gameLocal.Printf( "rvTourneyGameState::SetupInitialBrackets() - %s will face %s in arena %d\n", playerOne->GetUserInfo()->GetString( "ui_name" ), playerTwo->GetUserInfo()->GetString( "ui_name" ), i );
gameLocal.Printf( "rvTourneyManager::RemovePlayer() - %s will face %s in arena %d\n", remainingPlayer->GetUserInfo()->GetString( "ui_name" ), byePlayer->GetUserInfo()->GetString( "ui_name" ), i );
byePlayer = NULL;
// this arena is ready to play
arena.Ready();
} else {
// set bye player and move them to the next available arena