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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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Rommel.CXP
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Text File
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1999-11-30
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32KB
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685 lines
//****************************************
//**********SEQUEL TEST TEXTURES**********
//****************************************
Material grenade_smoke_1.tga alphablend End
//bunkers (in patch)
Material corr_roof.bmp mipmap 4 0 End
Material blue_flag.tga alphablend End
Material gold_flag.tga alphablend End
Material rebar.tga alphablend gunpass End
Material sp_drum_flicker_1.tga alphablend gunpass End
Material sp_drum_flicker_2.tga alphablend gunpass End
Material sp_drum_flicker_1.tga
animated
0 // type (0 = cycle, 1 = oscillate)
0.4 // interval
1 // # of additional textures
sp_drum_flicker_2.tga
End
Material 50gal_drun_embers.bmp
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
1 // # of additional textures
50gal_drun_top.bmp
End
//Skyboxes
Material moon_day_snow_mountains.tga alphablend End
Material moon_night_clear.tga alphablend End
//M00 Training spaces
Material barbs.TGA alphablend gunpass grenadepass End
Material square_shadow.tga alphablend gunpass End
Material shadow_water.tga alphablend gunpass End
Material shadow_edge.tga alphablend gunpass End
Material shadow_steps.tga alphablend gunpass End
Material shadow_target.tga alphablend gunpass End
Material stack_crate_shadow.tga alphablend gunpass End
Material glass_interior.tga alphablend softwarealpha End
//M01 Met
Material wndo_temple_rm.TGA alphablend End
Material rail_wht_128144128_r2.tga alphablend gunpass grenadepass End
Material lite_reces_808080_r2.TGA alphablend gunpass End
Material rail_bras_144128064_r2.BMP colorkey 144 128 64 gunpass grenadepass End
Material palmtree_newhalf.tga alphablend gunpass grenadepass End
Material chair_fncy1_523515.tga alphablend gunpass grenadepass End
Material plates_100100050.tga alphablend gunpass End
Material chainblack000.bmp colorkey 0 0 0 gunpass End
Material bulb_808080.tga alphablend gunpass End
Material boat_bar_r2_72_64_48.bmp colorkey 72 64 48 gunpass grenadepass End
Material museum_seal000.tga alphablend End
Material chriot_wheel_r1_726448.tga alphablend gunpass End
Material 00_water_pit_1.tga alphablend gunpass grenadepass End
Material met_treeline01.tga alphablend gunpass grenadepass End
Material square_shadow_light1.tga alphablend End
Material shadow_rail.tga alphablend End
Material met_glass_labeled.tga alphablend softwarealpha End
Material rm12h2_foot_64.tga alphablend End
//M02 Oil Tanker
Material backdrop.bmp colorkey 32 32 32 End
Material glass000.tga alphablend softwarealpha End
Material glassfiredoor000.tga alphablend End
Material foodbag.tga alphablend End
Material MP02_firex_dial.bmp colorkey 64 64 64 gunpass End
Material pingpong_net_000.bmp colorkey 0 0 0 gunpass End
Material 13_railing_1.bmp colorkey 120 136 136 gunpass grenadepass End
Material 15_light_bulb_white_02.bmp colorkey 200 200 200 End
Material 02_life_preserver_1.bmp colorkey 136 136 120 End
Material square_shadow.tga alphablend gunpass End
Material light_box_flare_01.tga alphablend gunpass End
Material railings.tga alphablend gunpass End
Material grate_yellow_01.tga alphablend gunpass End
Material deck_signs_01.tga alphablend gunpass End
//M03 Desalination Plant
Material floorgrill000.bmp colorkey 0 0 0 gunpass End
