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Text File  |  1999-11-30  |  7KB  |  251 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM18.map"    // Map Filename
  5. "RM18"    // Map Directory
  6. "MSN_NAME_RM18LWF"    // Mission Name
  7. "rm18_lwf.pln"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 45 45 55     // Fog Color
  17. 500    // Fog Start
  18. 6000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_day_clear_cliffs.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     500    2
  29.     502    2
  30.     501    2
  31. End
  32. BackgroundColors
  33. End
  34. EAXRooms
  35.     100    STONEROOM
  36.     200    STONEROOM
  37.     201    STONEROOM
  38.     202    STONEROOM
  39.     203    STONECORRIDOR
  40.     205    STONEROOM
  41.     206    STONEROOM
  42.     207    STONECORRIDOR
  43.     208    STONEROOM
  44.     209    STONEROOM
  45.     210    STONECORRIDOR
  46.     211    STONECORRIDOR
  47.     212    STONEROOM
  48.     213    STONEROOM
  49.     214    STONEROOM
  50.     215    STONECORRIDOR
  51.     216    STONEROOM
  52.     103    STONECORRIDOR
  53.     102    STONECORRIDOR
  54.     500    MOUNTAINS
  55.     309    STONECORRIDOR
  56.     313    STONEROOM
  57.     315    STONEROOM
  58.     317    STONECORRIDOR
  59.     316    STONEROOM
  60.     318    STONEROOM
  61.     319    STONECORRIDOR
  62.     320    STONEROOM
  63.     321    STONEROOM
  64.     322    STONEROOM
  65.     323    STONEROOM
  66.     324    STONECORRIDOR
  67.     325    STONEROOM
  68.     326    STONEROOM
  69.     327    STONEROOM
  70.     328    STONEROOM
  71.     329    STONEROOM
  72.     330    STONEROOM
  73.     331    STONEROOM
  74.     332    STONEROOM
  75.     333    STONEROOM
  76.     400    STONEROOM
  77.     401    STONEROOM
  78.     402    STONEROOM
  79.     314    STONECORRIDOR
  80.     502    ALLEY
  81.     501    MOUNTAINS
  82.     104    STONEROOM
  83.     105    STONEROOM
  84.     106    STONEROOM
  85.     107    STONEROOM
  86.     108    STONEROOM
  87.     110    STONECORRIDOR
  88.     300    STONEROOM
  89.     307    STONEROOM
  90.     308    STONEROOM
  91.     310    STONEROOM
  92.     312    STONEROOM
  93.     311    STONECORRIDOR
  94.     303    STONECORRIDOR
  95.     301    STONEROOM
  96.     302    STONEROOM
  97.     304    STONECORRIDOR
  98.     305    STONEROOM
  99.     306    STONEROOM
  100.     101    STONEROOM
  101. End
  102. ZoneRooms
  103. End
  104. DoorStates
  105. End
  106.  
  107. // Rain or Snow direction
  108. 0 -1 0
  109.  
  110. // AI Info
  111. 4000    // Max LOS Distance
  112. 0    // Terrorists speak Russian?
  113.  
  114. // Rules info
  115. 0    // Is under surveillance?
  116.  
  117. // Gore info
  118. 0    // Is gore disabled?
  119.  
  120. // Plan map info.
  121. 2000    // Initial zoom distance( cm )
  122. 500    // Minimum zoom distance( cm )
  123. 4000    // Maximum zoom distance( cm )
  124. 0    // Initial camera rotation( degrees )
  125. 0    // Rotation to north( degrees )
  126.  
  127. 1    2.5
  128. 2.5    6
  129. 1    2.5
  130.  
  131. 0    // Number of weeks since last mission
  132.  
  133. // Filtered Kits
  134. 6    // Number of filtered kits
  135. 6
  136. 7
  137. 8
  138. 9
  139. 10
  140. 11
  141.  
  142. // Roster modifiers
  143. 0    // restrict to operatives that went on the previous mission
  144. 0    // only allow operatives that went on the previous mission
  145. 0    // Number operatives to add
  146.  
  147. 0    // Number operatives to remove
  148.  
  149. 0    // Difficulty Setting Exist
  150.  
  151.  
  152. //---------------------------------------------------------
  153. // MISSION DATA
  154. //---------------------------------------------------------
  155.  
  156. "VicCondLW.txt"        // Victory Condition Filename.
  157.  
  158. //---------------------------------------------------------
  159. //-- Landmarks --------------------------------------------
  160. //---------------------------------------------------------
  161.  
  162. 0    // Number of landmarks
  163.  
