VC_MP_STRONGHOLD_BASE_REACHED "Blue reached the Gold Base"
//-- Save Your Base
//
VC_MP_DSB_BLUE_BOMB_DISARMED "Blue bomb disarmed"
VC_MP_DSB_GOLD_BOMB_DISARMED "Gold bomb disarmed"
// Terrorist Hunt
VC_MP_TH_BLUE_KILLED_MOST "Blue neutralized the most"
VC_MP_TH_GOLD_KILLED_MOST "Gold neutralized the most"
//---------------------------- ADVERSARIAL GAME TYPE -----------------------------
//-- Double Bluff
//
VC_AGT_DB_NAME "Double Bluff"
VC_AGT_DB_DESCRIPTION "Get both of the hostages to your base to win. Do NOT kill any hostage, or you will lose."
//-- Assassination
//
VC_AGT_AS_NAME "Assassination"
VC_AGT_AS_DESCRIPTION "Eliminate the other team's leader while keeping your own leader alive. Teams start in their bases."
//-- Double Stronghold
//
VC_AGT_DS_NAME "Double Stronghold"
VC_AGT_DS_DESCRIPTION "Either side wins by getting a man into the opposing side's base."
//-- Stronghold
//
VC_AGT_SH_NAME "Stronghold"
VC_AGT_SH_DESCRIPTION "Aggressor Side (Blue) must get a team member into the Defender (Gold) base."
//-- Survival
//
VC_AGT_SV_NAME "Survival"
VC_AGT_SV_DESCRIPTION "Play until time expires or only one person is left alive."
//-- Team Survival
//
VC_AGT_TS_NAME "Team Survival"
VC_AGT_TS_DESCRIPTION "Play until time expires or only one side has any members left alive. Both sides start in their base."
//-- Scattered Teams
//
VC_AGT_ST_NAME "Scattered Teams"
VC_AGT_ST_DESCRIPTION "Play until time expires or only one side has any members left alive. Both sides start scattered around the map."
//-- Terrorist Hunt
//
VC_AGT_TH_NAME "Terrorist Hunt"
VC_AGT_TH_DESCRIPTION "Play until time expires or one side kills more than half the terrorists. Teams start in their bases."
//-- Scatter Hunt
//
VC_AGT_STH_NAME "Scatter Hunt"
VC_AGT_STH_DESCRIPTION "Play until time expires or one side kills more than half the terrorists. Teams start scattered around the map."
//-- Disarm Bomb
//
VC_AGT_DSB_NAME "Save Your Base"
VC_AGT_DSB_DESCRIPTION "Find the detonator the enemy has wired to your base and disarm it before they disarm their detonator. Detonators are the same color as the team that needs to disarm them."
//-- Scatter Assassination
//
VC_AGT_SCA_NAME "Scatter Assassination"
VC_AGT_SCA_DESCRIPTION "Eliminate the other team's leader while keeping your own leader alive. Teams start scattered around the map."
LSD_PROMPT "Are you sure you wish to delete this file?"
//----------------------- PLANNING MODE TEAM ----------------------
PMTW_TITLE "TEAM"
PMTW_LEFT "RETURN TO KIT SELECTION SCREEN"
PMTW_RIGHT "PROCEED TO PLANNING SCREEN"
PMTW_PDA_1 ""
PMTW_PDA_2 ""
PMTW_PDA_3 ""
PMTW_LOAD_SAVE "LOAD/SAVE PLAN"
PMTW_HELP "HELP MENU"
PMTW_SELECTION "SELECTION MENU"
PMTW_OPTIONS "OPTIONS MENU"
PMTW_MAIN "MAIN MENU"
PMTW_EXIT "EXIT ROGUE SPEAR"
PMTW_BLUE "BLUE"
PMTW_RED "RED"
PMTW_GREEN "GREEN"
PMTW_GOLD "GOLD"
PMTW_ADD "ADD"
PMTW_PROMOTE "PROMOTE"
PMTW_LIST_TITLE "MISSION ROSTER"
PMTW_ADD_HELP "ADD SELECTED OPERATIVE TO TEAM"
PMTW_PROMOTE_HELP "PROMOTE SELECTED OPERATIVE ON TEAM"
PMTW_STATUS_PROMPT "You cannot continue until every team member on the roster is assigned to a team. Click on a colored arrow to add the selected team member to a team."
PMRW_FATIGUE_HEAL "Fatigue will go away in 1 week"
PMRW_SINGLE_HEAL "Will recover in %d week"
PMRW_MULTIPLE_HEAL "Will recover in %d weeks"
PMRW_STATUS_PROMPT "You cannot continue until you add at least one operative to the roster. Click the 'Add' button to add the selected operative to the roster."
