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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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RM19Med.mdf
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Text File
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1999-11-30
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27KB
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1,149 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM19.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
3 // Number of landmarks
"rear_trigger"
28854.8 34237 15958.9
0 // Is Primary Objective
"front_trigger"
30045.3 32777 36531.9
0 // Is Primary Objective
"insertion_zone"
23520.7 32677 45503.4
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Switch"
"front_control_room_switch"
"keyboard.mso"
30159.3 32815 36537.1
0.31333 0.633187 0.357042 -0.611083
0
"Switch"
"rear_control_room_switch"
"keyboard.mso"
28873.5 34243 16082.6
0 0 0 1
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"front_control_room_triggerer" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"front_control_room_triggerer" // Character Name
"TER_maf_lead.ter" // Actor file
"TER_maf_lead_de.kit" // Kit file
1 // Is Primary Objective
Ready // initial alertness state
CellPhone // Radio Type
Kneel // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
30098.8 32777 36284.6 228
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 0 0
EndPlan
BeginTriggerPlan
Name "trigger_reactor"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 30076.5 32777 36310.3 0
MoveTo 29965.7 32777 36482.1 0
MoveTo 29976.3 32777 36603.3 0
MoveTo 30081.7 32777 36529 0
EndPlan
EndTriggerPlan
EndTeamPlan
"max" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"max" // Character Name
"TER_maf_max.ter" // Actor file
"TER_maf_max_de.kit" // Kit file
1 // Is Primary Objective
Ready // initial alertness state
CellPhone // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28853 34237 16435.9 0
BeginPlan
ROE Advance
ROE Normal
RadioCheckIn
1 15 // Check-in start times
120 // Check-in Interval
EndPlan
BeginTriggerPlan
Name "start_meltdown"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 29119.1 34237 16364.2 0
MoveTo 29134 34237 15992.2 0
MoveTo 28669 34237 15945.1 0
Cover 28960.5 34227 16237.3 28525.3 34237 15979.1 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"parking_patroller" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"parking_patroller" // Character Name
"TER_sam_elite_04.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
Earpiece // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
25406.2 32877 41072.8 0
25329.8 32877 37621.1 0
BeginPlan
ROE Investigate
ROE Blitz
PlanLoop
MoveTo 25388.1 32877 40864.6 0
MoveTo 25391.1 32877 40007 1
MoveTo 25391.4 32877 39907 1
MoveTo 25388.7 32877 38307 1
MoveTo 25388.5 32877 38207 1
MoveTo 25388.1 32877 37969.8 0
MoveTo 25273.4 32877 37351.2 0
MoveTo 25167 32877 37317 1
MoveTo 25047 32877 37317 1
MoveTo 24967.7 32877 37351.2 0
MoveTo 24872.7 32777 38811.2 0
MoveTo 23386.1 32729.4 38811.2 0
MoveTo 23369.4 32717.3 39119.5 0
GuardSpot plus 5 0
MoveTo 23596.7 32730.5 38865.2 0
MoveTo 24872.7 32777 38811.2 0
MoveTo 24948.5 32877 37389.4 0
MoveTo 25047 32877 37317 1
MoveTo 25167 32877 37317 1
MoveTo 25292.5 32877 37389.4 0
MoveTo 25310.7 32877 37800.3 0
MoveTo 25504.2 32877 37800.3 0
MoveTo 25538 32917 36601.1 0
MoveTo 25967.3 32917 36601.1 1
MoveTo 26066.7 32903.1 36601.1 1
MoveTo 26718.5 32777 36601.1 0
GuardSpot plus 5 0
MoveTo 26990.4 32777 36635.5 0
MoveTo 26980 32917 37068.2 1
MoveTo 26977.6 32917 37165.8 1
MoveTo 26975.1 32917 37270.5 0
MoveTo 25912.5 32917 37060.7 0
MoveTo 25538.9 32917 37100 0
MoveTo 25428.6 32877 37983.5 0
