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Text File  |  2006-01-28  |  133KB  |  3,943 lines

  1. ; ----------------AUDIO SCRIPT ACTIONS-------------------------------------------
  2. ScriptAction
  3.   InternalName = "SUSPEND_BACKGROUND_SOUNDS";
  4.   UIName = "Audio/All Sounds/Suspend all sounds.";
  5.   HelpText="No Help."
  6. End
  7. ScriptAction
  8.   InternalName = "RESUME_BACKGROUND_SOUNDS";
  9.   UIName = "Audio/All Sounds/Resume all sounds.";
  10.   HelpText="No Help."
  11. End
  12. ScriptAction
  13.   InternalName = "AUDIO_SET_REVERB_ROOM_TYPE";
  14.   UIName = "Audio/All Sounds/Set global reverb room type";
  15.   HelpText="No Help."
  16. End
  17. ScriptAction
  18.   InternalName = "AUDIO_REMOVE_REVERB";
  19.   UIName = "Audio/All Sounds/Remove all reverb effects";
  20.   HelpText="No Help."
  21. End
  22. ScriptAction
  23.   InternalName = "AUDIO_SET_REVERB_SUPPRESSION_POLYGON";
  24.   UIName = "Audio/All Sounds/Suppress reverb within an area";
  25.   HelpText="No Help."
  26. End
  27. ScriptAction
  28.   InternalName = "AUDIO_REMOVE_REVERB_SUPPRESSION_POLYGON";
  29.   UIName = "Audio/All Sounds/Unsuppress reverb in an area";
  30.   HelpText="No Help."
  31. End
  32. ScriptAction
  33.   InternalName = "AUDIO_REMOVE_ALL_REVERB_SUPPRESSION_POLYGONS";
  34.   UIName = "Audio/All Sounds/Unsuppress all reverb";
  35.   HelpText="No Help."
  36. End
  37. ScriptAction
  38.   InternalName = "PLAY_SOUND_EFFECT";
  39.   UIName = "Audio/Sound Effect/Play 2D sound effect.";
  40.   HelpText="No Help."
  41. End
  42. ScriptAction
  43.   InternalName = "PLAY_SOUND_EFFECT_AT";
  44.   UIName = "Audio/Sound Effect/Play sound effect at waypoint.";
  45.   HelpText="No Help."
  46. End
  47. ScriptAction
  48.   InternalName = "PLAY_SOUND_EFFECT_AT_TEAM";
  49.   UIName = "Audio/Sound Effect/Play sound effect from team";
  50.   HelpText="No Help."
  51. End
  52. ScriptAction
  53.   InternalName = "SOUND_PLAY_NAMED";
  54.   UIName = "Audio/Sound Effect/Play a sound as though coming from a specific unit.";
  55.   HelpText="No Help."
  56. End
  57. ScriptAction
  58.   InternalName = "SPEECH_PLAY";
  59.   UIName = "Audio/Sound Effect/Play a speech file.";
  60.   HelpText="No Help."
  61. End
  62. ScriptAction
  63.   InternalName = "SOUND_AMBIENT_PAUSE";
  64.   UIName = "Audio/Sound Effect/Suspend the ambient sounds.";
  65.   HelpText="No Help."
  66. End
  67. ScriptAction
  68.   InternalName = "SOUND_AMBIENT_RESUME";
  69.   UIName = "Audio/Sound Effect/Resume the ambient sounds.";
  70.   HelpText="No Help."
  71. End
  72. ScriptAction
  73.   InternalName = "MUSIC_SET_TRACK";
  74.   UIName = "Audio/Music/Play a music track.";
  75.   HelpText="No Help."
  76. End
  77. ScriptAction
  78.   InternalName = "AUDIO_PUSH_MUSIC";
  79.   UIName = "Audio/Music/Push music track.";
  80.   HelpText="Undone by Pop music track."
  81. End
  82. ScriptAction
  83.   InternalName = "AUDIO_POP_MUSIC";
  84.   UIName = "Audio/Music/Pop music track.";
  85.   HelpText="No Help."
  86. End
  87. ScriptAction
  88.   InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES";
  89.   UIName = "Audio/Music/Play a music track a certain number of times.";
  90.   HelpText="No Help."
  91. End
  92. ScriptAction
  93.   InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY";
  94.   UIName = "Audio/Music/Play a music track a certain number of times, then set a flag.";
  95.   HelpText="No Help."
  96. End
  97. ScriptAction
  98.   InternalName = "MUSIC_PUSH_TRACK_FINITE_TIMES";
  99.   UIName = "Audio/Music/Push music track and play it a certain number of times.";
  100.   HelpText="No Help."
  101. End
  102. ScriptAction
  103.   InternalName = "MUSIC_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY";
  104.   UIName = "Audio/Music/Push music track, play it a certain number of times, then set a flag.";
  105.   HelpText="No Help."
  106. End
  107. ScriptAction
  108.   InternalName = "MUSIC_TURN_OFF_MUSIC_SCRIPTING";
  109.   UIName = "Audio/Music/Turn off music scripting.";
  110.   HelpText="No Help."
  111. End
  112. ScriptAction
  113.   InternalName = "MUSIC_RETURN_TO_MUSIC_SCRIPTING";
  114.   UIName = "Audio/Music/Return to music scripting.";
  115.   HelpText="No Help."
  116. End
  117. ScriptAction
  118.   InternalName = "MUSIC_RESET_MUSIC_SCRIPTING_SYSTEM";
  119.   UIName = "Audio/Music/Reset music scripting system.";
  120.   HelpText="No Help."
  121. End
  122. ScriptAction
  123.   InternalName = "MUSIC_SCRIPT_SET_TRACK";
  124.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Play a music track as part of the music scripting system.";
  125.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  126. End
  127. ScriptAction
  128.   InternalName = "MUSIC_SCRIPT_PUSH_MUSIC";
  129.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system.";
  130.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  131. End
  132. ScriptAction
  133.   InternalName = "MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES";
  134.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system.";
  135.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  136. End
  137. ScriptAction
  138.   InternalName = "MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY";
  139.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system, then set a flag.";
  140.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  141. End
  142. ScriptAction
  143.   InternalName = "MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES";
  144.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times.";
  145.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  146. End
  147. ScriptAction
  148.   InternalName = "MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY";
  149.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times, then set a flag.";
  150.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  151. End
  152. ScriptAction
  153.   InternalName = "MUSIC_SCRIPT_POP_MUSIC";
  154.   UIName = "Audio/Music Scripting Internal (music.scb only!)/Pop music track as part of the music scripting system.";