PMRW_ADD_HELP "ADD OPERATIVE TO MISSION ROSTER"
PMRW_REMOVE_HELP "REMOVE OPERATIVE FROM MISSION ROSTER"
PMRW_STATS_HELP "DISPLAY STATISTICAL INFORMATION FOR SELECTED OPERATIVE"
PMRW_HISTORY_HELP "DISPLAY HISTORICAL INFORMATION FOR SELECTED OPERATIVE"
PMRW_MEDICAL_HELP "DISPLAY MEDICAL INFORMATION FOR SELECTED OPERATIVE"
//---------------------- PLANNING MODE PLAN ----------------------
PMPW_TITLE "PLANNING"
PMPW_LEFT "RETURN TO TEAM SCREEN"
PMPW_RIGHT "PROCEED TO EXECUTE SCREEN"
PMPW_PDA_1 "SWITCH BETWEEN MAP VIEWS"
PMPW_PDA_2 "TOGGLE MAP ORDERS ON/OFF"
PMPW_PDA_3 "TOGGLE MAP CONTROLS ON/OFF"
PMPW_LOAD_SAVE "LOAD/SAVE PLAN"
PMPW_HELP "HELP MENU"
PMPW_SELECTION "SELECTION MENU"
PMPW_OPTIONS "OPTIONS MENU"
PMPW_MAIN "MAIN MENU"
PMPW_EXIT "EXIT ROGUE SPEAR"
PMPW_BLUE "BLUE TEAM"
PMPW_RED "RED TEAM"
PMPW_GREEN "GREEN TEAM"
PMPW_GOLD "GOLD TEAM"
PMPW_RECON "RECON"
PMPW_ORDERS "ORDERS"
PMPW_ROSTER "ROSTER"
PMPW_RECON_BUTTON_1 ""
PMPW_RECON_BUTTON_2 ""
PMPW_RECON_BUTTON_3 ""
PMPW_RECON_BUTTON_4 ""
PMPW_RECON_BUTTON_5 ""
PMPW_RECON_BUTTON_6 ""
PMPW_RECON_BUTTON_7 ""
PMPW_RECON_BUTTON_8 ""
PMPW_RECON_BUTTON_9 "HOSTAGES"
PMPW_RECON_BUTTON_10 "TERRORISTS"
PMPW_RECON_BUTTON_11 "LANDMARKS"
PMPW_RECON_BUTTON_12 "LEGEND"
PMPW_RECON_BUTTON_13 ""
PMPW_RECON_BUTTON_14 ""
PMPW_RECON_BUTTON_15 ""
PMPW_RECON_BUTTON_16 ""
PMPW_RECON_DISPLAY "DISPLAY"
PMPW_ORDERS_1 "GOCODES"
PMPW_ORDERS_2 "MODE"
PMPW_ORDERS_3 "SPEED"
PMPW_ORDERS_4 "ACTIONS"
PMPW_GOCODE_1 "ALPHA"
PMPW_GOCODE_2 "BRAVO"
PMPW_GOCODE_3 "CHARLIE"
PMPW_GOCODE_4 "DELTA"
PMPW_MODE_1 "ASSAULT"
PMPW_MODE_2 "INFILTRATE"
PMPW_MODE_3 "RECON"
PMPW_MODE_4 "ESCORT"
PMPW_SPEED_1 "BLITZ"
PMPW_SPEED_2 "NORMAL"
PMPW_SPEED_3 "CAUTIOUS"
PMPW_SPEED_4 ""
PMPW_ACTION_1 "FLASHBANG ROOM"
PMPW_ACTION_2 "FRAG ROOM"
PMPW_ACTION_3 "BREACH DOOR"
PMPW_ACTION_4 "SNIPE"
PMPW_ACTION_5 "COVER"
PMPW_ACTION_6 "DEFEND"
PMPW_ACTION_7 "DEACTIVATE SECURITY"
PMPW_ACTION_8 "DOWNLOAD FILES"
PMPW_ACTION_9 "PLACE CAMERA"
PMPW_ACTION_10 "PLACE EXPLOSIVES"
PMPW_ACTION_11 "PLANT BUG"
PMPW_ACTION_12 "DISARM BOMB"
PMPW_ACTION_TTE_1 "YOUR TEAM WILL FLASHBANG ROOM"
PMPW_ACTION_TTE_2 "YOUR TEAM WILL FRAG ROOM"
PMPW_ACTION_TTE_3 "YOUR TEAM WILL BREACH DOOR"
PMPW_ACTION_TTE_4 "YOUR TEAM WILL SNIPE"
PMPW_ACTION_TTE_5 "YOUR TEAM WILL COVER"
PMPW_ACTION_TTE_6 "YOUR TEAM WILL DEFEND"
PMPW_ACTION_TTE_7 "YOUR TEAM WILL DEACTIVATE SECURITY"
PMPW_ACTION_TTE_8 "YOUR TEAM WILL DOWNLOAD FILES"
PMPW_ACTION_TTE_9 "YOUR TEAM WILL PLACE CAMERA"