MoveTo 25397 32877 38197 1
MoveTo 25397 32877 38317 1
MoveTo 25464.4 32877 39907 1
MoveTo 25468.6 32877 40007 1
MoveTo 25508.5 32877 40947.6 0
MoveTo 25352.5 32877 41148.6 0
GuardSpot plus 5 0
EndLoop
EndPlan
EndTeamPlan
"front_control_room_guards" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"fcrg1" // Character Name
"TER_sam_elite_05.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"fcrg2" // Character Name
"TER_sam_elite_08.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
27762.5 32877 37676.5 98
28856.5 32877 38720.8 105
BeginPlan
ROE Defend
ROE Blitz
EndPlan
EndTeamPlan
"front_control_catwalk_guards" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"fccg1" // Character Name
"TER_sam_elite_06.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"fccg2" // Character Name
"TER_sam_elite_09.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
30036.7 33507 38689.8 0
27714.6 33507 36325.5 0
30106.7 33507 36373.1 0
27795.7 33507 38511.4 0
BeginPlan
ROE Investigate
ROE Blitz
PlanLoop
MoveTo 28055.4 33507 38749.1 0
MoveTo 30063.9 33507 38749.1 0
MoveTo 30058.6 33507 36300 0
MoveTo 27708.6 33507 36300 0
MoveTo 27663.5 33507 38327 0
MoveTo 27927.9 33507 38656.5 0
EndLoop
EndPlan
BeginTriggerPlan
Name "reaction_1"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
Cover 27938.2 33497 38480.4 30080.1 33507 36260.9 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"office_patroller" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"office_patroller" // Character Name
"TER_sam_elite_05.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
Earpiece // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
27237.7 32877 39226.9 0
26256.8 32877 40305.7 0
29859.3 32877 40375.6 0
BeginPlan
ROE Investigate
ROE Blitz
AddZone 1
PatrolZones
EndPlan
BeginTriggerPlan
Name "office_patroller_react"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
MoveTo 27461.7 32877 38940.4 0
MoveTo 27427.4 32877 38928.8 1
MoveTo 27522.1 32877 38960.7 1
MoveTo 27967.6 32877 39027.4 1
MoveTo 28066.4 32877 39042.2 1
MoveTo 28389.5 32877 39090.5 0
MoveTo 29861.4 32877 39090.5 0
MoveTo 29847 32877 38966.6 1
MoveTo 29835.4 32877 38867.4 1
Cover 28626.3 32867 37902.8 29584.5 32777 36716.3 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"large_area_patrol" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"lap1" // Character Name
"TER_sam_elite_05.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
Earpiece // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"lap2" // Character Name
"TER_sam_elite_08.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
26221.8 33507 28761.9 0
28852.8 33507 28759.2 0
31508.6 33507 28762.4 0
BeginPlan
ROE Advance
ROE Normal
PlanLoop
MoveTo 26225.1 33507 28776.8 0
MoveTo 28915.2 33507 28755.7 0
MoveTo 31535.1 33507 28792.9 0
MoveTo 31531.8 33507 29282.8 0
GuardSpot plus 3 0
MoveTo 31212.5 33507 28836.9 0
MoveTo 28901.7 33507 28786.9 0
MoveTo 28856.3 33507 29271.3 0
GuardSpot plus 3 0
MoveTo 28782.7 33507 28771.8 0
MoveTo 26229.3 33507 28789.7 0
MoveTo 26226.1 33507 29246.6 0
GuardSpot plus 3 0
EndLoop
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"stronghold2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"stronghold2_1" // Character Name
"TER_sam_elite_01.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"stronghold2_2" // Character Name
"TER_sam_elite_03.ter" // Actor file
"TER_sam_elite_skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
27604.2 34237 22351.9 0
30035.5 34237 22266.7 0
BeginPlan
ROE Advance
ROE Normal
AddZone 3
PatrolZones
EndPlan
BeginTriggerPlan
Name "stronghold2_react"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