  155.   HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  156. End
  157. ScriptAction
  158.   InternalName = "MUSIC_SET_VOLUME";
  159.   UIName = "Audio/Volume/Set the current music volume.";
  160.   HelpText="No Help."
  161. End
  162. ScriptAction
  163.   InternalName = "SOUND_DISABLE_TYPE";
  164.   UIName = "Audio/Sound Events/Sound Events -- disable type.";
  165.   HelpText="No Help."
  166. End
  167. ScriptAction
  168.   InternalName = "SOUND_ENABLE_TYPE";
  169.   UIName = "Audio/Sound Events/Sound Events -- enable type.";
  170.   HelpText="No Help."
  171. End
  172. ScriptAction
  173.   InternalName = "SOUND_REMOVE_TYPE";
  174.   UIName = "Audio/Sound Events/Sound Events -- remove type.";
  175.   HelpText="No Help."
  176. End
  177. ScriptAction
  178.   InternalName = "SOUND_ENABLE_ALL";
  179.   UIName = "Audio/Sound Events/Sound Events -- enable all.";
  180. End
  181. ScriptAction
  182.   InternalName = "AUDIO_OVERRIDE_VOLUME_TYPE";
  183.   UIName = "Audio/Sound Events/Sound Events -- override volume -- type.";
  184.   HelpText="No Help."
  185. End
  186. ScriptAction
  187.   InternalName = "AUDIO_RESTORE_VOLUME_TYPE";
  188.   UIName = "Audio/Sound Events/Sound Events -- restore volume -- type.";
  189.   HelpText="No Help."
  190. End
  191. ScriptAction
  192.   InternalName = "AUDIO_RESTORE_VOLUME_ALL_TYPE";
  193.   UIName = "Audio/Sound Events/Sound Events -- restore volume -- all.";
  194. End
  195. ScriptAction
  196.   InternalName = "SOUND_SET_VOLUME";
  197.   UIName = "Audio/Volume/Set the current sound volume.";
  198.   HelpText="No Help."
  199. End
  200. ScriptAction
  201.   InternalName = "SPEECH_SET_VOLUME";
  202.   UIName = "Audio/Volume/Set the current speech volume.";
  203.   HelpText="No Help."
  204. End
  205. ScriptAction
  206.   InternalName = "AUDIO_FADE_VOLUME";
  207.   UIName = "Audio/Volume/Fade all audio";
  208.   HelpText="No Help."
  209. End
  210. ScriptAction
  211.   InternalName = "AUDIO_MAKE_SOUND_IMMUNE_TO_FADE";
  212.   UIName = "Audio/Volume/Make sound immune to fade";
  213.   HelpText="No Help."
  214. End
  215. ScriptAction
  216.   InternalName = "AUDIO_MAKE_SOUND_SUBJECT_TO_FADE";
  217.   UIName = "Audio/Volume/Make sound subject to fade";
  218.   HelpText="No Help."
  219. End
  220. ScriptAction
  221.   InternalName = "AUDIO_MAKE_ALL_SOUNDS_SUBJECT_TO_FADE";
  222.   UIName = "Audio/Volume/Make all sounds subject to fade";
  223.   HelpText="No Help."
  224. End
  225. ScriptAction
  226.   InternalName = "ENABLE_OBJECT_SOUND";
  227.   UIName = "Audio/Sound Effect/Enable object's ambient sound";
  228.   HelpText="No Help."
  229. End
  230. ScriptAction
  231.   InternalName = "DISABLE_OBJECT_SOUND";
  232.   UIName = "Audio/Sound Effect/Disable object's ambient sound";
  233.   HelpText="No Help."
  234. End
  235.  
  236. ; ----------------AUDIO SCRIPT CONDITIONS-------------------------------------------
  237. ScriptCondition
  238.   InternalName = "HAS_FINISHED_SPEECH";
  239.   UIName = "Audio/Speech has completed playing.";
  240.   HelpText = "No Help."
  241. End
  242. ScriptCondition
  243.   InternalName = "HAS_FINISHED_AUDIO";
  244.   UIName = "Audio/Sound has completed playing.";
  245.   HelpText = "No Help."
  246. End
  247. ScriptCondition 
  248.   InternalName = "MUSIC_IS_PLAYING_FROM_SCRIPT";
  249.   UIName = "Audio/Music/Playing Music is from Script";
  250.   HelpText = "No Help."
  251. End
  252.  
  253.  
  254. ; ----------------BASE SCRIPT ACTIONS-------------------------------------------
  255. ScriptAction
  256.   InternalName = "BUILD_BASE_CLOSEST";
  257.   UIName = "Base/AI build base at closest available location.";
  258.   HelpText="No Help."
  259. End
  260. ScriptAction
  261.   InternalName = "BUILD_BASE_AT_LOCATION";
  262.   UIName = "Base/AI build base at named location.";
  263.   HelpText="No Help."
  264. End
  265. ScriptAction
  266.   InternalName = "BUILD_BASE_BUILDING";
  267.   UIName = "Base/AI build base building in first available slot in a named base.";
  268.   HelpText="No Help."
  269. End
  270. ScriptAction
  271.   InternalName = "BUILD_BASE_BUILDING_IN_SLOT";
  272.   UIName = "Base/AI build base building in slot in a named base.";
  273.   HelpText="No Help."
  274. End
  275. ScriptAction
  276.   InternalName = "BUILD_ECONOMY_BUILDING_CLOSEST";
  277.   UIName = "Base/AI build economy building at closest available location.";
  278.   HelpText="No Help."
  279. End
  280. ScriptAction
  281.   InternalName = "BUILD_ECONOMY_BUILDING_AT_LOCATION";
  282.   UIName = "Base/AI build economy building at named location.";
  283.   HelpText="No Help."
  284. End
  285. ScriptAction
  286.   InternalName = "BUILD_BUILDING_ON_FOUNDATION";
  287.   UIName = "Base/Build buildings on a specific foundation";
  288.   HelpText="No Help."
  289. End
  290. ScriptAction
  291.   InternalName = "SKIRMISH_BUILD_BUILDING";
  292.   UIName = "Base/Build a building. (Skirmish)";
  293.   HelpText="No Help."
  294. End
  295. ScriptAction
  296.   InternalName = "AI_PLAYER_BUILD_SUPPLY_CENTER";
  297.   UIName = "Base/Build structure near a supply source. (Skirmish)";
  298.   HelpText="No Help."
  299. End
  300. ScriptAction
  301.   InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FRONT";
  302.   UIName = "Base/Build base defense on front perimeter. (Skirmish)";
  303.   HelpText="No Help."
  304. End
  305. ScriptAction
  306.   InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FLANK";
  307.   UIName = "Base/Build base defense on flank perimeter. (Skirmish)";
  308.   HelpText="No Help."
  309. End
  310. ScriptAction
  311.   InternalName = "SKIRMISH_BUILD_STRUCTURE_FRONT";
  312.   UIName = "Base/Build structure on front perimeter. (Skirmish)";
  313.   HelpText="No Help."
  314. End
  315. ScriptAction
  316.   InternalName = "SKIRMISH_BUILD_STRUCTURE_FLANK";
  317.   UIName = "Base/Build structure on flank perimeter. (Skirmish)";
  318.   HelpText="No Help."
  319. End
  320. ScriptAction
  321.   InternalName = "UPGRADE_NEAREST_WALL";
  322.   UIName = "Base/Give upgrade to nearest object in base and reference it.";  
  323.   HelpText="No Help."
  324. End
  325. ScriptAction
  326.   InternalName = "SELL_BUILDING_ON_FOUNDATION";
  327.   UIName = "Base/Sell building on named foundation.";
  328.   HelpText="No Help."
  329. End
  330.  
  331.  
  332. ; ----------------BASE SCRIPT CONDITIONS-------------------------------------------
  333. ScriptCondition
  334.     InternalName = "REGION_CAMPS_SHOULD_UNPACK";
  335.     UIName = "Base/Should camps unpack for this region map?";
  336.   HelpText = "No Help."
  337. End
  338. ScriptCondition
  339.     InternalName = "OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE";
  340.     UIName = "Base/There is an object of given type (or list) inside the base.";
  341.   HelpText = "No Help."
  342. End
  343.  
  344.  
  345.  
