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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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bunkers_MUL.mis
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1999-11-30
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5KB
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230 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"bunkers.map" // Map Filename
"bunkers" // Map Directory
"MSN_NAME_BUNKERS_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
20000 // Far hardware clipping distance
10 // Near software clipping distance
20000 // Far software clipping distance
0 // Is fog on?
45 45 55 // Fog Color
500 // Fog Start
6000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_day_snow_mountains.qob" // Skybox model filename
0
RoomFlags
213 8
110 8
106 8
1 10
206 8
2 10
216 8
217 8
207 8
208 8
214 8
215 8
218 8
219 8
End
BackgroundColors
End
EAXRooms
213 STONEROOM
110 ROOM
106 ROOM
1 MOUNTAINS
206 STONEROOM
2 MOUNTAINS
216 ROOM
217 ROOM
207 STONEROOM
208 STONEROOM
214 STONEROOM
215 STONEROOM
218 STONEROOM
219 STONEROOM
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
8000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
12000 // Maximum zoom distance( cm )
-90 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
3
4
5
15
16
17
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
36710.6 32716 33161.5
0 -0.707107 0 0.707107
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
29194 32702.1 32572
0 0.707107 0 0.707107
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
18 // Number of spawn points
36200.2 32567 31140.7
34758.9 32687 31946.7
35263.5 32567 31760.3
36142 32567 31986.5
36780.2 32567 32842.3
36201 32567 33767.9
35239.9 32567 34160.3
34750.8 32707 33773.3
35373.7 32567 34548.8
31201.5 32707 31982.3
30593.7 32567 31622.2
30547.9 32567 31095.5
29757.9 32567 31983.8
29033.7 32567 33025
29733.1 32567 33703.3
30450.7 32567 34533.8
30726 32567 34074.4
31205.7 32727 33751.4
2 // Number of base pairs
"ZONE_BUNKERS_INSIDE"
30480.2 32567 34533.8
30153.4 32567 34821.1
"ZONE_BUNKERS_INSIDE"
35630.9 32567 30922.5
36107.7 32567 31136
"ZONE_BUNKERS_INSIDE"
"ZONE_BUNKERS_OUTSIDE"
29481.7 32577 33119.5
29167.7 32577 32621.8
"ZONE_BUNKERS_OUTSIDE"
36456.4 32577 33101.4
36764 32577 32634.5
"ZONE_BUNKERS_OUTSIDE"