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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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VicCondRM06.txt
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1999-11-30
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4KB
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163 lines
//-- Failure Conditions --
//-- Seen, shot at, or open a outside door with out deactivating the security system.
//------------------------
// Condition 0
TERRORIST_CASUALTY_COUNT
DESCRIPTION VC_GEN_AVOID_TERRORISTS
"FAILURE CONDITION TEXT" VC_GEN_TERRORIST_KILLED
SOUND_FILE na_forc.wav
THRESHOLD ANY
KILLED_BY_TEAM 1
RESULT FAILURE
// Condition 1
HUMAN_CLASS_CONDITION TEAM_MEMBERS
DESCRIPTION VC_GEN_DONT_BE_SEEN
"FAILURE CONDITION TEXT" VC_GEN_TEAM_MEMBER_SEEN
SOUND_FILE na_obsv.wav
HAS_BEEN_SEEN 1
NUMBER ANY
RESULT FAILURE
// Open door when security active failure conditions.
// Condition 2
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 26_doorstandard01
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 3
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 04_door01
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 4
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 01_doorstandard01
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 5
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 04_door03
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 6
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 04_door02
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 7
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 04_door04
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 8
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 15_doorstandard01
GOAL_TYPE NOT_GOAL
RESULT FAILURE
// Condition 9
OBJECT_CONDITION
DESCRIPTION VC_RM06_ALARM_TRIGGERED
SOUND_FILE na_file.wav
OBJECT 15_doorstandard02
GOAL_TYPE NOT_GOAL
RESULT FAILURE
//-- Success Conditions --
//-- Disable Security System, bug phone, download files and get to extraction zone.
//------------------------
// Condition 10 Disable security system.
OBJECT_CONDITION
DESCRIPTION VC_GEN_DISABLE_CONSOLE
SOUND_FILE na_comp.wav
OBJECT "SecurityPanel"
GOAL_TYPE PRIMARY_GOAL
RESULT PARTIAL_SUCCESS
// When the security system is turned off it disables the door failure conditions.
DISABLES 10 2
DISABLES 10 3
DISABLES 10 4
DISABLES 10 5
DISABLES 10 6
DISABLES 10 7
DISABLES 10 8
DISABLES 10 9
// Condition 11: Bug phone.
OBJECT_CONDITION
DESCRIPTION VC_GEN_BUG_PHONE
SOUND_FILE na_comp.wav
OBJECT "Phone"
GOAL_TYPE PRIMARY_GOAL
RESULT PARTIAL_SUCCESS
// Condition 12: Place Camera.
OBJECT_CONDITION
DESCRIPTION VC_GEN_PLACE_CAMERA
SOUND_FILE na_comp.wav
OBJECT "Camera"
GOAL_TYPE PRIMARY_GOAL
RESULT PARTIAL_SUCCESS
// Condition 13: Whole team reaches the extration zone.
HUMAN_CLASS_CONDITION TEAM_MEMBERS
DESCRIPTION VC_GEN_REACH_EXTRACTION_ZONE
SOUND_FILE na_comp.wav
GOAL_TYPE PRIMARY_GOAL
HAS_REACHED_EXTRACTION_ZONE 1
NUMBER ALL
RESULT PARTIAL_SUCCESS
PREDECESSOR 11 13
FAILS_CONDITION 0 13
FAILS_CONDITION 1 13
FAILS_CONDITION 2 10
FAILS_CONDITION 3 10
FAILS_CONDITION 4 10
FAILS_CONDITION 5 10
FAILS_CONDITION 6 10
FAILS_CONDITION 7 10
FAILS_CONDITION 8 10
FAILS_CONDITION 9 10
FAILS_CONDITION 10 2
FAILS_CONDITION 10 3
FAILS_CONDITION 10 4
FAILS_CONDITION 10 5
FAILS_CONDITION 10 6
FAILS_CONDITION 10 7
FAILS_CONDITION 10 8
FAILS_CONDITION 10 9
FAILS_CONDITION 11 1
FAILS_CONDITION 11 0
FAILS_CONDITION 12 1
FAILS_CONDITION 12 0
FAILS_CONDITION 13 1
FAILS_CONDITION 13 0