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C/C++ Source or Header  |  2005-11-14  |  930b  |  36 lines

  1. //----------------------------------------------------------------
  2. // VehicleStatic.h
  3. //
  4. // Copyright 2002-2004 Raven Software
  5. //----------------------------------------------------------------
  6.  
  7. #ifndef __GAME_VEHICLESTATIC_H__
  8. #define __GAME_VEHICLESTATIC_H__
  9.  
  10. #ifndef __GAME_VEHICLE_H__
  11. #include "Vehicle.h"
  12. #endif
  13.  
  14. class rvVehicleStatic : public rvVehicle
  15. {
  16. public:
  17.  
  18.     CLASS_PROTOTYPE( rvVehicleStatic );
  19.  
  20.                             rvVehicleStatic        ( void );
  21.                             ~rvVehicleStatic    ( void );
  22.  
  23.     void                    Spawn                ( void );
  24.  
  25.     virtual int                AddDriver            ( int position, idActor* driver );
  26.     virtual bool            RemoveDriver        ( int position, bool force = false );
  27.  
  28.     virtual void            UpdateHUD            ( idActor* driver, idUserInterface* gui );
  29.  
  30.     void                    Event_ScriptedAnim    ( const char* animname, int blendFrames, bool loop, bool endWithIdle );
  31.     void                     Event_ScriptedDone    ( void );
  32.     void                    Event_ScriptedStop    ( void );
  33. };
  34.  
  35. #endif // __GAME_VEHICLESTATIC_H__
  36.