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Text File  |  1999-11-30  |  4KB  |  163 lines

  1. //-- Failure Conditions --
  2. //-- Seen, shot at, or open a outside door with out deactivating the security system.
  3. //------------------------
  4.  
  5. // Condition 0
  6. TERRORIST_CASUALTY_COUNT
  7.     DESCRIPTION VC_GEN_AVOID_TERRORISTS
  8.     "FAILURE CONDITION TEXT" VC_GEN_TERRORIST_KILLED
  9.     SOUND_FILE na_forc.wav
  10.      THRESHOLD ANY
  11.     KILLED_BY_TEAM 1
  12.     RESULT FAILURE
  13.  
  14. // Condition 1
  15. HUMAN_CLASS_CONDITION TEAM_MEMBERS
  16.     DESCRIPTION    VC_GEN_DONT_BE_SEEN
  17.     "FAILURE CONDITION TEXT" VC_GEN_TEAM_MEMBER_SEEN
  18.     SOUND_FILE na_obsv.wav
  19.     HAS_BEEN_SEEN 1
  20.     NUMBER ANY
  21.     RESULT    FAILURE
  22.  
  23. // Open door when security active failure conditions.
  24. // Condition 2
  25. OBJECT_CONDITION
  26.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  27.     SOUND_FILE na_file.wav
  28.     OBJECT    26_doorstandard01
  29.     GOAL_TYPE    NOT_GOAL
  30.     RESULT        FAILURE
  31.  
  32. // Condition 3
  33. OBJECT_CONDITION
  34.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  35.     SOUND_FILE na_file.wav
  36.     OBJECT    04_door01
  37.     GOAL_TYPE    NOT_GOAL
  38.     RESULT        FAILURE
  39.  
  40. // Condition 4
  41. OBJECT_CONDITION
  42.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  43.     SOUND_FILE na_file.wav
  44.     OBJECT    01_doorstandard01
  45.     GOAL_TYPE    NOT_GOAL
  46.     RESULT        FAILURE
  47.  
  48. // Condition 5
  49. OBJECT_CONDITION
  50.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  51.     SOUND_FILE na_file.wav
  52.     OBJECT    04_door03
  53.     GOAL_TYPE    NOT_GOAL
  54.     RESULT        FAILURE
  55.  
  56.  
  57. // Condition 6
  58. OBJECT_CONDITION
  59.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  60.     SOUND_FILE na_file.wav
  61.     OBJECT    04_door02
  62.     GOAL_TYPE    NOT_GOAL
  63.     RESULT        FAILURE
  64.  
  65. // Condition 7
  66. OBJECT_CONDITION
  67.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  68.     SOUND_FILE na_file.wav
  69.     OBJECT    04_door04
  70.     GOAL_TYPE    NOT_GOAL
  71.     RESULT        FAILURE
  72.  
  73. // Condition 8
  74. OBJECT_CONDITION
  75.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  76.     SOUND_FILE na_file.wav
  77.     OBJECT    15_doorstandard01
  78.     GOAL_TYPE    NOT_GOAL
  79.     RESULT        FAILURE
  80.  
  81. // Condition 9
  82. OBJECT_CONDITION
  83.     DESCRIPTION VC_RM06_ALARM_TRIGGERED
  84.     SOUND_FILE na_file.wav
  85.     OBJECT    15_doorstandard02
  86.     GOAL_TYPE    NOT_GOAL
  87.     RESULT        FAILURE
  88.  
  89.  
  90. //-- Success Conditions --
  91. //-- Disable Security System, bug phone, download files and get to extraction zone.
  92. //------------------------
  93.  
  94. // Condition 10    Disable security system.
  95. OBJECT_CONDITION
  96.     DESCRIPTION    VC_GEN_DISABLE_CONSOLE
  97.     SOUND_FILE    na_comp.wav
  98.     OBJECT    "SecurityPanel"
  99.     GOAL_TYPE    PRIMARY_GOAL
  100.     RESULT        PARTIAL_SUCCESS
  101.  
  102. // When the security system is turned off it disables the door failure conditions.
  103. DISABLES 10 2
  104. DISABLES 10 3
  105. DISABLES 10 4
  106. DISABLES 10 5
  107. DISABLES 10 6
  108. DISABLES 10 7
  109. DISABLES 10 8
  110. DISABLES 10 9
  111.  
  112. // Condition 11: Bug phone.
  113. OBJECT_CONDITION
  114.     DESCRIPTION    VC_GEN_BUG_PHONE
  115.     SOUND_FILE    na_comp.wav
  116.     OBJECT    "Phone"
  117.     GOAL_TYPE    PRIMARY_GOAL
  118.     RESULT        PARTIAL_SUCCESS
  119.  
  120. // Condition 12: Place Camera.
  121. OBJECT_CONDITION
  122.     DESCRIPTION    VC_GEN_PLACE_CAMERA
  123.     SOUND_FILE    na_comp.wav
  124.     OBJECT    "Camera"
  125.     GOAL_TYPE    PRIMARY_GOAL
  126.     RESULT        PARTIAL_SUCCESS
  127.  
  128. // Condition 13: Whole team reaches the extration zone.
  129. HUMAN_CLASS_CONDITION TEAM_MEMBERS
  130.     DESCRIPTION    VC_GEN_REACH_EXTRACTION_ZONE
  131.     SOUND_FILE    na_comp.wav
  132.     GOAL_TYPE     PRIMARY_GOAL
  133.      HAS_REACHED_EXTRACTION_ZONE 1
  134.     NUMBER        ALL
  135.       RESULT         PARTIAL_SUCCESS
  136.  
  137. PREDECESSOR 11 13
  138.  
  139. FAILS_CONDITION 0 13
  140. FAILS_CONDITION 1 13
  141. FAILS_CONDITION 2 10
  142. FAILS_CONDITION 3 10
  143. FAILS_CONDITION 4 10
  144. FAILS_CONDITION 5 10
  145. FAILS_CONDITION 6 10
  146. FAILS_CONDITION 7 10
  147. FAILS_CONDITION 8 10
  148. FAILS_CONDITION 9 10
  149. FAILS_CONDITION 10 2
  150. FAILS_CONDITION 10 3
  151. FAILS_CONDITION 10 4
  152. FAILS_CONDITION 10 5
  153. FAILS_CONDITION 10 6
  154. FAILS_CONDITION 10 7
  155. FAILS_CONDITION 10 8
  156. FAILS_CONDITION 10 9
  157. FAILS_CONDITION 11 1
  158. FAILS_CONDITION 11 0
  159. FAILS_CONDITION 12 1
  160. FAILS_CONDITION 12 0
  161. FAILS_CONDITION 13 1
  162. FAILS_CONDITION 13 0
  163.