_elite_08.ter"    "TER_sam_elite_skorp.kit"
  243. "Random27Team"        "TER_sam_elite_09.ter"    "TER_sam_elite_uzi.kit"
  244. "Random28Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_skorp.kit"
  245. "Random29Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_uzi.kit"
  246. "Random30Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_skorp.kit"
  247.  
  248. EndTeams
  249.  
  250. //---------------------------------------------------------
  251. // VEHICLE DATA
  252. //---------------------------------------------------------
  253. 0            // Number of Vehicles
  254.  
  255. //---------------------------------------------------------
  256. // TOUCHPLATE DATA
  257. //---------------------------------------------------------
  258. 0            // Number of Touchplates
  259.  
  260. //---------------------------------------------------------
  261. // Sound Emitter DATA
  262. //---------------------------------------------------------
  263. 0            // Number of Sound Emitters
  264.  
  265. //---------------------------------------------------------
  266. // SINGLE PLAYER INSERTION ZONES
  267. //---------------------------------------------------------
  268. 1            // Number of insertion zones
  269. 28854.5 33107 30720.4
  270. 29174.8 33107 31710.8
  271.  
  272. //---------------------------------------------------------
  273. // EXTRACTION ZONE
  274. //---------------------------------------------------------
  275. 0            // Has Extraction Zone
  276.  
  277. //---------------------------------------------------------
  278. // ADVERSARIAL DATA
  279. //---------------------------------------------------------
  280.  
  281. 0                            // This is an adversarial mission
  282.