PMPW_ACTION_TTE_10 "YOUR TEAM WILL PLACE EXPLOSIVES"
PMPW_ACTION_TTE_11 "YOUR TEAM WILL PLANT BUG"
PMPW_ACTION_TTE_12 "YOUR TEAM WILL DISARM BOMB"
PMPW_ACTION_TTD_1 "YOUR TEAM WILL FLASHBANG ROOM (YOU MUST BE CLOSER TO ROOM)"
PMPW_ACTION_TTD_2 "YOUR TEAM WILL FRAG ROOM (YOU MUST BE CLOSER TO ROOM)"
PMPW_ACTION_TTD_3 "YOUR TEAM WILL BREACH DOOR (YOU MUST BE CLOSER TO DOOR)"
PMPW_ACTION_TTD_4 "YOUR TEAM WILL SNIPE (YOU MUST HAVE GOCODE SET)"
PMPW_ACTION_TTD_5 "YOUR TEAM WILL COVER (YOU MUST HAVE GOCODE SET)"
PMPW_ACTION_TTD_6 "YOUR TEAM WILL DEFEND (YOU MUST HAVE GOCODE SET)"
PMPW_ACTION_TTD_7 "YOUR TEAM WILL DEACTIVATE SECURITY"
PMPW_ACTION_TTD_8 "YOUR TEAM WILL DOWNLOAD FILES"
PMPW_ACTION_TTD_9 "YOUR TEAM WILL PLACE CAMERA"
PMPW_ACTION_TTD_10 "YOUR TEAM WILL PLACE EXPLOSIVES"
PMPW_ACTION_TTD_11 "YOUR TEAM WILL PLANT BUG"
PMPW_ACTION_TTD_12 "YOUR TEAM WILL DISARM BOMB"
PMPW_ROSTER_1 "NAME"
PMPW_ROSTER_2 "SPECIALTY"
PMPW_ROSTER_3 "UNIFORM"
PMPW_ROSTER_4 "WEAPON #1"
PMPW_ROSTER_5 "WEAPON #2"
PMPW_ROSTER_6 "ITEM #1"
PMPW_ROSTER_7 "ITEM #2"
PMPW_CONTROL_1 "WAYPOINT"
PMPW_CONTROL_2 "MAP"
PMPW_TEAM_1 "DISPLAY BLUE TEAM'S WAYPOINTS ON MAP"
PMPW_TEAM_2 "DISPLAY RED TEAM'S WAYPOINTS ON MAP"
PMPW_TEAM_3 "DISPLAY GREEN TEAM'S WAYPOINTS ON MAP"
PMPW_TEAM_4 "DISPLAY GOLD TEAM'S WAYPOINTS ON MAP"
PMPW_WP_1 "DISPLAY FIRST WAYPOINT"
PMPW_WP_2 "DISPLAY PREVIOUS WAYPOINT"
PMPW_WP_3 "PLAY/STOP WAYPOINT TRACKING"
PMPW_WP_4 "DISPLAY NEXT WAYPOINT"
PMPW_WP_5 "DISPLAY LAST WAYPOINT"
PMPW_WP_6 "DELETE CURRENT WAYPOINT"
PMPW_WP_7 "DELETE ALL WAYPOINTS"
PMPW_MAP_1 "ROTATE MAP LEFT"
PMPW_MAP_2 "ROTATE MAP RIGHT"
PMPW_MAP_3 "MOVE MAP FORWARD"
PMPW_MAP_4 "MOVE MAP BACKWARD"
PMPW_MAP_5 "MOVE MAP LEFT"
PMPW_MAP_6 "MOVE MAP RIGHT"
PMPW_MAP_7 "CENTER MAP ON CURRENT WAYPOINT"
PMPW_ZOOM_1 "ZOOM MAP IN"
PMPW_ZOOM_2 "ZOOM MAP OUT"
PMPW_LEVEL_1 "DISPLAY ONE LEVEL UP"
PMPW_LEVEL_2 "DISPLAY ONE LEVEL DOWN"
PMPW_EXTRUDE "TOGGLE MAP VIEW MODE"
PMPW_NO_IMAGE "NO IMAGE AVAILABLE"
PMPW_DELETE_PROMPT "This will delete all waypoints. Are you sure?"
PMPW_HELP "Create an assault plan for each fire team. Select a fire team and click in the insertion zone (the blue rectangle) to start their plan. Click along the path you wish the team to take to continue their plan. View the location of hostages and terrorists by clicking 'Recon'."
PMPW_STATUS_PROMPT "You cannot continue until each active fire team has a plan with at least one point. Select a team and click on the map in the insertion zone to begin their plan."
