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Text File  |  1999-11-30  |  98KB  |  2,797 lines

  1. //-------------------------------------------------------------------------------
  2. // Localized text for Victory Condition and Adversarial Game Type descriptions
  3. //
  4. // First field is token 
  5. // Second field is text string
  6. //
  7. // Parsing routine should search for token and  return the text string field. 
  8. //-------------------------------------------------------------------------------
  9.  
  10. //------------------------------------- NULL ------------------------------------
  11.  
  12. RSS_NONE                        ""
  13.  
  14. //------------------------------ BOUND MOTION NAMES -----------------------------
  15.  
  16. BMN_1                            "Go-Code"
  17. BMN_2                            "Cover There"
  18. BMN_3                            "Cover Me"
  19. BMN_4                            "No"
  20. BMN_5                            "Throw Grenade"
  21. BMN_6                            "Manipulate Object"
  22. BMN_7                            "Retreat"
  23. BMN_8                            "Spread Out"
  24. BMN_9                            "Get Down"
  25. BMN_10                            "Yes"
  26. BMN_11                            "Point Forward"
  27. BMN_12                            "Point Left"
  28. BMN_13                            "Point Right"
  29.  
  30. //-------------------------------- NORMAL MISSIONS ------------------------------
  31.  
  32. VC_RM03_PREVENT_TOXIN_RELEASE    "Prevent the release of the toxin"
  33. VC_RM03_TOXIN_RELEASED            "The toxin was released"
  34.  
  35. VC_RM06_ALARM_TRIGGERED            "Security system triggered"
  36. VC_RM06_DONT_OPEN_DOOR            "Don't open door"
  37.  
  38. VC_M08_PREVENT_RUSSIAN_ESCAPE     "Prevent Russian escape"
  39. VC_M08_RUSSIAN_COMMANDER_ESCAPED    "Russian commander has escaped"
  40. VC_M08_MAFIA_LEADER_ESCAPED        "Mafia leader has escaped"
  41. VC_M08_RUSSIAN_TRUCK_ESCAPED        "Russian truck has escaped"
  42.  
  43. VC_M09_CAPTURE_GENERAL            "Capture Russian Colonel"
  44. VC_M09_GENERAL_KILLED            "Russian Colonel was killed"
  45. VC_M09_GENERAL_ESCAPED            "Russian Colonel has escaped"
  46.  
  47. VC_M10_DOWNLOAD_FILES            "Download Computer Files"
  48. VC_M10_FILES_DESTROYED            "Computer Files were destroyed"
  49.  
  50. VC_RM12_PREVENT_SHIP_DETONATION    "Prevent bomb detonation"
  51. VC_RM12_SHIP_BLOWN_UP            "The ship has been blown up"
  52.  
  53. VC_RM16_RESCUE_LUKYAN            "Rescue Lukyan Barsukov"
  54. VC_RM16_RESCUE_SUSAN            "Rescue Susan Holt"
  55. VC_RM16_SUSAN_KILLED            "Susan Holt killed"
  56. VC_RM16_LUKYAN_KILLED            "Lukyan Barsukov killed"
  57.  
  58. VC_M17_PREVENT_MAFIA_ESCAPE        "Prevent mafia escape"
  59. VC_M17_PREVENT_SAM_ESCAPE        "Prevent Samed escape"
  60. VC_M17_SAM_LEADER_ESCAPED        "Samed leader escaped"
  61. VC_M17_MAFIA_LEADER_ESCAPED        "Mafia leader has escaped"
  62. VC_M17_MAFIA_CAR_ESCAPED        "Mafia vehicle has escaped"
  63.  
  64. VC_RM19_PREVENT_MELTDOWN          "Prevent the terrorists from triggering a meltdown"
  65. VC_RM19_MELTDOWN_HAS_OCCURRED    "A nuclear meltdown was triggered"
  66.  
  67. //----------------------------------- GENERIC ------------------------------------
  68.  
  69. VC_GEN_KILL_ALL_TERRORISTS        "Neutralize all terrorists"
  70. VC_GEN_TERRORIST_KILLED            "Terrorist killed"
  71. VC_GEN_TERRORIST_HAS_ESCAPED        "Terrorist has escaped"
  72. VC_GEN_RESCUE_ALL_HOSTAGES        "Rescue all hostages"
  73. VC_GEN_DONT_BE_SEEN            "Avoid detection"
  74. VC_GEN_AVOID_TERRORISTS            "Avoid terrorists"
  75. VC_GEN_DISABLE_CONSOLE            "Deactivate security"
  76. VC_GEN_DOWNLOAD_FILES            "Download files"
  77. VC_GEN_REACH_EXTRACTION_ZONE        "Get everyone to extraction zone"
  78. VC_GEN_DISARM_BOMB            "Disarm bomb"
  79. VC_GEN_HOSTAGE_KILLED            "A hostage was killed"
  80. VC_GEN_PLACE_EXPLOSIVES            "Place explosives"
  81. VC_GEN_BUG_PHONE                "Bug phone"
  82. VC_GEN_PLACE_CAMERA            "Place camera"
  83. VC_GEN_TEAM_MEMBER_SEEN            "Team member seen"
  84.  
  85. VC_GEN_MISSION                "Mission "
  86. VC_GEN_OBJECTIVE            "Objective "
  87. VC_GEN_NOTICE                "Notice"
  88. VC_GEN_SUCCESS                "Success"
  89. VC_GEN_FAILURE                "Failure"
  90. VC_GEN_COMPLETE                "Complete"
  91. VC_GEN_INCOMPLETE            "Incomplete"
  92. VC_GEN_GAME_TIME_HAS_EXPIRED        "Game time has expired"
  93. VC_GEN_GAME_TIME_HAS_EXPIRED_FAILURE_TEXT        "Game time has expired"
  94. VC_GEN_ENTIRE_TEAM_HAS_BEEN_KILLED        "Entire team has been killed"
  95. VC_GEN_ENTIRE_TEAM_HAS_BEEN_KILLED_FAILURE_TEXT        "Entire team has been killed"
  96.  
  97. //------------------------------ MULTIPLAYER MISSIONS ----------------------------
  98.  
  99. //-- Double Stronghold
  100. //
  101. VC_MP_DS_ALPHA_WIN            "Blue reached the Gold Base"
  102. VC_MP_DS_BRAVO_WIN            "Gold reached the Blue Base"
  103.  
  104.  
  105. //-- Double Bluff
  106. //
  107. VC_MP_DB_ALL_HOSTAGES_IN_ALPHA        "All hostages in Blue base"
  108. VC_MP_DB_ALL_HOSTAGES_IN_BRAVO        "All hostages in Gold base"
  109. VC_MP_DB_ALPHA_KILL_HOSTAGE        "Blue agents killed a hostage"
  110. VC_MP_DB_BRAVO_KILL_HOSTAGE        "Gold agents killed a hostage"
  111.  
  112.  
  113. //-- Assassination
  114. //
  115. VC_MP_AS_BLUE_LEADER_DEAD        "Blue leader assassinated"
  116. VC_MP_AS_GOLD_LEADER_DEAD        "Gold leader assassinated"
  117.  
  118.  
  119. //-- Stronghold
  120. //
  121. VC_MP_STRONGHOLD_BASE_REACHED        "Blue reached the Gold Base"
  122.  
  123. //-- Save Your Base
  124. //
  125. VC_MP_DSB_BLUE_BOMB_DISARMED        "Blue bomb disarmed"
  126. VC_MP_DSB_GOLD_BOMB_DISARMED        "Gold bomb disarmed"
  127.  
  128. // Terrorist Hunt
  129. VC_MP_TH_BLUE_KILLED_MOST        "Blue neutralized the most"
  130. VC_MP_TH_GOLD_KILLED_MOST        "Gold neutralized the most"
  131.  
  132. //---------------------------- ADVERSARIAL GAME TYPE -----------------------------
  133.  
  134. //-- Double Bluff
  135. //
  136. VC_AGT_DB_NAME                "Double Bluff"
  137. VC_AGT_DB_DESCRIPTION            "Get both of the hostages to your base to win.  Do NOT kill any hostage, or you will lose."
  138.  
  139. //-- Assassination
  140. //
  141. VC_AGT_AS_NAME                "Assassination"
  142. VC_AGT_AS_DESCRIPTION            "Eliminate the other team's leader while keeping your own leader alive. Teams start in their bases."
  143.  
  144. //-- Double Stronghold
  145. //
  146. VC_AGT_DS_NAME                "Double Stronghold"
  147. VC_AGT_DS_DESCRIPTION            "Either side wins by getting a man into the opposing side's base."
  148.  
  149. //-- Stronghold
  150. //
  151. VC_AGT_SH_NAME                "Stronghold"
  152. VC_AGT_SH_DESCRIPTION            "Aggressor Side (Blue) must get a team member into the Defender (Gold) base."
  153.  
  154. //-- Survival
  155. //
  156. VC_AGT_SV_NAME                "Survival"
  157. VC_AGT_SV_DESCRIPTION            "Play until time expires or only one person is left alive."
  158.  
  159. //-- Team Survival
  160. //
  161. VC_AGT_TS_NAME                "Team Survival"
  162. VC_AGT_TS_DESCRIPTION            "Play until time expires or only one side has any members left alive. Both sides start in their base."
  163.  
  164. //-- Scattered Teams
  165. //
  166. VC_AGT_ST_NAME                "Scattered Teams"
  167. VC_AGT_ST_DESCRIPTION            "Play until time expires or only one side has any members left alive. Both sides start scattered around the map."
  168.  
  169. //-- Terrorist Hunt
  170. //
  171. VC_AGT_TH_NAME                "Terrorist Hunt"
  172. VC_AGT_TH_DESCRIPTION            "Play until time expires or one side kills more than half the terrorists. Teams start in their bases."
  173.  
  174. //-- Scatter Hunt
  175. //
  176. VC_AGT_STH_NAME                "Scatter Hunt"
  177. VC_AGT_STH_DESCRIPTION            "Play until time expires or one side kills more than half the terrorists. Teams start scattered around the map."
  178.  
  179. //-- Disarm Bomb
  180. //
  181. VC_AGT_DSB_NAME                "Save Your Base"
  182. VC_AGT_DSB_DESCRIPTION            "Find the detonator the enemy has wired to your base and disarm it before they disarm their detonator. Detonators are the same color as the team that needs to disarm them."
  183.  
  184. //-- Scatter Assassination
  185. //
  186. VC_AGT_SCA_NAME                "Scatter Assassination"
  187. VC_AGT_SCA_DESCRIPTION            "Eliminate the other team's leader while keeping your own leader alive. Teams start scattered around the map."
  188.  
  189. //---------------------- INPUT DEVICES --------------------
  190.  
  191. NODEVICE                    "None"
  192. JOYX                        "Joystick Left/Right"
  193. JOYY                        "Joystick Up/Down"
  194. THROTTLE                    "Throttle"
  195. JOYRX                        "Joystick Left/Right Tilt"
  196. JOYRY                        "Joystick Up/Down Tilt"
  197. RUDDER                        "Rudder"
  198. SLIDER1                        "Slider 1"
  199. SLIDER2                        "Slider 2"
  200.  
  201. //---------------------- EQUIPMENT ------------------------
  202.  
  203. ST_EQP_DEMOLITIONS_KIT        "Demolitions Kit"
  204. ST_EQP_ELECTRONICS_KIT        "Electronics Kit"
  205. ST_EQP_LOCKPICK_KIT            "Lockpick Kit"
  206. ST_EQP_HBSENSOR                "Heartbeat Sensor"
  207. ST_EQP_HBSENSOR_JAMMER        "Heartbeat Sensor Jammer"
  208. ST_EQP_SA_HBSENSOR            "SA HB Sensor"
  209. ST_EQP_SA_HBSENSOR_JAMMER    "SA HB Sensor Jammer"
  210. ST_EQP_FALSE_HBPUCK            "False HB Puck"
  211. ST_EQP_BINOCULARS            "Binoculars"
  212. ST_EQP_FLASHBANG            "Flashbang"
  213. ST_EQP_FRAG_GRENADE            "Frag Grenade"
  214. ST_EQP_SMOKE_GRENADE        "Smoke Grenade"
  215. ST_EQP_BREACHING_CHARGE        "Breaching Charge"
  216. ST_EQP_CLAYMORE                "Claymore Mine"
  217. ST_EQP_C4                    "C4"
  218. ST_EQP_CAR15                "M4 Carbine"
  219. ST_EQP_M16A2                "M-16 A2"
  220. ST_EQP_G3A3                    "HK G3A3"
  221. ST_EQP_M14                    "M14"
  222. ST_EQP_G36K                    "HK G36K"
  223. ST_EQP_AK74                    "AK-74"
  224. ST_EQP_AK47                    "AK-47"
  225. ST_EQP_STEYR_AUG            "Steyr Aug"
  226. ST_EQP_INDIVIDUAL_WEAPON    "Enfield L85A1"
  227. ST_EQP_USP40                "HK .40 USP"
  228. ST_EQP_USP40SD                "HK .40 USP-SD"
  229. ST_EQP_MK23                    "HK .45 MARK23"
  230. ST_EQP_MK23SD                "HK .45 MARK23-SD"
  231. ST_EQP_BERETTA_92            "92FS 9mm"
  232. ST_EQP_BERETTA_92SD            "92FS 9mm-SD"
  233. ST_EQP_DESERTEAGLE357        "0.357 Desert Eagle"
  234. ST_EQP_DESERTEAGLE50        ".50 Desert Eagle"
  235. ST_EQP_MP5A2                "HK MP5A4"
  236. ST_EQP_MP5PDW                "HK MP5K-PDW"
  237. ST_EQP_MP5SD5                "HK MP5SD5"
  238. ST_EQP_UZI                    "UZI"
  239. ST_EQP_MP510A2                "HK MP5/10A2"
  240. ST_EQP_MP510SD                "HK MP5/10SD"
  241. ST_EQP_UMP45                "UMP 45"
  242. ST_EQP_UMP45SD                "UMP 45SD"
  243. ST_EQP_SKORPION                "Skorpion"
  244. ST_EQP_PSG1                    "PSG-1"
  245. ST_EQP_WA2000                "Walther WA 2000"
  246. ST_EQP_BARRET_MODEL95        "Barret Model 82A1"
  247. ST_EQP_DRAGUNOV                "Dragunov"
  248. ST_EQP_SPAS12                "SPAS-12"
  249. ST_EQP_BENELLI_M1            "Benelli M1 Tactical 12ga."
  250. ST_EQP_GRENADE_LAUNCHER        "Grenade Launcher"
  251. ST_EQP_PRIMARY_MAGS            "Primary Mags"
  252. ST_EQP_SECONDARY_MAGS        "Secondary Mags"
  253. ST_EQP_EMPTY                "Empty"
  254.  
  255. //---------------------- AMMUNITION -----------------------
  256.  
  257. "9mmP(FMJ)"                    "9mm (FMJ)"
  258. "9mmP(JHP)"                    "9mm (JHP)"
  259. "5.56x45mm(FMJ)"            "5.56x45mm (FMJ)"
  260. "5.56x45mm(JHP)"            "5.56x45mm (JHP)"
  261. "7.62x39mm(FMJ)"            "7.62x39mm (FMJ)"
  262. "7.62x39mm(JHP)"            "7.62x39mm (JHP)"
  263. "7.62x51mm(FMJ)"            "7.62x51mm (FMJ)"
  264. "7.62x51mm(JHP)"            "7.62x51mm (JHP)"
  265. "0.40(FMJ)"                    "0.40 (FMJ)"
  266. "0.40(JHP)"                    "0.40 (JHP)"
  267. "0.45(FMJ)"                    "0.45 (FMJ)"
  268. "0.45(JHP)"                    "0.45 (JHP)"
  269. "0.50AE(FMJ)"                "0.50 AE (FMJ)"
  270. "0.50AE(JHP)"                "0.50 AE (JHP)"
  271. "12ga. 00 Buckshot"            "12 ga. 00 Buckshot"
  272. "12ga. Slug"                "12 ga. Slug"
  273. "12ga. Rubber baton"        "12 ga. Rubber Baton"
  274. "5.45mm(FMJ)"                "5.45mm (FMJ)"
  275. "5.45mm(JHP)"                "5.45mm (JHP)"
  276. "7.65mm(FMJ)"                "7.65mm (FMJ)"
  277. "7.65mm(JHP)"                "7.65mm (JHP)"
  278. "0.357(FMJ)"                "0.357 Magnum (FMJ)"
  279. "0.357(JHP)"                "0.357 Magnum (JHP)"
  280. "0.50 Browning (FMJ)"        "0.50 Browning  (FMJ)"
  281. "0.50 Browning (JHP)"        "0.50 Browning  (JHP)"
  282. "0.300 Win (FMJ)"            "0.300 Winchester (FMJ)"
  283. "0.300 Win (JHP)"            "0.300 Winchester (JHP)"
  284. "10mm(FMJ)"                    "10mm (FMJ)"
  285. "10mm(JHP)"                    "10mm (JHP)"
  286. "7.62x54mm(FMJ)"            "7.62x54mm (FMJ)"
  287. "7.62x54mm(JHP)"            "7.62x54mm (JHP)"
  288.  
  289. //---------------------- SINGLE PLAYER MENU -----------------------
  290.  
  291. SPM_RESUME_CAMPAIGN            "RESUME CAMPAIGN"
  292. SPM_NEW_CAMPAIGN            "NEW CAMPAIGN"
  293. SPM_DELETE_CAMPAIGN            "DELETE CAMPAIGN"
  294. SPM_PRACTICE_MISSION        "PRACTICE MISSION"
  295. SPM_BRANCH_CAMPAIGN            "BRANCH CAMPAIGN"
  296. SPM_LONE_WOLF                "LONE WOLF"
  297. SPM_TERRORIST_HUNT            "TERRORIST HUNT"
  298. SPM_VIEW_RESULTS            "VIEW MISSION RESULTS"
  299. SPM_RECRUIT                    "RECRUIT"
  300. SPM_VETERAN                    "VETERAN"
  301. SPM_ELITE                    "ELITE"
  302. SPM_ENTER                    "ENTER"
  303. SPM_CANCEL                    "CANCEL"
  304. SPM_MAIN_MENU                "MAIN MENU"
  305. SPM_OPTIONS                    "OPTIONS"
  306.  
  307. SPM_RESUME_CAMPAIGN_TT        "RESUME SELECTED CAMPAIGN"
  308. SPM_NEW_CAMPAIGN_TT            "START NEW CAMPAIGN"
  309. SPM_DELETE_CAMPAIGN_TT        "DELETE SELECTED CAMPAIGN"
  310. SPM_PRACTICE_MISSION_TT        "PRACTICE SELECTED MISSION"
  311. SPM_BRANCH_CAMPAIGN_TT        "BRANCH SELECTED CAMPAIGN"
  312. SPM_LONE_WOLF_TT            "PLAY SELECTED MISSION IN 'LONE WOLF' MODE"
  313. SPM_TERRORIST_HUNT_TT        "PLAY SELECTED MISSION IN 'TERRORIST HUNT' MODE"
  314. SPM_VIEW_RESULTS_TT            "VIEW SELECTED MISSION RESULTS"
  315. SPM_RECRUIT_TT                "SELECT RECRUIT DIFFICULTY LEVEL"
  316. SPM_VETERAN_TT                "SELECT VETERAN DIFFICULTY LEVEL"
  317. SPM_ELITE_TT                "SELECT ELITE DIFFICULTY LEVEL"
  318. SPM_ENTER_TT                "START CAMPAIGN"
  319. SPM_CANCEL_TT                "CANCEL CAMPAIGN"
  320. SPM_MAIN_MENU_TT            "RETURN TO PREVIOUS SCREEN"
  321. SPM_OPTIONS_TT                "DISPLAY/CHANGE OPTIONS"
  322.  
  323. SPM_SINGLE_PLAYER            "SINGLE PLAYER"
  324. SPM_LOADING_MISSION            "LOADING MISSION"
  325. SPM_CAMPAIGN                "CAMPAIGN"
  326. SPM_MISSIONS                "MISSIONS"
  327. SPM_CAMPAIGN_NAME            "CAMPAIGN NAME"
  328. SPM_PROMPT_TEXT                "Are you sure you wish to delete this campaign?"
  329. SPM_STATUS_TEXT                "There is already a campaign with that name.  Please choose a different name."
  330. SPM_RECRUIT_DESCRIPTION        "Complete primary objective."
  331. SPM_VETERAN_DESCRIPTION        "Complete primary and secondary objectives."
  332. SPM_ELITE_DESCRIPTION        "Complete primary, secondary and additional objectives."
  333.  
  334. //---------------------- MISSION BRIEFING -------------------------
  335.  