  346. ; ----------------CAMERA SCRIPT ACTIONS-------------------------------------------
  347. ScriptAction
  348.   InternalName = "ZOOM_CAMERA";
  349.   UIName = "Camera/Adjust/Change the camera zoom.";
  350.   HelpText="No Help."
  351. End
  352. ScriptAction
  353.   InternalName = "FOCAL_LENGTH_CAMERA";
  354.   UIName = "Camera/Adjust/Change the camera's focal length (mm).";
  355.   HelpText="Typical values range from 10mm (wide) to 400mm (extreme zoom). Normal camera is 25mm"
  356. End
  357. ScriptAction
  358.   InternalName = "PITCH_CAMERA";
  359.   UIName = "Camera/Adjust/Change the camera pitch.";
  360.   HelpText="No Help."
  361. End
  362. ScriptAction
  363.   InternalName = "ROLL_CAMERA";
  364.   UIName = "Camera/Adjust/Change the camera roll.";
  365.   HelpText="No Help."
  366. End
  367. ScriptAction
  368.   InternalName = "SETUP_CAMERA";
  369.   UIName = "Camera/Adjust/Set up the camera.";
  370.   HelpText="No Help."
  371. End
  372. ScriptAction
  373.   InternalName = "OVERSIZE_TERRAIN";
  374.   UIName = "Camera/Detail and Performance/Oversize the terrain.";
  375.   HelpText="No Help."
  376. End
  377. ScriptAction
  378.   InternalName = "OPTIONS_SET_PARTICLE_CAP_MODE";
  379.   UIName = "Camera/Detail and Performance/Enable or Disable Particle Cap.";
  380.   HelpText="No Help."
  381. End
  382. ScriptAction
  383.   InternalName = "SET_FPS_LIMIT";
  384.   UIName = "Camera/Detail and Performance/Set max frames per second.";
  385.   HelpText="No Help."
  386. End
  387. ScriptAction
  388.   InternalName = "CAMERA_FADE_ADD";
  389.   UIName = "Camera/Fade/Fade using an add blend to white.";
  390.   HelpText="No Help."
  391. End
  392. ScriptAction
  393.   InternalName = "CAMERA_FADE_SUBTRACT";
  394.   UIName = "Camera/Fade/Fade using a subtractive blend to black.";
  395.   HelpText="No Help."
  396. End
  397. ScriptAction
  398.   InternalName = "CAMERA_FADE_MULTIPLY";
  399.   UIName = "Camera/Fade/Fade using a multiply blend to black.";
  400.   HelpText="No Help."
  401. End
  402. ScriptAction
  403.   InternalName = "CAMERA_FADE_SATURATE";
  404.   UIName = "Camera/Fade/Fade using a saturate blend.";
  405.   HelpText="No Help."
  406. End
  407. ScriptAction
  408.   InternalName = "CAMERA_RING_MODE_START";
  409.   UIName = "Camera/Fade Effects/End black & white mode.";
  410.   HelpText="No Help."
  411. End
  412. ScriptAction
  413.   InternalName = "CAMERA_RING_MODE_END";
  414.   UIName = "Camera/Fade Effects/End Ring effect.";
  415.   HelpText="No Help."
  416. End
  417. ScriptAction
  418.   InternalName = "CAMERA_TETHER_NAMED";
  419.   UIName = "Camera/Follow/Begin tether camera to a specific unit.";
  420.   HelpText="No Help."
  421. End
  422. ScriptAction
  423.   InternalName = "CAMERA_STOP_TETHER_NAMED";
  424.   UIName = "Camera/Follow/End tether to any units.";
  425.   HelpText="No Help."
  426. End
  427. ScriptAction
  428.   InternalName = "CAMERA_FOLLOW_NAMED";
  429.   UIName = "Camera/Follow/Start following a specific unit.";
  430.   HelpText="No Help."
  431. End
  432. ScriptAction
  433.   InternalName = "CAMERA_STOP_FOLLOW";
  434.   UIName = "Camera/Follow/Stop following any units.";
  435.   HelpText="No Help."
  436. End
  437. ScriptAction
  438.   InternalName = "CAMERA_BLOOM_EFFECT_BEGIN";
  439.   UIName = "Camera/Lighting Effects/Begin Bloom lighting.";
  440.   HelpText="No Help."
  441. End
  442. ScriptAction
  443.   InternalName = "CAMERA_BLOOM_EFFECT_END";
  444.   UIName = "Camera/Lighting Effects/End Bloom lighting.";
  445.   HelpText="No Help."
  446. End
  447. ScriptAction
  448.   InternalName = "MOVE_CAMERA_LOCATOR_ALONG_SPLINE_PATH";
  449.   UIName = "Camera/Locator/Order camera's locator to follow to look at a point that follows a spline path.";
  450.   HelpText="No Help."
  451. End
  452. ScriptAction 
  453.   InternalName = "LOCK_CAMERA";
  454.   UIName = "Camera/Lock/Lock or unlock camera.";
  455.   HelpText = "No Help."
  456. End
  457. ScriptAction 
  458.   InternalName = "LOCK_CAMERA_ZOOM";
  459.   UIName = "Camera/Lock/Lock or unlock camera zoom.";
  460.   HelpText = "No Help."
  461. End
  462. ScriptAction 
  463.   InternalName = "LOCK_CAMERA_ROTATION";
  464.   UIName = "Camera/Lock/Lock or unlock camera rotation.";
  465.   HelpText = "No Help."
  466. End
  467. ScriptAction 
  468.   InternalName = "LOCK_CAMERA_SCROLL";
  469.   UIName = "Camera/Lock/Lock or unlock camera scroll.";
  470.   HelpText = "No Help."
  471. End
  472. ScriptAction 
  473.   InternalName = "LOCK_CAMERA_RESET";
  474.   UIName = "Camera/Lock/Lock or unlock camera reset.";
  475.   HelpText = "No Help."
  476. End
  477. ScriptAction 
  478.   InternalName = "LOCK_CAMERA_ANGLE_AND_HEIGHT";
  479.   UIName = "Camera/Lock/Lock or unlock camera height and angle.";
  480.   HelpText = "No Help."
  481. End
  482. ScriptAction
  483.   InternalName = "CAMERA_LETTERBOX_BEGIN";
  484.   UIName = "Camera/Modes/Letterbox mode -- begin.";
  485.   HelpText="No Help."
  486. End
  487. ScriptAction
  488.   InternalName = "CAMERA_LETTERBOX_END";
  489.   UIName = "Camera/Modes/Letterbox mode -- end.";
  490.   HelpText="No Help."
  491. End
  492. ScriptAction
  493.   InternalName = "HIDE_UI";
  494.   UIName = "Camera/Modes/UI Hide";
  495.   UIName2 = "Interface/UI Hide";
  496.   HelpText="Like letterbox mode, but without the borders"
  497. End
  498. ScriptAction
  499.   InternalName = "SHOW_UI";
  500.   UIName = "Camera/Modes/UI Show";
  501.   UIName2 = "Interface/UI Show";
  502.   HelpText="No Help."
  503. End
  504. ScriptAction
  505.   InternalName = "TOGGLE_AVI_CAPTURE";
  506.   UIName = "Camera/Modes/Toggle AVI capture";
  507.   UIName2 = "Interface/Toggle AVI capture";
  508.   HelpText="No Help."
  509. End
  510. ScriptAction
  511.   InternalName = "CAMERA_BW_MODE_BEGIN";
  512.   UIName = "Camera/Modes/Black & white mode -- begin.";
  513.   HelpText="No Help."
  514. End
  515. ScriptAction
  516.   InternalName = "CAMERA_BW_MODE_END";
  517.   UIName = "Camera/Modes/Black & white mode -- end.";