Material railing_metal808064.BMP colorkey 80 80 64 gunpass grenadepass End
Material trusswork000.bmp colorkey 0 0 0 gunpass grenadepass End
Material chairbackgrn000.bmp colorkey 0 0 0 gunpass End
Material chairleggrn000.bmp colorkey 0 0 0 gunpass End
Material table_folding_brace_01.bmp colorkey 48 32 0 gunpass grenadepass End
Material table_folding_legs_01.bmp colorkey 48 32 0 gunpass grenadepass End
Material wallext_blue.bmp mipmap 4 0 End
Material 08_hanger_exterior_wall.bmp mipmap 4 0 End
Material 08_rustyfence2.bmp mipmap 4 0 End
Material 09_Floor_Grill_1_solid.bmp mipmap 4 0 End
//M04 Ruined City
Material 03_rebar_rubble_1.tga alphablend gunpass grenadepass End
Material 03_rebar_1.tga alphablend gunpass grenadepass End
Material 03_wall_dam_brick_104096088.tga alphablend End
Material 04_lantern_01.bmp colorkey 0 0 0 End
Material 04_lantern_02.bmp colorkey 0 0 0 End
//M05 747 Airplane
Material 05_cargonetting_48_24_24.bmp colorkey 48 24 24 End
Material 05_landing_gear_152160152.bmp colorkey 152 160 152 End
Material 05_curtain_pulled.tga alphablend End
Material 05_backdrop.tga alphablend End
Material 05_treeline_1.tga alphablend End
Material 05_grass_clump_16010480.tga alphablend End
Material earphon080108128.tga alphablend End
Material stain_806448.tga alphablend End
Material 05_tree_mid_parallax.tga alphablend End
Material tree_thinned_dome_1.tga alphablend End
Material tree_thinned_side_1.tga alphablend End
Material 747_wheel_face.tga alphablend End
Material 08XTank.bmp colorkey 0 0 0 End
Material FX_light_map_1.tga alphablend End
Material 747_point_light.tga alphablend End
Material FX_747_window_glow.tga alphablend End
Material FX_747_pinlight_pool.tga alphablend End
Material fence_metal_1.bmp mipmap 4 0 End
Material 747_hill_2.bmp mipmap 4 0 End
Material grass1.bmp mipmap 4 0 End
Material 05_grass_rocks_r1.bmp mipmap 4 0 End
//M06 Chalet I
Material cha_rail_01.bmp colorkey 184 160 104 gunpass grenadepass End
Material 06_tree_tall_cedar_9610480.TGA alphablend End
Material 06_tree_ash_104064072.TGA mipmap 4 0 End
Material 06_tree_ash_bot_104064072.TGA mipmap 4 0 End
Material ceiling_wood_rustic_01.bmp mipmap 4 0 End
Material ceiling_wood_rustic_02.bmp mipmap 4 0 End
Material floor_parque_diamond_01.bmp mipmap 4 0 End
Material floor_wood_boards_01.bmp mipmap 4 0 End
Material wall_hall_panel_01.bmp mipmap 4 0 End
Material wall_house_wood_01.bmp mipmap 4 0 End
Material wall_house_wood_02.bmp mipmap 4 0 End
Material wall_wood_boards_01.bmp mipmap 4 0 End
Material wall_wood_border01.bmp mipmap 4 0 End
Material wall_wood_border02.bmp mipmap 4 0 End
Material wall_wood_border02.bmp mipmap 4 0 End
Material 06_Table_end_104488.bmp colorkey 104 48 8 gunpass grenadepass End
Material 15_shelf_steel_01.BMP colorkey 24 32 32 gunpass grenadepass End
Material cha_rail_01.bmp colorkey 184 160 104 gunpass End
Material Stool_leather_808096.bmp colorkey 80 80 96 gunpass End
Material 06_Chalet_dartboard_128_128_128.tga alphablend End
Material 06_Chalet_showerhead_80_80_80.tga alphablend End
Material 06_Chalet_skis_96_80_64.tga alphablend End
Material 06_coatrack_000.tga alphablend End
Material 06_panarama_3_248248208.tga alphablend End
Material Chair_metal_simp_1.tga alphablend End
Material lamp_shadow_round01.tga alphablend End
Material shadow_square01.tga alphablend End
Material floodlite_lens_01.tga alphablend End
Material window_frosty_01.tga alphablend End
Material cha_rail_snow01.bmp colorkey 184 160 104 gunpass End
Material neon_sign_01 alphablend gunpass End
Material ceil_disk_glass_01.tga alphablend End