Cover 28905.9 34227 22891.3 28892.6 34237 22264 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"Checkpoint #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CheckPoint #1" // Character Name
"TER_sam_elite_09.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28236.2 33507 34892.3 29
28236.2 33507 35629.7 88
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 0
EndPlan
EndTeamPlan
"CheckPoint #1A" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Checkpoint #1A" // Character Name
"TER_sam_elite_04.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
29444.9 33507 35600 168
29461.6 33507 34935.2 220
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 0
EndPlan
EndTeamPlan
"CheckPoint #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CheckPoiunt #2" // Character Name
"TER_sam_elite_09.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
29148.6 34237 22047.8 245
28601.9 34237 22058.1 17
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"FirstArea" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FirstArea" // Character Name
"TER_sam_elite_02.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
26248.2 32777 31569.7 0
28901 32777 31577.1 0
31502.2 32777 31555.3 0
BeginPlan
ROE Investigate
ROE Blitz
PlanTrack
MoveTo 26130.3 32777 32449.3 0
MoveTo 26117.1 32777 31605.5 0
MoveTo 26467 32777 31600 1
MoveTo 26567 32777 31598.4 1
MoveTo 28557 32777 31567 1
MoveTo 28677 32777 31567 1
MoveTo 29057 32777 31567 1
MoveTo 29177 32777 31567 1
MoveTo 31167 32777 31556 1
MoveTo 31267 32777 31555.4 1
MoveTo 31413.4 32777 31554.6 0
MoveTo 31432.4 32777 32478.5 0
EndTrack
EndPlan
EndTeamPlan
"max_guard_right" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"max_guard_right_1" // Character Name
"TER_sam_elite_09.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"max_guard_right_2" // Character Name
"TER_sam_elite_07.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
27530.1 34237 16178.8 66
28060.2 34237 16269.6 148
BeginPlan
ROE Investigate
ROE Blitz
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "max_guard_right_reaction"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
Cover 28237.2 34227 16153 27562.8 34237 16178.8 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"max_guard_left" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"max_guard_left_1" // Character Name
"TER_sam_elite_06.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"max_guard_left_2" // Character Name
"TER_sam_elite_08.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
29672.4 34237 16169 58
30202.5 34237 16201.6 190
BeginPlan
ROE Investigate
ROE Blitz
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "max_guard_left_reaction"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
Cover 29501.8 34227 16177.3 30185.9 34237 16201.6 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"reactor_patrollers" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"reactor_patroller_1" // Character Name
"TER_sam_elite_03.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"reactor_patroller_2" // Character Name
"TER_sam_elite_05.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
28045.1 33507 21669.5 0
27965.8 33507 16890.7 0
29717.2 33507 21772.1 0
29750.2 33507 16915 0
BeginPlan
ROE Advance
ROE Normal
PlanLoop
MoveTo 27962.6 33507 21768.6 0
MoveTo 28007 33507 18777 1
MoveTo 27991.6 33507 16864.9 0
MoveTo 29694.8 33507 16869.1 0
MoveTo 29703.4 33507 21760.1 0
GuardSpot plus 5 0
MoveTo 29719.8 33507 21397.5 0
MoveTo 29987 33507 20957 1
MoveTo 30102.2 33507 20899.8 1
MoveTo 30191.8 33507 20855.4 1
MoveTo 30341.3 33507 20781.2 0
MoveTo 30517 33507 20287 1
MoveTo 30517 33557 20167 1
MoveTo 30517 33837 19747 1
MoveTo 30517 33877 19627 1
MoveTo 30282 33877 19657 1
MoveTo 30282 33937 19777 1