  518.   HelpText="No Help."
  519. End
  520. ScriptAction
  521.   InternalName = "DRAW_SKYBOX_BEGIN";
  522.   UIName = "Camera/Modes/Skybox mode -- begin.";
  523.   HelpText="No Help."
  524. End
  525. ScriptAction
  526.   InternalName = "DRAW_SKYBOX_END";
  527.   UIName = "Camera/Modes/Skybox mode -- end.";
  528.   HelpText="No Help."
  529. End
  530. ScriptAction
  531.   InternalName = "MOVE_CAMERA_TO";
  532.   UIName = "Camera/Move/Move the camera to a location.";
  533.   HelpText="No Help."
  534. End
  535. ScriptAction
  536.   InternalName = "CAMERA_RESTRICT_TO_AREA";
  537.   UIName = "Camera/Move/Restrict camera movement to area.";
  538.   HelpText="No Help."
  539. End
  540. ScriptAction
  541.   InternalName = "CAMERA_REMOVE_AREA_RESTRICTION";
  542.   UIName = "Camera/Move/Restrict camera movement to area -- REMOVE.";
  543.   HelpText="No Help."
  544. End
  545. ScriptAction
  546.   InternalName = "MOVE_CAMERA_ALONG_SPLINE_PATH";
  547.   UIName = "Camera/Move/Move along a spline path.";
  548.   HelpText="No Help."
  549. End
  550. ScriptAction
  551.   InternalName = "RESET_CAMERA";
  552.   UIName = "Camera/Move/Reset to the default view.";
  553.   HelpText="No Help."
  554. End
  555. ScriptAction
  556.   InternalName = "MOVE_CAMERA_TO_SELECTION";
  557.   UIName = "Camera/Move/End movement at selected unit.";
  558.   HelpText="No Help."
  559. End
  560. ScriptAction
  561.   InternalName = "CAMERA_MOD_FREEZE_TIME";
  562.   UIName = "Camera/Move/Freeze time during the camera movement.";
  563.   HelpText="No Help."
  564. End
  565. ScriptAction
  566.   InternalName = "CAMERA_MOD_SET_FINAL_ZOOM";
  567.   UIName = "Camera/Move/Set Final zoom for camera movement.";
  568.   HelpText="No Help."
  569. End
  570. ScriptAction
  571.   InternalName = "CAMERA_MOD_SET_FINAL_PITCH";
  572.   UIName = "Camera/Move/Set Final pitch for camera movement.";
  573.   HelpText="No Help."
  574. End
  575. ScriptAction
  576.   InternalName = "CAMERA_MOD_LOOK_TOWARD";
  577.   UIName = "Camera/Move/Camera look toward point while moving.";
  578.   HelpText="No Help."
  579. End
  580. ScriptAction
  581.   InternalName = "CAMERA_MOVE_HOME";
  582.   UIName = "Camera/Move/Move the camera to the home position.";
  583.   HelpText="No Help."
  584. End
  585. ScriptAction
  586.   InternalName = "CAMERA_MOTION_BLUR_JUMP";
  587.   UIName = "Camera/Move/Motion blur zoom with jump cut.";
  588.   HelpText="No Help."
  589. End
  590. ScriptAction
  591.   InternalName = "MOVE_CAMERA_BY_ANIMATION";
  592.   UIName = "Camera/Move/Move using camera animation.";
  593.   HelpText="No Help."
  594. End
  595. ScriptAction
  596.   InternalName = "ROTATE_CAMERA";
  597.   UIName = "Camera/Rotate/Rotate around the current viewpoint.";
  598.   HelpText="No Help."
  599. End
  600. ScriptAction
  601.   InternalName = "ROTATE_CAMERA_TO_ANGLE";
  602.   UIName = "Camera/Rotate/Rotate camera to a specific view angle.";
  603.   HelpText="No Help."
  604. End
  605. ScriptAction
  606.   InternalName = "ROTATE_CAMERA_LOCKED";
  607.   UIName = "Camera/Rotate/Rotate the camera in place.";
  608.   HelpText="No Help."
  609. End
  610. ScriptAction
  611.   InternalName = "CAMERA_LOOK_TOWARD_OBJECT";
  612.   UIName = "Camera/Rotate/Rotate toward unit.";
  613.   HelpText="No Help."
  614. End
  615. ScriptAction
  616.   InternalName = "CAMERA_LOOK_TOWARD_WAYPOINT";
  617.   UIName = "Camera/Rotate/Rotate to look at a waypoint.";
  618.   HelpText="No Help."
  619. End
  620. ScriptAction
  621.   InternalName = "CAMERA_ADD_SHAKER_AT";
  622.   UIName = "Camera/Shake/Add Camera Shaker Effect at Waypoint.";
  623.   HelpText="No Help."
  624. End
  625. ScriptAction
  626.   InternalName = "SCREEN_SHAKE";
  627.   UIName = "Camera/Shake/Shake Screen.";
  628.   HelpText="No Help."
  629. End
  630. ScriptAction
  631.   InternalName = "TERRAIN_RENDER_DISABLE";
  632.   UIName = "Camera/Terrain/Disable Terrain Render.";
  633.   HelpText="No Help."
  634. End
  635.  
  636.  
  637. ; ----------------CAMERA SCRIPT CONDITIONS-------------------------------------------
  638. ScriptCondition
  639.   InternalName = "CAMERA_MOVEMENT_FINISHED";
  640.   UIName = "Camera/Camera movement finished.";
  641.   HelpText = "No Help."
  642. End
  643. ScriptCondition
  644.   InternalName = "CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT";
  645.   UIName = "Camera/Camera following spline path hits specified waypoint.";
  646.   HelpText = "No Help."
  647. End
  648. ScriptCondition
  649.   InternalName = "CAMERA_ENTERED_AREA";
  650.   UIName = "Camera/Camera entered trigger area.";
  651.   HelpText = "No Help."
  652. End
  653. ScriptCondition
  654.   InternalName = "CAMERA_SCROLL_DISTANCE";
  655.   UIName = "Camera/Camera scroll distance.";
  656.   HelpText = "No Help."
  657. End
  658. ScriptCondition
  659.   InternalName = "CAMERA_ROTATE_DISTANCE";
  660.   UIName = "Camera/Camera rotate distance.";
  661.   HelpText = "No Help."
  662. End
  663. ScriptCondition
  664.   InternalName = "CAMERA_ZOOM_DISTANCE";
  665.   UIName = "Camera/Camera zoom distance.";
  666.   HelpText = "No Help."
  667. End
  668. ScriptCondition
  669.   InternalName = "CAMERA_RESET";
  670.   UIName = "Camera/Camera reset.";
  671.   HelpText = "No Help."
  672. End
  673.  
  674.  
  675. ; ----------------GAME TYPE SCRIPT CONDITIONS-------------------------------------------
  676. ScriptCondition
  677.     InternalName = "COMPARE_NUM_PLAYERS_IN_GAME";
  678.     UIName = "Game Type/Compares the number of players in game to a value.";
  679.     HelpText = "Help? Ha!!!"
  680. End
  681. ScriptCondition
  682.     InternalName = "IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER";
  683.     UIName = "Game Type/Is game in a skirmish or multiplayer game.";
  684.     HelpText = "Help? Ha!!!"
  685. End
  686. ScriptCondition
  687.     InternalName = "IS_GAME_MODE_ACTIVE";
  688.     UIName = "Game Type/Is game mode active.";
  689.     HelpText = "Help? Ha!!!"
  690. End
  691.  
  692.  
  693.  