  336. MSN_DATE_TRAINING        "07.23.01"
  337. MSN_TIME_TRAINING        "2215"
  338. MSN_LOCATION_TRAINING        "HEREFORD"
  339. MSN_NAME_DEMOLITIONS_AREA    "Demolitions Area"
  340. MSN_NAME_FM_DOOR_BREACHING    "Door Breaching"
  341. MSN_NAME_FM_FIRE_MOVEMENT    "Fire and Movement"
  342. MSN_NAME_FM_GRENADE_PRACTICE    "Grenade Practice"
  343. MSN_NAME_FM_OBSTACLE_COURSE    "Obstacle Course"
  344. MSN_NAME_FM_SHOOTING_RANGE_1    "Shooting Range I"
  345. MSN_NAME_FM_SHOOTING_RANGE_2    "Shooting Range II"
  346. MSN_NAME_HR_OFFICE_1        "Office I"
  347. MSN_NAME_HR_OFFICE_2        "Office II"
  348. MSN_NAME_HR_OFFICE_3        "Office III"
  349. MSN_NAME_HR_TWOSTORY_1        "Two Story I"
  350. MSN_NAME_HR_TWOSTORY_2        "Two Story II"
  351. MSN_NAME_HR_TWOSTORY_3        "Two Story III"
  352. MSN_NAME_KILLHOUSE_2STORY    "Killhouse 2 story"
  353. MSN_NAME_KILLHOUSE_2STORY_MUL "Killhouse 2 Story"
  354. MSN_NAME_KILLHOUSE_MULTIPLE    "Killhouse Multiple"
  355. MSN_NAME_KILLHOUSE_OFFICE    "Killhouse Office"
  356. MSN_NAME_OBSTACLE_COURSE    "Obstacle Course"
  357. MSN_NAME_OT_CITY_STREET        "City Street"
  358. MSN_NAME_OT_DEMOLITIONS        "Demolitions"
  359. MSN_NAME_OT_DOUBLE_ROOM        "Double Room"
  360. MSN_NAME_OT_OFFICE        "Office"
  361. MSN_NAME_OT_SHOOTING_RANGE    "Shooting Range"
  362. MSN_NAME_OT_TWO_STORY        "Two Story"
  363. MSN_NAME_RANGE            "Shooting Range"
  364. MSN_NAME_RC_DOUBLE_ROOM_1    "Double Room I"
  365. MSN_NAME_RC_DOUBLE_ROOM_2    "Double Room II"
  366. MSN_NAME_RC_DOUBLE_ROOM_3    "Double Room III"
  367. MSN_NAME_CITYSTREETLARGETHT    "City Street Large Hunt"
  368. MSN_NAME_KILLHOUSEDBLTHT    "Killhouse Double Hunt"
  369. MSN_NAME_CITYSTREETLARGE_MUL    "City Street Large"
  370. MSN_NAME_CITYSTREETLARGE_MULT    "Street Large w/ Terr."
  371. MSN_NAME_KILLHOUSEDBL_MUL    "Killhouse Double"
  372. MSN_NAME_KILLHOUSEDBL_MULT    "Killhouse Dbl w/ Terr."
  373. MSN_NAME_RM01LWF        "M01 Lone Wolf"
  374. MSN_NAME_RM01THT        "M01 Terrorist Hunt"
  375. MSN_NAME_RM01_MUL        "The Met"
  376. MSN_NAME_RM01_MULT        "The Met w/ Terrorists"
  377. MSN_NAME_RM01            "M01 Pandora Trigger"
  378. MSN_DATE_RM01            "08.04.01"
  379. MSN_TIME_RM01            "0130"
  380. MSN_LOCATION_RM01        "New York, USA"
  381. MSN_NAME_RM02LWF        "M02 Lone Wolf"
  382. MSN_NAME_RM02THT        "M02 Terrorist Hunt"
  383. MSN_NAME_RM02_MUL        "Oil Tanker"
  384. MSN_NAME_RM02_MULT    "Oil Tanker w/ Terrorists"
  385. MSN_NAME_RM02            "M02 Arctic Flare"
  386. MSN_DATE_RM02            "09.09.01"
  387. MSN_TIME_RM02            "0300"
  388. MSN_LOCATION_RM02            "Japan"
  389. MSN_NAME_RM03LWF        "M03 Lone Wolf"
  390. MSN_NAME_RM03THT        "M03 Terrorist Hunt"
  391. MSN_NAME_RM03_MUL        "Desal Plant"
  392. MSN_NAME_RM03_MULT    "Desal Plant w/ Terrorists"
  393. MSN_NAME_RM03            "M03 Sand Hammer"
  394. MSN_DATE_RM03            "10.04.01"
  395. MSN_TIME_RM03            "0545"
  396. MSN_LOCATION_RM03        "Oman"
  397. MSN_NAME_RM04LWF        "M04 Lone Wolf"
  398. MSN_NAME_RM04THT        "M04 Terrorist Hunt"
  399. MSN_NAME_RM04_MUL        "Ruined City"
  400. MSN_NAME_RM04_MULT        "Ruined City w/ Terrorists"
  401. MSN_NAME_RM04            "M04 Lost Thunder"
  402. MSN_DATE_RM04            "10.24.01"
  403. MSN_TIME_RM04            "1915"
  404. MSN_LOCATION_RM04        "Djakovica, Kosovo"
  405. MSN_NAME_RM05LWF        "M05 Lone Wolf"
  406. MSN_NAME_RM05THT        "M05 Terrorist Hunt"
  407. MSN_NAME_RM05_MUL        "747"
  408. MSN_NAME_RM05_MULT    "747 w/ Terrorists"
  409. MSN_NAME_RM05            "M05 Perfect Sword"
  410. MSN_DATE_RM05            "11.13.01"
  411. MSN_TIME_RM05            "1845"
  412. MSN_LOCATION_RM05        "Brussels, Belgium"
  413. MSN_NAME_RM06LWF        "M06 Lone Wolf"
  414. MSN_NAME_RM06THT        "M06 Terrorist Hunt"
  415. MSN_NAME_RM06_MUL        "Chalet Fall"
  416. MSN_NAME_RM06_MULT        "Chalet Fall w/ Terr."
  417. MSN_NAME_RM06            "M06 Crystal Arc"
  418. MSN_DATE_RM06            "11.19.01"
  419. MSN_TIME_RM06            "0230"
  420. MSN_LOCATION_RM06        "Georgia"
  421. MSN_NAME_RM07LWF        "M07 Lone Wolf"
  422. MSN_NAME_RM07THT        "M07 Terrorist Hunt"
  423. MSN_NAME_RM07_MUL        "TV Station"
  424. MSN_NAME_RM07_MULT        "TV Station w/ Terrorists"
  425. MSN_NAME_RM07            "M07 Silent Drum"
  426. MSN_DATE_RM07            "12.19.01"
  427. MSN_TIME_RM07            "1745"
  428. MSN_LOCATION_RM07        "London, England"
  429. MSN_NAME_RM08LWF        "M08 Lone Wolf"
  430. MSN_NAME_RM08THT        "M08 Terrorist Hunt"
  431. MSN_NAME_RM08_MUL        "Docks"
  432. MSN_NAME_RM08_MULT        "Docks w/ Terrorists"
  433. MSN_NAME_RM08            "M08 Feral Burn"
  434. MSN_DATE_RM08            "01.14.02"
  435. MSN_TIME_RM08            "2330"
  436. MSN_LOCATION_RM08        "St. Petersburg, Russia"
  437. MSN_NAME_RM09LWF        "M09 Lone Wolf"
  438. MSN_NAME_RM09THT        "M09 Terrorist Hunt"
  439. MSN_NAME_RM09_MUL        "Nuclear Storage Facility"
  440. MSN_NAME_RM09_MULT        "Nuke Storage w/ Terr."
  441. MSN_NAME_RM09            "M09 Diamond Edge"
  442. MSN_DATE_RM09            "01.21.02"
  443. MSN_TIME_RM09            "0030"
  444. MSN_LOCATION_RM09        "Murmansk, Russia"
  445. MSN_NAME_RM10LWF        "M10 Lone Wolf"
  446. MSN_NAME_RM10THT        "M10 Terrorist Hunt"
  447. MSN_NAME_RM10_MUL        "Chalet Winter"
  448. MSN_NAME_RM10_MULT        "Chalet Winter w/ Terr."
  449. MSN_NAME_RM10            "M10 Silver Snake"
  450. MSN_DATE_RM10            "02.02.02"
  451. MSN_TIME_RM10            "0615"
  452. MSN_LOCATION_RM10        "Georgia"
  453. MSN_NAME_RM11LWF        "M11 Lone Wolf"
  454. MSN_NAME_RM11THT        "M11 Terrorist Hunt"
  455. MSN_NAME_RM11_MUL        "Spa Winter"
  456. MSN_NAME_RM11_MULT        "Spa Winter w/ Terr."
  457. MSN_NAME_RM11            "M11 Oracle Stone"
  458. MSN_DATE_RM11            "02.12.02"
  459. MSN_TIME_RM11            "0100"
  460. MSN_LOCATION_RM11        "Smolensk, Russia"
  461. MSN_NAME_RM12LWF        "M12 Lone Wolf"
  462. MSN_NAME_RM12THT        "M12 Terrorist Hunt"
  463. MSN_NAME_RM12_MUL        "Opera House"
  464. MSN_NAME_RM12_MULT        "Opera House w/ Terr."
  465. MSN_NAME_RM12            "M12 Temple Gate"
  466. MSN_DATE_RM12            "02.23.02"
  467. MSN_TIME_RM12            "0230"
  468. MSN_LOCATION_RM12        "Prague, Czech Republic"
  469. MSN_NAME_RM13LWF        "M13 Lone Wolf"
  470. MSN_NAME_RM13THT        "M13 Terrorist Hunt"
  471. MSN_NAME_RM13_MUL        "Siberian Base I"
  472. MSN_NAME_RM13_MULT    "Siberian Base I w/ Terr."
  473. MSN_NAME_RM13            "M13 Sargasso Fade"
  474. MSN_DATE_RM13            "03.03.02"
  475. MSN_TIME_RM13            "1315"
  476. MSN_LOCATION_RM13        "Siberia"
  477. MSN_NAME_RM15LWF        "M14 Lone Wolf"
  478. MSN_NAME_RM15THT        "M14 Terrorist Hunt"
  479. MSN_NAME_RM15_MUL        "Siberian Base II"
  480. MSN_NAME_RM15_MULT    "Siberian Base II w/ Terr."
  481. MSN_NAME_RM15            "M14 Majestic Gold"
  482. MSN_DATE_RM15            "03.03.02"
  483. MSN_TIME_RM15            "1445"
  484. MSN_LOCATION_RM15        "Siberia"
  485. MSN_NAME_RM16LWF        "M15 Lone Wolf"
  486. MSN_NAME_RM16THT        "M15 Terrorist Hunt"
  487. MSN_NAME_RM16_MUL        "Spa Spring
  488. MSN_NAME_RM16_MULT    "Spa Spring w/ Terrorists"
  489. MSN_NAME_RM16            "M15 Frost Light"
  490. MSN_DATE_RM16            "03.19.02"
  491. MSN_TIME_RM16            "1830"
  492. MSN_LOCATION_RM16        "Smolensk, Russia"
  493. MSN_NAME_RM17LWF        "M16 Lone Wolf"
  494. MSN_NAME_RM17THT        "M16 Terrorist Hunt"
  495. MSN_NAME_RM17_MUL        "Train Yard"
  496. MSN_NAME_RM17_MULT    "Train Yard w/ Terrorists"
  497. MSN_NAME_RM17            "M16 Hero Claw"
  498. MSN_DATE_RM17            "03.22.02"
  499. MSN_TIME_RM17            "2330"
  500. MSN_LOCATION_RM17        "Moscow, Russia"
  501. MSN_NAME_RM18LWF        "M17 Lone Wolf"
  502. MSN_NAME_RM18THT        "M17 Terrorist Hunt"
  503. MSN_NAME_RM18_MUL        "Castle"
  504. MSN_NAME_RM18_MULT    "Castle w/ Terrorists"
  505. MSN_NAME_RM18            "M17 Ebony Horse"
  506. MSN_DATE_RM18            "03.24.02"
  507. MSN_TIME_RM18            "0545"
  508. MSN_LOCATION_RM18        "Azerbaijan"
  509. MSN_NAME_RM19LWF        "M18 Lone Wolf"
  510. MSN_NAME_RM19THT        "M18 Terrorist Hunt"
  511. MSN_NAME_RM19_MUL        "Nuclear Power Plant"
  512. MSN_NAME_RM19_MULT        "Nuke Plant w/ Terrorists"
  513. MSN_NAME_RM19            "M18 Zero Gambit"
  514. MSN_DATE_RM19            "03.27.02"
  515. MSN_TIME_RM19            "0200"
  516. MSN_LOCATION_RM19        "Cherkasy, Ukraine"
  517. MSN_NAME_SOUNDTEST        "TEST: Soundtest"
  518. MSN_NAME_TEST            "Unknown Mission"
  519. MSN_NAME_TESTSPACE        "TEST: Testspace"
  520. MSN_NAME_BUNKERS_MUL    "Bunkers"
  521.  
  522. MSN_OPERATION            "OPERATION: "
  523.  
  524. //---------------------- TUTORIAL GROUPINGS -----------------------
  525.  
  526. TUT_GRP_FIRE_AND_MOVEMENT    "Fire and Movement"    
  527. TUT_GRP_ROOM_CLEARING        "Room Clearing"
  528. TUT_GRP_HOSTAGE_RESCUE        "Hostage Rescue"
  529. TUT_GRP_OPEN_TRAINING        "Open Training"
  530. TUT_GRP_TERRORIST_HUNT        "Terrorist Hunt"
  531.  
  532. //-------------------- PLANNING PHASE LOADING ---------------------
  533.  
  534. LOAD_PP_INITIATE        "INITIATING"
  535. LOAD_PP_ENCODE            "ENCODING"
  536. LOAD_PP_DOWNLOAD        "DOWNLOADING"
  537. LOAD_PP_DECODE            "DECODING"
  538. LOAD_PP_COMPLETE        "COMPLETE"
  539. LOAD_PP_VERIFY            "VERIFYING"
  540. LOAD_PP_ESTABLISH        "ESTABLISHED"
  541.  
  542. LOAD_SP_OBJECTIVES        "OBJECTIVES"
  543. LOAD_SP_OPERATION        "OPERATION"
  544. LOAD_SP_LOCATION        "LOCATION"
  545. LOAD_SP_DATE            "DATE"
  546. LOAD_SP_TIME            "TIME"
  547.  
  548. LOAD_MP_OBJECTIVES        "OBJECTIVES"
  549. LOAD_MP_MAP                "MAP"
  550. LOAD_MP_TYPE            "TYPE"
  551. LOAD_MP_GAME            "GAME"
  552. LOAD_MP_TIME            "TIME"
  553. LOAD_MP_BLUETEAM        "BLUE TEAM"
  554. LOAD_MP_GOLDTEAM        "GOLD TEAM"
  555. LOAD_MP_ZONE            "INSERTION ZONES"
  556. LOAD_MP_ADVERSARIAL        "ADVERSARIAL"
  557. LOAD_MP_NOTIMELIMIT        "UNLIMITED"
  558.  
  559. LOAD_MP_STUB_BLUE_ZONE      "THE BUNKER"
  560. LOAD_MP_STUB_GOLD_ZONE      "THE SNOWY PATH"
  561.  
  562. //----------------------- ACTION RECORDER -------------------------
  563.  
  564. AR_USER_COMMENT            "Rogue Spear Replay File Comment"
  565.  
  566. //------------------------ CINEMA WIDGET --------------------------
  567.  
  568. CINEMA_WAITING                "Waiting to start..."
  569.  
  570. //-------------------- TEAM INDICATOR WIDGET ----------------------
  571.  
  572. TEAM_ACTION_UNKNOWN            "UNKNOWN"
  573. TEAM_ACTION_WAITFORA        "WAIT-A"
  574. TEAM_ACTION_WAITFORB        "WAIT-B"
  575. TEAM_ACTION_WAITFORC        "WAIT-C"
  576. TEAM_ACTION_WAITFORD        "WAIT-D"
  577. TEAM_ACTION_PLANCOMPLETE    "WAITING"
  578. TEAM_ACTION_NOORDERS        "NO ORDERS"
  579. TEAM_ACTION_ASSAULTING        "ASSAULTING"
  580. TEAM_ACTION_INFILTRATING    "INFILTRATING"
  581. TEAM_ACTION_RECON            "RECON"
  582. TEAM_ACTION_ESCORTING        "ESCORTING"
  583. TEAM_ACTION_OUTOFACTION        "OUT OF ACTION"
  584. TEAM_ACTION_PANICKED        "PANICKED"
  585. TEAM_ACTION_BERSERK            "BERSERK"
  586. TEAM_ACTION_HOLDING            "HOLDING"
  587. TEAM_ACTION_SNIPING            "SNIPING"
  588. TEAM_ACTION_COVERING        "COVERING"
  589. TEAM_ACTION_DEFENDING        "DEFENDING"
  590. TEAM_ACTION_OPENINGDOOR        "OPENING"
  591. TEAM_ACTION_PICKINGLOCK        "PICKING"
  592. TEAM_ACTION_BREACHINGDOOR    "BREACHING"
  593. TEAM_ACTION_SPECIAL            "SPECIAL"
  594. TEAM_ACTION_FLASHBANG        "FLASHBANG"
  595. TEAM_ACTION_GRENADE            "GRENADE"
  596. TEAM_ACTION_STUCK            "STUCK"
  597. TEAM_ACTION_STACKING        "STACKING"
  598. TEAM_ACTION_RETREATING        "RETREATING"
  599. TEAM_ACTION_A_SUFFIX        "-A"
  600. TEAM_ACTION_B_SUFFIX        "-B"
  601. TEAM_ACTION_C_SUFFIX        "-C"
  602. TEAM_ACTION_D_SUFFIX        "-D"
  603.  
  604. //-------------------------- ZONE NAMES ---------------------------
  605.  
  606. ZONE_M00_KS2_GROUP_1_DESC    "K2S Group One"
  607. ZONE_M00_K2S_BLUE_1        "K2S Blue"
  608. ZONE_M00_K2S_GOLD_1        "K2S Gold"
  609. ZONE_M00_KS2_GROUP_2_DESC    "K2S Group Two"
  610. ZONE_M00_K2S_BLUE_2        "By the couch"
  611. ZONE_M00_K2S_GOLD_2        "Rooftop"
  612. ZONE_CSL_GROUP_1_DESC        "Upper Floors"
  613. ZONE_CSL_UPPER            "Upper Floor"
  614. ZONE_KDBL_GROUP_1_DESC        "Back & Top"
  615. ZONE_KDBL_GROUP_2_DESC        "Front & Back"
  616. ZONE_KDBL_GROUP_3_DESC        "Back & Front"
  617. ZONE_KDBL_GROUP_4_DESC        "Top & Back"
  618. ZONE_KDBL_FRONT            "Front of Building"
  619. ZONE_KDBL_BACK            "Back of Building"
  620. ZONE_KDBL_TOP            "Top of Building"
  621. ZONE_RM01_GROUP_1_DESC        "Entrance & Alley"
  622. ZONE_RM01_GROUP_2_DESC        "Upstairs & Main Room"
  623. ZONE_RM01_GROUP_3_DESC        "Out Front & Ship Room"
  624. ZONE_RM01_GROUP_4_DESC        "Out Front & Alley"
  625. ZONE_RM01_GROUP_5_DESC        "Upstairs & Ship Room"
  626. ZONE_RM01_UPSTAIRS_LOBBY    "Upstairs Lobby"
  627. ZONE_RM01_SHIP_ROOM        "Ship Room"
  628. ZONE_RM01_OUT_FRONT        "Out Front"
  629. ZONE_RM01_BACK_ALLEY        "Back Alley"
  630. ZONE_RM01_MAIN_ROOM        "Main Room"
  631. ZONE_RM01_ENTRANCE        "Entrance"
  632. ZONE_RM02_GROUP_1_DESC        "Tower & Bow"
  633. ZONE_RM02_GROUP_2_DESC        "Tower & Base"
  634. ZONE_RM02_GROUP_3_DESC        "Base & Tower"
  635. ZONE_RM02_GROUP_4_DESC        "Bow & Base"
  636. ZONE_RM02_TOWER_TOP        "Top of Tower"
  637. ZONE_RM02_BOW            "In the Bow"
  638. ZONE_RM02_TOWER_BASE        "Base of Tower"
  639. ZONE_RM03_GROUP_1_DESC        "Far Apart"
  640. ZONE_RM03_GROUP_2_DESC        "Close Together"
  641. ZONE_RM03_OUTSIDE_BUILDINGS    "Close to Building"
  642. ZONE_RM03_MAIN_BUILDING_CLOSE    "Building Nearside"
  643. ZONE_RM03_APPROACH        "Approach"
  644. ZONE_RM03_MAIN_BUILDING        "Building Farside"
  645. ZONE_RM04_GROUP_1_DESC        "Lower & Church Side"
  646. ZONE_RM04_GROUP_2_DESC        "Building & Church Back"
  647. ZONE_RM04_GROUP_3_DESC        "Street & Church Front"
  648. ZONE_RM04_STREET            "Side Street"
  649. ZONE_RM04_CHURCH_FRONT        "Church Front"
  650. ZONE_RM04_SIDE_BUILDING        "Side Building"
  651. ZONE_RM04_CHURCH_BACK_ROOM    "Church Back Room"
  652. ZONE_RM04_LOWER_STREET        "Lower Street"
  653. ZONE_RM04_CHURCH_SIDE_ROOM    "Church Side"
  654. ZONE_RM05_GROUP_1_DESC        "Cargo Ramp & Upper Deck"
  655. ZONE_RM05_GROUP_2_DESC        "Building & Theater"
  656. ZONE_RM05_GROUP_3_DESC        "Behind Hills & Upper Deck"
  657. ZONE_RM05_GROUP_4_DESC        "Cargo Ramp & Theater"
  658. ZONE_RM05_OUTSIDE_CARGO_RAMP    "Cargo Ramp"
  659. ZONE_RM05_THEATER            "Theater"
  660. ZONE_RM05_BEHIND_THE_HILLS    "Behind the Hills"
  661. ZONE_RM05_UPPER_DECK        "Upper Deck"
  662. ZONE_RM05_BEHIND_BUILDING    "Behind Building"
  663. ZONE_RM06_GROUP_1_DESC        "Guardhouse & Chalet"
  664. ZONE_RM06_GROUP_2_DESC        "Front & Living Room"
  665. ZONE_RM06_GROUP_3_DESC        "Back & Chalet Entrance"
  666. ZONE_RM06_GROUP_4_DESC        "Back & Chalet Upstairs"
  667. ZONE_RM06_GROUP_5_DESC        "Guardhouse & Living Room"
  668. ZONE_RM06_GUARDHOUSE_UPSTAIRS    "Guardhouse Upstairs"
  669. ZONE_RM06_LIVING_ROOM        "Living Room"
  670. ZONE_RM06_OUT_BACK        "Out Back"
  671. ZONE_RM06_CHALET_UPSTAIRS    "Chalet Upstairs"
  672. ZONE_RM06_ENTRANCE        "Chalet Entrance"
  673. ZONE_RM06_OUT_FRONT        "Out Front"
  674. ZONE_RM07_GROUP_1_DESC        "Helipad & Theater"
  675. ZONE_RM07_HELIPAD            "Helipad"
  676. ZONE_RM07_THEATER            "Theater"
  677. ZONE_RM08_GROUP_1_DESC        "Water & Chop Shop"
  678. ZONE_RM08_GROUP_2_DESC        "Office & Warehouse"
  679. ZONE_RM08_GROUP_3_DESC        "Water & Warehouse"
  680. ZONE_RM08_GROUP_4_DESC        "Office & Chop Shop"
  681. ZONE_RM08_OFFICE            "Office"
  682. ZONE_RM08_CHOP_SHOP        "Chop Shop"
  683. ZONE_RM08_IN_WATER        "In the Water"
  684. ZONE_RM08_WAREHOUSE        "Warehouse"
  685. ZONE_RM09_GROUP_1_DESC        "Entrance & Deep Inside"
  686. ZONE_RM09_GROUP_2_DESC        "Approaches & Factory"
  687. ZONE_RM09_APPROACHES        "Approaches"
  688. ZONE_RM09_FACTORY_ENTRANCE    "Factory Entrance"
  689. ZONE_RM09_ENTRANCE        "Entrance"
  690. ZONE_RM09_DEEP_INSIDE        "Deep Inside Factory"
  691. ZONE_RM10_GROUP_1_DESC        "Guardhouse & Chalet"
  692. ZONE_RM10_GROUP_2_DESC        "Front & Living Room"
  693. ZONE_RM10_GROUP_3_DESC        "Back & Chalet Entrance"
  694. ZONE_RM10_GROUP_4_DESC        "Back & Chalet Upstairs"
  695. ZONE_RM10_GROUP_5_DESC        "Guardhouse & Living Room"
  696. ZONE_RM10_GUARDHOUSE_UPSTAIRS    "Guardhouse Upstairs"
  697. ZONE_RM10_LIVING_ROOM        "Living Room"
  698. ZONE_RM10_OUT_BACK        "Out Back"
  699. ZONE_RM10_CHALET_UPSTAIRS    "Chalet Upstairs"
  700. ZONE_RM10_ENTRANCE        "Chalet Entrance"
  701. ZONE_RM10_OUT_FRONT        "Out Front"
  702. ZONE_RM11_GROUP_1_DESC        "Driveway & Casino"
  703. ZONE_RM11_GROUP_2_DESC        "Courtyard & Lounge"
  704. ZONE_RM11_GROUP_3_DESC        "Garage & Banquet"
  705. ZONE_RM11_GROUP_4_DESC        "Garage & Lounge"
  706. ZONE_RM11_GROUP_5_DESC        "Driveway & Banquet"
  707. ZONE_RM11_GARAGE            "Garage"
  708. ZONE_RM11_BANQUET            "Banquet Room"
  709. ZONE_RM11_COURTYARD        "Courtyard"
  710. ZONE_RM11_LOUNGE            "Lounge"
  711. ZONE_RM11_DRIVEWAY        "Driveway"
  712. ZONE_RM11_CASINO            "Casino"
  713. ZONE_RM12_GROUP_1_DESC        "Entrance & Alley"
  714. ZONE_RM12_GROUP_2_DESC        "Lobby & On Stage"
  715. ZONE_RM12_GROUP_3_DESC        "Dining & Behind Curtain"
  716. ZONE_RM12_GROUP_4_DESC        "Dining & Alley"
  717. ZONE_RM12_GROUP_5_DESC        "Lobby & Behind Curtain"
  718. ZONE_RM12_LOBBY            "Lobby"
  719. ZONE_RM12_BEHIND_CURTAIN    "Behind Curtain"
  720. ZONE_RM12_DINING            "Dining Area"
  721. ZONE_RM12_ALLEY            "Alley"
  722. ZONE_RM12_ON_STAGE        "On Stage"
  723. ZONE_RM12_ENTRANCE        "Entrance"
  724. ZONE_RM13_GROUP_1_DESC        "Inside Buildings"
  725. ZONE_RM13_GROUP_2_DESC        "Outside Buildings"
  726. ZONE_RM13_GROUP_3_DESC        "Small & Control"
  727. ZONE_RM13_CONTROL_ROOM        "Control Room"
  728. ZONE_RM13_SMALL_BUILDING_TOP    "Top of Small"
  729. ZONE_RM13_BIG_BUILDING_TOP    "Top of Big"
  730. ZONE_RM13_SMALL_BUILDING    "Inside Small"
  731. ZONE_RM13_BIG_BUILDING        "Inside Big"
  732. ZONE_RM15_GROUP_3_DESC        "Courtyard & Below"
  733. ZONE_RM15_COURTYARD        "Courtyard"
  734. ZONE_RM15_DOWN_BELOW        "Down Below"
  735. ZONE_RM15_GROUP_2_DESC        "Storage & Snowmobiles"
  736. ZONE_RM15_OUTDOOR_STORAGE    "Outdoor Storage"
  737. ZONE_RM15_SNOWMOBILES        "Snowmobiles"
  738. ZONE_RM15_GROUP_1_DESC        "Entrance & Below"
  739. ZONE_RM15_ENTRANCE        "Entrance"
  740. ZONE_RM15_DOWN_BELOW        "Down Below"
  741. ZONE_RM16_GROUP_1_DESC        "Driveway & Casino"
  742. ZONE_RM16_GROUP_2_DESC        "Courtyard & Lounge"
  743. ZONE_RM16_GROUP_3_DESC        "Garage & Banquet"
  744. ZONE_RM16_GROUP_4_DESC        "Garage & Lounge"
  745. ZONE_RM16_GROUP_5_DESC        "Driveway & Banquet"
  746. ZONE_RM16_GARAGE            "Garage"
  747. ZONE_RM16_BANQUET            "Banquet Room"
  748. ZONE_RM16_COURTYARD        "Courtyard"
  749. ZONE_RM16_LOUNGE            "Lounge"
  750. ZONE_RM16_DRIVEWAY        "Driveway"
  751. ZONE_RM16_CASINO            "Casino"
  752. ZONE_RM17_GROUP_1_DESC        "Tunnel & Station"
  753. ZONE_RM17_TUNNEL            "Entrance Tunnel"
  754. ZONE_RM17_STATION            "Train Station"
  755. ZONE_RM18_GROUP_1_DESC        "Gatehouse & Basement"
  756. ZONE_RM18_GROUP_2_DESC        "Tower & Keep Top"
  757. ZONE_RM18_GROUP_3_DESC        "Courtyard & Keep"
  758. ZONE_RM18_GROUP_4_DESC        "Gatehouse & Wall"
  759. ZONE_RM18_GATEHOUSE_TOWER    "Gatehouse Tower"
  760. ZONE_RM18_WALL_TOP        "Wall Top"
  761. ZONE_RM18_COURTYARD        "Courtyard"
  762. ZONE_RM18_KEEP_MIDDLE        "Keep Middle"
  763. ZONE_RM18_TOWER            "Tower"
  764. ZONE_RM18_KEEP_TOP        "Keep Top"
  765. ZONE_RM18_GATEHOUSE        "Gatehouse"
  766. ZONE_RM18_KEEP_BASEMENT        "Keep Basement"
  767. ZONE_RM19_GROUP_1_DESC        "Parking Lot & Coolant"
  768. ZONE_RM19_GROUP_2_DESC        "Admin & Coolant"
  769. ZONE_RM19_GROUP_3_DESC        "Generator Room"
  770. ZONE_RM19_GROUP_4_DESC        "Parking Lot & Admin"
  771. ZONE_RM19_GROUP_5_DESC        "Admin & Generator"
  772. ZONE_RM19_GENERATORS        "Generator Entrance"
  773. ZONE_RM19_GENERATOR_EXIT    "Generator Exit"
  774. ZONE_RM19_ADMIN_CONTROL        "Admin Control"
  775. ZONE_RM19_COOLANT_CONTROL    "Coolant Control"
  776. ZONE_RM19_PARKING_LOT        "Parking Lot"
  777. ZONE_RM19_COOLING_POND        "Cooling Pond"
  778. ZONE_BUNKERS_OUTSIDE        "Outside"
  779. ZONE_BUNKERS_INSIDE        "Inside"
  780.  