PMPW_TEAM_TT_1 "DISPLAY BLUE TEAM'S INFORMATION"
PMPW_TEAM_TT_2 "DISPLAY RED TEAM'S INFORMATION"
PMPW_TEAM_TT_3 "DISPLAY GREEN TEAM'S INFORMATION"
PMPW_TEAM_TT_4 "DISPLAY GOLD TEAM'S INFORMATION"
PMPW_TAB_TT_1 "DISPLAY RECON INFORMATION FOR SELECTED TEAM"
PMPW_TAB_TT_2 "DISPLAY ORDERS INFORMATION FOR SELECTED TEAM"
PMPW_TAB_TT_3 "DISPLAY ROSTER INFORMATION FOR SELECTED TEAM"
PMPW_RECON_TT_1 "TOGGLE HOSTAGE DISPLAY ON/OFF"
PMPW_RECON_TT_2 "TOGGLE TERRORIST DISPLAY ON/OFF"
PMPW_RECON_TT_3 "TOGGLE LANDMARK DISPLAY ON/OFF"
PMPW_RECON_TT_4 "TOGGLE LEGEND DISPLAY ON/OFF"
PMPW_RECON_TT_5 "DISPLAY PREVIOUS HOSTAGE ON MAP"
PMPW_RECON_TT_6 "DISPLAY PREVIOUS TERRORIST ON MAP"
PMPW_RECON_TT_7 "DISPLAY PREVIOUS LANDMARK ON MAP"
//----------------------- MP SERVER CONTROL ----------------------
MPSC_LOCK_SERVER "LOCK SERVER"
MPSC_USE_PASSWORD "USE PASSWORD"
MPSC_EJECT_PLAYER "EJECT PLAYER"
MPSC_BACK "BACK"
//--------------------------- QUICK MENU -------------------------
QMW_TITLE "QUICK MENU"
QMW_MAIN "MAIN MENU"
QMW_OPTIONS "OPTIONS MENU"
QMW_STATUS "STATUS DISPLAY"
QMW_ABORT_MISSION "ABORT MISSION"
QMW_RETURN_TO_MISSION "RETURN TO MISSION"
QMW_ABORT_REPLAY "ABORT REPLAY"
QMW_RETURN_TO_REPLAY "RETURN TO REPLAY"
QMW_EXIT_TO_SYSTEM "EXIT ROGUE SPEAR"
//-------------------------- MP QUICK MENU -----------------------
MPQMW_TITLE "MP QUICK MENU"
MPQMW_DISCONNECT "DISCONNECT"
MPQMW_OPTIONS "OPTIONS MENU"
MPQMW_STATUS "STATUS DISPLAY"
MPQMW_ABORT_MISSION "ABORT MISSION"
MPQMW_RETURN_TO_MISSION "RETURN TO MISSION"
MPQMW_EXIT_TO_SYSTEM "EXIT ROGUE SPEAR"
//-------------------------- END GAME STATS ----------------------
EGSW_TITLE "RESULTS"
EGSW_SUCCESS "MISSION SUCCESSFUL"
EGSW_FAILURE "MISSION FAILED"
EGSW_ABORTED "MISSION ABORTED"
EGSW_TEAM_STATS "TOTAL TEAM STATS"
EGSW_BLUE_STATS "BLUE TEAM STATS"
EGSW_GOLD_STATS "GOLD TEAM STATS"
EGSW_OBJECTIVES "MISSION OBJECTIVES"
EGSW_OBJ_UNKNOWN "Unknown"
EGSW_OBJ_SUCCESS "Success"
EGSW_OBJ_FAILURE "Failure"
EGSW_LABEL_1 "MISSION"
EGSW_LABEL_2 "LOCATION"
EGSW_LABEL_3 "DATE"
EGSW_LABEL_4 "ELAPSED TIME"
EGSW_COMMUNICATIONS "COMMUNICATIONS"
EGSW_RETRY "RETRY"
EGSW_CONTINUE "CONTINUE"
EGSW_PDA_1 ""
EGSW_PDA_2 ""
EGSW_PDA_3 ""
EGSW_VIEW_REPLAY "VIEW REPLAY"
EGSW_SAVE_REPLAY "SAVE REPLAY"
EGSW_SELECTION "SELECTION MENU"
EGSW_MAIN "MAIN MENU"
EGSW_EXIT "EXIT ROGUE SPEAR"
EGSW_REPLAYS_MENU "REPLAYS MENU"
EGSW_RETRY_ACTION "RETRY ACTION"
EGSW_RETRY_PLAN "RETRY PLAN"
EGSW_STATUS_PROMPT "You can not view a replay immediately after completing a successful mission. You can use the 'SAVE REPLAY' feature and view the replay later on from the 'REPLAYS MENU'."