Material ceil_disk_glass_02.tga alphablend End
Material ceil_disk_glass_03.tga alphablend End
Material chalet_shingles_04.bmp mipmap 4 0 End
//M07 TV Station
Material chainfence.bmp colorkey 0 0 0 gunpass End
Material 13_fence_barbs.bmp colorkey 216 216 216 gunpass End
Material truss_64_64_64.tga alphablend gunpass grenadepass End
Material truss2_64_64_64.tga alphablend gunpass grenadepass End
Material MP02_firex.dial.bmp colorkey 64 64 64 End
Material ladder_01.bmp colorkey 00 00 00 gunpass grenadepass End
Material studio_catwalk_03.bmp colorkey 00 00 00 gunpass grenadepass End
Material studio_beams_01.bmp colorkey 00 00 00 gunpass grenadepass End
Material palm01leaf48_120_8.bmp colorkey 48 120 8 gunpass grenadepass End
Material palm02leaf48_120_8.bmp colorkey 48 120 8 gunpass grenadepass End
Material palm03leaf48_120_8.bmp colorkey 48 120 8 gunpass grenadepass End
Material hall_shadow_01.tga alphablend gunpass grenadepass End
Material ceil_disk_glass_01.tga alphablend gunpass grenadepass End
Material ceil_disk_glass_02.tga alphablend gunpass grenadepass End
Material ceil_disk_glass_03.tga alphablend gunpass grenadepass End
Material cables_floor_01.tga alphablend gunpass grenadepass End
Material leaves.tga alphablend gunpass grenadepass End
Material AC_unit_panel_02.bmp mipmap 4 0 End
//M08 Docks
Material car_bigsid000.bmp colorkey 0 0 0 End
Material crane_sprt_64_48_32.tga alphablend gunpass grenadepass End
Material 08_crane_hook_3.BMP colorkey 64 96 104 End
Material 08_ocean_funk.TGA alphablend gunpass grenadepass End
Material 08_boom_64_64_64.TGA alphablend gunpass grenadepass End
Material 08_house_curtain2_64_64_16.TGA alphablend gunpass grenadepass End
Material 08_chain_railing_32_32_32.TGA alphablend gunpass grenadepass End
Material 08_window_broken04_000.TGA alphablend gunpass grenadepass End
Material chainfence_32_0_0.TGA alphablend gunpass End
Material 08_brickwall_patch_128_128_96.TGA alphablend End
Material 08_brickwall_patch2_128_128_96.TGA alphablend End
Material 08_brickwall_patch3_128_128_96.TGA alphablend End
Material 08_concrete_patch1_80_64_48.TGA alphablend End
Material 08_concrete_patch2_80_64_48.TGA alphablend End
Material 08_concrete_splotch2_80_80_64.TGA alphablend End
Material litebulbsid_on.tga alphablend gunpass End
Material litebulbtop_on.tga alphablend gunpass End
Material 10_light_cage_02.bmp colorkey 0 0 0 gunpass End
Material 10_light_cage_01.bmp colorkey 0 0 0 gunpass End
Material glass_dusty000.tga alphablend softwarealpha End
Material wrench3_160_160_160.tga alphablend gunpass End
Material 08_boat_glass.tga alphablend End
Material 08_crane_side1.TGA alphablend gunpass grenadepass End
Material 08_baydoor.bmp mipmap 4 0 End
Material 08_brickwall.bmp mipmap 4 0 End
Material 08_brickwall_bottom.bmp mipmap 4 0 End
Material 08_brickwall_corner.bmp mipmap 4 0 End
Material 08_rustyfence.bmp mipmap 4 0 End
Material dirty_window_frame.TGA alphablend gunpass grenadepass End
//not used
Material 08_backdrop_1.TGA alphablend End
Material 08_crane_support_64_48_32.TGA alphablend End
Material litebulbsid_on000.tga alphablend gunpass End
Material litebulbtop_on000.tga alphablend gunpass End
//M09 Storage Faclity
Material 13_fence_barbs.bmp colorkey 0 0 0 gunpass End
Material 13_railing_1.BMP colorkey 0 0 0 gunpass grenadepass End
Material ladderrungs.bmp colorkey 0 0 0 gunpass grenadepass End
Material halbeam1.bmp colorkey 0 0 0 gunpass End
Material litecagebtm000.bmp colorkey 0 0 0 End
Material litecagesid000.bmp colorkey 0 0 0 End
Material chairbackgrn000.bmp colorkey 0 0 0 gunpass End