  694. ; ----------------INTERFACE SCRIPT ACTIONS-------------------------------------------
  695. ScriptAction
  696.   InternalName = "HERO_SELECT_BUTTON_FLASH";
  697.   UIName = "Interface/Flash/Flash a hero select button for a specified amount of time.";
  698.   HelpText="No Help."
  699. End
  700. ScriptAction
  701.   InternalName = "SELECT_BUILDER_BUTTON_FLASH";
  702.   UIName = "Interface/Flash/Flash the select builder button for a specified amount of time.";
  703.   HelpText="No Help."
  704. End
  705. ScriptAction
  706.   InternalName = "REINFORCEMENTS_DISPLAY_BANNER";
  707.   UIName = "UNUSED/Interface/Display Reinforcements banner.";
  708.   HelpText="No Help."
  709. End
  710. ScriptAction
  711.   InternalName = "CAMEO_FLASH";
  712.   UIName = "Interface/Flash/Flash a cameo for a specified amount of time.";
  713.   HelpText="No Help."
  714. End
  715. ScriptAction
  716.   InternalName = "MOVIE_PLAY_FULLSCREEN";
  717.   UIName = "Interface/Movie/Play a movie in fullscreen mode.";
  718.   HelpText="No Help."
  719. End
  720. ScriptAction
  721.   InternalName = "MOVIE_PLAY_RADAR";
  722.   UIName = "Interface/Palantir/Play a movie in the palantir.";
  723.   HelpText="No Help."
  724. End
  725. ScriptAction
  726.   InternalName = "PALANTIR_EVENT";
  727.   UIName = "UNUSED/Palantir/Create Event";
  728.   HelpText="No Help."
  729. End
  730. ScriptAction
  731.   InternalName = "RADAR_CREATE_EVENT";
  732.   UIName = "Interface/Radar/Create a radar event at a specified location.";
  733.   HelpText="No Help."
  734. End
  735. ScriptAction
  736.   InternalName = "OBJECT_CREATE_RADAR_EVENT";
  737.   UIName = "Interface/Radar/Create a radar event at a Unit.";
  738.   HelpText="No Help."
  739. End
  740. ScriptAction
  741.   InternalName = "TEAM_CREATE_RADAR_EVENT";
  742.   UIName = "Interface/Radar/Create a radar event at a Team.";
  743.   HelpText="No Help."
  744. End
  745. ScriptAction
  746.   InternalName = "RADAR_DISABLE";
  747.   UIName = "Interface/Radar/Control/Disable the radar.";
  748.   HelpText="No Help."
  749. End
  750. ScriptAction
  751.   InternalName = "RADAR_ENABLE";
  752.   UIName = "Interface/Radar/Control/Enable the radar.";
  753.   HelpText="No Help."
  754. End
  755. ScriptAction
  756.   InternalName = "DISABLE_INPUT";
  757.   UIName = "Interface/Input/User input -- disable.";
  758.   HelpText="No Help."
  759. End
  760. ScriptAction
  761.   InternalName = "ENABLE_INPUT";
  762.   UIName = "Interface/Input/User input -- enable.";
  763.   HelpText="No Help."
  764. End
  765. ScriptAction
  766.   InternalName = "SHOW_MILITARY_CAPTION";
  767.   UIName = "Interface/Display Text/Show text message to user.";
  768.   HelpText="No Help."
  769. End
  770. ScriptAction
  771.   InternalName = "DISPLAY_COUNTER";
  772.   UIName = "Interface/Counters and Timers/Specific counter -- display.";
  773.   HelpText="No Help."
  774. End
  775. ScriptAction
  776.   InternalName = "REFRESH_RADAR";
  777.   UIName = "Interface/Radar/Refresh radar terrain.";
  778.   HelpText="No Help."
  779. End
  780. ScriptAction
  781.   InternalName = "HIDE_COUNTER";
  782.   UIName = "Interface/Counters and Timers/Specific counter -- hide.";
  783.   HelpText="No Help."
  784. End
  785. ScriptAction
  786.   InternalName = "DISPLAY_COUNTDOWN_TIMER";
  787.   UIName = "Interface/Counters and Timers/Specific timer -- display.";
  788.   HelpText="No Help."
  789. End
  790. ScriptAction
  791.   InternalName = "HIDE_COUNTDOWN_TIMER";
  792.   UIName = "Interface/Counters and Timers/Specific timer -- hide.";
  793.   HelpText="No Help."
  794. End
  795. ScriptAction
  796.   InternalName = "DISABLE_COUNTDOWN_TIMER_DISPLAY";
  797.   UIName = "Interface/Counters and Timers/All timers -- hide.";
  798.   HelpText="No Help."
  799. End
  800. ScriptAction
  801.   InternalName = "ENABLE_COUNTDOWN_TIMER_DISPLAY";
  802.   UIName = "Interface/Counters and Timers/All timers -- display.";
  803.   HelpText="No Help."
  804. End
  805. ScriptAction 
  806.   InternalName = "SHOW_MISSION_OBJECTIVE";
  807.   UIName = "Interface/Objectives/Show mission objective";
  808.   HelpText = "Help?  Ha!!!"
  809. End
  810. ScriptAction 
  811.   InternalName = "HIDE_MISSION_OBJECTIVE";
  812.   UIName = "Interface/Objectives/Hide mission objective";
  813.   HelpText = "Help?  Ha!!!"
  814. End
  815. ScriptAction 
  816.   InternalName = "MARK_MISSION_OBJECTIVE_COMPLETED";
  817.   UIName = "Interface/Objectives/Mark mission objective as completed";
  818.   HelpText = "Help?  Ha!!!"
  819. End
  820. ScriptAction 
  821.   InternalName = "MARK_MISSION_OBJECTIVE_NOT_COMPLETED";
  822.   UIName = "Interface/Objectives/Mark mission objective as not completed";
  823.   HelpText = "Help?  Ha!!!"
  824. End
  825. ScriptAction
  826.   InternalName = "RADAR_FORCE_ENABLE";
  827.   UIName = "Interface/Radar/Enable the radar - Forced.";
  828.   HelpText="No Help."
  829. End
  830. ScriptAction
  831.   InternalName = "EVA_SET_ENABLED_DISABLED";
  832.   UIName = "Interface/Enable or Disable EVA.";
  833.   HelpText="No Help."
  834. End
  835. ScriptAction
  836.   InternalName = "OPTIONS_SET_OCCLUSION_MODE";
  837.   UIName = "Interface/Enable or Disable Occlusion (Drawing Behind Buildings).";
  838.   HelpText="No Help."
  839. End
  840. ScriptAction
  841.   InternalName = "OPTIONS_SET_DRAWICON_UI_MODE";
  842.   UIName = "Interface/Enable or Disable Draw-icon UI.";
  843.   HelpText="No Help."
  844. End
  845. ScriptAction
  846.   InternalName = "ENABLE_SPELL_STORE";
  847.   UIName = "Interface/Enable the spell store";
  848.   HelpText="No Help."
  849. End
  850. ScriptAction
  851.   InternalName = "DISABLE_SPELL_STORE";
  852.   UIName = "Interface/Disable the spell store";
  853.   HelpText="No Help."
  854. End
  855. ScriptAction
  856.   InternalName = "ENABLE_OBJECTIVES_SCREEN";
  857.   UIName = "Interface/Enable the objectives screen";
  858.   HelpText="No Help."
  859. End
  860. ScriptAction
  861.   InternalName = "DISABLE_OBJECTIVES_SCREEN";
  862.   UIName = "Interface/Disable the objectives screen";
  863.   HelpText="No Help."
  864. End
  865. ScriptAction
  866.   InternalName = "ENABLE_PLANNING_MODE";
  867.   UIName = "Interface/Enable planning mode";
  868.   HelpText="No Help."
  869. End
  870. ScriptAction
  871.   InternalName = "DISABLE_PLANNING_MODE";
  872.   UIName = "Interface/Disable planning mode";
  873.   HelpText="No Help."
  874. End
  875. ScriptAction
  876.   InternalName = "FLASH_SPELL_STORE_BUTTON";
  877.   UIName = "Interface/Flash/Flash the spell store button for a specified amount of time.";
  878.   HelpText="No Help."
  879. End
  880. ScriptAction
  881.   InternalName = "FLASH_OBJECTIVES_BUTTON";
  882.   UIName = "Interface/Flash/Flash the objectives button for a specified amount of time.";
  883.   HelpText="No Help."
  884. End
  885. ScriptAction
  886.   InternalName = "FLASH_PLANNING_MODE_BUTTON";
  887.   UIName = "Interface/Flash/Flash the planning mode button for a specified amount of time.";
  888.   HelpText="No Help."
  889. End
  890. ScriptAction
  891.   InternalName = "DISPLAY_NOTIFICATION_BOX"
  892.   UIName = "Interface/Notification/Display popup notification box."
  893.   HelpText="No Help."
  894. End
  895. ScriptAction
  896.   InternalName = "DISPLAY_NOTIFICATION_BOX_WITH_OBJECT_TYPE_IMAGE_OVERRIDE"
  897.   UIName = "Interface/Notification/Display popup notification box with the icon image of an object type."
  898.   HelpText="No Help."
  899. End
  900.  
  901. ; ----------------INTERFACE SCRIPT CONDITIONS-------------------------------------------
  902. ScriptCondition
  903.   InternalName = "TOGGLE_STANCE_SUBMENU_IS_OPEN";
  904.   UIName = "Interface/The toggle stance command sub-menu is open.";
  905.   HelpText="No Help."
  906. End
  907. ScriptCondition
  908.   InternalName = "SPELL_STORE_IS_OPEN";
  909.   UIName = "Interface/The spell store is open.";
  910.   HelpText="No Help."
  911. End
  912. ScriptCondition
  913.   InternalName = "OBJECTIVES_SCREEN_IS_OPEN";
  914.   UIName = "Interface/The objectives screen is open.";
  915.   HelpText="No Help."
  916. End
  917.  
