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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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mission
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RM12.tht
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Text File
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1999-11-30
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7KB
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282 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM12.map" // Map file name
"RM12" // Map directory
"MSN_NAME_RM12THT" // Name of mission
RM12.pln // Default plan file name
"[None]" // Sound to play at mission start
// Renderer options
15.0f // Hardware near clipping plane
40000.0f // Hardware far clipping plane
15.0f // Software near clipping plane
40000.0f // Software far clipping plane
1 // Fog is on
50 50 60 // RGB for fog
1000.0f // Fog start
20000.0f // Fog end
16 16 18 // Ambient lighting color value
30 30 40 // Background color (should match fog, if on)
// Skybox information
1 // Skybox Exists?
sky_night_clear.qob // Skybox Filename
0 // Satellite Exists?
// List of room with special flags( outdoor, fogged, no heartbeat, cold, biohazard )
RoomFlags
400 11
401 11
End
BackgroundColors // List of rooms with alternate background colors
End
EAXRooms // List of rooms with EAX values
0 CONCERTHALL
10 CONCERTHALL
11 CONCERTHALL
12 CONCERTHALL
13 CONCERTHALL
14 CARPETEDHALLWAY
15 ROOM
20 CONCERTHALL
21 CONCERTHALL
22 CONCERTHALL
23 CONCERTHALL
24 CARPETEDHALLWAY
25 ROOM
30 CONCERTHALL
31 CARPETEDHALLWAY
32 ROOM
33 ROOM
100 ROOM
101 ROOM
102 ROOM
103 ROOM
104 ROOM
105 ROOM
106 ROOM
107 ROOM
120 CONCERTHALL
150 HALLWAY
151 HALLWAY
152 HALLWAY
153 ROOM
154 HALLWAY
155 HALLWAY
156 ROOM
157 ROOM
158 CARPETEDHALLWAY
159 CARPETEDHALLWAY
160 HALLWAY
161 HALLWAY
170 ROOM
171 ROOM
180 CARPETEDHALLWAY
181 HALLWAY
182 ROOM
183 ROOM
184 ROOM
200 ROOM
201 ROOM
202 ROOM
203 ROOM
204 ROOM
205 ROOM
206 ROOM
207 ROOM
220 CONCERTHALL
250 HALLWAY
251 HALLWAY
252 HALLWAY
253 ROOM
254 HALLWAY
255 HALLWAY
256 ROOM
257 ROOM
258 CARPETEDHALLWAY
259 CARPETEDHALLWAY
260 HALLWAY
261 HALLWAY
270 ROOM
271 ROOM
280 CARPETEDHALLWAY
281 HALLWAY
282 ROOM
283 ROOM
284 ROOM
300 ROOM
301 ROOM
302 STONECORRIDOR
350 CONCERTHALL
351 CONCERTHALL
352 CONCERTHALL
353 CONCERTHALL
354 AUDITORIUM
355 AUDITORIUM
400 CITY
401 CITY
500 ROOM
501 ROOM
502 ROOM
503 AUDITORIUM
504 ROOM
505 AUDITORIUM
510 ROOM
511 ROOM
512 ROOM
513 AUDITORIUM
514 ROOM
515 AUDITORIUM
800 ROOM
801 ROOM
802 ROOM
803 ROOM
804 ROOM
810 ROOM
811 ROOM
812 ROOM
813 ROOM
814 ROOM
850 ROOM
900 ROOM
901 ROOM
902 ROOM
903 ROOM
End
ZoneRooms // List of rooms that have a zone value
End
DoorStates // List of doors
End
// Rain, Snow falling direction
0.0 -1.0 0.0
// AI Info
4000.0 // Max LOS Distance
0 // Terrorists Speak Russian?
// Rules info
0 // Full Surveillance On?
// Gore info
0 // Gore disabled for this mission
// Plan map info.