Material chairleggrn000.bmp colorkey 0 0 0 gunpass End
Material chainlink320000.bmp colorkey 0 0 0 gunpass End
Material glass_radioact.tga alphablend softwarealpha End
Material glass_reinforced.tga alphablend softwarealpha mipmap 4 0 End
Material litebulbsid_grnoff000.tga alphablend End
Material litebulbtop_grnoff000.tga alphablend End
Material litebulbsid_on000.tga alphablend End
Material litebulbtop_on000.tga alphablend End
Material litebulbsid_redon000.tga alphablend End
Material litebulbtop_redon000.tga alphablend End
Material platiccurtain000.tga alphablend End
Material stain_806448.tga alphablend End
Material square_shadow.tga alphablend End
Material sign.tga alphablend End
Material sign_3.tga alphablend End
Material bunker_bricks_01.bmp mipmap 4 0 End
Material center_redbricks_01.bmp mipmap 4 0 End
Material gatedoor.tga alphablend gunpass End
Material securitymon01.bmp
animated
1 // type (0 = cycle, 1 = oscillate)
0.1 // interval
2 // # of additional textures
securitymon02.bmp
securitymon03.bmp
End
//M11 Casino Spa 1
Material bedcurtain.TGA alphablend gunpass grenadepass End
Material bulbon_808080.tga alphablend gunpass End
Material bulboff_808080.tga alphablend gunpass End
Material chairfncylegwood000.tga alphablend gunpass grenadepass End
Material gate_iron_01.tga alphablend gunpass End
Material glass_outsidesnow000.tga alphablend softwarealpha End
Material glass_stainedsnow000.tga alphablend softwarealpha End
Material lamp000.TGA alphablend gunpass End
Material lampoff000.TGA alphablend gunpass End
Material rail_library_01.tga alphablend gunpass End
Material railing_metal000.tga alphablend gunpass grenadepass End
Material seatside_grn000.tga alphablend gunpass End
Material snowgrass_clump_000.tga alphablend gunpass grenadepass End
Material square_shadow.TGA alphablend gunpass grenadepass End
Material tablefncy_legs000.tga alphablend gunpass grenadepass End
Material tigerskin_antler.tga alphablend End
Material treesnow_thinned_dome_1.tga alphablend gunpass grenadepass End
Material treesnow_thinned_side_1.tga alphablend gunpass grenadepass End
Material window_frame_sq.tga alphablend gunpass End
Material shingles_snow_01.bmp mipmap 4 0 End
Material fireplacelogs_glow1.bmp
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
3 // # of additional textures
fireplacelogs_glow2.bmp
fireplacelogs_glow3.bmp
fireplacelogs_glow4.bmp
End
Material 11_bubbles2.tga alphablend end
Material 11_bubbles3.tga alphablend end
Material 11_bubbles4.tga alphablend end
Material 11_bubbles5.tga alphablend end
Material 11_bubbles6.tga alphablend end
Material 11_bubbles7.tga alphablend end
Material 11_bubbles8.tga alphablend end
Material 11_bubbles1.tga
alphablend
animated
0 // type (0 = cycle, 1 = oscillate)
0.075 // interval
7 // # of additional textures
11_bubbles2.tga
11_bubbles3.tga
11_bubbles4.tga
11_bubbles5.tga
11_bubbles6.tga
11_bubbles7.tga
11_bubbles8.tga
End
//M12 Opera house
Material O_Archway_curtains_724832.tga alphablend gunpass grenadepass End
Material O_chan_bot_200184152.tga alphablend gunpass grenadepass End
Material O_chan_wire_200184152.tga alphablend gunpass grenadepass End
Material o_cat_line.BMP colorkey 104 64 32 gunpass grenadepass End
Material o_cat_brace_883216.BMP colorkey 88 32 16 gunpass grenadepass End
Material Gold_Curtain_128_80_32.tga alphablend gunpass End
Material o_bath_mirror.tga alphablend End
Material costumerack000.tga alphablend gunpass grenadepass End
Material costumgrd_ylo180024.tga alphablend gunpass End
Material costumwht_blue779377.tga alphablend gunpass End
