UIName = "Audio/Music/Reset music scripting system.";
HelpText="No Help."
End
ScriptAction
InternalName = "MUSIC_SCRIPT_SET_TRACK";
UIName = "Audio/Music Scripting Internal (music.scb only!)/Play a music track as part of the music scripting system.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
End
ScriptAction
InternalName = "MUSIC_SCRIPT_PUSH_MUSIC";
UIName = "Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
UIName = "Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
UIName = "Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system, then set a flag.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
UIName = "Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
UIName = "Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times, then set a flag.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
End
ScriptAction
InternalName = "MUSIC_SCRIPT_POP_MUSIC";
UIName = "Audio/Music Scripting Internal (music.scb only!)/Pop music track as part of the music scripting system.";
HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
End
ScriptAction
InternalName = "MUSIC_SET_VOLUME";
UIName = "Audio/Volume/Set the current music volume.";
UIName = "Player/Eva/Is number of units belonging to player near EVA event's last played location greater than, less than, or equal to a fixed value.";
HelpText = "No Help."
End
ScriptCondition
InternalName = "PLAYER_COMPARE_RANK";
UIName = "Player/Experience/Player rank level compared to a value.";
HelpText = "No Help."
End
ScriptCondition
InternalName = "PLAYER_HAS_OBJECT_OF_VETERANCY";
UIName = "Player/Experience/Player has object of rank level compared to a value.";
HelpText = "No Help."
End
ScriptCondition
InternalName = "SKIRMISH_PLAYER_FACTION";
UIName = "Player/Faction and Start Position/Player is faction.";
HelpText = "No Help."
End
ScriptCondition
InternalName = "START_POSITION_IS";
UIName = "Player/Faction and Start Position/Start Position.";
HelpText = "No Help."
End
ScriptCondition
InternalName = "BUILDING_ENTERED_BY_PLAYER";
UIName = "Player/Garrisoned/Player has garrisoned a specific building.";
UIName = "Team -- Other/Settings/Set a model condition flag on a team (and horde members) for duration. % specifies # of members in team that get this.";
HelpText="No Help."
End
ScriptAction
InternalName = "TEAM_SET_FLAME_STATUS";
UIName = "Team -- Other/Settings/Ignite or quench aflame status - all.";
HelpText="No Help."
End
ScriptAction
InternalName = "TEAM_ENABLE_HOUSE_COLOR";
UIName = "Team -- Other/Settings/Enables or disables the house color";
UIName = "Unit (includes Structures) -- Other/Settings/Set a model condition flag on a unit for duration. % specifies # of members in horde that get this.";