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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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mission
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testspace.mis
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Text File
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1999-11-30
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7KB
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302 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
testspace.map
testspace
"MSN_NAME_TESTSPACE"
NONE
"[None]" // Sound to play at mission start
// Renderer options
10
15000
10
15000
0
55 55 55
600
6000
55 55 55
0 0 0
// Skybox information
1 // Skybox Exists?
skybox.qob // Skybox Filename
0 // Satellite Exists?
// List of room with special flags( outdoor, fogged, no heartbeat, cold, biohazard )
RoomFlags
1 8
End
BackgroundColors
End
EAXRooms // List of rooms with EAX values
End
ZoneRooms // List of rooms that have a zone value
End
DoorStates // List of doors
End
// Rain, Snow falling direction
0.0 -1.0 0.0
// AI Info
4000.0 // Max LOS Distance
0 // Terrorists Speak Russian?
// Rules info
0
// Gore info
0
// Plan map info.
2000
500
4000
0
0
1 2.5
2.5 6
1 2.5
0
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCond0.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
Switch // Type
"TestSwitch" // Name
switch.mso // Filename
31340.4 32787 30861.7 // Location
0.0 0.0 0.0 1.0 // Rotation
1 // Number of dependants
"Bomb1"
"Disarm Bomb" // Type
"Bomb1" // Name
50galdrum_bomb.mso // Filename
31948.2 32787 30555.4 // Location
0.0 0.0 0.0 1.0 // Rotation
0 // Number of dependants
//---------------------------------------------------------
//-- Start Character Data ---------------------------------
//---------------------------------------------------------
BeginTeams
//---------------------------------------------------------
//-- Terrorist Data ---------------------------------------
//---------------------------------------------------------
//-- Hostage Data -----------------------------------------
//Description Here.
hostage // Team Name
"Hostage"
1 // Starts Active
1
1
// Team Members:
Hostage // Character Type
"hostage" // Character Name
"MHOST_1.hst" // Actor file
"RM12_h1.kit" // Kit file
1 // Is Primary Objective
Bored
None // Radio type
Stand // Initial stance
BeginTeamPlan
1
34469.8 32777 30729.4 0
BeginPlan
BeginOnce
MoveTo 34469.8 32777 30729.4 0
MoveTo 34507.8 32777 31445.7 0
MoveTo 34459.6 32777 32118.8 0
EndOnce
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- End Character Data -----------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
5 // Number of Vehicles
car
1 // Is icon shown
1 // Is primary objective
1 // Does avoid humans
"lightHMV" "light_hmv.vcl"
0 // Number of actors passengers
NONE // Target vehicle name
0 // Time delay
33283.3 32787 33806.5 0
NONE //No SOP
1
PatrolPath Once 2
33283.3 32787 33806.5 0
33288.4 32787 34273.8 0
car
1 // Is icon shown
1 // Is primary objective
1 // Does avoid humans
"stdHMV" "std_hmv.vcl"
0 // Number of actors passengers
NONE // Target vehicle name
0 // Time delay
32564.9 32787 34277.3 191
NONE //No SOP
1
PatrolPath Once 2
32564.9 32787 34277.3 0
32105.3 32787 34266.6 0
car
1 // Is icon shown
1 // Is primary objective
1 // Does avoid humans
"heavyHMV" "heavy_hmv.vcl"
0 // Number of actors passengers
NONE // Target vehicle name
0 // Time delay
33382.1 32787 32231.6 126
NONE //No SOP
1
PatrolPath Once 2
33382.1 32787 32231.6 0
33406 32787 31738.4 0
car
1 // Is icon shown
1 // Is primary objective
1 // Does avoid humans
"exHeavyHMV" "exHeavy_hmv.vcl"
0 // Number of actors passengers
NONE // Target vehicle name
0 // Time delay
32309.4 32787 31450.6 126
NONE //No SOP
1
PatrolPath Once 2
32309.4 32787 31450.6 0
32318.5 32787 31142.7 0
car
1 // Is icon shown
1 // Is primary objective
1 // Does avoid humans
"patrolHMV" "std_hmv.vcl"
1 // Number of actors passengers
"hostage"
NONE // Target vehicle name
5 // Time delay
34256 32787 32137.8 1
NONE //No SOP
6
PatrolPath Once 3
34256 32787 32137.8 0
34292.5 32787 33229.9 0
34286.5 32787 34262.8 0
ChangeSpeed 250
PatrolPath Once 7
34221.6 32787 34745.2 0
33836.8 32787 35211.8 0
33251.9 32787 35261.2 0
32560.5 32787 35295.8 0
32029.3 32787 35203.9 0
31463.7 32787 35182.1 0
31175.5 32787 34783.7 0
ChangeSpeed 400
PatrolPath Once 12
31196.9 32787 34240.4 0
31246.3 32787 33337.4 0
31223.2 32787 32560.1 0
31230.3 32787 31873.9 0
31271.1 32787 31274.1 0
31340.4 32787 30861.7 0
31948.2 32787 30555.4 0
32547.4 32787 30503 0
33077.5 32787 30546.3 0
33722.5 32787 30585 0
34219.4 32787 31162.3 0
34288.5 32787 31754.8 0
ChangeSpeed 250
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
// Sound Emitter DATA
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?