Material supports646464.tga alphablend gunpass grenadepass End
Material coat_hang000.tga alphablend gunpass grenadepass End
Material sheet2.bmp colorkey 104 104 104 gunpass End
Material tabl_clothsid301000.bmp colorkey 24 16 0 gunpass End
Material floral646464.tga alphablend gunpass grenadepass End
Material Fringe_128_96_60.bmp colorkey 128 96 60 gunpass grenadepass End
Material coats966432.tga alphablend gunpass End
Material chaingold208_208_208.bmp colorkey 208 208 208 gunpass grenadepass End
Material chairfncyleg966432.tga alphablend gunpass grenadepass End
Material chairlegbrn000.bmp colorkey 0 0 0 gunpass grenadepass End
Material chairbackbrn000.bmp colorkey 0 0 0 gunpass End
Material rail_metal_opera_01.tga alphablend gunpass End
Material chaingold144_112_32.bmp colorkey 144 112 32 gunpass End
Material tree_thinned_dome_1.tga alphablend gunpass grenadepass End
Material tree_thinned_side_1.tga alphablend gunpass grenadepass End
Material doorglass337260.tga alphablend End
Material outswindoor000.BMP colorkey 0 0 0 gunpass End
Material doorframe000.BMP colorkey 0 0 0 gunpass grenadepass End
Material carpet02.bmp mipmap 4 0 End
Material carpet04.bmp mipmap 4 0 End
Material O_SEATS_BACK.bmp mipmap 4 0 End
Material O_wall_border_1.bmp mipmap 4 0 End
Material O_wall_top_arched_3.bmp mipmap 4 0 End
Material gen_carp_flor_01.bmp mipmap 4 0 End
//RM13 SBI
Material litecagesid000.bmp colorkey 0 0 0 gunpass End
Material litecagebtm000.bmp colorkey 0 0 0 gunpass End
Material litebulbsid_on000.tga alphablend gunpass End
Material litebulbtop_on000.tga alphablend gunpass End
Material glass_outside000.tga alphablend softwarealpha End
Material platiccurtain000.tga alphablend gunpass End
Material stain_806448.tga alphablend gunpass End
Material 13_tree_billboard1.bmp colorkey 216 216 216 gunpass grenadepass End
Material completepowerlines.bmp colorkey 216 216 216 gunpass grenadepass End
Material rm13_chainfence.bmp colorkey 216 216 216 gunpass End
Material 13_tree_cluster_216.bmp colorkey 216 216 216 End
Material 13_fence_barbs.bmp colorkey 216 216 216 gunpass grenadepass End
Material 13_ladderrungs_wood_120.bmp colorkey 120 120 120 gunpass grenadepass End
Material tower_bars_1.bmp colorkey 216 216 216 gunpass grenadepass End
Material 13_balltower_antennas.bmp colorkey 216 216 216 gunpass grenadepass End
Material 13_balltower_bars.bmp colorkey 216 216 216 gunpass grenadepass End
Material 13_balltower_railing.bmp colorkey 216 216 216 gunpass grenadepass End
Material 13_moon_01.tga alphablend gunpass grenadepass End
Material 13_tree_W_fir_144.bmp colorkey 144 144 144 gunpass grenadepass End
Material 13_phone_wires_888888.tga alphablend gunpass End
//M16 Casino Spa 2
Material bedcurtain.TGA alphablend gunpass grenadepass End
Material bulb_808080.tga alphablend gunpass End
Material chairfncylegwood000.tga alphablend gunpass grenadepass End
Material gate_iron_01.tga alphablend gunpass End
Material glass_stained000.tga alphablend softwarealpha End
Material grass_clump_000.tga alphablend gunpass grenadepass End
Material rail_library_01.tga alphablend gunpass End
Material railing_metal000.tga alphablend gunpass grenadepass End
Material seatside_grn000.tga alphablend gunpass End
Material square_shadow.TGA alphablend gunpass grenadepass End
Material tablefncy_legs000.tga alphablend gunpass grenadepass End
Material tigerskin_antler.tga alphablend End
Material tree_thinned_dome_1.tga alphablend gunpass grenadepass End
Material tree_thinned_side_1.tga alphablend gunpass grenadepass End
Material window_frame_sq.tga alphablend gunpass End