  781. //-------------------------- PROMPTS ------------------------------
  782.  
  783. PROMPT_REPLAYS_MENU        "Are you sure you wish to return to Replays Menu?"
  784. PROMPT_MAIN_MENU        "Are you sure you wish to return to Main Menu?"
  785. PROMPT_EXIT_TO_SYSTEM    "Are you sure you wish to exit Rogue Spear?"
  786. PROMPT_ABORT_MISSION    "Are you sure you wish to abort mission?"
  787.  
  788. //-------------------------- MAIN MENU ----------------------------
  789.  
  790. MMW_SINGLE_PLAYER        "SINGLE PLAYER"
  791. MMW_MULTIPLAYER            "MULTIPLAYER"
  792. MMW_TRAINING            "TRAINING"
  793. MMW_OPTIONS                "OPTIONS"
  794. MMW_REPLAYS                "REPLAYS"
  795. MMW_CREDITS                "CREDITS"
  796. MMW_QUIT                "QUIT"
  797. MMW_TEST                "TEST"
  798.  
  799. MMW_SINGLE_PLAYER_TT    "START/RESUME SINGLE PLAYER GAME"
  800. MMW_MULTIPLAYER_TT        "CREATE/JOIN MULTIPLAYER GAME"
  801. MMW_TRAINING_TT            "PRACTICE TRAINING MISSION"
  802. MMW_OPTIONS_TT            "DISPLAY/CHANGE OPTIONS"
  803. MMW_REPLAYS_TT            "VIEW REPLAY FILES"
  804. MMW_CREDITS_TT            "SHOW CREDITS"
  805. MMW_QUIT_TT                "QUIT GAME"
  806. MMW_TEST_TT                "TEST..."
  807.  
  808. MMW_TITLE                "MAIN MENU"
  809.  
  810. //-------------------------- MP MENU ------------------------------
  811.  
  812. MPMW_JOIN_GAME            "JOIN GAME"
  813. MPMW_CREATE_GAME        "CREATE GAME"
  814. MPMW_MANUAL_JOIN        "MANUAL JOIN"
  815. MPMW_SERVER_INFO        "SERVER INFO"
  816. MPMW_MPLAYER            "M PLAYER"
  817. MPMW_IGZ                "THE ZONE"
  818. MPMW_MAIN_MENU            "MAIN MENU"
  819. MPMW_OPTIONS            "OPTIONS"
  820. MPMW_CANCEL                "CANCEL"
  821. MPMW_JOIN                "JOIN"
  822.  
  823. MPMW_JOIN_GAME_TT        "JOIN SELECTED GAME"
  824. MPMW_CREATE_GAME_TT        "CREATE A NEW GAME"
  825. MPMW_MANUAL_JOIN_TT        "JOIN SPECIFIC GAME (SERVER ADDRESS REQUIRED)"
  826. MPMW_SERVER_INFO_TT        "DISPLAY SERVER INFO FOR SELECTED GAME"
  827. MPMW_MPLAYER_TT            "CREATE/JOIN GAME ON 'M PLAYER' (INTERNET ACCESS REQUIRED)"
  828. MPMW_IGZ_TT                "CREATE/JOIN GAME ON 'THE INTERNET GAMING ZONE' (INTERNET ACCESS REQUIRED)"
  829. MPMW_MAIN_MENU_TT        "RETURN TO PREVIOUS SCREEN"
  830. MPMW_OPTIONS_TT            "DISPLAY/CHANGE OPTIONS"
  831. MPMW_CANCEL_TT            "CANCEL REQUEST"
  832. MPMW_JOIN_TT            "JOIN GAME"
  833.  
  834. MPMW_TITLE                "MULTIPLAYER"
  835. MPMW_HOST                "HOST"
  836. MPMW_PORT                "PORT"
  837. MPMW_NAME                "NAME:"
  838. MPMW_LIST_TITLE            "SERVERS"
  839. MPMW_PASSWORD_TEXT        "THIS GAME REQUIRES A PASSWORD FOR ENTRY:"
  840.  
  841. //----------------------- MP SERVER INFO --------------------------
  842.  
  843. MPSIW_TITLE                "MULTIPLAYER SERVER INFO"
  844. MPSIW_CANCEL            "CANCEL"
  845. MPSIW_JOIN                "JOIN"
  846. MPSIW_PLAYERS            "CONNECTED PLAYERS"
  847. MPSIW_SERVER            "SERVER INFO"
  848. MPSIW_CANCEL_TT            "CANCEL REQUEST"
  849. MPSIW_JOIN_TT            "JOIN GAME"
  850.  
  851. //---------------------- ACTION SLOT GROUP ------------------------
  852.  
  853. ASGW_TEAM_BLUE            "BLUE"
  854. ASGW_TEAM_RED            "RED"
  855. ASGW_TEAM_GREEN            "GREEN"
  856. ASGW_TEAM_GOLD            "GOLD"
  857.  
  858. ASGW_TM_ROE_STATE_1        "ASSAULT"
  859. ASGW_TM_ROE_STATE_2        "INFILTRATE"
  860. ASGW_TM_ROE_STATE_3        "RECON"
  861. ASGW_TM_ROE_STATE_4        "ESCORT"
  862.  
  863. ASGW_TR_ROE_STATE_1        "INVESTIGATE"
  864. ASGW_TR_ROE_STATE_2        "DEFEND"
  865. ASGW_TR_ROE_STATE_3        "ADVANCE"
  866. ASGW_TR_ROE_STATE_4        "ESCORT"
  867.  
  868. ASGW_HS_ROE_STATE_1        "HOSTAGE"
  869. ASGW_HS_ROE_STATE_2        "CAPTIVE"
  870.  
  871. ASGW_ROE_SPEED_1        "CAUTIOUS"
  872. ASGW_ROE_SPEED_2        "NORMAL"
  873. ASGW_ROE_SPEED_3        "BLITZ"
  874.  
  875. ASGW_HOLD                "HOLD"
  876.  
  877. //--------------------------- ACTIONS -----------------------------
  878.  
  879. ACTION_CHANGING_MAGAZINE    " changing magazine "
  880. ACTION_FLASHBANG            " flashbang "
  881. ACTION_GRENADE                " grenade "
  882. ACTION_OPERATING_DOOR        " operating door "
  883. ACTION_PICKING_LOCK            " picking lock "
  884. ACTION_PLACING_CHARGE        " placing charge "
  885. ACTION_CLIMBING                " climbing "
  886. ACTION_DEACTIVATING_SECURITY    " deactivating security "
  887. ACTION_DOWNLOWDING_FILES    " downloading files "
  888. ACTION_PLACING_CAMERA        " placing camera "
  889. ACTION_PLACING_EXPLOSIVES    " placing explosives "
  890. ACTION_PLACING_BUG            " placing bug "
  891. ACTION_DISARMING_BOMB        " disarming bomb "
  892. ACTION_SWITCH                " switch "
  893. ACTION_PLACING_C4            " placing C4 "
  894. ACTION_PLACING_SENSOR        " placing sensor "
  895. ACTION_PLACING_JAMMER        " placing jammer "
  896. ACTION_PLACING_PUCK            " placing puck "
  897. ACTION_SMOKE_GRENDADE        " smoke grenade "
  898.  
  899. //---------------------- YES/NO/NEVER DIALOG ----------------------
  900.  
  901. YNND_TITLE                "ATTENTION"
  902. YNND_MESSAGE            ""
  903. YNND_YES                "YES"
  904. YNND_NO                    "NO"
  905. YNND_DISABLE            "DISABLE THIS DIALOG"
  906. YNND_OK                    "OK"
  907.  
  908. //-------------------------- HELP DIALOG --------------------------
  909.  
  910. HELP_EXIT                "EXIT"
  911. HELP_PREV                "PREV"
  912. HELP_NEXT                "NEXT"
  913.  
  914. //--------------------------- TRAINING ----------------------------
  915.  
  916. TRAIN_LOAD                "LOAD TUTORIAL"
  917. TRAIN_OPTIONS            "OPTIONS"
  918. TRAIN_MAIN                "MAIN MENU"
  919.  
  920. TRAIN_LOAD_TT            "LOAD SELECTED TUTORIAL"
  921. TRAIN_OPTIONS_TT        "DISPLAY/CHANGE OPTIONS"
  922. TRAIN_MAIN_TT            "RETURN TO PREVIOUS SCREEN"
  923.  
  924. TRAIN_TITLE                "TRAINING"
  925.  
  926. TRAIN_SKILL_SETS        "SKILL SETS"
  927. TRAIN_COURSES            "COURSES"
  928.  
  929. //--------------------------- USER KIT ----------------------------
  930.  
  931. UKW_TITLE                "USER KIT SELECTION"
  932. UKW_BUTTON_0            "0"
  933. UKW_BUTTON_1            "1"
  934. UKW_BUTTON_2            "2"
  935. UKW_BUTTON_3            "3"
  936. UKW_BUTTON_4            "4"
  937. UKW_BUTTON_5            "5"
  938. UKW_BUTTON_6            "6"
  939. UKW_BUTTON_7            "7"
  940. UKW_BUTTON_8            "8"
  941. UKW_BUTTON_9            "9"
  942. UKW_CANCEL                "CANCEL"
  943.  
  944. //------------------------- TEAM GROUP ---------------------------
  945.  
  946. TGW_TEAM_1                ""
  947. TGW_TEAM_2                ""
  948. TGW_TEAM_3                ""
  949. TGW_TEAM_4                ""
  950.  
  951. //-------------------------- REPLAYS -----------------------------
  952.  
  953. REP_VIEW                "VIEW REPLAY"
  954. REP_EDIT_COMMENT        "EDIT COMMENT"
  955. REP_DELETE                "DELETE REPLAY"
  956. REP_EXIT                "EXIT"
  957.  
  958. REP_VIEW_TT                "VIEW SELECTED REPLAY FILE"
  959. REP_EDIT_COMMENT_TT        "EDIT SELECT REPLAY FILE COMMENT FIELD"
  960. REP_DELETE_TT            "DELETE SELECTED REPLAY FILE"
  961. REP_EXIT_TT                "RETURN TO PREVIOUS SCREEN"
  962.  
  963. REP_TITLE                "REPLAYS"
  964. REP_LIST_TITLE            "REPLAY LIST"
  965. REP_STUB_1                ""
  966. REP_STUB_2                ""
  967. REP_STUB_3                ""
  968. REP_PROMPT                "Are you sure you wish to delete this replay file?"
  969.  
  970. REP_AM                    "AM"
  971. REP_PM                    "PM"
  972.  
  973. //------------------------- OPERATIVES ----------------------------
  974.  
  975. OPS_NAME                "NAME"
  976. OPS_IDENTIFICATION        "ID NUMBER"
  977. OPS_NATIONALITY            "NATIONALITY"
  978. OPS_SPECIALTY            "SPECIALTY"
  979. OPS_BASE_UNIT            "DATE OF BIRTH"
  980. OPS_AGGRESSION            "AGGRESSION"
  981. OPS_LEADERSHIP            "LEADERSHIP"
  982. OPS_SELF_CONTROL        "SELF-CONTROL"
  983. OPS_STAMINA                "STAMINA"
  984. OPS_SNIPER                "SNIPER"
  985. OPS_DEMOLITIONS            "DEMOLITIONS"
  986. OPS_ELECTRONICS            "ELECTRONICS"
  987. OPS_ASSAULT                "ASSAULT"
  988. OPS_GRENADES            "GRENADES"
  989. OPS_STEALTH                "STEALTH"
  990. OPS_DOB                    "D.O.B."
  991. OPS_HEIGHT                "HEIGHT"
  992. OPS_WEIGHT                "WEIGHT"
  993. OPS_HAIR                "HAIR"
  994. OPS_EYES                "EYES"
  995. OPS_GENDER                "GENDER"
  996. OPS_HEALTH_READY        "READY"
  997. OPS_HEALTH_DAZED        "READY"
  998. OPS_HEALTH_STUNNED        "READY"
  999. OPS_HEALTH_WOUNDED        "WOUNDED"
  1000. OPS_HEALTH_INCAPACITATED    "INCAPACITATED"
  1001. OPS_HEALTH_DEAD            "K.I.A."
  1002. OPS_HEALTH_FATIGUED        "FATIGUED"
  1003. OPS_RESERVE_NAME        "RESERVE"
  1004. OPS_RESERVE_ASSAULT        "RESERVE ASSAULT"
  1005. OPS_RESERVE_DEMOLITIONS    "RESERVE DEMOLITIONS"
  1006. OPS_RESERVE_ELECTRONICS    "RESERVE ELECTRONICS"
  1007. OPS_RESERVE_RECON        "RESERVE RECON"
  1008. OPS_RESERVE_SNIPER        "RESERVE SNIPER"
  1009.  
  1010. //------------------------ LOAD/SAVE DIALOG -----------------------
  1011.  
  1012. LSD_TITLE_PLAN        "LOAD/SAVE MISSION PLAN"
  1013. LSD_TITLE_REPLAY    "LOAD/SAVE REPLAY FILE"
  1014. LSD_TITLE_DEFAULT    "LOAD/SAVE DIALOG"
  1015. LSD_DELETE            "DELETE"
  1016. LSD_LOAD            "LOAD"
  1017. LSD_SAVE            "SAVE"
  1018. LSD_CLOSE            "CLOSE"
  1019. LSD_PROMPT            "Are you sure you wish to delete this file?"
  1020.  
  1021. //----------------------- PLANNING MODE TEAM ----------------------
  1022.  
  1023. PMTW_TITLE            "TEAM"
  1024. PMTW_LEFT            "RETURN TO KIT SELECTION SCREEN"
  1025. PMTW_RIGHT            "PROCEED TO PLANNING SCREEN"
  1026. PMTW_PDA_1            ""
  1027. PMTW_PDA_2            ""
  1028. PMTW_PDA_3            ""
  1029. PMTW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1030. PMTW_HELP            "HELP MENU"
  1031. PMTW_SELECTION        "SELECTION MENU"
  1032. PMTW_OPTIONS        "OPTIONS MENU"
  1033. PMTW_MAIN            "MAIN MENU"
  1034. PMTW_EXIT            "EXIT ROGUE SPEAR"
  1035. PMTW_BLUE            "BLUE"
  1036. PMTW_RED            "RED"
  1037. PMTW_GREEN            "GREEN"
  1038. PMTW_GOLD            "GOLD"
  1039. PMTW_ADD            "ADD"
  1040. PMTW_PROMOTE        "PROMOTE"
  1041. PMTW_LIST_TITLE        "MISSION ROSTER"
  1042. PMTW_ADD_HELP        "ADD SELECTED OPERATIVE TO TEAM"
  1043. PMTW_PROMOTE_HELP    "PROMOTE SELECTED OPERATIVE ON TEAM"
  1044. PMTW_STATUS_PROMPT    "You cannot continue until every team member on the roster is assigned to a team. Click on a colored arrow to add the selected team member to a team."
  1045.  
  1046. //--------------------- PLANNING MODE BRIEFING --------------------
  1047.  
  1048. PMBW_TITLE            "BRIEFING"
  1049. PMBW_LEFT            "RETURN TO SINGLE PLAYER MENU"
  1050. PMBW_RIGHT            "PROCEED TO INTEL SCREEN"
  1051. PMBW_PDA_1            ""
  1052. PMBW_PDA_2            ""
  1053. PMBW_PDA_3            ""
  1054. PMBW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1055. PMBW_HELP            "HELP MENU"
  1056. PMBW_SELECTION        "SELECTION MENU"
  1057. PMBW_OPTIONS        "OPTIONS MENU"
  1058. PMBW_MAIN            "MAIN MENU"
  1059. PMBW_EXIT            "EXIT ROGUE SPEAR"
  1060. PMBW_OBJECTIVES        "OBJECTIVES"
  1061. PMBW_MISSION_ORDERS    "MISSION ORDERS"
  1062. PMBW_CONTROL        "CONTROL"
  1063. PMBW_COMMANDER        "COMMANDER"
  1064. PMBW_ADVISOR_1        "ADVISOR 1"
  1065. PMBW_ADVISOR_2        "ADVISOR 2"
  1066. PMBW_HELPTIP        "DISPLAY %s BRIEFING"
  1067. PMBW_CANCEL_PROMPT    "Are you sure you wish to cancel this mission?"
  1068.  
  1069. //---------------------- PLANNING MODE INTEL ----------------------
  1070.  
  1071. PMIW_TITLE            "INTEL"
  1072. PMIW_LEFT            "RETURN TO BRIEFING SCREEN"
  1073. PMIW_RIGHT            "PROCEED TO ROSTER SCREEN"
  1074. PMIW_PDA_1            ""
  1075. PMIW_PDA_2            ""
  1076. PMIW_PDA_3            ""
  1077. PMIW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1078. PMIW_HELP            "HELP MENU"
  1079. PMIW_SELECTION        "SELECTION MENU"
  1080. PMIW_OPTIONS        "OPTIONS MENU"
  1081. PMIW_MAIN            "MAIN MENU"
  1082. PMIW_EXIT            "EXIT ROGUE SPEAR"
  1083. PMIW_CATEGORIES        "CATEGORIES"
  1084. PMIW_OBJECTIVES        "OBJECTIVES"
  1085. PMIW_PEOPLE            "PEOPLE"
  1086. PMIW_ORGANIZATIONS    "ORGANIZATIONS"
  1087. PMIW_NEWSWIRE        "NEWSWIRE"
  1088. PMIW_MISCELLANEOUS    "MISCELLANEOUS"
  1089. PMIW_HELPTIP        "DISPLAY %s INTEL"
  1090. PMIW_CANCEL_PROMPT    "Would you like to use HQ's plan for this mission?"
  1091.  