MoveTo 30277.9 34197 20184.5 1
MoveTo 30277.1 34237 20269.5 1
MoveTo 30277 34237 20277 0
MoveTo 30271 34237 21129.4 0
GuardSpot plus 5 0
MoveTo 30287.7 34237 20828.1 0
MoveTo 30284.7 34237 20275 1
MoveTo 30284.2 34197 20179 1
MoveTo 30282 33937 19777 1
MoveTo 30282 33877 19657 1
MoveTo 30517 33877 19627 1
MoveTo 30517 33837 19747 1
MoveTo 30517 33537 20184.2 1
MoveTo 30517 33507 20269.8 1
MoveTo 30517 33507 20277 0
MoveTo 30207 33507 20917 1
MoveTo 30087 33507 20917 1
MoveTo 29799.6 33507 20899.5 0
MoveTo 29727 33507 19477 1
MoveTo 29708.7 33507 16985.4 0
MoveTo 28014 33507 16948.3 0
MoveTo 28014 33507 21763 0
GuardSpot plus 5 0
MoveTo 28014 33507 21373.5 0
MoveTo 27857.2 33507 20973 0
MoveTo 27635.9 33507 20926 1
MoveTo 27538.1 33507 20905.2 1
MoveTo 27319.1 33507 20858.6 0
MoveTo 27265.5 33507 20274.9 1
MoveTo 27256.7 33537 20179.1 1
MoveTo 27217 33837 19747 1
MoveTo 27217 33877 19627 1
MoveTo 27452 33877 19657 1
MoveTo 27452 33937 19777 1
MoveTo 27456.1 34197 20184.5 1
MoveTo 27456.9 34237 20269.5 1
MoveTo 27457 34237 20277 0
MoveTo 27471 34237 21388.7 0
GuardSpot plus 5 0
MoveTo 27486.3 34237 21144.1 0
MoveTo 27464.5 34237 20275.7 1
MoveTo 27462.1 34197 20178.3 1
MoveTo 27452 33937 19777 1
MoveTo 27452 33877 19657 1
MoveTo 27217 33877 19627 1
MoveTo 27217 33837 19747 1
MoveTo 27217 33537 20184.2 1
MoveTo 27217 33507 20269.8 1
MoveTo 27217 33507 20277 0
MoveTo 27562.8 33507 20901 1
MoveTo 27611.2 33507 20988.4 1
MoveTo 27593.3 33507 20956 0
MoveTo 27747 33507 20957 1
MoveTo 28029.6 33507 21435.8 0
EndLoop
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"UpstairsPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"UpstairsPatrol" // Character Name
"TER_sam_elite_02.ter" // Actor file
"TER_sam_elite_skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
Earpiece // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
26055.2 33507 38537.4 0
26286.6 33507 40242.8 0
30056.2 33507 40348.8 0
BeginPlan
ROE Investigate
ROE Blitz
PlanTrack
MoveTo 29932.3 33507 40325.9 0
MoveTo 29327 33507 40332.9 1
MoveTo 29227 33507 40334.1 1
MoveTo 28107 33507 40347 1
MoveTo 27987 33507 40347 1
MoveTo 27267 33507 40349 1
MoveTo 27167 33507 40349.3 1
MoveTo 26749.8 33507 40350.4 0
MoveTo 26615 33507 40524.4 0
GuardSpot plus 5 0
MoveTo 26441 33507 40409.1 0
MoveTo 26102.4 33507 40036.4 0
MoveTo 26079.3 33507 38434.1 0
MoveTo 25986.6 33507 38608.1 0
GuardSpot plus 5 0
MoveTo 26034 33507 38758.9 0
MoveTo 26197.1 33507 39977.9 0
MoveTo 26086.6 33507 40121.8 0
GuardSpot plus 5 0
MoveTo 26388.8 33507 40374.9 0
MoveTo 27167 33507 40374.9 1
MoveTo 27267 33507 40374.9 1
MoveTo 27471.9 33507 40374.9 0
MoveTo 27997 33507 40374.9 1
MoveTo 28097 33507 40374.9 1
MoveTo 29063.1 33507 40374.9 0
MoveTo 29227 33507 40374.9 1
MoveTo 29327 33507 40374.9 1
MoveTo 30039.2 33507 40374.9 0
MoveTo 29892.1 33507 40372.7 0
GuardSpot plus 5 0
EndTrack
EndPlan
EndTeamPlan
"AdminSecurity #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"AdminSecurity#1" // Character Name
"TER_sam_elite_05.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
27924.2 33507 39113.5 0
BeginPlan
ROE Advance
ROE Blitz
Snipe 30009.1 32867 39086.5 27898.5 33507 39087.8 -1
EndPlan
EndTeamPlan
"AdminSecurity #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"AdminSecurity #2" // Character Name
"TER_sam_elite_07.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
27283.3 33507 38497 0
BeginPlan
ROE Advance
ROE Blitz
Snipe 27335.1 32867 36233 27322.5 33507 38493.3 -1
EndPlan
EndTeamPlan
"AdminSecurity #3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"AdminSecurity #3" // Character Name
"TER_sam_elite_02.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
26980.2 33507 38750.4 30
BeginPlan
