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Text File  |  1999-11-30  |  6KB  |  251 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM16.map"    // Map Filename
  5. "RM16"    // Map Directory
  6. "MSN_NAME_RM16LWF"    // Mission Name
  7. "rm16_lwf.pln"    // Default Plan
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 216 216 216     // Fog Color
  17. 50    // Fog Start
  18. 2000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_dusk_cloudy_mountains.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     104    1
  29.     100    8
  30.     5    10
  31.     6    10
  32.     1    10
  33.     106    1
  34. End
  35. BackgroundColors
  36. End
  37. EAXRooms
  38.     105    HALLWAY
  39.     101    ROOM
  40.     102    ROOM
  41.     103    HALLWAY
  42.     104    BATHROOM
  43.     107    ROOM
  44.     108    HALLWAY
  45.     111    HALLWAY
  46.     115    HALLWAY
  47.     114    HALLWAY
  48.     116    HALLWAY
  49.     117    HALLWAY
  50.     118    HALLWAY
  51.     119    HALLWAY
  52.     120    HALLWAY
  53.     113    ROOM
  54.     126    HALLWAY
  55.     202    ROOM
  56.     204    ROOM
  57.     206    ROOM
  58.     207    ROOM
  59.     208    BATHROOM
  60.     209    ROOM
  61.     210    ROOM
  62.     211    ROOM
  63.     212    ROOM
  64.     213    ROOM
  65.     215    ROOM
  66.     216    HALLWAY
  67.     217    HALLWAY
  68.     218    ROOM
  69.     220    HALLWAY
  70.     221    HALLWAY
  71.     222    HALLWAY
  72.     223    HALLWAY
  73.     224    HALLWAY
  74.     225    HALLWAY
  75.     227    HALLWAY
  76.     230    HALLWAY
  77.     231    HALLWAY
  78.     128    ROOM
  79.     127    HALLWAY
  80.     124    HALLWAY
  81.     219    LIVINGROOM
  82.     129    LIVINGROOM
  83.     130    HALLWAY
  84.     232    LIVINGROOM
  85.     233    ROOM
  86.     229    ROOM
  87.     234    ROOM
  88.     235    HALLWAY
  89.     132    HALLWAY
  90.     133    HALLWAY
  91.     214    ROOM
  92.     100    HANGAR
  93.     109    ROOM
  94.     201    HALLWAY
  95.     203    ROOM
  96.     205    ROOM
  97.     131    HALLWAY
  98.     134    HALLWAY
  99.     236    ROOM
  100.     121    LIVINGROOM
  101.     228    ROOM
  102.     5    FOREST
  103.     6    FOREST
  104.     500    ROOM
  105.     3    HALLWAY
  106.     110    ROOM
  107.     112    ROOM
  108.     122    LIVINGROOM
  109.     125    LIVINGROOM
  110.     123    LIVINGROOM
  111.     1    FOREST
  112.     106    ROOM
  113.     300    ROOM
  114.     2    HALLWAY
  115.     4    HALLWAY
  116. End
  117. ZoneRooms
  118. End
  119. DoorStates
  120. End
  121.  
  122. // Rain or Snow direction
  123. 0 -1 0
  124.  
  125. // AI Info
  126. 4000    // Max LOS Distance
  127. 1    // Terrorists speak Russian?
  128.  
  129. // Rules info
  130. 0    // Is under surveillance?
  131.  
  132. // Gore info
  133. 0    // Is gore disabled?
  134.  
  135. // Plan map info.
  136. 3000    // Initial zoom distance( cm )
  137. 500    // Minimum zoom distance( cm )
  138. 6000    // Maximum zoom distance( cm )
  139. 0    // Initial camera rotation( degrees )
  140. 0    // Rotation to north( degrees )
  141.  
  142. 1    2.5
  143. 2.5    6
  144. 1    2.5
  145.  
  146. 2    // Number of weeks since last mission
  147.  
  148. // Filtered Kits
  149. 6    // Number of filtered kits
  150. 3
  151. 4
  152. 5
  153. 12
  154. 13
  155. 14
  156.  
  157. // Roster modifiers
  158. 0            // restrict to operatives that went on the previous mission
  159. 0            // only allow operatives that went on the previous mission
  160. 0            // number of operatives to activate this mission
  161. 0            // number of operatives that become unavailable this mission
  162.  
  163. 0            // Difficulty Settings Exist
  164.  
  165.  //---------------------------------------------------------
  166. // MISSION DATA
  167. //---------------------------------------------------------
  168. "VicCondLW.txt"     // Victory Conditions file name
  169.  
  170. 0            // Number of landmarks
  171.  
  172. // Specific Action Objects
  173. 0            // Number of action objects
  174.  
  175.  
  176.  
  177. //---------------------------------------------------------
  178. // CHARACTER DATA
  179. //---------------------------------------------------------
  180. BeginTeams
  181.  
  182. "Random1Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  183. "Random2Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_shotgun.kit"
  184. "Random3Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  185. "Random4Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_shotgun.kit"
  186. "Random5Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_AK47.kit"
  187. "Random6Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  188. "Random7Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_shotgun.kit"
  189. "Random8Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_AK47.kit"
  190. "Random9Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_shotgun.kit"
  191. "Random10Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  192. "Random11Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  193. "Random12Team"        "TER_sam_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  194. "Random13Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  195. "Random14Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  196. "Random15Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  197. "Random16Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  198. "Random17Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  199. "Random18Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  200. "Random19Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  201. "Random20Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_Uzi.kit"
  202. "Random21Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  203. "Random22Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  204. "Random23Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  205. "Random24Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  206. "Random254Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  207. "Random26Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  208. "Random27Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  209. "Random28Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  210. "Random29Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  211. "Random30Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_uzi.kit"
  212.  
  213. EndTeams
  214.  
  215. //---------------------------------------------------------
  216. // VEHICLE DATA
  217. //---------------------------------------------------------
  218. 0            // Number of Vehicles
  219.  
  220. //---------------------------------------------------------
  221. // TOUCHPLATE DATA
  222. //---------------------------------------------------------
  223. 0            // Number of Touchplates
  224.  
  225. //---------------------------------------------------------
  226. // Sound Emitter DATA
  227. //---------------------------------------------------------
  228. 0            // Number of Sound Emitters
  229.  
  230. //---------------------------------------------------------
  231. // SINGLE PLAYER INSERTION ZONES
  232. //---------------------------------------------------------
  233. 1    // Number of Insertion Zones
  234.  
  235. 33250.8 32667 31757.3
  236. 31127.3 32677 33190.3
  237.  
  238. //---------------------------------------------------------
  239. //-- Extraction Zone --------------------------------------
  240. //---------------------------------------------------------
  241. 1        // Extraction Zone Defined
  242. 0        // Extraction Zone Required for Game End
  243. 29577 33167 40602.6
  244. 28740.7 33177 41035.7
  245.  
  246. //---------------------------------------------------------
  247. // ADVERSARIAL DATA
  248. //---------------------------------------------------------
  249.  
  250. 0                            // This is an adversarial mission
  251.