Material water_disturbed_1.tga alphablend gunpass grenadepass End
Material shingles_black_01.bmp mipmap 4 0 End
Material springwater_drip2.tga alphablend end
Material springwater_drip3.tga alphablend end
Material springwater_drip1.tga
alphablend
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
2 // # of additional textures
springwater_drip2.tga
springwater_drip3.tga
End
Material springwater_splash2.tga alphablend end
Material springwater_splash3.tga alphablend end
Material springwater_splash1.tga
alphablend
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
2 // # of additional textures
springwater_splash2.tga
springwater_splash3.tga
End
//RM13 Trainyard
Material grate_wall_01.bmp colorkey 0 0 0 gunpass End
Material white_fence_01.bmp colorkey 0 0 0 gunpass End
Material white_fence_02.bmp colorkey 0 0 0 gunpass End
Material white_fence_03.bmp colorkey 0 0 0 gunpass End
Material glass_01.tga alphablend End
//RM15 SBIII
Material gratecover.tga alphablend gunpass grenadepass End
Material 13_tree_1.tga alphablend gunpass End
Material 15_net_camo.tga alphablend gunpass End
Material s3_garage_door_cable886448.tga alphablend gunpass End
Material s3_garage_door_top886448.tga alphablend gunpass End
Material 15_chainfence_square.bmp colorkey 0 0 0 gunpass End
Material glass_security.tga alphablend softwarealpha End
//RM18 Castle/Stronghold
Material stone_decal_1.tga alphablend End
Material stone_decal_2.tga alphablend End
Material stone_decal_3.tga alphablend End
Material water_mark_1.tga alphablend End
Material railing_column_01.bmp colorkey 64 64 64 gunpass grenadepass End
Material water2.tga alphablend gunpass grenadepass End
Material 18_irongate_0_0_0.bmp colorkey 0 0 0 End
Material water_mark_2.tga alphablend End
Material square_shadow.tga alphablend End
Material 18_table.tga alphablend gunpass grenadepass End
Material 18_table_2.tga alphablend gunpass grenadepass End
Material curtain.tga alphablend gunpass grenadepass End
Material fan_shadow.tga alphablend End
Material t_shadow.tga alphablend End
Material palm03leaf48_120_8.tga alphablend gunpass grenadepass End
Material palm01leaf48_120_8.tga alphablend gunpass grenadepass End
Material palm02leaf48_120_8.tga alphablend gunpass grenadepass End
Material circle_shadow.tga alphablend End
Material window_glass.tga alphablend softwarealpha End
Material SP_fire_cycle_2.tga alphablend end
Material SP_fire_cycle_3.tga alphablend end
Material SP_fire_cycle_4.tga alphablend end
Material SP_fire_cycle_1.tga
alphablend
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
3 // # of additional textures
SP_fire_cycle_2.tga
SP_fire_cycle_3.tga
SP_fire_cycle_4.tga
End
//RM19 Nuke Power Plant
Material railing_yel128128032.bmp colorkey 128 128 32 gunpass grenadepass End
Material truss641616.bmp colorkey 64 16 16 gunpass grenadepass End
Material ceilinggrill000.bmp colorkey 0 0 0 gunpass End
Material trusswork000.bmp colorkey 0 0 0 gunpass grenadepass End
Material pipes_sm000.bmp colorkey 0 0 0 gunpass End
Material water_pool000.tga alphablend gunpass grenadepass End
Material lightbeam_000.tga alphablend gunpass grenadepass End
Material glasslined000.tga alphablend softwarealpha End
Material nukesym000.tga alphablend gunpass End
Material square_shadow_soft.tga alphablend End
//****************************************
//********SEQUEL WEAPON TEXTURES**********
//****************************************
//Machine Guns
Material rsw_AK74_000.bmp colorkey 0 0 0 End
Material rsw_AK47sight_000.bmp colorkey 0 0 0 End
Material HKUMP45stock000.tga alphablend End
Material skorpionstock000.tga alphablend End