  1092. //--------------------- PLANNING MODE EXECUTE ---------------------
  1093.  
  1094. PMEW_TITLE            "EXECUTE"
  1095. PMEW_LEFT            "RETURN TO PLANNING SCREEN"
  1096. PMEW_RIGHT            "PROCEED TO ACTION PHASE"
  1097. PMEW_PDA_1            ""
  1098. PMEW_PDA_2            ""
  1099. PMEW_PDA_3            ""
  1100. PMEW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1101. PMEW_HELP            "HELP MENU"
  1102. PMEW_SELECTION        "SELECTION MENU"
  1103. PMEW_OPTIONS        "OPTIONS MENU"
  1104. PMEW_MAIN            "MAIN MENU"
  1105. PMEW_EXIT            "EXIT ROGUE SPEAR"
  1106.  
  1107. PMEW_WATCH_MODE        "WATCH MODE"
  1108.  
  1109. PMEW_BLUE            "BLUE"
  1110. PMEW_RED            "RED"
  1111. PMEW_GREEN            "GREEN"
  1112. PMEW_GOLD            "GOLD"
  1113.  
  1114. PMEW_GOCODES        "0"
  1115. PMEW_WAYPOINTS        "0"
  1116.  
  1117. PMEW_MISSION_DETAILS    "MISSION DETAILS"
  1118. PMEW_OBJECTIVES            "OBJECTIVES"
  1119.  
  1120. PMEW_GOCODES_HELP        "NUMBER OF GOCODES ASSIGNED TO TEAM"
  1121. PMEW_WAYPOINTS_HELP        "NUMBER OF WAYPOINTS ASSIGNED TO TEAM"
  1122.  
  1123. PMEW_CONTINUE_PROMPT    "Do you wish to continue on to action phase?"
  1124.  
  1125. //---------------------- PLANNING MODE KIT ------------------------
  1126.  
  1127. PMKW_TITLE            "KIT SELECTION"
  1128. PMKW_LEFT            "RETURN TO ROSTER SCREEN"
  1129. PMKW_RIGHT            "PROCEED TO TEAM SCREEN"
  1130. PMKW_PDA_1            "ASSIGN KIT TO ALL"
  1131. PMKW_PDA_2            "LOAD USER KIT"
  1132. PMKW_PDA_3            "SAVE USER KIT"
  1133. PMKW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1134. PMKW_HELP            "HELP MENU"
  1135. PMKW_SELECTION        "SELECTION MENU"
  1136. PMKW_OPTIONS        "OPTIONS MENU"
  1137. PMKW_MAIN            "MAIN MENU"
  1138. PMKW_EXIT            "EXIT ROGUE SPEAR"
  1139. PMKW_WEAPONS_TITLE                    "WEAPONS"
  1140. PMKW_PRIMARY_WEAPONS_TITLE            "PRIMARY WEAPONS"
  1141. PMKW_PRIMARY_WEAPONS_AMMO_TITLE        "PRIMARY AMMO"
  1142. PMKW_SECONDARY_WEAPONS_TITLE        "SECONDARY WEAPONS"
  1143. PMKW_SECONDARY_WEAPONS_AMMO_TITLE    "SECONDARY AMMO"
  1144. PMKW_PRIMARY_ITEMS_TITLE            "PRIMARY ITEMS"
  1145. PMKW_SECONDARY_ITEMS_TITLE            "SECONDARY ITEMS"
  1146. PMKW_UNIFORM_SELECTION_TITLE        "UNIFORM SELECTION LIST"
  1147. PMKW_UNIFORMS_ITEMS_TITLE            "UNIFORMS"
  1148. PMKW_LIST_TITLE        "MISSION ROSTER"
  1149. PMKW_WEAPONS_ASSIGN        "ASSIGN SELECTED ITEM TO ALL OPERATIVES"
  1150. PMKW_WEAPONS_ACCEPT        "ASSIGN SELECTED ITEM TO SELECTED OPERATIVE"
  1151. PMKW_WEAPONS_CANCEL        "CANCEL CHANGES"
  1152. PMKW_UNIFORM_ASSIGN        "ASSIGN SELECTED ITEM TO ALL OPERATIVES"
  1153. PMKW_UNIFORM_ACCEPT        "ASSIGN SELECTED ITEM TO SELECTED OPERATIVE"
  1154. PMKW_UNIFORM_CANCEL        "CANCEL CHANGES"
  1155.  
  1156. //--------------------- PLANNING MODE ROSTER ----------------------
  1157.  
  1158. PMRW_TITLE            "ROSTER"
  1159. PMRW_LEFT            "RETURN TO INTEL SCREEN"
  1160. PMRW_RIGHT            "PROCEED TO KIT SELECTION SCREEN"
  1161. PMRW_PDA_1            ""
  1162. PMRW_PDA_2            ""
  1163. PMRW_PDA_3            ""
  1164. PMRW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1165. PMRW_HELP            "HELP MENU"
  1166. PMRW_SELECTION        "SELECTION MENU"
  1167. PMRW_OPTIONS        "OPTIONS MENU"
  1168. PMRW_MAIN            "MAIN MENU"
  1169. PMRW_EXIT            "EXIT ROGUE SPEAR"
  1170. PMRW_ADD            "ADD"
  1171. PMRW_REMOVE            "REMOVE"
  1172. PMRW_STATS            "STATS"
  1173. PMRW_HISTORY        "HISTORY"
  1174. PMRW_MEDICAL        "MEDICAL"
  1175. PMRW_ASSAULT        "ASSAULT"
  1176. PMRW_SNIPER            "SNIPER"
  1177. PMRW_RECON            "RECON"
  1178. PMRW_DEMOLITIONS    "DEMOLITIONS"
  1179. PMRW_ELECTRONICS    "ELECTRONICS"
  1180. PMRW_ROSTER_TITLE    "MISSION ROSTER"
  1181. PMRW_OPERATIVES_TITLE    "OPERATIVES"
  1182. PMRW_FATIGUE_HEAL    "Fatigue will go away in 1 week"
  1183. PMRW_SINGLE_HEAL    "Will recover in %d week"
  1184. PMRW_MULTIPLE_HEAL    "Will recover in %d weeks"
  1185. PMRW_STATUS_PROMPT    "You cannot continue until you add at least one operative to the roster. Click the 'Add' button to add the selected operative to the roster."
  1186. PMRW_ADD_HELP        "ADD OPERATIVE TO MISSION ROSTER"
  1187. PMRW_REMOVE_HELP    "REMOVE OPERATIVE FROM MISSION ROSTER"
  1188. PMRW_STATS_HELP        "DISPLAY STATISTICAL INFORMATION FOR SELECTED OPERATIVE"
  1189. PMRW_HISTORY_HELP    "DISPLAY HISTORICAL INFORMATION FOR SELECTED OPERATIVE"
  1190. PMRW_MEDICAL_HELP    "DISPLAY MEDICAL INFORMATION FOR SELECTED OPERATIVE"
  1191.  
  1192. //---------------------- PLANNING MODE PLAN ----------------------
  1193.  
  1194. PMPW_TITLE            "PLANNING"
  1195. PMPW_LEFT            "RETURN TO TEAM SCREEN"
  1196. PMPW_RIGHT            "PROCEED TO EXECUTE SCREEN"
  1197. PMPW_PDA_1            "SWITCH BETWEEN MAP VIEWS"
  1198. PMPW_PDA_2            "TOGGLE MAP ORDERS ON/OFF"
  1199. PMPW_PDA_3            "TOGGLE MAP CONTROLS ON/OFF"
  1200. PMPW_LOAD_SAVE        "LOAD/SAVE PLAN"
  1201. PMPW_HELP            "HELP MENU"
  1202. PMPW_SELECTION        "SELECTION MENU"
  1203. PMPW_OPTIONS        "OPTIONS MENU"
  1204. PMPW_MAIN            "MAIN MENU"
  1205. PMPW_EXIT            "EXIT ROGUE SPEAR"
  1206. PMPW_BLUE            "BLUE TEAM"
  1207. PMPW_RED            "RED TEAM"
  1208. PMPW_GREEN            "GREEN TEAM"
  1209. PMPW_GOLD            "GOLD TEAM"
  1210. PMPW_RECON            "RECON"
  1211. PMPW_ORDERS            "ORDERS"
  1212. PMPW_ROSTER            "ROSTER"
  1213. PMPW_RECON_BUTTON_1        ""
  1214. PMPW_RECON_BUTTON_2        ""
  1215. PMPW_RECON_BUTTON_3        ""
  1216. PMPW_RECON_BUTTON_4        ""
  1217. PMPW_RECON_BUTTON_5        ""
  1218. PMPW_RECON_BUTTON_6        ""
  1219. PMPW_RECON_BUTTON_7        ""
  1220. PMPW_RECON_BUTTON_8        ""
  1221. PMPW_RECON_BUTTON_9        "HOSTAGES"
  1222. PMPW_RECON_BUTTON_10    "TERRORISTS"
  1223. PMPW_RECON_BUTTON_11    "LANDMARKS"
  1224. PMPW_RECON_BUTTON_12    "LEGEND"
  1225. PMPW_RECON_BUTTON_13    ""
  1226. PMPW_RECON_BUTTON_14    ""
  1227. PMPW_RECON_BUTTON_15    ""
  1228. PMPW_RECON_BUTTON_16    ""
  1229. PMPW_RECON_DISPLAY        "DISPLAY"
  1230. PMPW_ORDERS_1            "GOCODES"
  1231. PMPW_ORDERS_2            "MODE"
  1232. PMPW_ORDERS_3            "SPEED"
  1233. PMPW_ORDERS_4            "ACTIONS"
  1234. PMPW_GOCODE_1        "ALPHA"
  1235. PMPW_GOCODE_2        "BRAVO"
  1236. PMPW_GOCODE_3        "CHARLIE"
  1237. PMPW_GOCODE_4        "DELTA"
  1238. PMPW_MODE_1            "ASSAULT"
  1239. PMPW_MODE_2            "INFILTRATE"
  1240. PMPW_MODE_3            "RECON"
  1241. PMPW_MODE_4            "ESCORT"
  1242. PMPW_SPEED_1        "BLITZ"
  1243. PMPW_SPEED_2        "NORMAL"
  1244. PMPW_SPEED_3        "CAUTIOUS"
  1245. PMPW_SPEED_4        ""
  1246. PMPW_ACTION_1        "FLASHBANG ROOM"
  1247. PMPW_ACTION_2        "FRAG ROOM"
  1248. PMPW_ACTION_3        "BREACH DOOR"
  1249. PMPW_ACTION_4        "SNIPE"
  1250. PMPW_ACTION_5        "COVER"
  1251. PMPW_ACTION_6        "DEFEND"
  1252. PMPW_ACTION_7        "DEACTIVATE SECURITY"
  1253. PMPW_ACTION_8        "DOWNLOAD FILES"
  1254. PMPW_ACTION_9        "PLACE CAMERA"
  1255. PMPW_ACTION_10        "PLACE EXPLOSIVES"
  1256. PMPW_ACTION_11        "PLANT BUG"
  1257. PMPW_ACTION_12        "DISARM BOMB"
  1258. PMPW_ACTION_TTE_1    "YOUR TEAM WILL FLASHBANG ROOM"
  1259. PMPW_ACTION_TTE_2    "YOUR TEAM WILL FRAG ROOM"
  1260. PMPW_ACTION_TTE_3    "YOUR TEAM WILL BREACH DOOR"
  1261. PMPW_ACTION_TTE_4    "YOUR TEAM WILL SNIPE"
  1262. PMPW_ACTION_TTE_5    "YOUR TEAM WILL COVER"
  1263. PMPW_ACTION_TTE_6    "YOUR TEAM WILL DEFEND"
  1264. PMPW_ACTION_TTE_7    "YOUR TEAM WILL DEACTIVATE SECURITY"
  1265. PMPW_ACTION_TTE_8    "YOUR TEAM WILL DOWNLOAD FILES"
  1266. PMPW_ACTION_TTE_9    "YOUR TEAM WILL PLACE CAMERA"
  1267. PMPW_ACTION_TTE_10    "YOUR TEAM WILL PLACE EXPLOSIVES"
  1268. PMPW_ACTION_TTE_11    "YOUR TEAM WILL PLANT BUG"
  1269. PMPW_ACTION_TTE_12    "YOUR TEAM WILL DISARM BOMB"
  1270. PMPW_ACTION_TTD_1    "YOUR TEAM WILL FLASHBANG ROOM (YOU MUST BE CLOSER TO ROOM)"
  1271. PMPW_ACTION_TTD_2    "YOUR TEAM WILL FRAG ROOM (YOU MUST BE CLOSER TO ROOM)"
  1272. PMPW_ACTION_TTD_3    "YOUR TEAM WILL BREACH DOOR (YOU MUST BE CLOSER TO DOOR)"
  1273. PMPW_ACTION_TTD_4    "YOUR TEAM WILL SNIPE (YOU MUST HAVE GOCODE SET)"
  1274. PMPW_ACTION_TTD_5    "YOUR TEAM WILL COVER (YOU MUST HAVE GOCODE SET)"
  1275. PMPW_ACTION_TTD_6    "YOUR TEAM WILL DEFEND (YOU MUST HAVE GOCODE SET)"
  1276. PMPW_ACTION_TTD_7    "YOUR TEAM WILL DEACTIVATE SECURITY"
  1277. PMPW_ACTION_TTD_8    "YOUR TEAM WILL DOWNLOAD FILES"
  1278. PMPW_ACTION_TTD_9    "YOUR TEAM WILL PLACE CAMERA"
  1279. PMPW_ACTION_TTD_10    "YOUR TEAM WILL PLACE EXPLOSIVES"
  1280. PMPW_ACTION_TTD_11    "YOUR TEAM WILL PLANT BUG"
  1281. PMPW_ACTION_TTD_12    "YOUR TEAM WILL DISARM BOMB"
  1282. PMPW_ROSTER_1        "NAME"
  1283. PMPW_ROSTER_2        "SPECIALTY"
  1284. PMPW_ROSTER_3        "UNIFORM"
  1285. PMPW_ROSTER_4        "WEAPON #1"
  1286. PMPW_ROSTER_5        "WEAPON #2"
  1287. PMPW_ROSTER_6        "ITEM #1"
  1288. PMPW_ROSTER_7        "ITEM #2"
  1289. PMPW_CONTROL_1        "WAYPOINT"
  1290. PMPW_CONTROL_2        "MAP"
  1291. PMPW_TEAM_1            "DISPLAY BLUE TEAM'S WAYPOINTS ON MAP"
  1292. PMPW_TEAM_2            "DISPLAY RED TEAM'S WAYPOINTS ON MAP"
  1293. PMPW_TEAM_3            "DISPLAY GREEN TEAM'S WAYPOINTS ON MAP"
  1294. PMPW_TEAM_4            "DISPLAY GOLD TEAM'S WAYPOINTS ON MAP"
  1295. PMPW_WP_1            "DISPLAY FIRST WAYPOINT"
  1296. PMPW_WP_2            "DISPLAY PREVIOUS WAYPOINT"
  1297. PMPW_WP_3            "PLAY/STOP WAYPOINT TRACKING"
  1298. PMPW_WP_4            "DISPLAY NEXT WAYPOINT"
  1299. PMPW_WP_5            "DISPLAY LAST WAYPOINT"
  1300. PMPW_WP_6            "DELETE CURRENT WAYPOINT"
  1301. PMPW_WP_7            "DELETE ALL WAYPOINTS"
  1302. PMPW_MAP_1            "ROTATE MAP LEFT"
  1303. PMPW_MAP_2            "ROTATE MAP RIGHT"
  1304. PMPW_MAP_3            "MOVE MAP FORWARD"
  1305. PMPW_MAP_4            "MOVE MAP BACKWARD"
  1306. PMPW_MAP_5            "MOVE MAP LEFT"
  1307. PMPW_MAP_6            "MOVE MAP RIGHT"
  1308. PMPW_MAP_7            "CENTER MAP ON CURRENT WAYPOINT"
  1309. PMPW_ZOOM_1            "ZOOM MAP IN"
  1310. PMPW_ZOOM_2            "ZOOM MAP OUT"
  1311. PMPW_LEVEL_1        "DISPLAY ONE LEVEL UP"
  1312. PMPW_LEVEL_2        "DISPLAY ONE LEVEL DOWN"
  1313. PMPW_EXTRUDE        "TOGGLE MAP VIEW MODE"
  1314. PMPW_NO_IMAGE        "NO IMAGE AVAILABLE"
  1315. PMPW_DELETE_PROMPT    "This will delete all waypoints. Are you sure?"
  1316. PMPW_HELP            "Create an assault plan for each fire team. Select a fire team and click in the insertion zone (the blue rectangle) to start their plan. Click along the path you wish the team to take to continue their plan. View the location of hostages and terrorists by clicking 'Recon'."
  1317. PMPW_STATUS_PROMPT    "You cannot continue until each active fire team has a plan with at least one point. Select a team and click on the map in the insertion zone to begin their plan."
  1318. PMPW_TEAM_TT_1        "DISPLAY BLUE TEAM'S INFORMATION"
  1319. PMPW_TEAM_TT_2        "DISPLAY RED TEAM'S INFORMATION"
  1320. PMPW_TEAM_TT_3        "DISPLAY GREEN TEAM'S INFORMATION"
  1321. PMPW_TEAM_TT_4        "DISPLAY GOLD TEAM'S INFORMATION"
  1322. PMPW_TAB_TT_1        "DISPLAY RECON INFORMATION FOR SELECTED TEAM"
  1323. PMPW_TAB_TT_2        "DISPLAY ORDERS INFORMATION FOR SELECTED TEAM"
  1324. PMPW_TAB_TT_3        "DISPLAY ROSTER INFORMATION FOR SELECTED TEAM"
  1325. PMPW_RECON_TT_1        "TOGGLE HOSTAGE DISPLAY ON/OFF"
  1326. PMPW_RECON_TT_2        "TOGGLE TERRORIST DISPLAY ON/OFF"
  1327. PMPW_RECON_TT_3        "TOGGLE LANDMARK DISPLAY ON/OFF"
  1328. PMPW_RECON_TT_4        "TOGGLE LEGEND DISPLAY ON/OFF"
  1329. PMPW_RECON_TT_5        "DISPLAY PREVIOUS HOSTAGE ON MAP"
  1330. PMPW_RECON_TT_6        "DISPLAY PREVIOUS TERRORIST ON MAP"
  1331. PMPW_RECON_TT_7        "DISPLAY PREVIOUS LANDMARK ON MAP"
  1332. PMPW_RECON_TT_8        "DISPLAY PREVIOUS LEGEND ON MAP"
  1333. PMPW_RECON_TT_9        "TOGGLE HOSTAGE DISPLAY ON/OFF"
  1334. PMPW_RECON_TT_10    "TOGGLE TERRORIST DISPLAY ON/OFF"
  1335. PMPW_RECON_TT_11    "TOGGLE LANDMARK DISPLAY ON/OFF"
  1336. PMPW_RECON_TT_12    "TOGGLE LEGEND DISPLAY ON/OFF"
  1337. PMPW_RECON_TT_13    "DISPLAY NEXT HOSTAGE ON MAP"
  1338. PMPW_RECON_TT_14    "DISPLAY NEXT TERRORIST ON MAP"
  1339. PMPW_RECON_TT_15    "DISPLAY NEXT LANDMARK ON MAP"
  1340. PMPW_RECON_TT_16    "DISPLAY NEXT LEGEND ON MAP"                          
  1341. PMPW_GOCODE_TT_1    "TOGGLE GOCODE ALPHA ON/OFF"
  1342. PMPW_GOCODE_TT_2    "TOGGLE GOCODE BRAVO ON/OFF"
  1343. PMPW_GOCODE_TT_3    "TOGGLE GOCODE CHARLIE ON/OFF"
  1344. PMPW_GOCODE_TT_4    "TOGGLE GOCODE DELTA ON/OFF"
  1345. PMPW_MODE_TT_1        "TOGGLE MODE ASSAULT ON/OFF"
  1346. PMPW_MODE_TT_2        "TOGGLE MODE INFILTRATE ON/OFF"
  1347. PMPW_MODE_TT_3        "TOGGLE MODE RECON ON/OFF"
  1348. PMPW_MODE_TT_4        "TOGGLE MODE ESCORT ON/OFF"
  1349. PMPW_SPEED_TT_1        "TOGGLE SPEED BLITZ ON/OFF"
  1350. PMPW_SPEED_TT_2        "TOGGLE SPEED NORMAL ON/OFF"
  1351. PMPW_SPEED_TT_3        "TOGGLE SPEED CAUTIOUS ON/OFF"
  1352. PMPW_SPEED_TT_4        ""
  1353. PMPW_LOADING_1        "OPERATION"
  1354. PMPW_LOADING_2        "LOCATION"
  1355. PMPW_LOADING_3        "DATE"
  1356. PMPW_LOADING_4        "TIME"
  1357.  
  1358. //---------------- PLANNING MODE PLAN LEGEN ICONS -----------------
  1359.  
  1360. PMPW_LEGEND_TITLE_1        "Stairway Up"
  1361. PMPW_LEGEND_DESC_1        "Click here to send your team up one level."
  1362. PMPW_LEGEND_TITLE_2        "Stairway Down"
  1363. PMPW_LEGEND_DESC_2        "Click here to send your team down one level."
  1364. PMPW_LEGEND_TITLE_3        "Ladder Up"
  1365. PMPW_LEGEND_DESC_3        "Click here to send your team up one level."
  1366. PMPW_LEGEND_TITLE_4        "Ladder Down"
  1367. PMPW_LEGEND_DESC_4        "Click here to send your team down one level."
  1368. PMPW_LEGEND_TITLE_5        "Locked Door"
  1369. PMPW_LEGEND_DESC_5        "Locks can be picked by any team member.  To open a locked door quickly, use a breaching charge or shotgun."
