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Extensible Markup Language  |  2002-10-24  |  1KB  |  28 lines

  1. <?xml version="1.0"?>
  2.  
  3. <dialog gfx="gui/ingame/interface_left_bottom.tga" offset="0/530">
  4.     <button name="head_01" offset="0/0">
  5.         <image name="std" gfx="gui/ingame/head_01_norm.tga"/>
  6.         <image name="hover" gfx="gui/ingame/head_01_hover.tga"/>
  7.         <image name="down" gfx="gui/ingame/head_01_pressed.tga"/>
  8.     </button>
  9.  
  10.     <button name="head_02" offset="0/0">
  11.         <image name="std" gfx="gui/ingame/head_02_norm.tga"/>
  12.         <image name="hover" gfx="gui/ingame/head_02_hover.tga"/>
  13.         <image name="down" gfx="gui/ingame/head_02_pressed.tga"/>
  14.     </button>
  15.  
  16.     <button name="head_03" offset="0/0">
  17.         <image name="std" gfx="gui/ingame/head_03_norm.tga"/>
  18.         <image name="hover" gfx="gui/ingame/head_03_hover.tga"/>
  19.         <image name="down" gfx="gui/ingame/head_03_pressed.tga"/>
  20.     </button>
  21.  
  22.     <button name="head_04" offset="0/0">
  23.         <image name="std" gfx="gui/ingame/head_04_norm.tga"/>
  24.         <image name="hover" gfx="gui/ingame/head_04_hover.tga"/>
  25.         <image name="down" gfx="gui/ingame/head_04_pressed.tga"/>
  26.     </button>
  27. </dialog>
  28.