Material steyraug_barrel000.tga alphablend End
Material steyraug_body000.tga alphablend End
Material M14_2.tga alphablend End
Material rsw_mp5k.bmp colorkey 0 0 0 End
Material rsw_m4_sight000.bmp colorkey 0 0 0 End
Material rsw_g36k000.bmp colorkey 0 0 0 End
Material rsw_M16_01.bmp colorkey 48 56 56 End
Material rsw_M16_02.bmp colorkey 48 56 56 End
//Shotguns
Material spas12_000.tga alphablend End
//Sniper Rifles
Material dragunovsvd000.bmp colorkey 0 0 0 End
Material barrettm90.tga alphablend End
//****************************************
//*********SEQUEL VEHICLE TEXTURES********
//****************************************
//Hum-vee
Material wheel_face.tga alphablend End
//Airport Fuel Truck
Material truck_glass.tga alphablend End
Material truck_int_shft000.tga alphablend gunpass End
Material truck_int_whl000.tga alphablend gunpass End
Material truck_mirror000.tga alphablend gunpass End
Material truck_tire_s000.tga alphablend End
//Russian Military Transport Truck
Material truckmil_glass.tga alphablend End
Material truckmil_intshft000.tga alphablend gunpass End
Material truckmil_int_whl000.tga alphablend gunpass End
Material truckmil_mirror000.tga alphablend gunpass End
Material truckmil_tire_s000.tga alphablend End
//Mafia Car (Rolls-Royce type)
Material car_bigsid000.bmp colorkey 0 0 0 End
Material car_intshft000.tga alphablend End
Material carbig_tirerim.tga alphablend gunpass End
Material carbig_intwheel.tga alphablend gunpass End
Material carbig_glasstint.tga alphablend End
Material carbig_winshield.tga alphablend End
//Speedboat
Material 08_boat_glass.tga alphablend End
//Golfcart
Material golfcrt_lite01.bmp
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
3 // # of additional textures
golfcrt_lite02.bmp
golfcrt_lite03.bmp
golfcrt_lite04.bmp
End
//Car 2seatsilver
Material car2seat_glass.tga alphablend End
Material car2seat_wheel.tga alphablend End
//Car 4seatblk
Material car4seat_blkwheel.tga alphablend End
//****************************************
//***SEQUEL SPECIAL EQUIPMENT TEXTURES****
//****************************************
Material hbpucktop1.bmp
animated
0 // type (0 = cycle, 1 = oscillate)
0.1 // interval
6 // # of additional textures
hbpucktop2.bmp
hbpucktop3.bmp
hbpucktop4.bmp
hbpucktop5.bmp
hbpucktop6.bmp
hbpucktop7.bmp
End
//****************************************
//********SEQUEL DEBRIS TEXTURES**********
//****************************************
Material deb_compwir163216.tga alphablend End
Material deb_pl1palm324832.tga alphablend End
Material deb_pl2palmivy324832.tga alphablend End
//*************************************************
//**********ORIGINAL RAINBOW SIX TEXTURES**********
//*************************************************
// Training Levels
Material bullet_hole_wood_2.bmp colorkey 72 72 48 End
Material hanging_light_grill_1.bmp colorkey 0 0 0 End
Material cargonet_3.bmp colorkey 0 0 0 End
Material treeline2.bmp colorkey 0 0 0 End
Material sheet.bmp colorkey 0 0 0 End
Material bedsprings.bmp colorkey 0 0 0 End
Material grass_side_view.bmp colorkey 0 0 0 End
Material 00_treeline_1.bmp colorkey 96 128 144 End
Material shrubline_1.bmp colorkey 40 72 64 End
// Weapons
Material ak_barrel_1.bmp colorkey 0 0 0 End
Material m16a2_topsight_1_64.bmp colorkey 48 56 56 End
Material m16a2_foresight_1_64.bmp colorkey 48 56 56 End
Material car-15_topsight_64.bmp colorkey 0 0 0 End
Material uzi_site_rear_1_16.bmp colorkey 48 48 48 End
Material uzi_site_for_1_8.bmp colorkey 48 48 48 End
Material rangerover_wheel.bmp colorkey 80 80 80 End
Material suspension.bmp colorkey 0 0 0 End