  1370. PMPW_LEGEND_TITLE_6        "Unlocked Door"
  1371. PMPW_LEGEND_DESC_6        "Unlocked doors take only a few moments to open."
  1372. PMPW_LEGEND_TITLE_7        "Window"
  1373. PMPW_LEGEND_DESC_7        "Windows may provide excellent sniping opportunities."
  1374. PMPW_LEGEND_TITLE_8        "Waypoint"
  1375. PMPW_LEGEND_DESC_8        "Teams change their rules of engagement at waypoints."
  1376. PMPW_LEGEND_TITLE_9        "Action Waypoint"
  1377. PMPW_LEGEND_DESC_9        "A waypoint where a special action is to be performed."
  1378. PMPW_LEGEND_TITLE_10    "Go Code & Action"
  1379. PMPW_LEGEND_DESC_10        "A waypoint where a special action is triggered by a go code."
  1380. PMPW_LEGEND_TITLE_11    "Go Code Waypoint"
  1381. PMPW_LEGEND_DESC_11        "A waypoint where the team holds position waiting for a go code."
  1382. PMPW_LEGEND_TITLE_12    "Known Hostage"
  1383. PMPW_LEGEND_DESC_12        "A hostage will be found at this location."
  1384. PMPW_LEGEND_TITLE_13    "Possible Hostage"
  1385. PMPW_LEGEND_DESC_13        "A hostage may be nearby."
  1386. PMPW_LEGEND_TITLE_14    "Hostage Objective"
  1387. PMPW_LEGEND_DESC_14        "A hostage who is necessary to complete your mission will be found at this location."
  1388. PMPW_LEGEND_TITLE_15    "Possible Terrorist"
  1389. PMPW_LEGEND_DESC_15        "A terrorist may be nearby."
  1390. PMPW_LEGEND_TITLE_16    "Known Terrorist"
  1391. PMPW_LEGEND_DESC_16        "A terrorist will be found at this location."
  1392. PMPW_LEGEND_TITLE_17    "Terrorist Objective"
  1393. PMPW_LEGEND_DESC_17        "A terrorist who is necessary to complete your mission will be found at this location."
  1394. PMPW_LEGEND_TITLE_18    "Landmark"
  1395. PMPW_LEGEND_DESC_18        "Information about an important feature in the space."
  1396. PMPW_LEGEND_TITLE_19    "Objective"
  1397. PMPW_LEGEND_DESC_19        "An object which is necessary to complete your mission will be found at this location."
  1398. PMPW_LEGEND_TITLE_20    "Insertion Zone"
  1399. PMPW_LEGEND_DESC_20        "Your teams may start anywhere in this rectangle."
  1400. PMPW_LEGEND_TITLE_21    "Extraction Zone"
  1401. PMPW_LEGEND_DESC_21        "Withdraw to this position after you've completed your objectives."
  1402. PMPW_LEGEND_TITLE_22    "Enemy Vehicle"
  1403. PMPW_LEGEND_DESC_22        "An enemy vehicle will be found at this location."
  1404. PMPW_LEGEND_TITLE_23    "Friendly Vehicle"
  1405. PMPW_LEGEND_DESC_23        "A friendly vehicle will be found at this location."
  1406. PMPW_LEGEND_TITLE_24    "Defend"
  1407. PMPW_LEGEND_DESC_24        "Your team will defend this location."
  1408. PMPW_LEGEND_TITLE_25    "Cover"
  1409. PMPW_LEGEND_DESC_25        "Your team will cover this location."
  1410. PMPW_LEGEND_TITLE_26    "Snipe"
  1411. PMPW_LEGEND_DESC_26        "Your team will snipe this location."
  1412. PMPW_LEGEND_TITLE_27    "Breaching Charge"
  1413. PMPW_LEGEND_DESC_27        "Your team will place a breaching charge at this location."
  1414. PMPW_LEGEND_TITLE_28    "Flashbang"
  1415. PMPW_LEGEND_DESC_28        "Your team will flashbang this location."
  1416. PMPW_LEGEND_TITLE_29    "Frag"
  1417. PMPW_LEGEND_DESC_29        "Your team will frag this location."
  1418. PMPW_LEGEND_TITLE_30    "Future 1"
  1419. PMPW_LEGEND_DESC_30        "Future 1."
  1420. PMPW_LEGEND_TITLE_31    "Future 2"
  1421. PMPW_LEGEND_DESC_31        "Future 2."
  1422.  
  1423. //-------------------------- SELECT GUN --------------------------
  1424.  
  1425. SGW_WEAPON_1_SELECT        "ASSIGN PRIMARY WEAPON TO ALL OPERATIVES"
  1426. SGW_WEAPON_1_WEAPON        "DISPLAY PRIMARY WEAPON SELECTION LIST"
  1427. SGW_WEAPON_1_AMMO        "DISPLAY PRIMARY WEAPON AMMUNITION SELECTION LIST"
  1428.  
  1429. SGW_WEAPON_2_SELECT        "ASSIGN SECONDARY WEAPON TO ALL OPERATIVES"
  1430. SGW_WEAPON_2_WEAPON        "DISPLAY SECONDARY WEAPON SELECTION LIST"
  1431. SGW_WEAPON_2_AMMO        "DISPLAY SECONDARY WEAPON AMMUNITION SELECTION LIST"
  1432.  
  1433. SGW_ITEM_1_SELECT        "ASSIGN PRIMARY ITEM TO ALL OPERATIVES"
  1434. SGW_ITEM_1_WEAPON        "DISPLAY PRIMARY ITEM SELECTION LIST"
  1435. SGW_ITEM_1_AMMO            ""
  1436.  
  1437. SGW_ITEM_2_SELECT        "ASSIGN SECONDARY ITEM TO ALL OPERATIVES"
  1438. SGW_ITEM_2_WEAPON        "DISPLAY SECONDARY ITEM SELECTION LIST"
  1439. SGW_ITEM_2_AMMO            ""
  1440.  
  1441. SGW_UNIFORM_SELECT        "ASSIGN UNIFORM TO ALL OPERATIVES"
  1442. SGW_UNIFORM_WEAPON        "DISPLAY UNIFORM SELECTION LIST"
  1443. SGW_UNIFORM_AMMO        ""
  1444.  
  1445. //----------------------- MP SERVER CONTROL ----------------------
  1446.  
  1447. MPSC_LOCK_SERVER    "LOCK SERVER"
  1448. MPSC_USE_PASSWORD    "USE PASSWORD"
  1449. MPSC_EJECT_PLAYER    "EJECT PLAYER"
  1450. MPSC_BACK            "BACK"
  1451.  
  1452. //--------------------------- QUICK MENU -------------------------
  1453.  
  1454. QMW_TITLE                "QUICK MENU"
  1455. QMW_MAIN                "MAIN MENU"
  1456. QMW_OPTIONS                "OPTIONS MENU"
  1457. QMW_STATUS                "STATUS DISPLAY"
  1458. QMW_ABORT_MISSION        "ABORT MISSION"
  1459. QMW_RETURN_TO_MISSION    "RETURN TO MISSION"
  1460. QMW_ABORT_REPLAY        "ABORT REPLAY"
  1461. QMW_RETURN_TO_REPLAY    "RETURN TO REPLAY"
  1462. QMW_EXIT_TO_SYSTEM        "EXIT ROGUE SPEAR"
  1463.  
  1464. //-------------------------- MP QUICK MENU -----------------------
  1465.  
  1466. MPQMW_TITLE                "MP QUICK MENU"
  1467. MPQMW_DISCONNECT        "DISCONNECT"
  1468. MPQMW_OPTIONS            "OPTIONS MENU"
  1469. MPQMW_STATUS            "STATUS DISPLAY"
  1470. MPQMW_ABORT_MISSION        "ABORT MISSION"
  1471. MPQMW_RETURN_TO_MISSION    "RETURN TO MISSION"
  1472. MPQMW_EXIT_TO_SYSTEM    "EXIT ROGUE SPEAR"
  1473.  
  1474. //-------------------------- END GAME STATS ----------------------
  1475.  
  1476. EGSW_TITLE                    "RESULTS"
  1477.  
  1478. EGSW_SUCCESS                "MISSION SUCCESSFUL"
  1479. EGSW_FAILURE                "MISSION FAILED"
  1480. EGSW_ABORTED                "MISSION ABORTED"
  1481. EGSW_TEAM_STATS                "TOTAL TEAM STATS"
  1482. EGSW_BLUE_STATS                "BLUE TEAM STATS"
  1483. EGSW_GOLD_STATS                "GOLD TEAM STATS"
  1484.  
  1485. EGSW_OBJECTIVES                "MISSION OBJECTIVES"
  1486. EGSW_OBJ_UNKNOWN            "Unknown"
  1487. EGSW_OBJ_SUCCESS            "Success"
  1488. EGSW_OBJ_FAILURE            "Failure"
  1489.  
  1490. EGSW_LABEL_1                "MISSION"
  1491. EGSW_LABEL_2                "LOCATION"
  1492. EGSW_LABEL_3                "DATE"
  1493. EGSW_LABEL_4                "ELAPSED TIME"
  1494.  
  1495. EGSW_COMMUNICATIONS            "COMMUNICATIONS"
  1496.  
  1497. EGSW_RETRY                    "RETRY"
  1498. EGSW_CONTINUE                "CONTINUE"
  1499.  
  1500. EGSW_PDA_1                    ""
  1501. EGSW_PDA_2                    ""
  1502. EGSW_PDA_3                    ""
  1503. EGSW_VIEW_REPLAY            "VIEW REPLAY"
  1504. EGSW_SAVE_REPLAY            "SAVE REPLAY"
  1505. EGSW_SELECTION                "SELECTION MENU"
  1506. EGSW_MAIN                    "MAIN MENU"
  1507. EGSW_EXIT                    "EXIT ROGUE SPEAR"
  1508.  
  1509. EGSW_REPLAYS_MENU            "REPLAYS MENU"
  1510.  
  1511. EGSW_RETRY_ACTION            "RETRY ACTION"
  1512. EGSW_RETRY_PLAN                "RETRY PLAN"
  1513.  
  1514. EGSW_STATUS_PROMPT            "You can not view a replay immediately after completing a successful mission.  You can use the 'SAVE REPLAY' feature and view the replay later on from the 'REPLAYS MENU'."
  1515.  
  1516. EGSW_GAME_IN_PROGRESS        "Press 'Esc' to continue"
  1517.  
  1518. //----------------------- SHERMAN NETWORKING ----------------------
  1519.  
  1520. SNET_CONNECT                " has connected"
  1521. SNET_DISCONNECT                " has disconnected"
  1522.  
  1523. //------------------------ ACTION INVENTORY -----------------------
  1524.  
  1525. INV_CLIP                    "CLP"
  1526. INV_ROUNDS                    "RDS"
  1527. INV_AMOUNT                    "AMT"
  1528.  
  1529. //------------------------ PASSWORD DIALOG ------------------------
  1530.  
  1531. PDW_YES                        "OK"
  1532. PDW_NO                        "CANCEL"
  1533. PDW_BODY                    "PASSWORD"
  1534. PDW_TITLE                    ""
  1535.  
  1536. //----------------------- SELECTION DIALOG ------------------------
  1537.  
  1538. SDW_TITLE                    "SELECT"
  1539.  
  1540. SDW_SELECTION_0                "0"
  1541. SDW_SELECTION_1                "1"
  1542. SDW_SELECTION_2                "2"
  1543. SDW_SELECTION_3                "3"
  1544. SDW_SELECTION_4                "4"
  1545.  
  1546. SDW_CANCEL                    "CANCEL"
  1547.  
  1548. //------------------- SINGLE PLAYER STAT SHEET --------------------
  1549.  
  1550. SPSSW_PING                    "Team"
  1551. SPSSW_HEALTH                "Health"
  1552. SPSSW_NAME                    "Name"
  1553. SPSSW_KILLS                    "Kills"
  1554. SPSSW_HIT_PERCENTAGE        "Hit Percentage"
  1555. SPSSW_ROUNDS_FIRED            "Rounds Fired"
  1556. SPSSW_ROUNDS_TAKEN            "Rounds Taken"
  1557.  
  1558. //---------------------- SHERMAN GAME INFO ------------------------
  1559.  
  1560. SGIM_VERSION                "Version: "
  1561. SGIM_MINIMUM_VERSION        "Minimum Version: "
  1562. SGIM_LOCKED                    "LOCKED"
  1563. SGIM_LOCKED_FOR_START        "Temporarily locked while game starts"
  1564. SGIM_PASSWORD                "Password Secured"
  1565. SGIM_MAX_PLAYERS            "Maximum Players: "
  1566. SGIM_CURRENT_PLAYERS        "Current Players: "
  1567. SGIM_GAME_FULL                "Game is full"
  1568. SGIM_GAME_PENDING            "Game has not started"
  1569. SGIM_GAME_STARTED            "Game is currently in progress"
  1570. SGIM_GAME_UNKNOWN            "Game status is unknown"
  1571. SGIM_ADVERSARIAL            "Adversarial play"
  1572. SGIM_COOPERATIVE            "Cooperative play
  1573. SGIM_TYPE_UNKNOWN            "Play type unknown"
  1574. SGIM_TIME_REMAINING            "Time remaining: "
  1575. SGIM_TIME_LIMIT                "Time limit: "
  1576. SGIM_NO_TIME_LIMIT            "No time limit"
  1577.  
  1578. //------------------------ MP MENU ERROR --------------------------
  1579.  
  1580. MPME_TITLE                    "Failure"
  1581. MPME_BUTTON_TEXT            "OK"
  1582. MPME_CONNECTION                "Connection to the server could not be established"
  1583. MPME_SERVER_START            "The Server could not be started. Check Server Settings for possible conflicts with other programs."
  1584. MPME_NOT_IMPLEMENTED        "This feature is not yet implemented"
  1585.  
  1586. //-------------------- MP DISONNECTION ERROR ----------------------
  1587.  
  1588. MPDE_TITLE                    ""
  1589. MPDE_BUTTON_TEXT            "OK"
  1590. MPDE_CONNECTION                "The connection to the game server was lost"
  1591. MPDE_EJECTED                "You have been ejected by the Server Operator"
  1592. MPDE_MAP_OUTDATED            "The server requires a more recent version of the map"
  1593. MPDE_MAP_MISSING            "The server requires a map not installed on this system"
  1594.  
  1595. //------------------ MP CONNECTION FAILURE ERROR ------------------
  1596.  
  1597. MPCFE_TITLE                    ""
  1598. MPCFE_BUTTON_TEXT            "OK"
  1599. MPCFE_CONNECTION_1            "Connection to the game server could not be established or was broken during login"
  1600. MPCFE_CONNECTION_2            "Connection to the game server could not be established"
  1601. MPCFE_CONNECTION_3            "Connection to the game server timed out during login"
  1602. MPCFE_SERVER_1                "The server requires a more recent version of the game"
  1603. MPCFE_SERVER_2                "The server is running an older version of the game and cannot accept this client"
  1604. MPCFE_SERVER_3                "The server is using modifications to the game which are not installed on this machine"
  1605. MPCFE_SERVER_4                "The server has been locked and is not accepting players"
  1606. MPCFE_SERVER_5                "The server is starting a game and is temporarily locked ... try again in a moment"
  1607. MPCFE_SERVER_6                "The server rejected the provided password"
  1608. MPCFE_SERVER_7                "The server is full and is not accepting players"
  1609.  
  1610. //----------------------- CD CHECK DIALOG -------------------------
  1611.  
  1612. CDCD_TITLE                    "Rogue Spear"
  1613. CDCD_PROMPT                    "Please insert the Rogue Spear CD in drive " // then the CD drive will be displayed
  1614. CDCD_PROMPT_RETRY            "Please insert the Rogue Spear CD and retry your last action"
  1615.  
  1616. //------------------------- GENERAL ERROR -------------------------
  1617.  
  1618. RS_ERROR_GENERIC_TITLE        "ROGUE SPEAR ERROR"
  1619. RS_ERROR_GENERIC_MESSAGE    "Could not launch due to an internal error; try rebooting your machine or reinstalling Rogue Spear."
  1620.  
  1621. //---------------------------- MP WAIT ----------------------------
  1622.  
  1623. MPWAIT_TITLE                "GAME IN PROGRESS"
  1624.  
  1625. MPWAIT_ADVR_LABEL_1            "MISSION"
  1626. MPWAIT_ADVR_LABEL_2            "TYPE"
  1627. MPWAIT_ADVR_LABEL_3            "RULES"
  1628. MPWAIT_ADVR_LABEL_4            "ELAPSED TIME"
  1629.  
  1630. MPWAIT_COOP_LABEL_1            "MISSION"
  1631. MPWAIT_COOP_LABEL_2            "LOCATION"
  1632. MPWAIT_COOP_LABEL_3            "DATE"
  1633. MPWAIT_COOP_LABEL_4            "ELAPSED TIME"
  1634.  
  1635. MPWAIT_DISCONNECT            "DISCONNECT"
  1636.  
  1637. MPWAIT_ADVERSARIAL            "Adversarial"
  1638. MPWAIT_COOPERATIVE            "Cooperative"
  1639.  
  1640. MPWAIT_NO_TIME_LIMIT        "No time limit"
  1641.  
  1642. //------------------------- MP STAT SHEET -------------------------
  1643.  
  1644. MPSS_PING                    "Ping"
  1645. MPSS_HEALTH                    "Health"
  1646. MPSS_NAME                    "Name"
  1647. MPSS_KILLS                    "Kills"
  1648. MPSS_HIT_RATIO                "Hit Percentage"
  1649. MPSS_FIRED                    "Rounds Fired"
  1650. MPSS_TAKEN                    "Rounds Taken"
  1651. MPSS_SHOT                    "Shot"
  1652.  
  1653. //------------------------- MP STAT SETUP -------------------------
  1654.  
  1655. MPSSET_PING                    "Ping"
  1656. MPSSET_READY                "Ready"
  1657. MPSSET_NAME                    "Name"
  1658.  
  1659. //------------------------- MP WAIT SETUP -------------------------
  1660.  
  1661. MPWSET_HEALTH                "Health"
  1662. MPWSET_NAME                    "Name"
  1663.  
  1664. //------------------ MP ADVERSARIAL END GAME STATS ----------------
  1665.  
  1666. MPAEGS_TITLE                "RESULTS"
  1667.  
  1668. MPAEGS_MISSION_SUCCESSFUL    "MISSION SUCCESSFUL"
  1669. MPAEGS_MISSION_FAILURE        "MISSION FAILED"
  1670. MPAEGS_MISSION_ABORTED        "MISSION ABORTED"
  1671. MPAEGS_BLUE_STATS            "BLUE TEAM STATS"
  1672. MPAEGS_GOLD_STATS            "GOLD TEAM STATS"
  1673.  
  1674. MPAEGS_OBJECTIVES            "MISSION OBJECTIVES"
  1675. MPAEGS_SUCCESS                "Success"
  1676. MPAEGS_FAILURE                "Failure"
  1677.  
  1678. MPAEGS_LABEL_1                "MISSION"
  1679. MPAEGS_LABEL_2                "TYPE"
  1680. MPAEGS_LABEL_3                "RULES"
  1681. MPAEGS_LABEL_4                "ELAPSED TIME"
  1682.  
  1683. MPAEGS_CHAT_TITLE            "COMMUNICATIONS"
  1684. MPAEGS_DISCONNECT            "DISCONNECT"
  1685. MPAEGS_CONTINUE                "CONTINUE"
  1686.  
  1687. MPAEGS_PDA_1                ""
  1688. MPAEGS_PDA_2                ""
  1689. MPAEGS_PDA_3                ""
  1690. MPAEGS_PDA_4                "VIEW REPLAY"
  1691. MPAEGS_PDA_5                "SAVE REPLAY"
  1692. MPAEGS_SELECTION            "SELECTION MENU"
  1693. MPAEGS_MAIN                    "MAIN MENU"
  1694. MPAEGS_EXIT                    "EXIT ROGUE SPEAR"
  1695.  
  1696. MPAEGS_ADVERSARIAL            "Adversarial"
  1697. MPAEGS_COOPERATIVE            "Cooperative"
  1698. MPAEGS_PLAYER_WON            "Player %s Won"
  1699. MPAEGS_BLUE_WON                "Blue Team Won"
  1700. MPAEGS_GOLD_WON                "Gold Team Won"
  1701. MPAEGS_NOBODY_WON            "Everybody Lost"
  1702.  
  1703. MPAEGS_PRESS_CONTINUE_BUTTON "Press the 'continue' button when you are ready to start next game"
  1704. MPAEGS_READY_TO_CONTINUE    "Ready to continue"
  1705. MPAEGS_GAME_IN_PROGRESS        "Press 'Esc' to continue"
  1706.  
  1707. //------------------ MP COOPERATIVE END GAME STATS ----------------
  1708.  
  1709. MPCEGS_TITLE                "RESULTS"
  1710.  
  1711. MPCEGS_MISSION_SUCCESSFUL    "MISSION SUCCESSFUL"
  1712. MPCEGS_MISSION_FAILURE        "MISSION FAILED"
  1713. MPCEGS_MISSION_ABORTED        "MISSION ABORTED"
  1714. MPCEGS_TEAM_STATS            "TOTAL TEAM STATS"
  1715.  
  1716. MPCEGS_OBJECTIVES            "MISSION OBJECTIVES"
  1717. MPCEGS_SUCCESS                "Success"
  1718. MPCEGS_FAILURE                "Failure"
  1719.  
  1720. MPCEGS_LABEL_1                "MISSION"
  1721. MPCEGS_LABEL_2                "LOCATION"
  1722. MPCEGS_LABEL_3                "DATE"
  1723. MPCEGS_LABEL_4                "ELAPSED TIME"
  1724.  
  1725. MPCEGS_CHAT_TITLE            "COMMUNICATIONS"
  1726. MPCEGS_DISCONNECT            "DISCONNECT"
  1727. MPCEGS_CONTINUE                "CONTINUE"
  1728.  
  1729. MPCEGS_PDA_1                ""
  1730. MPCEGS_PDA_2                ""
  1731. MPCEGS_PDA_3                ""
  1732. MPCEGS_PDA_4                "VIEW REPLAY"
  1733. MPCEGS_PDA_5                "SAVE REPLAY"
  1734. MPCEGS_SELECTION            "SELECTION MENU"
  1735. MPCEGS_MAIN                    "MAIN MENU"
  1736. MPCEGS_EXIT                    "EXIT ROGUE SPEAR"
  1737.  
  1738. MPCEGS_ADVERSARIAL            "Adversarial"
  1739. MPCEGS_COOPERATIVE            "Cooperative"
  1740. MPCEGS_PLAYER_WON            "Player %s Won"
  1741. MPCEGS_BLUE_WON                "Blue Team Won"
  1742. MPCEGS_GOLD_WON                "Gold Team Won"
  1743.  
  1744. MPCEGS_PRESS_CONTINUE_BUTTON "Press the 'continue' button when you are ready to start next game"
  1745. MPCEGS_READY_TO_CONTINUE    "Ready to continue"
  1746. MPCEGS_GAME_IN_PROGRESS        "Press 'Esc' to continue"
  1747.  
  1748. //------------------------- MP BOUND KEYS -------------------------
  1749.  
  1750. BKW_EXIT_BUTTON                "EXIT"
  1751.  
  1752. BKW_SOUND_TYPE_BUTTON_1        ""
  1753. BKW_SOUND_TYPE_BUTTON_2        ""
  1754. BKW_SOUND_TYPE_BUTTON_3        ""
  1755. BKW_SOUND_TYPE_BUTTON_4        ""
  1756. BKW_SOUND_TYPE_BUTTON_5        ""
  1757. BKW_SOUND_TYPE_BUTTON_6        ""
  1758. BKW_SOUND_TYPE_BUTTON_7        ""
  1759. BKW_SOUND_TYPE_BUTTON_8        ""
  1760. BKW_SOUND_TYPE_BUTTON_9        ""
  1761. BKW_SOUND_TYPE_BUTTON_10    ""
  1762.  
