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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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mission
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RM18.lwf
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Text File
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1999-11-30
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7KB
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251 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM18.map" // Map Filename
"RM18" // Map Directory
"MSN_NAME_RM18LWF" // Mission Name
"rm18_lwf.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
15000 // Far hardware clipping distance
10 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
45 45 55 // Fog Color
500 // Fog Start
6000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_day_clear_cliffs.qob" // Skybox model filename
0
RoomFlags
500 2
502 2
501 2
End
BackgroundColors
End
EAXRooms
100 STONEROOM
200 STONEROOM
201 STONEROOM
202 STONEROOM
203 STONECORRIDOR
205 STONEROOM
206 STONEROOM
207 STONECORRIDOR
208 STONEROOM
209 STONEROOM
210 STONECORRIDOR
211 STONECORRIDOR
212 STONEROOM
213 STONEROOM
214 STONEROOM
215 STONECORRIDOR
216 STONEROOM
103 STONECORRIDOR
102 STONECORRIDOR
500 MOUNTAINS
309 STONECORRIDOR
313 STONEROOM
315 STONEROOM
317 STONECORRIDOR
316 STONEROOM
318 STONEROOM
319 STONECORRIDOR
320 STONEROOM
321 STONEROOM
322 STONEROOM
323 STONEROOM
324 STONECORRIDOR
325 STONEROOM
326 STONEROOM
327 STONEROOM
328 STONEROOM
329 STONEROOM
330 STONEROOM
331 STONEROOM
332 STONEROOM
333 STONEROOM
400 STONEROOM
401 STONEROOM
402 STONEROOM
314 STONECORRIDOR
502 ALLEY
501 MOUNTAINS
104 STONEROOM
105 STONEROOM
106 STONEROOM
107 STONEROOM
108 STONEROOM
110 STONECORRIDOR
300 STONEROOM
307 STONEROOM
308 STONEROOM
310 STONEROOM
312 STONEROOM
311 STONECORRIDOR
303 STONECORRIDOR
301 STONEROOM
302 STONEROOM
304 STONECORRIDOR
305 STONEROOM
306 STONEROOM
101 STONEROOM
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
6
7
8
9
10
11
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondLW.txt" // Victory Condition Filename.
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_sam_des1_01.ter" "TER_sam_des1_Spas.kit"
"Random2Team" "TER_sam_des1_02.ter" "TER_sam_des1_Steyr.kit"
"Random3Team" "TER_sam_des1_03.ter" "TER_sam_des1_Spas.kit"
"Random4Team" "TER_sam_des1_04.ter" "TER_sam_des1_Steyr.kit"
"Random5Team" "TER_sam_des1_01.ter" "TER_sam_des1_Spas.kit"
"Random6Team" "TER_sam_des1_02.ter" "TER_sam_des1_Steyr.kit"
"Random7Team" "TER_sam_des1_03.ter" "TER_sam_des1_Spas.kit"
"Random8Team" "TER_sam_des1_04.ter" "TER_sam_des1_Steyr.kit"
"Random9Team" "TER_sam_des1_01.ter" "TER_sam_des1_Spas.kit"
"Random10Team" "TER_sam_des1_02.ter" "TER_sam_des1_Steyr.kit"
"Random11Team" "TER_sam_des2_01.ter" "TER_sam_des2_G3.kit"
"Random12Team" "TER_sam_des2_02.ter" "TER_sam_des2_Spas.kit"
"Random13Team" "TER_sam_des2_03.ter" "TER_sam_des2_G3.kit"
"Random14Team" "TER_sam_des2_04.ter" "TER_sam_des2_Spas.kit"
"Random15Team" "TER_sam_des2_01.ter" "TER_sam_des2_G3.kit"
"Random16Team" "TER_sam_des2_02.ter" "TER_sam_des2_Spas.kit"
"Random17Team" "TER_sam_des2_03.ter" "TER_sam_des2_G3.kit"
"Random18Team" "TER_sam_des2_04.ter" "TER_sam_des2_Spas.kit"
"Random19Team" "TER_sam_des2_01.ter" "TER_sam_des2_G3.kit"
"Random20Team" "TER_sam_des2_02.ter" "TER_sam_des2_Spas.kit"
"Random21Team" "TER_sam_elite_01.ter" "TER_sam_elite_M4.kit"
"Random22Team" "TER_sam_elite_02.ter" "TER_sam_elite_M4.kit"
"Random23Team" "TER_sam_elite_03.ter" "TER_sam_elite_M4.kit"
"Random24Team" "TER_sam_elite_01.ter" "TER_sam_elite_M4.kit"
"Random25Team" "TER_sam_elite_02.ter" "TER_sam_elite_M4.kit"
"Random26Team" "TER_sam_elite_03.ter" "TER_sam_elite_M4.kit"
"Random27Team" "TER_sam_elite_01.ter" "TER_sam_elite_M4.kit"
"Random28Team" "TER_sam_elite_02.ter" "TER_sam_elite_M4.kit"
"Random29Team" "TER_sam_elite_03.ter" "TER_sam_elite_M4.kit"
"Random30Team" "TER_sam_elite_01.ter" "TER_sam_elite_M4.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
33405.8 31908.8 39949
33041.8 31975 40240.3
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
26430.7 33667 31230.5
25963.7 33667 32169.9
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?