  918. ; ----------------LIVING WORLD SCRIPT ACTIONS-------------------------------------------
  919. ScriptAction
  920.   InternalName = "LIVING_WORLD_DESPAWN_ARMY";
  921.   UIName = "Living World/Despawn an army from the Living World.";
  922.   HelpText="No Help."
  923. End
  924. ScriptAction
  925.   InternalName = "LIVING_WORLD_EXIT_TO_REGION_VIEW";
  926.   UIName = "Living World/Exit back into region view.";
  927.   HelpText="No Help."
  928. End
  929. ScriptAction
  930.   InternalName = "LIVING_WORLD_MOVE_ARMY_TO_POSITION";
  931.   UIName = "Living World/Move army to a world position";
  932.   HelpText="No Help."
  933. End
  934. ScriptAction
  935.   InternalName = "LIVING_WORLD_MOVE_ARMY_TO_ZONE";
  936.   UIName = "Living World/Move army to a named zone.";
  937.   HelpText="No Help."
  938. End
  939. ScriptAction
  940.   InternalName = "LIVING_WORLD_SPAWN_ARMY_AT_POSITION";
  941.   UIName = "Living World/Spawn an army at world position.";
  942.   HelpText="No Help."
  943. End
  944. ScriptAction
  945.   InternalName = "LIVING_WORLD_SPAWN_ARMY_IN_ZONE";
  946.   UIName = "Living World/Spawn an army in a named zone.";
  947.   HelpText="No Help."
  948. End
  949.  
  950.  
  951. ; ----------------LIVING WORLD SCRIPT CONDITIONS-------------------------------------------
  952. ScriptCondition
  953.   InternalName = "BANNER_PRESSED";
  954.   UIName = "Living World/Banner pressed.";
  955.   HelpText="No Help."
  956. End
  957. ScriptCondition
  958.   InternalName = "ZONE_FOCUS_MORE_THAN";
  959.   UIName = "Living World/Zone Focus Check.";
  960.   HelpText="No Help."
  961. End
  962.  
  963.  