  1763. BKW_PLAY_SOUND_BUTTON_1        ""
  1764. BKW_PLAY_SOUND_BUTTON_2        ""
  1765. BKW_PLAY_SOUND_BUTTON_3        ""
  1766. BKW_PLAY_SOUND_BUTTON_4        ""
  1767. BKW_PLAY_SOUND_BUTTON_5        ""
  1768. BKW_PLAY_SOUND_BUTTON_6        ""
  1769. BKW_PLAY_SOUND_BUTTON_7        ""
  1770. BKW_PLAY_SOUND_BUTTON_8        ""
  1771. BKW_PLAY_SOUND_BUTTON_9        ""
  1772. BKW_PLAY_SOUND_BUTTON_10    ""
  1773.  
  1774. BKW_EXIT_BUTTON_TT            "RETURN TO PREVIOUS SCREEN"
  1775.  
  1776. BKW_SOUND_TYPE_BUTTON_1_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 0"
  1777. BKW_SOUND_TYPE_BUTTON_2_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 1"
  1778. BKW_SOUND_TYPE_BUTTON_3_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 2"
  1779. BKW_SOUND_TYPE_BUTTON_4_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 3"
  1780. BKW_SOUND_TYPE_BUTTON_5_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 4"
  1781. BKW_SOUND_TYPE_BUTTON_6_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 5"
  1782. BKW_SOUND_TYPE_BUTTON_7_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 6"
  1783. BKW_SOUND_TYPE_BUTTON_8_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 7"
  1784. BKW_SOUND_TYPE_BUTTON_9_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 8"
  1785. BKW_SOUND_TYPE_BUTTON_10_TT    "TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 9"
  1786.  
  1787. BKW_PLAY_SOUND_BUTTON_1_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 0"
  1788. BKW_PLAY_SOUND_BUTTON_2_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 1"
  1789. BKW_PLAY_SOUND_BUTTON_3_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 2"
  1790. BKW_PLAY_SOUND_BUTTON_4_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 3"
  1791. BKW_PLAY_SOUND_BUTTON_5_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 4"
  1792. BKW_PLAY_SOUND_BUTTON_6_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 5"
  1793. BKW_PLAY_SOUND_BUTTON_7_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 6"
  1794. BKW_PLAY_SOUND_BUTTON_8_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 7"
  1795. BKW_PLAY_SOUND_BUTTON_9_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 8"
  1796. BKW_PLAY_SOUND_BUTTON_10_TT    "PLAY SOUND ASSOCIATED WITH MESSAGE 9"
  1797.  
  1798. BKW_TITLE                    "MP BOUND KEYS"
  1799. BKW_KEY_1                    "MESSAGE 0"
  1800. BKW_KEY_2                    "MESSAGE 1"
  1801. BKW_KEY_3                    "MESSAGE 2"
  1802. BKW_KEY_4                    "MESSAGE 3"
  1803. BKW_KEY_5                    "MESSAGE 4"
  1804. BKW_KEY_6                    "MESSAGE 5"
  1805. BKW_KEY_7                    "MESSAGE 6"
  1806. BKW_KEY_8                    "MESSAGE 7"
  1807. BKW_KEY_9                    "MESSAGE 8"
  1808. BKW_KEY_10                    "MESSAGE 9"
  1809.  
  1810. BKW_SOUNDS_TT                "SELECT SOUND ASSOCIATED WITH MP BOUND KEY"
  1811. BKW_MOTION_TT                "SELECT MOTION ASSOCIATED WITH MP BOUND KEY"
  1812.  
  1813. //----------------------- KIT RESTRICTIONS ------------------------
  1814.  
  1815. MPKRW_TITLE                    "KIT RESTRICTIONS"
  1816. MPKRW_PRIMARY_LIST            "PRIMARY WEAPON"
  1817. MPKRW_SECONDARY_LIST        "SECONDARY WEAPON"
  1818. MPKRW_ITEM_LIST                "ITEM"
  1819. MPKRW_PRIMARY_PAGES            ""
  1820. MPKRW_SECONDARY_PAGES        ""
  1821. MPKRW_ITEM_PAGES            ""
  1822. MPKRW_PRIMARY_ENTRIES        ""
  1823. MPKRW_SECONDARY_ENTRIES        ""
  1824. MPKRW_ITEM_ENTRIES            ""
  1825. MPKRW_PRIMARY_1                "" // 01
  1826. MPKRW_PRIMARY_TT_1            "" // TT
  1827. MPKRW_PRIMARY_2                "" // 02
  1828. MPKRW_PRIMARY_TT_2            "" // TT
  1829. MPKRW_PRIMARY_3                "" // 03
  1830. MPKRW_PRIMARY_TT_3            "" // TT
  1831. MPKRW_PRIMARY_4                "" // 04
  1832. MPKRW_PRIMARY_TT_4            "" // TT
  1833. MPKRW_PRIMARY_5                "" // 05
  1834. MPKRW_PRIMARY_TT_5            "" // TT
  1835. MPKRW_PRIMARY_6                "" // 06
  1836. MPKRW_PRIMARY_TT_6            "" // TT
  1837. MPKRW_PRIMARY_7                "" // 07
  1838. MPKRW_PRIMARY_TT_7            "" // TT
  1839. MPKRW_PRIMARY_8                "" // 08
  1840. MPKRW_PRIMARY_TT_8            "" // TT
  1841. MPKRW_PRIMARY_9                "" // 09
  1842. MPKRW_PRIMARY_TT_9            "" // TT
  1843. MPKRW_PRIMARY_10            "" // 10
  1844. MPKRW_PRIMARY_TT_10            "" // TT
  1845. MPKRW_PRIMARY_11            "" // 11
  1846. MPKRW_PRIMARY_TT_11            "" // TT
  1847. MPKRW_PRIMARY_12            "" // 12
  1848. MPKRW_PRIMARY_TT_12            "" // TT
  1849. MPKRW_PRIMARY_13            "" // 13
  1850. MPKRW_PRIMARY_TT_13            "" // TT
  1851. MPKRW_PRIMARY_14            "" // 14
  1852. MPKRW_PRIMARY_TT_14            "" // TT
  1853. MPKRW_PRIMARY_15            "" // 15
  1854. MPKRW_PRIMARY_TT_15            "" // TT
  1855. MPKRW_SECONDARY_1                "" // 01
  1856. MPKRW_SECONDARY_TT_1            "" // TT
  1857. MPKRW_SECONDARY_2                "" // 02
  1858. MPKRW_SECONDARY_TT_2            "" // TT
  1859. MPKRW_SECONDARY_3                "" // 03
  1860. MPKRW_SECONDARY_TT_3            "" // TT
  1861. MPKRW_SECONDARY_4                "" // 04
  1862. MPKRW_SECONDARY_TT_4            "" // TT
  1863. MPKRW_SECONDARY_5                "" // 05
  1864. MPKRW_SECONDARY_TT_5            "" // TT
  1865. MPKRW_SECONDARY_6                "" // 06
  1866. MPKRW_SECONDARY_TT_6            "" // TT
  1867. MPKRW_SECONDARY_7                "" // 07
  1868. MPKRW_SECONDARY_TT_7            "" // TT
  1869. MPKRW_SECONDARY_8                "" // 08
  1870. MPKRW_SECONDARY_TT_8            "" // TT
  1871. MPKRW_SECONDARY_9                "" // 09
  1872. MPKRW_SECONDARY_TT_9            "" // TT
  1873. MPKRW_SECONDARY_10                "" // 10
  1874. MPKRW_SECONDARY_TT_10            "" // TT
  1875. MPKRW_SECONDARY_11                "" // 11
  1876. MPKRW_SECONDARY_TT_11            "" // TT
  1877. MPKRW_SECONDARY_12                "" // 12
  1878. MPKRW_SECONDARY_TT_12            "" // TT
  1879. MPKRW_SECONDARY_13                "" // 13
  1880. MPKRW_SECONDARY_TT_13            "" // TT
  1881. MPKRW_SECONDARY_14                "" // 14
  1882. MPKRW_SECONDARY_TT_14            "" // TT
  1883. MPKRW_SECONDARY_15                "" // 15
  1884. MPKRW_SECONDARY_TT_15            "" // TT
  1885. MPKRW_ITEM_1                "" // 01
  1886. MPKRW_ITEM_TT_1                "" // TT
  1887. MPKRW_ITEM_2                "" // 02
  1888. MPKRW_ITEM_TT_2                "" // TT
  1889. MPKRW_ITEM_3                "" // 03
  1890. MPKRW_ITEM_TT_3                "" // TT
  1891. MPKRW_ITEM_4                "" // 04
  1892. MPKRW_ITEM_TT_4                "" // TT
  1893. MPKRW_ITEM_5                "" // 05
  1894. MPKRW_ITEM_TT_5                "" // TT
  1895. MPKRW_ITEM_6                "" // 06
  1896. MPKRW_ITEM_TT_6                "" // TT
  1897. MPKRW_ITEM_7                "" // 07
  1898. MPKRW_ITEM_TT_7                "" // TT
  1899. MPKRW_ITEM_8                "" // 08
  1900. MPKRW_ITEM_TT_8                "" // TT
  1901. MPKRW_ITEM_9                "" // 09
  1902. MPKRW_ITEM_TT_9                "" // TT
  1903. MPKRW_ITEM_10                "" // 10
  1904. MPKRW_ITEM_TT_10            "" // TT
  1905. MPKRW_ITEM_11                "" // 11
  1906. MPKRW_ITEM_TT_11            "" // TT
  1907. MPKRW_ITEM_12                "" // 12
  1908. MPKRW_ITEM_TT_12            "" // TT
  1909. MPKRW_ITEM_13                "" // 13
  1910. MPKRW_ITEM_TT_13            "" // TT
  1911. MPKRW_ITEM_14                "" // 14
  1912. MPKRW_ITEM_TT_14            "" // TT
  1913. MPKRW_ITEM_15                "" // 15
  1914. MPKRW_ITEM_TT_15            "" // TT
  1915. MPKRW_PRIMARY_ALL            "ALL"
  1916. MPKRW_PRIMARY_ALL_TT        "Select all primary weapons"
  1917. MPKRW_PRIMARY_NONE            "NONE"
  1918. MPKRW_PRIMARY_NONE_TT        "Deselect all primary weapons"
  1919. MPKRW_PRIMARY_PREV            ""
  1920. MPKRW_PRIMARY_PREV_TT        "Display previous set of primary weapons"
  1921. MPKRW_PRIMARY_NEXT            ""
  1922. MPKRW_PRIMARY_NEXT_TT        "Display next set of primary weapons"
  1923. MPKRW_SECONDARY_ALL            "ALL"
  1924. MPKRW_SECONDARY_ALL_TT        "Select all secondary weapons"
  1925. MPKRW_SECONDARY_NONE        "NONE"
  1926. MPKRW_SECONDARY_NONE_TT        "Deselect all secondary weapons"
  1927. MPKRW_SECONDARY_PREV        ""
  1928. MPKRW_SECONDARY_PREV_TT        "Display previous set of secondary weapons"
  1929. MPKRW_SECONDARY_NEXT        ""
  1930. MPKRW_SECONDARY_NEXT_TT        "Display next set of secondary weapons"
  1931. MPKRW_ITEM_ALL                "ALL"
  1932. MPKRW_ITEM_ALL_TT            "Select all items"
  1933. MPKRW_ITEM_NONE                "NONE"
  1934. MPKRW_ITEM_NONE_TT            "Deselect all items"
  1935. MPKRW_ITEM_PREV                ""
  1936. MPKRW_ITEM_PREV_TT            "Display previous set of items"
  1937. MPKRW_ITEM_NEXT                ""
  1938. MPKRW_ITEM_NEXT_TT            "Display next set of items"
  1939. MPKRW_EXIT                    ""
  1940. MPKRW_EXIT_TT                "Return to MultiPlayer Session Screen"
  1941. MPKRW_EMPTY                    "Empty"
  1942. MPKRW_PAGES                    "%d/%d"
  1943. MPKRW_ENTRIES                "%d ENTRIES"
  1944.  
  1945. //-------------------------- ACTION BAR ---------------------------
  1946.  
  1947. AW_START_PROMPT                "Press OK to start the mission."
  1948. AW_SOP_1                    "SOP: NONE"
  1949. AW_SOP_2                    "SOP: Blitz Clear"
  1950. AW_SOP_3                    "SOP: Deliberate Clear"
  1951. AW_SOP_4                    "SOP: Safety Clear"
  1952. AW_SOP_5                    "SOP: Blitz Engage"
  1953. AW_SOP_6                    "SOP: Deliberate Engage"
  1954. AW_SOP_7                    "SOP: Safety Engage"
  1955. AW_SOP_8                    "SOP: Blitz Advance"
  1956. AW_SOP_9                    "SOP: Deliberate Advance"
  1957. AW_SOP_10                    "SOP: Safety Advance"
  1958. AW_SOP_11                    "SOP: Blitz Escort"
  1959. AW_SOP_12                    "SOP: Deliberate Escort"
  1960. AW_SOP_13                    "SOP: Safety Escort"
  1961. AW_GAME_SETTINGS            "GAME SETTINGS"
  1962. AW_MAP                        "MAP"
  1963. AW_TYPE                        "TYPE"
  1964. AW_RULES                    "RULES"
  1965. AW_TIME                        "TIME"
  1966. AW_TEAM                        "TEAM"
  1967. AW_ADVERSARIAL                "Adversarial"
  1968. AW_COOPERATIVE                "Cooperative"
  1969. AW_BLUE                        "BLUE"
  1970. AW_GOLD                        "GOLD"
  1971. AW_PLAYER                    "PLAYER"
  1972. AW_OBSERVER                    "OBSERVER"
  1973. AW_STATE                    "STATE"
  1974. AW_COUNTING                    "and counting"
  1975. AW_OBSERVING                "Observing through ... "
  1976. AW_OBSERVER                    "OBSERVER"
  1977. AW_ORDERS                    "ORDERS"
  1978. AW_ORDERS_1                    "GLOBALS"
  1979. AW_ORDERS_2                    "GOCODES"
  1980. AW_ORDERS_3                    "MODE"
  1981. AW_ORDERS_4                    "SPEED"
  1982. AW_ORDERS_5                    "ACTIONS"
  1983. AW_GLOBAL_1                    "HOLD"
  1984. AW_GLOBAL_2                    "SNIPER"
  1985. AW_GOCODES_1                "ALPHA"
  1986. AW_GOCODES_2                "BRAVO"
  1987. AW_GOCODES_3                "CHARLIE"
  1988. AW_GOCODES_4                "DELTA"
  1989. AW_MODE_1                    "ASSAULT"
  1990. AW_MODE_2                    "INFILTRATE"
  1991. AW_MODE_3                    "RECON"
  1992. AW_MODE_4                    "ESCORT"
  1993. AW_SPEED_1                    "BLITZ"
  1994. AW_SPEED_2                    "NORMAL"
  1995. AW_SPEED_3                    "CAUTIOUS"
  1996. AW_ACTION_1                    "FLASHBANG ROOM"
  1997. AW_ACTION_2                    "FRAG ROOM"
  1998. AW_ACTION_3                    "BREACH DOOR"
  1999. AW_ACTION_4                    "SNIPE"
  2000. AW_ACTION_5                    "COVER"
  2001. AW_ACTION_6                    "DEFEND"
  2002. AW_ACTION_7                    "DEACTIVATE SECURITY"
  2003. AW_ACTION_8                    "DOWNLOAD FILES"
  2004. AW_ACTION_9                    "PLACE CAMERA"
  2005. AW_ACTION_10                "PLACE EXPLOSIVES"
  2006. AW_ACTION_11                "PLANT BUG"
  2007. AW_ACTION_12                "DISARM BOMB"
  2008. AW_ACTION_13                ""
  2009. AW_UNABLE                    "Unable to perform action"
  2010. AW_ALL_HOLD                    "All Hold"
  2011. AW_ALL_PROCEED                "All Proceed"
  2012. AW_SNIPERS_FIRE                "Snipers Fire!"
  2013. AW_SNIPERS_HOLD                "Snipers Hold"
  2014. AW_FLASH_ROOM                "Need a flashbang"
  2015. AW_FRAG_ROOM                "Need a frag grenade"
  2016. AW_BREACH_DOOR                "Need a breaching charge"
  2017. AW_TEAM_SNIPE                "Snipe my target"
  2018. AW_TEAM_COVER                "Cover this area"
  2019. AW_TEAM_DEFEND                "Defend this spot"
  2020. AW_TEAM_ORDERS                "TEAM ORDERS"
  2021. AW_TEAM_COMMS                "TEAM COMM"
  2022.  
  2023. //-------------------------- MP SESSION ---------------------------
  2024.  
  2025. MPSESSION_COUNTDOWN_START    "--- Preparing to begin mission ---"
  2026. MPSESSION_COUNTDOWN_STOP    "--- Start suspended ---"
  2027. MPSESSION_COUNTDOWN_ONE        "Starting mission in %d second"
  2028. MPSESSION_COUNTDOWN_MORE    "Starting mission in %d seconds"
  2029. MPSESSION_COUNTDOWN_GO        "--- Away we go ---"
  2030.  
  2031. // Buttons
  2032. MPSW_SHOW_ENEMIES            "SHOW ENEMIES"
  2033. MPSW_AUTO_TARGETING            "ALLOW AUTO TARGETING"
  2034. MPSW_RANDOM_MAPS            "RANDOM MAPS"
  2035. MPSW_RANDOM_TEAMS            "RANDOM TEAMS"
  2036. MPSW_RANDOM_INSERTIONS        "RANDOM INSERTIONS"
  2037. MPSW_USE_KIT_RESTRICTIONS    "USE KIT RESTRICTIONS"
  2038. MPSW_BLUE                    "BLUE"
  2039. MPSW_GOLD                    "GOLD"
  2040. MPSW_PLAYER                    "PLAYER"
  2041. MPSW_OBSERVER                "OBSERVER"
  2042. MPSW_DISCONNECT                "DISCONNECT"
  2043. MPSW_START                    "START/SUSPEND MISSION"
  2044. MPSW_READY                    "READY"
  2045. MPSW_LOCK_TEAMS                "LOCK TEAMS (TOGGLE)"
  2046. MPSW_KIT_RESTRICTIONS        "KIT RESTRICTIONS"
  2047. MPSW_EJECT                    "EJECT PLAYER"
  2048. MPSW_USE_PASSWORD            "USE PASSWORD (TOGGLE)"
  2049. MPSW_LOCK_SERVER            "LOCK SERVER (TOGGLE)"
  2050. MPSW_SELECTION                "SELECTION MENU"
  2051. MPSW_MAIN                    "MAIN MENU"
  2052. MPSW_EXIT                    "EXIT ROGUE SPEAR"
  2053. MPSW_OPTIONS                "OPTIONS MENU"
  2054. MPSW_TITLE                    "MULTIPLAYER SESSION"
  2055. MPSW_PLAYER_OPTIONS            "PLAYER OPTIONS"
  2056. MPSW_SESSION_OPTIONS        "SESSION OPTIONS"
  2057. MPSW_NAME                    "NAME"
  2058. MPSW_SPECIALTY                "SPECIALTY"
  2059. MPSW_PASSWORD                "PASSWORD"
  2060. MPSW_FIREARMS                "FIREARMS"
  2061. MPSW_AMMO_TYPES                "AMMO"
  2062. MPSW_KIT_ITEMS                "KIT ITEMS"
  2063. MPSW_GAME_TYPE                "TYPE"
  2064. MPSW_GAME_RULES                "RULES"
  2065. MPSW_MAP                    "MAP"
  2066. MPSW_INSERTIONS                "INSERTIONS"
  2067. MPSW_GAME_LENGTH            "LENGTH"
  2068. MPSW_BLUE_UNIFORM            "BLUE"
  2069. MPSW_GOLD_UNIFORM            "GOLD"
  2070. MPSW_CHARACTER                "CHARACTER"
  2071. MPSW_UNIFORM                "UNIFORM"
  2072. MPSW_DIFFICULTY                "DIFFICULTY"
  2073. MPSW_AI_BACKUP                "AI BACKUP"
  2074. MPSW_AFFILIATION            "Player"
  2075. MPSW_RANDOM                    "Random"
  2076. MPSW_UNAFFILIATED            "Pick a team"
  2077. MPSW_DEFAULT                "Default"
  2078. MPSW_BLUE_UNIFORM_TEXT        "BLUE"
  2079. MPSW_NORMAL_UNIFORM_TEXT    "UNIFORM"
  2080. MPSW_SERVER_CHANGED_OPTION    "Server changed '%s' option"
  2081. MPSW_CHANGED_OPTION            ""
  2082. MPSW_ADVERSARIAL            "Adversarial"
  2083. MPSW_COOPERATIVE            "Cooperative"
  2084. MPSW_ASSAULT                "Assault"
  2085. MPSW_SNIPER                    "Sniper"
  2086. MPSW_RECON                    "Recon"
  2087. MPSW_DEMOLITIONS            "Demolitions"
  2088. MPSW_ELECTRONICS            "Electronics"
  2089. MPSW_LIGHT                    "Light"
  2090. MPSW_MEDIUM                    "Medium"
  2091. MPSW_HEAVY                    "Heavy"
  2092. MPSW_ROOKIE                    "Rookie"
  2093. MPSW_VETERAN                "Veteran"
  2094. MPSW_ELITE                    "Elite"
  2095. MPSW_NONE                    "None"
  2096. MPSW_PARTNER                "Partner"
  2097. MPSW_FILL_OUT                "Fill Out Team"
  2098. MPSW_SERVER_IS_LOCKED        "Notice - Server is locked!"
  2099. MPSW_SERVER_IS_PROTECTED    "Notice - Server is password protected!"
  2100.  
  2101. MPSW_TEAM_LOCKED            "Team Lock"
  2102. MPSW_BLUE_TEAM_LOCKED        "Blue Team Lock"
  2103. MPSW_GOLD_TEAM_LOCKED        "Gold Team Lock"
  2104.  
  2105. //--------------------------- OPTIONS -----------------------------
  2106.  
  2107. OMW_NETWORK                    "NETWORK ADDRESS"
  2108.  