Material rr_suspension.bmp colorkey 0 0 0 End
// Special Effects
Material blood_pool_1.tga alphablend End
Material blood_droplet_1.tga alphablend End
Material bullet_hit_safeglass.tga alphablend End
Material bullet_hole_simple_1.BMP colorkey 128 128 128 End
Material sp_metal_hit_1.bmp colorkey 160 144 144 End
Material sp_wood_hit_1.bmp colorkey 112 96 64 End
Material door_charge.bmp colorkey 0 0 0 End
Material mussle_flash_front.tga alphablend End
Material mussle_flash_side.tga alphablend End
Material sparks1.bmp colorkey 224 192 136 End
Material breach_charge.bmp colorkey 0 0 0 End
Material sp_flicker_flash2tga.tga alphablend End
Material smoke2.tga alphablend End
Material sp_fire_grenade_cycle_1.tga alphablend End
Material sp_fire_grenade_cycle_bott.tga alphablend End
Material 01_light_flare_streetlight_1.TGA alphablend End
Material binoc_reticle.tga alphablend nosubsample End
Material reticule.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter_03.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter_07.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter_11.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter_shot01.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter_scope02.bmp colorkey 0 0 0 nosubsample End
Material reticuleCenter_scope01.tga alphablend nosubsample End
Material shadow2.tga alphablend End
Material grenade_smoke_ring_1.tga alphablend End
Material grenade_explosion_1.tga alphablend End
Material grenade_explosion_2.tga alphablend End
Material grenade_explosion_3.tga alphablend End
Material flashbang_explosion_1c.tga alphablend End
Material flashbang_explosion_2c.tga alphablend End
Material flashbang_explosion_1d.tga alphablend End
Material flashbang_explosion_2d.tga alphablend End
Material flashbang_spot.tga alphablend End
Material breath_wisp.tag alphablend End
Material smoke.bmp colorkey 128 128 112 End
Material door_breach_1848016.tga alphablend End
Material footp_snoL220225225.tga alphablend End
Material footp_snoR220225225.tga alphablend End
Material dirt_cloud.tga alphablend End
Material snow_cloud.tga alphablend End
Material sand_cloud.tga alphablend End
Material partcle_black000.bmp colorkey 0 0 0 End
Material simple_blast_01.tga alphablend End
Material simple_blast_02.tga alphablend End
Material simple_blast_03.tga alphablend End
Material simple_blast_04.tga alphablend End
Material simple_blast_05.tga alphablend End
Material simple_spray_01.tga alphablend End
Material simple_spray_02.tga alphablend End
Material simple_spray_03.tga alphablend End
Material blind_spot_01.tga alphablend End
Material blind_spot_02.tga alphablend End
Material blind_spot_03.tga alphablend End
Material binoc_reticle.bmp colorkey 255 0 128 End
Material flashbang_01.tga alphablend End
Material flashbang_02.tga alphablend End
Material flare_center_01.tga alphablend End
Material grenade_Scorch_mark645640.tga alphablend End
Material FX_spotlight.tga alphablend End
Surface snowflake.tga alphablend End
Surface raindrop.tga alphablend End
Material SP_water_sploosh_1.bmp colorkey 136 176 160 End
Material wound.tga alphablend End
Surface FX_shadow.tga alphablend End
// Map Icons
Material stairdn.bmp colorkey 57 130 151 nosubsample End
Material stairup.bmp colorkey 57 130 151 nosubsample End
Material ladderUp.bmp colorkey 57 130 151 nosubsample End
Material ladderDn3.bmp colorkey 57 130 151 nosubsample End
// Characters
Material breach_glass.bmp colorkey 0 0 0 softwarealpha End
Material Art_H_glass.tga alphablend softwarealpha End
Material HRT_M_glass.tga alphablend softwarealpha End