  964. ; ----------------MAP SCRIPT ACTIONS--------------------------------------------------------
  965. ScriptAction
  966.   InternalName = "SET_INFANTRY_LIGHTING_OVERRIDE";
  967.   UIName = "Map/Environment/Infantry Lighting - Set.";
  968.   HelpText="No Help."
  969. End
  970. ScriptAction
  971.   InternalName = "RESET_INFANTRY_LIGHTING_OVERRIDE";
  972.   UIName = "Map/Environment/Infantry Lighting - Reset.";
  973.   HelpText="No Help."
  974. End
  975. ScriptAction
  976.   InternalName = "PLAYER_SET_RANKLEVELLIMIT";
  977.   UIName = "Map/Gameplay/Set Rank Level Limit for current Map.";
  978.   HelpText="No Help."
  979. End
  980. ScriptAction
  981.   InternalName = "ENABLE_SCORING";
  982.   UIName = "Map/Gameplay/Turn on scoring.";
  983.   HelpText="No Help."
  984. End
  985. ScriptAction
  986.   InternalName = "DISABLE_SCORING";
  987.   UIName = "Map/Gameplay/Turn off scoring.";
  988.   HelpText="No Help."
  989. End
  990. ScriptAction
  991.   InternalName = "TECHTREE_MODIFY_BUILDABILITY_OBJECT";
  992.   UIName = "Map/Gameplay/Adjust the tech tree for a specific object type.";
  993.   HelpText="No Help."
  994. End
  995. ScriptAction
  996.   InternalName = "WAREHOUSE_SET_VALUE";
  997.   UIName = "Map/Gameplay/Supply Source -- set cash value.";
  998.   HelpText="No Help."
  999. End
  1000. ScriptAction
  1001.   InternalName = "COMMANDBAR_REMOVE_BUTTON_OBJECTTYPE";
  1002.   UIName = "Map/Gameplay/Command button -- remove from an object type.";
  1003.   HelpText="No Help."
  1004. End
  1005. ScriptAction
  1006.   InternalName = "COMMANDBAR_ADD_BUTTON_OBJECTTYPE_SLOT";
  1007.   UIName = "Map/Gameplay/Command button -- add to an object type.";
  1008.   HelpText="No Help."
  1009. End
  1010. ScriptAction
  1011.   InternalName = "CHOOSE_VICTIM_ALWAYS_USES_NORMAL";
  1012.   UIName = "Map/Gameplay/Force ChooseVictim to ignore game difficulty and always use Normal setting.";
  1013.   HelpText="No Help."
  1014. End
  1015. ScriptAction
  1016.   InternalName = "OBJECT_ALLOW_BONUSES";
  1017.   UIName = "Map/Gameplay/Adjust Object Bonuses based on difficulty.";
  1018.   HelpText="No Help."
  1019. End
  1020. ScriptAction
  1021.   InternalName = "MAP_EXIT";
  1022.   UIName = "Map/Modify/Exit Map"
  1023.   HelpText = "No Help."
  1024. End
  1025. ScriptAction
  1026.   InternalName = "RESIZE_VIEW_GUARDBAND";
  1027.   UIName = "Map/Modify/Resize view guardband.";
  1028.   HelpText="No Help."
  1029. End
  1030. ScriptAction
  1031.   InternalName = "WATER_CHANGE_HEIGHT";
  1032.   UIName = "Map/Modify/Adjust water height to a new level";
  1033.   HelpText="No Help."
  1034. End
  1035. ScriptAction
  1036.   InternalName = "WATER_CHANGE_HEIGHT_OVER_TIME ";
  1037.   UIName = "Map/Modify/Adjust water height to a new level with damage over time";
  1038.   HelpText="No Help."
  1039. End
  1040. ScriptAction
  1041.   InternalName = "MAP_SWITCH_BORDER";
  1042.   UIName = "Map/Modify/Change the active border of the map.";
  1043.   HelpText="No Help."
  1044. End
  1045. ScriptAction
  1046.   InternalName = "MAP_CHANGE_CLOUD_SPEED";
  1047.   UIName = "Map/Modify/Change the speed of the Mordor CloudEffect.";
  1048.   HelpText="No Help."
  1049. End
  1050. ScriptAction
  1051.   InternalName = "DELETE_ALL_UNMANNED";
  1052.   UIName = "Map/Modify/Delete all unmanned (sniped) vehicles.";
  1053.   HelpText="No Help."
  1054. End
  1055. ScriptAction
  1056.   InternalName = "SCRIPTING_OVERRIDE_HULK_LIFETIME ";
  1057.   UIName = "Map/Modify/Hulk set override lifetime.";
  1058.   HelpText="No Help."
  1059. End
  1060. ScriptAction
  1061.   InternalName = "MAP_REVEAL_AT_WAYPOINT";
  1062.   UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- fog.";
  1063.   HelpText="No Help."
  1064. End
  1065. ScriptAction
  1066.   InternalName = "MAP_REVEAL_IN_TRIGGER";
  1067.   UIName = "Map/Shroud or Reveal/Reveal map in trigger -- fog.";
  1068.   HelpText="No Help."
  1069. End
  1070. ScriptAction
  1071.   InternalName = "MAP_SHROUD_AT_WAYPOINT";
  1072.   UIName = "Map/Shroud or Reveal/Shroud map at waypoint -- add fog.";
  1073.   HelpText="No Help."
  1074. End
  1075. ScriptAction
  1076.   InternalName = "MAP_SHROUD_IN_TRIGGER";
  1077.   UIName = "Map/Shroud or Reveal/Shroud map in trigger -- add fog.";
  1078.   HelpText="No Help."
  1079. End
  1080. ScriptAction
  1081.   InternalName = "MAP_REVEAL_ALL";
  1082.   UIName = "Map/Shroud or Reveal/Reveal the entire map for Player.";
  1083.   HelpText="No Help."
  1084. End
  1085. ScriptAction
  1086.   InternalName = "MAP_REVEAL_ALL_PERM";
  1087.   UIName = "Map/Shroud or Reveal/Reveal the entire map permanently for Player.";
  1088.   HelpText="No Help."
  1089. End
  1090. ScriptAction
  1091.   InternalName = "MAP_REVEAL_ALL_UNDO_PERM";
  1092.   UIName = "Map/Shroud or Reveal/Un-Reveal the entire map permanently for Player.";
  1093.   HelpText="No Help."
  1094. End
  1095. ScriptAction
  1096.   InternalName = "MAP_SHROUD_ALL";
  1097.   UIName = "Map/Shroud or Reveal/Shroud the entire map for Player.";
  1098.   HelpText="No Help."
  1099. End
  1100. ScriptAction
  1101.   InternalName = "DISABLE_BORDER_SHROUD";
  1102.   UIName = "Map/Shroud or Reveal/Border Shroud is turned off.";
  1103.   HelpText="No Help."
  1104. End
  1105. ScriptAction
  1106.   InternalName = "ENABLE_BORDER_SHROUD";
  1107.   UIName = "Map/Shroud or Reveal/Border Shroud is turned on.";
  1108.   HelpText="No Help."
  1109. End
  1110. ScriptAction
  1111.   InternalName = "MAP_REVEAL_PERMANENTLY_AT_WAYPOINT";
  1112.   UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- permanently.";
  1113.   HelpText="No Help."
  1114. End
  1115. ScriptAction
  1116.   InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT";
  1117.   UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- undo permanently.";
  1118.   HelpText="No Help."
  1119. End
  1120. ScriptAction
  1121.   InternalName = "MAP_REVEAL_PERMANENTLY_IN_TRIGGER";
  1122.   UIName = "Map/Shroud or Reveal/Reveal map in polytrigger -- permanently.";
  1123.   HelpText="No Help."
  1124. End
  1125. ScriptAction
  1126.   InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER";
  1127.   UIName = "Map/Shroud or Reveal/Reveal map in polytrigger -- undo permanently.";
  1128.   HelpText="No Help."
  1129. End
  1130. ScriptAction
  1131.   InternalName = "SET_LOGIC_FOG_STATE";
  1132.   UIName = "Map/Shroud or Reveal/Toggle Fog of War.";
  1133.   HelpText="No Help."
  1134. End
  1135.  
  1136.  
  1137. ; ----------------WIN & LOSS SCRIPT ACTIONS--------------------------------------------------
  1138. ScriptAction
  1139.   InternalName = "VICTORY_SCREEN";
  1140.   UIName = "Win & Loss/Show Victory Screen";
  1141.   HelpText="No Help."
  1142. End
  1143. ScriptAction
  1144.   InternalName = "VICTORY";
  1145.   UIName = "Win & Loss/Announce victory.";
  1146.   HelpText="No Help."
  1147. End
  1148. ScriptAction
  1149.   InternalName = "QUICKVICTORY";
  1150.   UIName = "Win & Loss/Announce quick win";
  1151.   HelpText="No Help."
  1152. End
  1153. ScriptAction
  1154.   InternalName = "DEFEAT";
  1155.   UIName = "Win & Loss/Announce defeat.";
  1156.   HelpText="No Help."
  1157. End
  1158. ScriptAction
  1159.   InternalName = "LOCALDEFEAT";
  1160.   UIName = "Win & Loss/Announce local defeat.";
  1161.   HelpText="No Help."
  1162. End
  1163.  
  1164.  
  1165. ; ----------------WIN & LOSS SCRIPT CONDITIONS------------------------------------------------
  1166. ScriptCondition
  1167.   InternalName = "MULTIPLAYER_ALLIED_VICTORY";
  1168.   UIName = "Win & Loss/Multiplayer allied victory.";
  1169.   HelpText = "No Help."
  1170. End
  1171. ScriptCondition
  1172.   InternalName = "MULTIPLAYER_ALLIED_DEFEAT";
  1173.   UIName = "Win & Loss/Multiplayer allied defeat.";
  1174.   HelpText = "No Help."
  1175. End
  1176. ScriptCondition
  1177.   InternalName = "MULTIPLAYER_PLAYER_DEFEAT";
  1178.   UIName = "Win & Loss/Multiplayer local player defeat check.";
  1179.   HelpText = "No Help."
  1180. End
  1181.  
  1182.  
