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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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RM17.lwf
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Text File
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1999-11-30
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6KB
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230 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM17.map" // Map Filename
"RM17" // Map Directory
"MSN_NAME_RM17LWF" // Mission Name
"rm17_lwf.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
15000 // Far hardware clipping distance
10 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
45 45 55 // Fog Color
500 // Fog Start
6000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_cloudy_industrial.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
2 8
1 74
3 74
5 74
10 74
12 8
14 8
15 8
16 8
17 8
18 8
100 10
19 74
21 74
22 74
23 74
24 74
26 8
End
BackgroundColors
End
EAXRooms
2 CAVE
1 PARKINGLOT
3 ALLEY
5 ALLEY
10 PARKINGLOT
8 HANGAR
9 HANGAR
6 STONECORRIDOR
11 STONEROOM
12 STONEROOM
13 STONEROOM
14 ROOM
15 ROOM
16 STONEROOM
17 STONECORRIDOR
18 STONEROOM
100 STONECORRIDOR
19 ALLEY
20 HANGAR
21 PARKINGLOT
22 ALLEY
23 ALLEY
24 PARKINGLOT
25 HANGAR
26 SEWERPIPE
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
4000 // Initial zoom distance( cm )
1000 // Minimum zoom distance( cm )
8000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
1 // Number of weeks since last mission
// Filtered Kits
9 // Number of filtered kits
15
16
17
18
19
20
24
25
26
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondLW.txt" // Victory Condition Filename.
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_maf_ext1_01.ter" "TER_maf_ext1_AK47.kit"
"Random2Team" "TER_maf_ext1_02.ter" "TER_maf_ext1_uzi.kit"
"Random3Team" "TER_maf_ext1_03.ter" "TER_maf_ext1_AK47.kit"
"Random4Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK47.kit"
"Random5Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK47.kit"
"Random6Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK47.kit"
"Random7Team" "TER_maf_ext1_01.ter" "TER_maf_ext1_AK47.kit"
"Random8Team" "TER_maf_ext1_02.ter" "TER_maf_ext1_uzi.kit"
"Random9Team" "TER_maf_ext1_03.ter" "TER_maf_ext1_AK47.kit"
"Random10Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK47.kit"
"Random11Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK47.kit"
"Random12Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK47.kit"
"Random13Team" "TER_maf_ext1_01.ter" "TER_maf_ext1_AK47.kit"
"Random14Team" "TER_maf_ext1_02.ter" "TER_maf_ext1_uzi.kit"
"Random15Team" "TER_maf_ext1_03.ter" "TER_maf_ext1_AK47.kit"
"Random16Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK47.kit"
"Random17Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK47.kit"
"Random18Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK47.kit"
"Random19Team" "TER_maf_ext1_01.ter" "TER_maf_ext1_AK47.kit"
"Random20Team" "TER_maf_ext1_02.ter" "TER_maf_ext1_uzi.kit"
"Random21Team" "TER_maf_ext1_03.ter" "TER_maf_ext1_AK47.kit"
"Random22Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK47.kit"
"Random23Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK47.kit"
"Random24Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK47.kit"
"Random25Team" "TER_maf_ext1_01.ter" "TER_maf_ext1_AK47.kit"
"Random26Team" "TER_maf_ext1_02.ter" "TER_maf_ext1_uzi.kit"
"Random27Team" "TER_maf_ext1_03.ter" "TER_maf_ext1_AK47.kit"
"Random28Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK47.kit"
"Random29Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK47.kit"
"Random30Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK47.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
26809.1 32798.7 26616.4
25789.5 32785.4 27235.2
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
41724 32777 33866.7
42919.3 32777 32991
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?