  164. //---------------------------------------------------------
  165. //-- Mission Objective Objects ----------------------------
  166. //---------------------------------------------------------
  167.  
  168. 0    // Number of mission objective objects
  169.  
  170. //---------------------------------------------------------
  171. //-- Start Teams Data -------------------------------------
  172. //---------------------------------------------------------
  173.  
  174. BeginTeams
  175.  
  176. "Random1Team"        "TER_sam_des1_01.ter"    "TER_sam_des1_Spas.kit"
  177. "Random2Team"        "TER_sam_des1_02.ter"    "TER_sam_des1_Steyr.kit"
  178. "Random3Team"        "TER_sam_des1_03.ter"    "TER_sam_des1_Spas.kit"
  179. "Random4Team"        "TER_sam_des1_04.ter"    "TER_sam_des1_Steyr.kit"
  180. "Random5Team"        "TER_sam_des1_01.ter"    "TER_sam_des1_Spas.kit"
  181. "Random6Team"        "TER_sam_des1_02.ter"    "TER_sam_des1_Steyr.kit"
  182. "Random7Team"        "TER_sam_des1_03.ter"    "TER_sam_des1_Spas.kit"
  183. "Random8Team"        "TER_sam_des1_04.ter"    "TER_sam_des1_Steyr.kit"
  184. "Random9Team"        "TER_sam_des1_01.ter"    "TER_sam_des1_Spas.kit"
  185. "Random10Team"        "TER_sam_des1_02.ter"    "TER_sam_des1_Steyr.kit"
  186. "Random11Team"        "TER_sam_des2_01.ter"    "TER_sam_des2_G3.kit"
  187. "Random12Team"        "TER_sam_des2_02.ter"    "TER_sam_des2_Spas.kit"
  188. "Random13Team"        "TER_sam_des2_03.ter"    "TER_sam_des2_G3.kit"
  189. "Random14Team"        "TER_sam_des2_04.ter"    "TER_sam_des2_Spas.kit"
  190. "Random15Team"        "TER_sam_des2_01.ter"    "TER_sam_des2_G3.kit"
  191. "Random16Team"        "TER_sam_des2_02.ter"    "TER_sam_des2_Spas.kit"
  192. "Random17Team"        "TER_sam_des2_03.ter"    "TER_sam_des2_G3.kit"
  193. "Random18Team"        "TER_sam_des2_04.ter"    "TER_sam_des2_Spas.kit"
  194. "Random19Team"        "TER_sam_des2_01.ter"    "TER_sam_des2_G3.kit"
  195. "Random20Team"        "TER_sam_des2_02.ter"    "TER_sam_des2_Spas.kit"
  196. "Random21Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_M4.kit"
  197. "Random22Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_M4.kit"
  198. "Random23Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_M4.kit"
  199. "Random24Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_M4.kit"
  200. "Random25Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_M4.kit"
  201. "Random26Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_M4.kit"
  202. "Random27Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_M4.kit"
  203. "Random28Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_M4.kit"
  204. "Random29Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_M4.kit"
  205. "Random30Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_M4.kit"
  206.  
  207. EndTeams
  208.  
  209.  
  210. //---------------------------------------------------------
  211. //-- Vehicle Data -----------------------------------------
  212. //---------------------------------------------------------
  213.  
  214. 0    // Number of Vehicles
  215.  
  216.  
  217. //---------------------------------------------------------
  218. //-- Touchplate Data --------------------------------------
  219. //---------------------------------------------------------
  220.  
  221. 0    // Number of Touchplates
  222.  
  223.  
  224. //---------------------------------------------------------
  225. //-- Sound Emitter Data -----------------------------------
  226. //---------------------------------------------------------
  227.  
  228. 0    // Number of Sound Emitters
  229.  
  230.  
  231. //---------------------------------------------------------
  232. //-- Single Player Insertion Zones ------------------------
  233. //---------------------------------------------------------
  234. 1    // Number of Insertion Zones
  235.  
  236. 33405.8 31908.8 39949
  237. 33041.8 31975 40240.3
  238.  
  239. //---------------------------------------------------------
  240. //-- Extraction Zone --------------------------------------
  241. //---------------------------------------------------------
  242. 1        // Extraction Zone Defined
  243. 0        // Extraction Zone Required for Game End
  244. 26430.7 33667 31230.5
  245. 25963.7 33667 32169.9
  246.  
  247. //---------------------------------------------------------
  248. //--  Adversarial Data ------------------------------------
  249. //---------------------------------------------------------
  250. 0        // This is an adversarial mission?
  251.