  2109. OMW_AUTO_TARGETING            "AUTO-TARGETING ON"
  2110. OMW_BLOOD                    "BLOOD"
  2111. OMW_MOUSE_LOOK                "MOUSE LOOK"
  2112. OMW_INVERT_MOUSE            "INVERT MOUSE"
  2113. OMW_RECORD_MISSION            "RECORD MISSION"
  2114. OMW_UNLIMITED_PRACTICE        "UNLIMITED PRACTICE"
  2115. OMW_ALWAYS_RUN                "ALWAYS RUN"
  2116. OMW_MASTER_SOUND            "MASTER SOUND"
  2117. OMW_AMBIENT_SOUND            "AMBIENT SOUND"
  2118. OMW_GUNSHOT_SOUND            "GUNSHOT SOUND"
  2119. OMW_FOOTSTEP_SOUND            "FOOTSTEP SOUND"
  2120. OMW_RADIO_SOUND                "RADIO CHATTER SOUND"
  2121. OMW_SHELL_SOUND                "SHELL SOUND"
  2122. OMW_ACTION_MUSIC            "ACTION MUSIC"
  2123. OMW_CD_MUSIC                "CD MUSIC"
  2124. OMW_MAXIMAL_SOUNDS            "USE MAXIMAL SOUNDS"
  2125. OMW_FORCE_SOFTWARE            "FORCE SOFTWARE"
  2126. OMW_USE_ACTION_GAMMA        "USE ACTION GAMMA"
  2127. OMW_SHOW_TOOLTIPS            "SHOW TOOLTIPS"
  2128. OMW_SHOW_FOG                "SHOW FOG"
  2129. OMW_SHOW_WEATHERFX            "SHOW WEATHER FX"
  2130. OMW_SHOW_SKY                "SHOW SKY"
  2131. OMW_LOD_SKIP                "LOD SKIP"
  2132. OMW_MIP_SKIP                "MIP SKIP"
  2133. OMW_DYNAMIC_LIGHTING        "DYNAMIC LIGHTING"
  2134. OMW_CHARACTER_SHADOWS        "CHARACTER SHADOWS"
  2135. OMW_PROJECTED_TEXTURES        "PROJECTED TEXTURES"
  2136. OMW_WEAPON_MODELS            "SHOW WEAPONS AFTER DEATH"
  2137. OMW_MALE                    "MALE"
  2138. OMW_FEMALE                    "FEMALE"
  2139. OMW_USE_ARMPATCH            "USE ARMPATCH"
  2140. OMW_BEHIND_FIREWALL            "BEHIND FIREWALL"
  2141. OMW_INTERNET                "INTERNET"
  2142. OMW_LAN                        "LAN"
  2143. OMW_LOUD_FOOTSTEPS            "LOUD FOOTSTEPS"
  2144. OMW_ANNOUNCE_SERVER            "ANNOUNCE SERVER"
  2145. OMW_USE_PASSWORD            "USE PASSWORD"
  2146. OMW_ALLOW_ARMPATCHES        "ALLOW ARMPATCHES"
  2147. OMW_FORCE_FOG                "FORCE FOG"
  2148. OMW_FORCE_WEATHERFX            "FORCE WEATHER FX"
  2149. OMW_SHOW_ENEMY_NAMES        "SHOW ENEMY NAMES"
  2150. OMW_INVERT_1                "INVERT"
  2151. OMW_INVERT_2                "INVERT"
  2152. OMW_INVERT_3                "INVERT"
  2153. OMW_INVERT_4                "INVERT"
  2154. OMW_MOUSE_SENSITIVITY_LEFT        "" // kMouseSensitivityLeftButton
  2155. OMW_MOUSE_SENSITIVITY_RIGHT        "" // kMouseSensitivityRightButton
  2156. OMW_MS_LEFT                    "" // kMasterSoundLeftButton
  2157. OMW_MS_RIGHT                "" // kMasterSoundRightButton
  2158. OMW_AS_LEFT                    "" // kAmbientSoundLeftButton
  2159. OMW_AS_RIGHT                "" // kAmbientSoundRightButton
  2160. OMW_GS_LEFT                    "" // kGunshotSoundLeftButton
  2161. OMW_GS_RIGHT                "" // kGunshotSoundRightButton
  2162. OMW_FS_LEFT                    "" // kFootstepSoundLeftButton
  2163. OMW_FS_RIGHT                "" // kFootstepSoundRightButton
  2164. OMW_RS_LEFT                    "" // kRadioChatterSoundLeftButton
  2165. OMW_RS_RIGHT                "" // kRadioChatterSoundRightButton
  2166. OMW_SS_LEFT                    "" // kShellSoundLeftButton
  2167. OMW_SS_RIGHT                "" // kShellSoundRightButton
  2168. OMW_AM_LEFT                    "" // kActionMusicLeftButton
  2169. OMW_AM_RIGHT                "" // kActionMusicRightButton
  2170. OMW_AG_LEFT                    "" // kActionGammaLeftButton
  2171. OMW_AG_RIGHT                "" // kActionGammaRightButton
  2172. OMW_BH_LEFT                    "" // kBulletNumberLeftButton
  2173. OMW_BH_RIGHT                "" // kBulletNumberRightButton
  2174. OMW_VP_LEFT                    "" // kVoicePitchLeftButton
  2175. OMW_VP_RIGHT                "" // kVoicePitchRightButton
  2176. OMW_AP_LEFT                    "" // kArmPatchLeftButton
  2177. OMW_AP_RIGHT                "" // kArmPatchRightButton
  2178. OMW_JOYSTICK_SENSITIVITY_LEFT    "" // kJoystickSensitivityLeftButton
  2179. OMW_JOYSTICK_SENSITIVITY_RIGHT    "" // kJoystickSensitivityRightButton
  2180. OMW_FF_LEFT                    "" // kForceFeedbackLeftButton
  2181. OMW_FF_RIGHT                "" // kForceFeedbackRightButton
  2182. OMW_GAME                    "GAME"
  2183. OMW_SOUND                    "SOUND"
  2184. OMW_GRAPHICS                "GRAPHICS"
  2185. OMW_ADVANCED                "ADVANCED" // GRAPHICS
  2186. OMW_MP_GAME                    "MP GAME"
  2187. OMW_MP_SERVER                "MP SERVER"
  2188. OMW_JOYSTICK                "JOYSTICK"
  2189. OMW_REMAP_CONTROLS            "REMAP KEYS"
  2190. OMW_EXIT                    "EXIT"
  2191.  
  2192. OMW_AUTO_TARGETING_TT        "TOGGLE AUTO-TARGETING ON/OFF"
  2193. OMW_BLOOD_TT                "TOGGLE BLOOD ON/OFF"
  2194. OMW_MOUSE_LOOK_TT            "TOGGLE MOUSE LOOK ON/OFF"
  2195. OMW_INVERT_MOUSE_TT            "TOGGLE INVERT MOUSE ON/OFF"
  2196. OMW_RECORD_MISSION_TT        "TOGGLE RECORD MISSION ON/OFF"
  2197. OMW_UNLIMITED_PRACTICE_TT    "TOGGLE UNLIMITED PRACTICE ON/OFF"
  2198. OMW_ALWAYS_RUN_TT            "TOGGLE ALWAYS RUN ON/OFF"
  2199. OMW_MASTER_SOUND_TT            "TOGGLE MASTER SOUND ON/OFF"
  2200. OMW_AMBIENT_SOUND_TT        "TOGGLE AMBIENT SOUND ON/OFF"
  2201. OMW_GUNSHOT_SOUND_TT        "TOGGLE GUNSHOT SOUND ON/OFF"
  2202. OMW_FOOTSTEP_SOUND_TT        "TOGGLE FOOTSTEP SOUND ON/OFF"
  2203. OMW_RADIO_SOUND_TT            "TOGGLE RADIO CHATTER SOUND ON/OFF"
  2204. OMW_SHELL_SOUND_TT            "TOGGLE SHELL SOUND ON/OFF"
  2205. OMW_ACTION_MUSIC_TT            "TOGGLE ACTION MUSIC ON/OFF"
  2206. OMW_CD_MUSIC_TT                "TOGGLE CD MUSIC ON/OFF"
  2207. OMW_MAXIMAL_SOUNDS_TT        "TOGGLE USE MAXIMAL SOUNDS ON/OFF"
  2208. OMW_FORCE_SOFTWARE_TT        "TOGGLE FORCE SOFTWARE ON/OFF"
  2209. OMW_USE_ACTION_GAMMA_TT        "TOGGLE USE ACTION GAMMA ON/OFF"
  2210. OMW_SHOW_TOOLTIPS_TT        "TOGGLE SHOW TOOLTIPS ON/OFF"
  2211. OMW_SHOW_FOG_TT                "TOGGLE SHOW FOG ON/OFF"
  2212. OMW_SHOW_WEATHERFX_TT        "TOGGLE SHOW WEATHER FX ON/OFF"
  2213. OMW_SHOW_SKY_TT                "TOGGLE SHOW SKY ON/OFF"
  2214. OMW_LOD_SKIP_TT                "TOGGLE LOD SKIP ON/OFF"
  2215. OMW_MIP_SKIP_TT                "TOGGLE MIP SKIP ON/OFF"
  2216. OMW_DYNAMIC_LIGHTING_TT        "TOGGLE DYNAMIC LIGHTING ON/OFF"
  2217. OMW_CHARACTER_SHADOWS_TT    "TOGGLE CHARACTER SHADOWS ON/OFF"
  2218. OMW_PROJECTED_TEXTURES_TT    "TOGGLE PROJECTED TEXTURES ON/OFF"
  2219. OMW_WEAPON_MODELS_TT        "TOGGLE SHOW WEAPONS AFTER DEATH ON/OFF"
  2220. OMW_MALE_TT                    "SELECT MALE CHARACTER"
  2221. OMW_FEMALE_TT                "SELECT FEMALE CHARACTER"
  2222. OMW_USE_ARMPATCH_TT            "TOGGLE USE ARMPATCH ON/OFF"
  2223. OMW_BEHIND_FIREWALL_TT        "TOGGLE BEHIND FIREWALL ON/OFF"
  2224. OMW_INTERNET_TT                "SELECT INTERNET CONNECTION"
  2225. OMW_LAN_TT                    "SELECT LAN CONNECTION"
  2226. OMW_LOUD_FOOTSTEPS_TT        "TOGGLE LOUD FOOTSTEPS ON/OFF"
  2227. OMW_ANNOUNCE_SERVER_TT        "TOGGLE ANNOUNCE SERVER ON/OFF"
  2228. OMW_USE_PASSWORD_TT            "TOGGLE USE PASSWORD ON/OFF"
  2229. OMW_ALLOW_ARMPATCHES_TT        "TOGGLE ALLOW ARMPATCHES ON/OFF"
  2230. OMW_FORCE_FOG_TT            "TOGGLE TOGGLE FORCE FOG ON/OFF"
  2231. OMW_FORCE_WEATHERFX_TT        "TOGGLE FORCE WEATHERFX ON/OFF"
  2232. OMW_SHOW_ENEMY_NAMES_TT        "TOGGLE SHOW ENEMY NAMES ON/OFF"
  2233. OMW_INVERT_1_TT                "TOGGLE INVERT ON/OFF"
  2234. OMW_INVERT_2_TT                "TOGGLE INVERT ON/OFF"
  2235. OMW_INVERT_3_TT                "TOGGLE INVERT ON/OFF"
  2236. OMW_INVERT_4_TT                "TOGGLE INVERT ON/OFF"
  2237. OMW_MOUSE_SENSITIVITY_LEFT_TT    "DECREASE SETTING" // kMouseSensitivityLeftButton
  2238. OMW_MOUSE_SENSITIVITY_RIGHT_TT    "INCREASE SETTING" // kMouseSensitivityRightButton
  2239. OMW_MS_LEFT_TT                "DECREASE SETTING" // kMasterSoundLeftButton
  2240. OMW_MS_RIGHT_TT                "INCREASE SETTING" // kMasterSoundRightButton
  2241. OMW_AS_LEFT_TT                "DECREASE SETTING" // kAmbientSoundLeftButton
  2242. OMW_AS_RIGHT_TT                "INCREASE SETTING" // kAmbientSoundRightButton
  2243. OMW_GS_LEFT_TT                "DECREASE SETTING" // kGunshotSoundLeftButton
  2244. OMW_GS_RIGHT_TT                "INCREASE SETTING" // kGunshotSoundRightButton
  2245. OMW_FS_LEFT_TT                "DECREASE SETTING" // kFootstepSoundLeftButton
  2246. OMW_FS_RIGHT_TT                "INCREASE SETTING" // kFootstepSoundRightButton
  2247. OMW_RS_LEFT_TT                "DECREASE SETTING" // kRadioChatterSoundLeftButton
  2248. OMW_RS_RIGHT_TT                "INCREASE SETTING" // kRadioChatterSoundRightButton
  2249. OMW_SS_LEFT_TT                "DECREASE SETTING" // kShellSoundLeftButton
  2250. OMW_SS_RIGHT_TT                "INCREASE SETTING" // kShellSoundRightButton
  2251. OMW_AM_LEFT_TT                "DECREASE SETTING" // kActionMusicLeftButton
  2252. OMW_AM_RIGHT_TT                "INCREASE SETTING" // kActionMusicRightButton
  2253. OMW_AG_LEFT_TT                "DECREASE SETTING" // kActionGammaLeftButton
  2254. OMW_AG_RIGHT_TT                "INCREASE SETTING" // kActionGammaRightButton
  2255. OMW_BH_LEFT_TT                "DECREASE SETTING" // kBulletNumberLeftButton
  2256. OMW_BH_RIGHT_TT                "INCREASE SETTING" // kBulletNumberRightButton
  2257. OMW_VP_LEFT_TT                "DECREASE SETTING" // kVoicePitchLeftButton
  2258. OMW_VP_RIGHT_TT                "INCREASE SETTING" // kVoicePitchRightButton
  2259. OMW_AP_LEFT_TT                "SELECT PREV ARMPATCH" // kArmPatchLeftButton
  2260. OMW_AP_RIGHT_TT                "SELECT NEXT ARMPATCH" // kArmPatchRightButton
  2261. OMW_JOYSTICK_SENSITIVITY_LEFT_TT    "DECREASE SETTING" // kJoystickSensitivityLeftButton
  2262. OMW_JOYSTICK_SENSITIVITY_RIGHT_TT    "INCREASE SETTING" // kJoystickSensitivityRightButton
  2263. OMW_FF_LEFT_TT                "DECREASE SETTING" // kForceFeedbackLeftButton
  2264. OMW_FF_RIGHT_TT                "INCREASE SETTING" // kForceFeedbackRightButton
  2265. OMW_GAME_TT                    "DISPLAY GAME OPTIONS"
  2266. OMW_SOUND_TT                "DISPLAY SOUND OPTIONS"
  2267. OMW_GRAPHICS_TT                "DISPLAY GRAPHICS OPTIONS"
  2268. OMW_ADVANCED_TT                "DISPLAY ADVANCED GRAPHICS OPTIONS"
  2269. OMW_MP_GAME_TT                "DISPLAY MP GAME OPTIONS"
  2270. OMW_MP_SERVER_TT            "DISPLAY MP SERVER OPTIONS"
  2271. OMW_JOYSTICK_TT                "DISPLAY JOYSTICK OPTIONS"
  2272. OMW_REMAP_CONTROLS_TT        "DISPLAY REMAP KEYS OPTIONS"
  2273. OMW_EXIT_TT                    "RETURN TO PREVIOUS SCREEN"
  2274.  
  2275. OMW_TITLE                    "OPTIONS"
  2276. OMW_MOUSE_SENSITIVITY        "MOUSE SENSITIVITY"
  2277. OMW_MODS_PATH                "MODS PATH"
  2278. OMW_ACTION_GAMMA            "ACTION BRIGHTNESS (GAMMA)"
  2279. OMW_VIDEO_RESOLUTION        "VIDEO RESOLUTION"
  2280. OMW_BULLET_HOLES            "BULLET HOLES"
  2281. OMW_TEXTURE_FILTERING        "TEXTURE FILTERING"
  2282. OMW_DETAIL_LEVEL            "DETAIL LEVEL"
  2283. OMW_GRAPHICS_HELP            "RESETTING 'DETAIL LEVEL' RESETS ADVANCED OPTIONS"
  2284. OMW_ADVANCED_HELP            "RESETTING 'DETAIL LEVEL' RESETS ADVANCED OPTIONS"
  2285. OMW_PLAYER_NAME                "PLAYER NAME"
  2286. OMW_CLAN_NAME                "CLAN NAME"
  2287. OMW_GENDER                    "GENDER (SELECT ONE)"
  2288. OMW_VOICE_PITCH                "VOICE PITCH"
  2289. OMW_CONNECTION                "CONNECTION (SELECT ONE)"
  2290. OMW_SERVER_NAME                "SERVER NAME"
  2291. OMW_MESSAGE_OF_THE_DAY        "MESSAGE OF THE DAY"
  2292. OMW_MAX_PLAYERS                "MAX # OF PLAYERS"
  2293. OMW_BLUE_TEAM_SIZE            "BLUE TEAM SIZE"
  2294. OMW_GOLD_TEAM_SIZE            "GOLD TEAM SIZE"
  2295. OMW_JOIN_PORT                "JOIN PORT"
  2296. OMW_INFO_PORT                "INFO PORT"
  2297. OMW_ANNOUNCE_PORT            "ANNOUNCE PORT"
  2298. OMW_PASSWORD                "PASSWORD"
  2299. OMW_JOYSTICK_NAME            "JOYSTICK NAME"
  2300. OMW_JOYSTICK_SENSITIVITY    "JOYSTICK SENSITIVITY"
  2301. OMW_FORCE_FEEDBACK            "FORCE FEEDBACK"
  2302. OMW_MOVE_UP_DOWN            "MOVE FORWARD/BACKWARD"
  2303. OMW_MOVE_LEFT_RIGHT            "MOVE LEFT/RIGHT"
  2304. OMW_LOOK_UP_DOWN            "LOOK UP/DOWN"
  2305. OMW_LOOK_LEFT_RIGHT            "LOOK LEFT/RIGHT"
  2306. OMW_JOYSTICK_HELP            "BUTTONS CAN BE ASSIGNED IN 'REMAP KEYS' SCREEN"
  2307.  
  2308. OMW_DETAIL_LEVEL_LOW                    "Low"
  2309. OMW_DETAIL_LEVEL_MEDIUM                    "Medium"
  2310. OMW_DETAIL_LEVEL_HIGH                    "High"
  2311.  
  2312. OMW_TEXTURE_FILTER_NEAREST                "Nearest"
  2313. OMW_TEXTURE_FILTER_LINEAR                 "Linear"
  2314. OMW_TEXTURE_FILTER_MIP_NEAREST            "Mip Nearest"
  2315. OMW_TEXTURE_FILTER_MIP_LINEAR            "Mip Linear"
  2316. OMW_TEXTURE_FILTER_LINEAR_MIP_NEAREST    "Linear Mip Nearest"
  2317. OMW_TEXTURE_FILTER_LINEAR_MIP_LINEAR    "Linear Mip Linear"
  2318.  
  2319. //------------------------ INTEL HEADERS --------------------------
  2320.  
  2321. INTEL_COMMON_O1                "RAINBOW
  2322. INTEL_COMMON_P1                "John Clark"
  2323.  
  2324. INTEL_RM01_O1                "Islamic Vanguard"
  2325.  
  2326. INTEL_RM02_N1                "Art Museum Raid"
  2327. INTEL_RM02_O1                "PetroMech"
  2328. INTEL_RM02_O2                "Kawakiri"
  2329.  
  2330. INTEL_RM03_M1                "Kurov-DK"
  2331. INTEL_RM03_M2                "Russian Organized Crime"
  2332. INTEL_RM03_N1                "Tanker Attack Thwarted"
  2333. INTEL_RM03_P1                "Susan Holt"
  2334.  
  2335. INTEL_RM04_M1                "Kosovo Update"
  2336. INTEL_RM04_N1                "Desalination Plant Saved"
  2337.  
  2338. INTEL_RM05_M1                "Oil Mafia"
  2339. INTEL_RM05_N1                "Peace in Kosovo"
  2340. INTEL_RM05_O1                "Aolian Airlines"
  2341. INTEL_RM05_P1                "Samed Vezirzade"
  2342.  
  2343. INTEL_RM06_N1                "Jet Terror Ended"
  2344.  
  2345. INTEL_RM07_O1                "People's Parliament"
  2346. INTEL_RM07_O2                "Eurovision"
  2347.  
  2348. INTEL_RM08_N1                "Studio Hostages Freed"
  2349. INTEL_RM08_P1                "Lukyan Barsukov"
  2350. INTEL_RM08_P2                "Maxim Kutkin"
  2351.  
  2352. INTEL_RM09_M1                "Nuclear Incidents"
  2353. INTEL_RM09_P1                "Viktor Rudenko"
  2354.  
  2355. INTEL_RM11_M1                "Spa Elnya"
  2356.  
  2357. INTEL_RM12_M1                "Czech Organized Crime"
  2358. INTEL_RM12_M2                "Antoninum Opera House"
  2359.  
  2360. INTEL_RM13_M1                "Svetlogorsk Station"
  2361. INTEL_RM13_N1                "Opera Stand-off Ends"
  2362.  
  2363. INTEL_RM16_M1                "Portable Nuclear Devices"
  2364.  
  2365. INTEL_RM17_M1                "Fortress Nadar"
  2366.  
  2367. INTEL_RM18_M1                "Cherkasy Power Plant"
  2368.  
  2369. //----------------------- UNIFORM HEADERS -------------------------
  2370.  
  2371. UNIFORM_1                    "Wood Light"
  2372. UNIFORM_2                    "Wood Medium"
  2373. UNIFORM_3                    "Wood Heavy"
  2374. UNIFORM_4                    "Euro1 Light"
  2375. UNIFORM_5                    "Euro1 Medium"
  2376. UNIFORM_6                    "Euro1 Heavy"
  2377. UNIFORM_7                    "Desert1 Light"
  2378. UNIFORM_8                    "Desert1 Medium"
  2379. UNIFORM_9                    "Desert1 Heavy"
  2380. UNIFORM_10                    "Desert2 Light"
  2381. UNIFORM_11                    "Desert2 Medium"
  2382. UNIFORM_12                    "Desert2 Heavy"
  2383. UNIFORM_13                    "Black Light"
  2384. UNIFORM_14                    "Black Medium"
  2385. UNIFORM_15                      "Black Heavy"
  2386. UNIFORM_16                    "Green Light"
  2387. UNIFORM_17                    "Green Medium"
  2388. UNIFORM_18                    "Green Heavy"
  2389. UNIFORM_19                    "Grey Light"
  2390. UNIFORM_20                    "Grey Medium"
  2391. UNIFORM_21                    "Grey Heavy"
  2392. UNIFORM_22                    "Blue Light"
  2393. UNIFORM_23                    "Blue Medium"
  2394. UNIFORM_24                    "Blue Heavy"
  2395. UNIFORM_25                    "Street1 Light"
  2396. UNIFORM_26                    "Street1 Medium"
  2397. UNIFORM_27                    "Street1 Heavy"
  2398. UNIFORM_28                    "Street2 Light"
  2399. UNIFORM_29                    "Street2 Medium"
  2400. UNIFORM_30                    "Street2 Heavy"
  2401. UNIFORM_31                    "Arctic1 Light"
  2402. UNIFORM_32                    "Arctic1 Medium"
  2403. UNIFORM_33                    "Arctic1 Heavy"
  2404. UNIFORM_34                    "Arctic2 Light"
  2405. UNIFORM_35                    "Arctic2 Medium"
  2406. UNIFORM_36                    "Arctic2 Heavy"
  2407.  
  2408. //------------------------- REMAP CONTROLS ------------------------
  2409.  
  2410. RC_TITLE                    "REMAP KEYS"
  2411.  