2000.0 // Initial zoom distance
500.0 // Minimum zoom distance
4000.0 // Maximum zoom distance
0.0 // Initial camera rotation in degrees
0.0 // Compass Rotation
1.0 2.5 // Min and Max Waypoint scale
2.5 6.0 // Min and Max Waypoint connector scale
1.0 2.5 // Min and Max Icon scale
1 // Time since last mission
// Filtered Kits
9 // Number of filtered kits
12
13
14
21
22
23
24
25
26
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // number of operatives to activate this mission
0 // number of operatives that become unavailable this mission
0 // Difficulty Settings Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondTHT.txt" // Victory Conditions file name
0 // Number of landmarks
// Specific Action Objects
0 // Number of action objects
//---------------------------------------------------------
// CHARACTER DATA
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_sam_elite_01.ter" "TER_sam_elite_uzi.kit"
"Random2Team" "TER_sam_elite_02.ter" "TER_sam_elite_skorp.kit"
"Random3Team" "TER_sam_elite_03.ter" "TER_sam_elite_uzi.kit"
"Random4Team" "TER_sam_elite_04.ter" "TER_sam_elite_skorp.kit"
"Random5Team" "TER_sam_elite_05.ter" "TER_sam_elite_uzi.kit"
"Random6Team" "TER_sam_elite_06.ter" "TER_sam_elite_skorp.kit"
"Random7Team" "TER_sam_elite_07.ter" "TER_sam_elite_uzi.kit"
"Random8Team" "TER_sam_elite_08.ter" "TER_sam_elite_skorp.kit"
"Random9Team" "TER_sam_elite_09.ter" "TER_sam_elite_uzi.kit"
"Random10Team" "TER_sam_elite_01.ter" "TER_sam_elite_skorp.kit"
"Random11Team" "TER_sam_elite_02.ter" "TER_sam_elite_uzi.kit"
"Random12Team" "TER_sam_elite_03.ter" "TER_sam_elite_skorp.kit"
"Random13Team" "TER_sam_elite_04.ter" "TER_sam_elite_uzi.kit"
"Random14Team" "TER_sam_elite_05.ter" "TER_sam_elite_skorp.kit"
"Random15Team" "TER_sam_elite_06.ter" "TER_sam_elite_uzi.kit"
"Random16Team" "TER_sam_elite_07.ter" "TER_sam_elite_skorp.kit"
"Random17Team" "TER_sam_elite_08.ter" "TER_sam_elite_uzi.kit"
"Random18Team" "TER_sam_elite_09.ter" "TER_sam_elite_skorp.kit"
"Random19Team" "TER_sam_elite_01.ter" "TER_sam_elite_uzi.kit"
"Random20Team" "TER_sam_elite_02.ter" "TER_sam_elite_skorp.kit"
"Random21Team" "TER_sam_elite_03.ter" "TER_sam_elite_uzi.kit"
"Random22Team" "TER_sam_elite_04.ter" "TER_sam_elite_skorp.kit"
"Random23Team" "TER_sam_elite_05.ter" "TER_sam_elite_uzi.kit"
"Random24Team" "TER_sam_elite_06.ter" "TER_sam_elite_skorp.kit"
"Random25Team" "TER_sam_elite_07.ter" "TER_sam_elite_uzi.kit"
"Random26Team" "TER_sam_elite_08.ter" "TER_sam_elite_skorp.kit"
"Random27Team" "TER_sam_elite_09.ter" "TER_sam_elite_uzi.kit"
"Random28Team" "TER_sam_elite_01.ter" "TER_sam_elite_skorp.kit"
"Random29Team" "TER_sam_elite_02.ter" "TER_sam_elite_uzi.kit"
"Random30Team" "TER_sam_elite_03.ter" "TER_sam_elite_skorp.kit"
EndTeams
//---------------------------------------------------------
// VEHICLE DATA
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
// TOUCHPLATE DATA
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
// Sound Emitter DATA
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
// SINGLE PLAYER INSERTION ZONES
//---------------------------------------------------------
1 // Number of insertion zones
28854.5 33107 30720.4
29174.8 33107 31710.8
//---------------------------------------------------------
// EXTRACTION ZONE
//---------------------------------------------------------
0 // Has Extraction Zone
//---------------------------------------------------------
// ADVERSARIAL DATA
//---------------------------------------------------------
0 // This is an adversarial mission