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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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demowot_english.exe
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HDSplash.exe
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$EXEDIR
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InfDX
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tdxoptions.inf
Wrap
INI File
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2005-11-24
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2KB
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82 lines
[OPTIONS]
{
; Digital Reality D3D Finetuning config file
; Modifying contents of this file without
; consulting the developer is neither recommended
; nor supported!
; Gameplay experience, image quality, framerate
; can be severely damaged by incorrect settings!
; specifying the adapter number. DONT USE IT!
Adapter = 0
; enables antialiasing. may be a bit buggy....
; 0 = none
; 1 = LQ
; 2 = HQ
Antialias = 0
; this will disable any memory detection/management
; performed by the rendersystem.
DisableSmartManagement = 1
; pixel shader 2.0 only. may or may not work
; (hence the name)
ExperimentalPostEffect = 0
; enables software vertexprocessing. try it if you
; have a _VERY_ powerful CPU and a geforce1 :)))
SoftwareVertexProcessing = 0
; highest quality, slower shadows. nVidia only!
; DO NOT SET IT WITH CARDS UNDER 128MB OF RAM OR
; ANTIALIASING !!!!
UltraHiresShadow = 0
; enables vsync. may be slower
Vsync = 0
; defines custom video refresh rate. DONT USE IT!
Refresh = 0
; enables verbose mode. for debugging purposes only.
Verbose = 0
; uj shadow bias. NEM egysegben
ShadowBias = 0.001
; instance method
; 0 = single matrix (more compatible)
; 1 = indexed matrices (faster)
InstanceMethod = 0
; DropTopLevels
; number of mipmap levels to drop during loading
DropTopLevels = 0
; ColorizeMIPLevels
; gives a unique color for each MIP level in the texture
ColorizeMIPLevels = 0
; Partial Precision
; DO NOT USE IT unless you know what you're doing!
PartialPrecision = 0
; Disables expensive post-processing effects.
; Does not affect saturation, since that's a gameplay feature.
NoExpensivePostProcessing = 0
; Enables legacy mode-selection. Default is 1
EnableLegacy = 1
}