  2412. RC_BUTTON_1                    "MOVEMENT"
  2413. RC_BUTTON_2                    "ACTION"
  2414. RC_BUTTON_3                    "TEAM"
  2415. RC_BUTTON_4                    "VIEW"
  2416. RC_BUTTON_5                    "COMMUNICATION"
  2417. RC_BUTTON_6                    "OPTION"
  2418. RC_BUTTON_7                    "PLANNING"
  2419. RC_BUTTON_8                    "MP BOUND KEYS"
  2420. RC_BUTTON_9                    "ACCEPT"
  2421. RC_BUTTON_10                "CANCEL"
  2422. RC_BUTTON_11                "DEFAULT"
  2423. RC_BUTTON_12                "EDIT MESSAGES"
  2424.  
  2425. RC_BUTTON_1_TT                "DISPLAY MOVEMENT KEYS"
  2426. RC_BUTTON_2_TT                "DISPLAY ACTION KEYS"
  2427. RC_BUTTON_3_TT                "DISPLAY TEAM KEYS"
  2428. RC_BUTTON_4_TT                "DISPLAY VIEW KEYS"
  2429. RC_BUTTON_5_TT                "DISPLAY COMMUNICATION KEYS"
  2430. RC_BUTTON_6_TT                "DISPLAY OPTION KEYS"
  2431. RC_BUTTON_7_TT                "DISPLAY PLANNING KEYS"
  2432. RC_BUTTON_8_TT                "DISPLAY MP BOUND KEYS"
  2433. RC_BUTTON_9_TT                "DISPLAY ACCEPT KEYS"
  2434. RC_BUTTON_10_TT                "DISPLAY CANCEL KEYS"
  2435. RC_BUTTON_11_TT                "DISPLAY DEFAULT KEYS"
  2436. RC_BUTTON_12_TT                "DISPLAY EDIT MESSAGES"
  2437.  
  2438. //-- Key Descriptions --
  2439. // Movement
  2440. RC_KEY_1                    "Move Forward"
  2441. RC_KEY_2                    "Move Backward"
  2442. RC_KEY_3                    "Sidestep Left"
  2443. RC_KEY_4                    "Sidestep Right"
  2444. RC_KEY_5                    "Turn Left"
  2445. RC_KEY_6                    "Turn Right"
  2446. RC_KEY_7                    "Look Up"
  2447. RC_KEY_8                    "Look Down"
  2448. RC_KEY_9                    "Toggle Crouch"
  2449. RC_KEY_10                    "Run"
  2450. RC_KEY_11                    "Peek Left"
  2451. RC_KEY_12                    "Peek Right"
  2452. // Action
  2453. RC_KEY_13                    "Manipulate Environment (Climb, Open, Etc.)"
  2454. RC_KEY_14                    "Use Inventory Item (Fire)"
  2455. RC_KEY_15                    "Change Magazine"
  2456. RC_KEY_16                    "Change Rate of Fire"
  2457. RC_KEY_17                    "Select Primary Weapon"
  2458. RC_KEY_18                    "Select Secondary Weapon"
  2459. RC_KEY_19                    "Select Inventory Item 1"
  2460. RC_KEY_20                    "Select Inventory Item 2"
  2461. RC_KEY_21                    "Select Next Weapon/Item"
  2462. // Team
  2463. RC_KEY_22                    "Change to Previous Team"
  2464. RC_KEY_23                    "Change to Next Team"
  2465. RC_KEY_24                    "Toggle Team Hold in Place"
  2466. RC_KEY_25                    "Change ROE Mode"
  2467. RC_KEY_26                    "Change ROE Speed"
  2468. RC_KEY_27                    "Status Report"
  2469. RC_KEY_28                    "Give GoCode Alpha"
  2470. RC_KEY_29                    "Give GoCode Bravo"
  2471. RC_KEY_30                    "Give GoCode Charlie"
  2472. RC_KEY_31                    "Give GoCode Delta"
  2473. RC_KEY_32                    "Toggle Follow Mode"
  2474. RC_KEY_33                    "Toggle Hold Control"
  2475. RC_KEY_34                    "Toggle Sniper Control"
  2476. // View
  2477. RC_KEY_35                    "Toggle Sniper Mode"
  2478. RC_KEY_36                    "Toggle Night Vision"
  2479. RC_KEY_37                    "Toggle Camera View (1st or 3rd Person)"
  2480. RC_KEY_38                    "Expand Cinema Window"
  2481. RC_KEY_39                    "Shrink Cinema Window"
  2482. RC_KEY_40                    "Toggle Map Fullscreen"
  2483. RC_KEY_41                    "Map Zoom In"
  2484. RC_KEY_42                    "Map Zoom Out"
  2485. RC_KEY_43                    "Watch Next Member in Map"
  2486. RC_KEY_44                    "Center View"
  2487. RC_KEY_45                    "Toggle Action Bar Maps Mode"
  2488. RC_KEY_46                    "Toggle Action Bar Orders Mode"
  2489. // Communication
  2490. RC_KEY_47                    "Toggle Chat"
  2491. RC_KEY_48                    "Toggle Team Chat"
  2492. RC_KEY_49                    "Send MP Bound Key Message"
  2493. // Option
  2494. RC_KEY_50                    "Toggle Auto Aim"
  2495. RC_KEY_51                    "Toggle Targeting Reticule"
  2496. RC_KEY_52                    "Show Status Display"
  2497. RC_KEY_53                    "Activate Server Control Dialog"
  2498. // Planning
  2499. RC_KEY_54                    "Rotate Map Clockwise"
  2500. RC_KEY_55                    "Rotate Map Counter-Clockwise"
  2501. RC_KEY_56                    "Move Forwards on Map"
  2502. RC_KEY_57                    "Move Backwards on Map"
  2503. RC_KEY_58                    "Move Left on Map"
  2504. RC_KEY_59                    "Move Right on Map"
  2505. RC_KEY_60                    "Zoom In on Map"
  2506. RC_KEY_61                    "Zoom Out on Map"
  2507. RC_KEY_62                    "Move Up One Level on Map"
  2508. RC_KEY_63                    "Move Down One Level on Map"
  2509. RC_KEY_64                    "Tilt Map Up"
  2510. RC_KEY_65                    "Tilt Map Down"
  2511. RC_KEY_66                    "Toggle Map 3D View"
  2512. RC_KEY_67                    "Delete Current Waypoint on Map"
  2513. // MP Bound Keys
  2514. RC_KEY_68                    "Message 0"
  2515. RC_KEY_69                    "Message 1"
  2516. RC_KEY_70                    "Message 2"
  2517. RC_KEY_71                    "Message 3"
  2518. RC_KEY_72                    "Message 4"
  2519. RC_KEY_73                    "Message 5"
  2520. RC_KEY_74                    "Message 6"
  2521. RC_KEY_75                    "Message 7"
  2522. RC_KEY_76                    "Message 8"
  2523. RC_KEY_77                    "Message 9"
  2524.  
  2525. //-- Key Text --
  2526. RC_KEY_TEXT_1                "ESCAPE"
  2527. RC_KEY_TEXT_2                "L-SHIFT"
  2528. RC_KEY_TEXT_3                "R-SHIFT"
  2529. RC_KEY_TEXT_4                "L-CONTROL"
  2530. RC_KEY_TEXT_5                "R-CONTROL"
  2531. RC_KEY_TEXT_6                "L-ALT"
  2532. RC_KEY_TEXT_7                "R-ALT"
  2533. RC_KEY_TEXT_8                "F1"
  2534. RC_KEY_TEXT_9                "F2"
  2535. RC_KEY_TEXT_10                "F3"
  2536. RC_KEY_TEXT_11                "F4"
  2537. RC_KEY_TEXT_12                "F5"
  2538. RC_KEY_TEXT_13                "F6"
  2539. RC_KEY_TEXT_14                "F7"
  2540. RC_KEY_TEXT_15                "F8"
  2541. RC_KEY_TEXT_16                "F9"
  2542. RC_KEY_TEXT_17                "F10"
  2543. RC_KEY_TEXT_18                "F11"
  2544. RC_KEY_TEXT_19                "F12"
  2545. RC_KEY_TEXT_20                "F13"
  2546. RC_KEY_TEXT_21                "F14"
  2547. RC_KEY_TEXT_22                "F15"
  2548. RC_KEY_TEXT_23                "BACK"
  2549. RC_KEY_TEXT_24                "TAB"
  2550. RC_KEY_TEXT_25                "RETURN"
  2551. RC_KEY_TEXT_26                "PAUSE"
  2552. RC_KEY_TEXT_27                "SPACE"
  2553. RC_KEY_TEXT_28                "PAGEUP"
  2554. RC_KEY_TEXT_29                "PAGEDOWN"
  2555. RC_KEY_TEXT_30                "END"
  2556. RC_KEY_TEXT_31                "HOME"
  2557. RC_KEY_TEXT_32                "LEFT"
  2558. RC_KEY_TEXT_33                "UP"
  2559. RC_KEY_TEXT_34                "RIGHT"
  2560. RC_KEY_TEXT_35                "DOWN"
  2561. RC_KEY_TEXT_36                "INSERT"
  2562. RC_KEY_TEXT_37                "DELETE"
  2563. RC_KEY_TEXT_38                "NUMPAD0"
  2564. RC_KEY_TEXT_39                "NUMPAD1"
  2565. RC_KEY_TEXT_40                "NUMPAD2"
  2566. RC_KEY_TEXT_41                "NUMPAD3"
  2567. RC_KEY_TEXT_42                "NUMPAD4"
  2568. RC_KEY_TEXT_43                "NUMPAD5"
  2569. RC_KEY_TEXT_44                "NUMPAD6"
  2570. RC_KEY_TEXT_45                "NUMPAD7"
  2571. RC_KEY_TEXT_46                "NUMPAD8"
  2572. RC_KEY_TEXT_47                "NUMPAD9"
  2573. RC_KEY_TEXT_48                "MULTIPLY"
  2574. RC_KEY_TEXT_49                "ADD"
  2575. RC_KEY_TEXT_50                "SUBTRACT"
  2576. RC_KEY_TEXT_51                "DECIMAL"
  2577. RC_KEY_TEXT_52                "DIVIDE"
  2578. RC_KEY_TEXT_53                "NUMLOCK"
  2579. RC_KEY_TEXT_54                "SCROLL"
  2580. RC_KEY_TEXT_55                "CAPITAL"
  2581. RC_KEY_TEXT_56                "SEMICOLON"
  2582. RC_KEY_TEXT_57                "EQUALS"
  2583. RC_KEY_TEXT_58                "COMMA"
  2584. RC_KEY_TEXT_59                "MINUS"
  2585. RC_KEY_TEXT_60                "PERIOD"
  2586. RC_KEY_TEXT_61                "SLASH"
  2587. RC_KEY_TEXT_62                "GRAVE"
  2588. RC_KEY_TEXT_63                "LBRACKET"
  2589. RC_KEY_TEXT_64                "BACKSLASH"
  2590. RC_KEY_TEXT_65                "RBRACKET"
  2591. RC_KEY_TEXT_66                "APOSTROPHE"
  2592. RC_KEY_TEXT_67                "MOUSE1"
  2593. RC_KEY_TEXT_68                "MOUSE2"
  2594. RC_KEY_TEXT_69                "MOUSE3"
  2595. RC_KEY_TEXT_70                "JOY1"
  2596. RC_KEY_TEXT_71                "JOY2"
  2597. RC_KEY_TEXT_72                "JOY3"
  2598. RC_KEY_TEXT_73                "JOY4"
  2599. RC_KEY_TEXT_74                "JOY5"
  2600. RC_KEY_TEXT_75                "JOY6"
  2601. RC_KEY_TEXT_76                "JOY7"
  2602. RC_KEY_TEXT_77                "JOY8"
  2603. RC_KEY_TEXT_78                "JOY9"
  2604. RC_KEY_TEXT_79                "JOY10"
  2605. RC_KEY_TEXT_80                "JOY11"
  2606. RC_KEY_TEXT_81                "JOY12"
  2607. RC_KEY_TEXT_82                "JOY13"
  2608. RC_KEY_TEXT_83                "JOY14"
  2609. RC_KEY_TEXT_84                "JOY15"
  2610. RC_KEY_TEXT_85                "JOY16"
  2611. RC_KEY_TEXT_86                "JOY17"
  2612. RC_KEY_TEXT_87                "JOY18"
  2613. RC_KEY_TEXT_88                "JOY19"
  2614. RC_KEY_TEXT_89                "JOY20"
  2615. RC_KEY_TEXT_90                "JOY21"
  2616. RC_KEY_TEXT_91                "JOY22"
  2617. RC_KEY_TEXT_92                "JOY23"
  2618. RC_KEY_TEXT_93                "JOY24"
  2619. RC_KEY_TEXT_94                "JOY25"
  2620. RC_KEY_TEXT_95                "JOY26"
  2621. RC_KEY_TEXT_96                "JOY27"
  2622. RC_KEY_TEXT_97                "JOY28"
  2623. RC_KEY_TEXT_98                "JOY29"
  2624. RC_KEY_TEXT_99                "JOY30"
  2625. RC_KEY_TEXT_100                "JOY31"
  2626. RC_KEY_TEXT_101                "JOY32"
  2627. RC_KEY_TEXT_102                "JOY33"
  2628. RC_KEY_TEXT_103                "JOY34"
  2629. RC_KEY_TEXT_104                "JOY35"
  2630. RC_KEY_TEXT_105                "JOY36"
  2631. RC_KEY_TEXT_106                "JOY37"
  2632. RC_KEY_TEXT_107                "JOY38"
  2633. RC_KEY_TEXT_108                "JOY39"
  2634. RC_KEY_TEXT_109                "JOY40"
  2635. RC_KEY_TEXT_110                "JOY41"
  2636. RC_KEY_TEXT_111                "JOY42"
  2637. RC_KEY_TEXT_112                "JOY43"
  2638. RC_KEY_TEXT_113                "JOY44"
  2639. RC_KEY_TEXT_114                "JOY45"
  2640. RC_KEY_TEXT_115                "JOY46"
  2641. RC_KEY_TEXT_116                "JOY47"
  2642. RC_KEY_TEXT_117                "JOY48"
  2643. RC_KEY_TEXT_118                "JOY49"
  2644. RC_KEY_TEXT_119                "JOY50"
  2645. RC_KEY_TEXT_120                "JOY51"
  2646. RC_KEY_TEXT_121                "JOY52"
  2647. RC_KEY_TEXT_122                "JOY53"
  2648. RC_KEY_TEXT_123                "JOY54"
  2649. RC_KEY_TEXT_124                "JOY55"
  2650. RC_KEY_TEXT_125                "JOY56"
  2651. RC_KEY_TEXT_126                "JOY57"
  2652. RC_KEY_TEXT_127                "JOY58"
  2653. RC_KEY_TEXT_128                "JOY59"
  2654. RC_KEY_TEXT_129                "JOY60"
  2655. RC_KEY_TEXT_130                "JOY61"
  2656. RC_KEY_TEXT_131                "JOY62"
  2657. RC_KEY_TEXT_132                "JOY63"
  2658. RC_KEY_TEXT_133                "JOY64"
  2659. RC_KEY_TEXT_134                "JOY65"
  2660. RC_KEY_TEXT_135                "JOY66"
  2661. RC_KEY_TEXT_136                "JOY67"
  2662. RC_KEY_TEXT_137                "JOY68"
  2663. RC_KEY_TEXT_138                "JOY69"
  2664. RC_KEY_TEXT_139                "JOY70"
  2665. RC_KEY_TEXT_140                "JOY71"
  2666. RC_KEY_TEXT_141                "JOY72"
  2667. RC_KEY_TEXT_142                "JOY73"
  2668. RC_KEY_TEXT_143                "JOY74"
  2669. RC_KEY_TEXT_144                "JOY75"
  2670. RC_KEY_TEXT_145                "JOY76"
  2671. RC_KEY_TEXT_146                "JOY77"
  2672. RC_KEY_TEXT_147                "JOY78"
  2673. RC_KEY_TEXT_148                "JOY79"
  2674. RC_KEY_TEXT_149                "JOY80"
  2675. RC_KEY_TEXT_150                "JOY81"
  2676. RC_KEY_TEXT_151                "JOY82"
  2677. RC_KEY_TEXT_152                "JOY83"
  2678. RC_KEY_TEXT_153                "JOY84"
  2679. RC_KEY_TEXT_154                "JOY85"
  2680. RC_KEY_TEXT_155                "JOY86"
  2681. RC_KEY_TEXT_156                "JOY87"
  2682. RC_KEY_TEXT_157                "JOY88"
  2683. RC_KEY_TEXT_158                "JOY89"
  2684. RC_KEY_TEXT_159                "JOY90"
  2685. RC_KEY_TEXT_160                "JOY91"
  2686. RC_KEY_TEXT_161                "JOY92"
  2687. RC_KEY_TEXT_162                "JOY93"
  2688. RC_KEY_TEXT_163                "JOY94"
  2689. RC_KEY_TEXT_164                "JOY95"
  2690. RC_KEY_TEXT_165                "JOY96"
  2691. RC_KEY_TEXT_166                "JOY97"
  2692. RC_KEY_TEXT_167                "JOY98"
  2693. RC_KEY_TEXT_168                "JOY99"
  2694. RC_KEY_TEXT_169                "JOY100"
  2695. RC_KEY_TEXT_170                "JOY101"
  2696. RC_KEY_TEXT_171                "JOY102"
  2697. RC_KEY_TEXT_172                "JOY103"
  2698. RC_KEY_TEXT_173                "JOY104"
  2699. RC_KEY_TEXT_174                "JOY105"
  2700. RC_KEY_TEXT_175                "JOY106"
  2701. RC_KEY_TEXT_176                "JOY107"
  2702. RC_KEY_TEXT_177                "JOY108"
  2703. RC_KEY_TEXT_178                "JOY109"
  2704. RC_KEY_TEXT_179                "JOY110"
  2705. RC_KEY_TEXT_180                "JOY111"
  2706. RC_KEY_TEXT_181                "JOY112"
  2707. RC_KEY_TEXT_182                "JOY113"
  2708. RC_KEY_TEXT_183                "JOY114"
  2709. RC_KEY_TEXT_184                "JOY115"
  2710. RC_KEY_TEXT_185                "JOY116"
  2711. RC_KEY_TEXT_186                "JOY117"
  2712. RC_KEY_TEXT_187                "JOY118"
  2713. RC_KEY_TEXT_188                "JOY119"
  2714. RC_KEY_TEXT_189                "JOY120"
  2715. RC_KEY_TEXT_190                "JOY121"
  2716. RC_KEY_TEXT_191                "JOY122"
  2717. RC_KEY_TEXT_192                "JOY123"
  2718. RC_KEY_TEXT_193                "JOY124"
  2719. RC_KEY_TEXT_194                "JOY125"
  2720. RC_KEY_TEXT_195                "JOY126"
  2721. RC_KEY_TEXT_196                "JOY127"
  2722. RC_KEY_TEXT_197                "JOY128"
  2723. RC_KEY_TEXT_198                "POV1UP"
  2724. RC_KEY_TEXT_199                "POV1UP&RIGHT"
  2725. RC_KEY_TEXT_200                "POV1RIGHT"
  2726. RC_KEY_TEXT_201                "POV1DOWN&RIGHT"
  2727. RC_KEY_TEXT_202                "POV1DOWN"
  2728. RC_KEY_TEXT_203                "POV1DOWN&LEFT"
  2729. RC_KEY_TEXT_204                "POV1LEFT"
  2730. RC_KEY_TEXT_205                "POV1UP&LEFT"
  2731. RC_KEY_TEXT_206                "POV2UP"
  2732. RC_KEY_TEXT_207                "POV2UP&RIGHT"
  2733. RC_KEY_TEXT_208                "POV2RIGHT"
  2734. RC_KEY_TEXT_209                "POV2DOWN&RIGHT"
  2735. RC_KEY_TEXT_210                "POV2DOWN"
  2736. RC_KEY_TEXT_211                "POV2DOWN&LEFT"
  2737. RC_KEY_TEXT_212                "POV2LEFT"
  2738. RC_KEY_TEXT_213                "POV2UP&LEFT"
  2739. RC_KEY_TEXT_214                "POV3UP"
  2740. RC_KEY_TEXT_215                "POV3UP&RIGHT"
  2741. RC_KEY_TEXT_216                "POV3RIGHT"
  2742. RC_KEY_TEXT_217                "POV3DOWN&RIGHT"
  2743. RC_KEY_TEXT_218                "POV3DOWN"
  2744. RC_KEY_TEXT_219                "POV3DOWN&LEFT"
  2745. RC_KEY_TEXT_220                "POV3LEFT"
  2746. RC_KEY_TEXT_221                "POV3UP&LEFT"
  2747. RC_KEY_TEXT_222                "POV4UP"
  2748. RC_KEY_TEXT_223                "POV4UP&RIGHT"
  2749. RC_KEY_TEXT_224                "POV4RIGHT"
  2750. RC_KEY_TEXT_225                "POV4DOWN&RIGHT"
  2751. RC_KEY_TEXT_226                "POV4DOWN"
  2752. RC_KEY_TEXT_227                "POV4DOWN&LEFT"
  2753. RC_KEY_TEXT_228                "POV4LEFT"
  2754. RC_KEY_TEXT_229                "POV4UP&LEFT"
  2755. RC_KEY_TEXT_230                "WHEELUP"
  2756. RC_KEY_TEXT_231                "WHEELDOWN"
  2757. RC_KEY_TEXT_232                "0"
  2758. RC_KEY_TEXT_233                "1"
  2759. RC_KEY_TEXT_234                "2"
  2760. RC_KEY_TEXT_235                "3"
  2761. RC_KEY_TEXT_236                "4"
  2762. RC_KEY_TEXT_237                "5"
  2763. RC_KEY_TEXT_238                "6"
  2764. RC_KEY_TEXT_239                "7"
  2765. RC_KEY_TEXT_240                "8"
  2766. RC_KEY_TEXT_241                "9"
  2767. RC_KEY_TEXT_242                "A"
  2768. RC_KEY_TEXT_243                "B"
  2769. RC_KEY_TEXT_244                "C"
  2770. RC_KEY_TEXT_245                "D"
  2771. RC_KEY_TEXT_246                "E"
  2772. RC_KEY_TEXT_247                "F"
  2773. RC_KEY_TEXT_248                "G"
  2774. RC_KEY_TEXT_249                "H"
  2775. RC_KEY_TEXT_250                "I"
  2776. RC_KEY_TEXT_251                "J"
  2777. RC_KEY_TEXT_252                "K"
  2778. RC_KEY_TEXT_253                "L"
  2779. RC_KEY_TEXT_254                "M"
  2780. RC_KEY_TEXT_255                "N"
  2781. RC_KEY_TEXT_256                "O"
  2782. RC_KEY_TEXT_257                "P"
  2783. RC_KEY_TEXT_258                "Q"
  2784. RC_KEY_TEXT_259                "R"
  2785. RC_KEY_TEXT_260                "S"
  2786. RC_KEY_TEXT_261                "T"
  2787. RC_KEY_TEXT_262                "U"
  2788. RC_KEY_TEXT_263                "V"
  2789. RC_KEY_TEXT_264                "W"
  2790. RC_KEY_TEXT_265                "X"
  2791. RC_KEY_TEXT_266                "Y"
  2792. RC_KEY_TEXT_267                "Z"
  2793.  
  2794. //-----------------------------------------------------------------
  2795.  
  2796. STRING_TABLE_END
  2797.