ROE Defend
ROE Blitz
EndPlan
EndTeamPlan
"MiddleLayerPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"MiddlePatrol #1" // Character Name
"TER_sam_elite_04.ter" // Actor file
"TER_sam_elite_uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"MiddlePatrol #2" // Character Name
"TER_sam_elite_06.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
27230.9 33507 24071.4 0
27182.8 33507 26494.9 0
28769.4 33507 25255.3 0
30548 33507 26463.9 0
30530.8 33507 23965.3 0
BeginPlan
ROE Advance
ROE Normal
PlanLoop
MoveTo 27210 33507 26089.2 0
MoveTo 27226.6 33507 24251.9 0
GuardSpot plus 3 0
MoveTo 27243.1 33507 24450.5 0
MoveTo 27226.6 33507 25211.9 0
MoveTo 28789.7 33507 25150.7 0
MoveTo 28786.4 33507 25325.7 0
GuardSpot plus 3 0
MoveTo 28960.7 33507 25243.7 0
MoveTo 30491.5 33507 25300.3 0
MoveTo 30508.9 33507 23966.1 0
GuardSpot plus 3 0
MoveTo 30577.7 33507 24204.7 0
MoveTo 30577.7 33507 26466.8 0
GuardSpot plus 3 0
MoveTo 30612.5 33507 26188.4 0
MoveTo 30456.9 33507 25352.3 0
MoveTo 28977.3 33507 25260.2 0
MoveTo 27286.3 33507 25238.7 0
MoveTo 27236.8 33507 26475.5 0
GuardSpot plus 3 0
EndLoop
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"TopPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"TopPatrol" // Character Name
"TER_sam_elite_05.ter" // Actor file
"TER_sam_elite_M4.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
26095.3 33937 26604.2 0
26110.1 33937 23897.9 0
31534.2 33937 23864.2 0
31641 33937 26655.6 0
BeginPlan
ROE Advance
ROE Normal
PlanLoop
MoveTo 26097.2 33937 26639.3 0
MoveTo 26093.8 33937 23879.9 0
MoveTo 28359.8 33937 23865.5 0
MoveTo 28381 33937 24073 1
MoveTo 28377.4 33937 24817.3 0
MoveTo 29310.7 33937 24805.1 0
MoveTo 29346.9 33937 23864.1 0
MoveTo 31656.1 33937 23834.7 0
MoveTo 31561.9 33937 23976.1 0
GuardSpot plus 3 0
MoveTo 31652.8 33937 24092.1 0
MoveTo 31685.7 33937 26663.8 0
MoveTo 29339 33937 26706.2 0
MoveTo 29323.7 33937 25711.2 0
MoveTo 28395.9 33937 25723.6 0
MoveTo 28391.9 33937 26681.6 0
MoveTo 26035.4 33937 26736.3 0
MoveTo 26125.7 33937 26594.8 0
GuardSpot plus 3 0
MoveTo 26049.4 33937 26427 0
MoveTo 26064.7 33937 23880.2 0
MoveTo 27636.9 33937 23915.4 0
MoveTo 27653 33937 24781 1
MoveTo 27685 33937 24797.1 0
MoveTo 28251.3 33937 24816.7 0
GuardSpot plus 3 0
MoveTo 28423.2 33937 25017.8 0
MoveTo 28456 33937 25740.2 0
MoveTo 29311.1 33937 25762.2 0
MoveTo 29353 33937 26461 1
MoveTo 29378.7 33937 26708.3 0
MoveTo 31674.9 33937 26714.7 0
MoveTo 31674.9 33937 23873.5 0
MoveTo 30115.7 33937 23905.5 0
MoveTo 30081 33937 24661 1
MoveTo 30063.9 33937 24837.2 0
MoveTo 29493.1 33937 24837.2 0
GuardSpot plus 3 0
MoveTo 29328 33937 24866.7 0
MoveTo 29311.1 33937 25728.4 0
MoveTo 28398.2 33937 25738.1 0
MoveTo 28414.2 33937 26667.9 0
MoveTo 27568.6 33937 26689.3 0
MoveTo 27599.8 33937 26470.9 0
GuardSpot plus 3 0
MoveTo 27348.5 33937 26681.9 0
MoveTo 26106.4 33937 26658.3 0
EndLoop
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
2 // Number of Touchplates
"front_control_room_switch_touchplate"
0 // Is pressure plate
1 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
1 // 1 == not triggered by team members
"None"
30010.8 32767 36533.1
68.8725 19.1209 54.8958
0 // Number of humans to trigger
1 // Number of objects to trigger
"front_control_room_switch"
"rear_control_room_switch_touchplate"
0 // Is pressure plate
1 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
1 // 1 == not triggered by team members
"None"
28867 34227 15905.1
82.8125 40 99.1667
0 // Number of humans to trigger
1 // Number of objects to trigger
"rear_control_room_switch"
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
22832.6 32667 45801.7
24189.2 32677 45177.3
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?