  1183. ; ----------------PLAYER SCRIPT ACTIONS----------------------------------------------
  1184. ScriptAction
  1185.   InternalName = "PLAYER_RELATES_PLAYER";
  1186.   UIName = "Player/Allegiance/Change how Player relates to another player.";
  1187.   HelpText="No Help."
  1188. End
  1189. ScriptAction
  1190.   InternalName = "PLAYER_SET_OVERRIDE_RELATION_TO_TEAM";
  1191.   UIName = "Player/Allegiance/Override Player's relationship to another team.";
  1192.   HelpText="No Help."
  1193. End
  1194. ScriptAction 
  1195.   InternalName = "PLAYER_ASSIMILATE_WITH_ARMY_BY_NAME";
  1196.   UIName = "UNUSED/Player/Assimilate/Assimilate player into an army by name";
  1197.   HelpText = "No Help."
  1198. End
  1199. ScriptAction
  1200.   InternalName = "CAN_BUILD_AT_BASE";
  1201.   UIName = "Player/Build/Permissions/Can Player build buildings at the specified base.";
  1202.   HelpText="No Help."
  1203. End
  1204. ScriptAction
  1205.   InternalName = "ALLOW_DISALLOW_ONE_BUILDING";
  1206.   UIName = "Player/Build/Allow or Disallow one building of a specific type";
  1207.   HelpText="No Help."
  1208. End
  1209. ScriptAction
  1210.   InternalName = "ALLOW_DISALLOW_ALL_BUILDINGS";
  1211.   UIName = "Player/Build/Allow or Disallow all buildings";
  1212.   HelpText="No Help."
  1213. End
  1214. ScriptAction
  1215.   InternalName = "SET_BASE_CONSTRUCTION_SPEED";
  1216.   UIName = "Player/Build/Set the delay between building AI teams.";
  1217.   HelpText="No Help."
  1218. End
  1219. ScriptAction
  1220.   InternalName = "PLAYER_DISABLE_BASE_CONSTRUCTION";
  1221.   UIName = "Player/Build/Permissions/Player cannot build buildings.";
  1222.   HelpText="No Help."
  1223. End
  1224. ScriptAction
  1225.   InternalName = "PLAYER_DISABLE_UNIT_CONSTRUCTION";
  1226.   UIName = "Player/Build/Permissions/Player cannot build units.";
  1227.   HelpText="No Help."
  1228. End
  1229. ScriptAction
  1230.   InternalName = "PLAYER_ENABLE_BASE_CONSTRUCTION";
  1231.   UIName = "Player/Build/Permissions/Player can build buildings.";
  1232.   HelpText="No Help."
  1233. End
  1234. ScriptAction
  1235.   InternalName = "PLAYER_ENABLE_UNIT_CONSTRUCTION";
  1236.   UIName = "Player/Build/Permissions/Player can build units.";
  1237.   HelpText="No Help."
  1238. End
  1239. ScriptAction
  1240.   InternalName = "TOGGLE_AUTO_BUILD";
  1241.   UIName = "Player/Build/Turn on or off a player's auto building of units.";
  1242.   HelpText="No Help."
  1243. End
  1244. ScriptAction
  1245.   InternalName = "PLAYER_DISABLE_FACTORIES";
  1246.   UIName = "Player/Build/Player cannot build from a specific building.";
  1247.   HelpText="No Help."
  1248. End
  1249. ScriptAction
  1250.   InternalName = "PLAYER_ENABLE_FACTORIES";
  1251.   UIName = "Player/Build/Player can build from a specific building.";
  1252.   HelpText="No Help."
  1253. End
  1254. ScriptAction
  1255.   InternalName = "OVERRIDE_PLAYER_COMMAND_POINTS";
  1256.   UIName = "Player/Command Points/ Override player command points.";
  1257.   HelpText = "No Help."
  1258. End
  1259. ScriptAction
  1260.   InternalName = "SET_HERO_EXPERIENCE_SHARING";
  1261.   UIName = "Player/Experience/Set whether heroes share experience with other heroes.";
  1262.   HelpText="No Help."
  1263. End
  1264. ScriptAction
  1265.   InternalName = "PLAYER_ADD_RANKLEVEL";
  1266.   UIName = "Player/Experience/Add or Subtract Rank Levels.";
  1267.   HelpText="No Help."
  1268. End
  1269. ScriptAction
  1270.   InternalName = "PLAYER_SET_RANKLEVEL";
  1271.   UIName = "Player/Experience/Set Rank Level.";
  1272.   HelpText="No Help."
  1273. End
  1274. ScriptAction
  1275.   InternalName = "PLAYER_AFFECT_RECEIVING_EXPERIENCE";
  1276.   UIName = "Player/Experience/Change the modifier to Experience that Player receives.";
  1277.   HelpText="No Help."
  1278. End
  1279. ScriptAction
  1280.   InternalName = "PLAYER_EXIT_ALL_BUILDINGS";
  1281.   UIName = "Player/Garrison/All of Player's units leave their garrisons.";
  1282.   HelpText="No Help."
  1283. End
  1284. ScriptAction
  1285.   InternalName = "PLAYER_HUNT";
  1286.   UIName = "Player/Hunt/All of Player's units hunt.";
  1287.   HelpText="No Help."
  1288. End
  1289. ScriptAction
  1290.   InternalName = "PLAYER_SET_MONEY";
  1291.   UIName = "Player/Money/Set Player's money.";
  1292.   HelpText="No Help."
  1293. End
  1294. ScriptAction
  1295.   InternalName = "PLAYER_GIVE_MONEY";
  1296.   UIName = "Player/Money/Increase or Decrease Player's money.";
  1297.   HelpText="No Help."
  1298. End
  1299. ScriptAction
  1300.   InternalName = "PLAYER_SELL_EVERYTHING";
  1301.   UIName = "Player/Remove, Sell, or Transfer All/Player sells everything.";
  1302.   HelpText="No Help."
  1303. End
  1304. ScriptAction
  1305.   InternalName = "PLAYER_KILL";
  1306.   UIName = "Player/Remove, Sell, or Transfer All/Kill Player.";
  1307.   HelpText="No Help."
  1308. End
  1309. ScriptAction
  1310.   InternalName = "PLAYER_TRANSFER_OWNERSHIP_PLAYER";
  1311.   UIName = "Player/Remove, Sell, or Transfer All/Transfer assets from one player to another player.";
  1312.   HelpText="No Help."
  1313. End
  1314. ScriptAction
  1315.   InternalName = "PLAYER_EXCLUDE_FROM_SCORE_SCREEN";
  1316.   UIName = "Player/Scoring/Exclude this player from the score screen.";
  1317.   HelpText="No Help."
  1318. End
  1319. ScriptAction
  1320.   InternalName = "SELECT_OBJECT";
  1321.   UIName = "Player/Select/Player selects object.";
  1322.   HelpText = "No Help."
  1323. End
  1324. ScriptAction
  1325.   InternalName = "DESELECT";
  1326.   UIName = "Player/Select/Deselects everything.";
  1327.   HelpText = "No Help."
  1328. End
  1329. ScriptAction
  1330.   InternalName = "FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE";
  1331.   UIName = "Player/Special Power/Special power -- fire on nearest object type to team.";
  1332.   HelpText="No Help."
  1333. End
  1334. ScriptAction
  1335.   InternalName = "FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE_BY_PLAYER";
  1336.   UIName = "Player/Special Power/Special power -- fire on nearest object type to team owned by player.";
  1337.   HelpText="No Help."
  1338. End
  1339. ScriptAction
  1340.   InternalName = "FIRE_SPECIAL_POWER_ON_TEAM";
  1341.   UIName = "Player/Special Power/Special power -- fire on team.";
  1342.   HelpText="No Help."
  1343. End
  1344. ScriptAction
  1345.   InternalName = "AI_PLAYER_BUILD_UPGRADE";
  1346.   UIName = "Player/Upgrades and Sciences/AI Player build an Upgrade.";
  1347.   HelpText="No Help."
  1348. End
  1349. ScriptAction
  1350.   InternalName = "GIVE_PLAYER_UPGRADE";
  1351.   UIName = "Player/Upgrades and Sciences/Give Player an Upgrade.";
  1352.   HelpText="No Help."
  1353. End
  1354. ScriptAction
  1355.   InternalName = "PLAYER_GRANT_SCIENCE";
  1356.   UIName = "Player/Upgrades and Sciences/Grant a Science to a given Player (ignoring prerequisites).";
  1357.   HelpText="No Help."
  1358. End
  1359. ScriptAction
  1360.   InternalName = "PLAYER_PURCHASE_SCIENCE";
  1361.   UIName = "Player/Upgrades and Sciences/Player attempts to purchase a Science.";
  1362.   HelpText="No Help."
  1363. End
  1364. ScriptAction
  1365.   InternalName = "PLAYER_SCIENCE_AVAILABILITY";
  1366.   UIName = "Player/Upgrades and Sciences/Set science availability.";
  1367.   HelpText="No Help."
  1368. End
  1369. ScriptAction
  1370.   InternalName = "PLAYER_SELECT_SKILLSET"; 
  1371.   UIName = "Player/Upgrades and Sciences/Set the skillset for an AI Player.";
  1372.   HelpText="No Help."
  1373. End
  1374.  
  1375. ScriptAction
  1376.   InternalName = "PLAYER_SET_MAX_SPELLPOINTS";
  1377.   UIName = "Player/Upgrades and Sciences/Set Max Spell Purchase Points.";
  1378.   HelpText="No Help."
  1379. End
  1380.  
  1381. ; ----------------PLAYER SCRIPT CONDITIONS-------------------------------------------
  1382. ScriptCondition
  1383.   InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA";
  1384.   UIName = "Player/Area/Player has (comparison) unit type in an area.";
  1385.   HelpText = "No Help."
  1386. End
  1387. ScriptCondition
  1388.   InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT";
  1389.   UIName = "Player/Area/Player has (comparison) completly built unit types in an area.";
  1390.   HelpText = "No Help."
  1391. End
  1392. ScriptCondition
  1393.   InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE";
  1394.   UIName = "Player/Area/Player has (comparison) unit type in an area with a specified upgrade.";
  1395.   HelpText = "No Help."
  1396. End
  1397. ScriptCondition
  1398.   InternalName = "PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA";
  1399.   UIName = "Player/Area/Player has (comparison) kind of unit or structure in an area.";
  1400.   HelpText = "No Help."
  1401. End
  1402. ScriptCondition
  1403.   InternalName = "SKIRMISH_VALUE_IN_AREA";
  1404.   UIName = "Player/Area/Player has (comparison) threat level in area.";
  1405.   HelpText = "No Help."
  1406. End
  1407. ScriptCondition
  1408.   InternalName = "SKIRMISH_PLAYER_HAS_UNITS_IN_AREA";
  1409.   UIName = "Player/Area/Player has units in an area";
  1410.   HelpText = "No Help."
  1411. End
  1412. ScriptCondition
  1413.   InternalName = "SKIRMISH_PLAYER_IS_OUTSIDE_AREA";
  1414.   UIName = "Player/Area/Player doesn't have units in an area.";
  1415.   HelpText = "No Help."
  1416. End
  1417. ScriptCondition
  1418.   InternalName = "PLAYER_DESTROYED_N_BUILDINGS_PLAYER";
  1419.   UIName = "Player/Attacked or Destroyed/Player destroyed N or more of an opponent's buildings.";
  1420.   HelpText = "No Help."
  1421. End
  1422. ScriptCondition
  1423.   InternalName = "PLAYER_HAS_KILLED_KINDOF_UNITS";
  1424.   UIName = "Player/Attacked or Destroyed/Player destroyed N or more of units of kindof.";
  1425.   HelpText = "No Help."
  1426. End
  1427. ScriptCondition
  1428.   InternalName = "PLAYER_HAS_KILLED_TYPE_UNITS";
  1429.   UIName = "Player/Attacked or Destroyed/Player destroyed N or more of units of type.";
  1430.   HelpText = "No Help."
  1431. End
  1432. ScriptCondition
  1433.   InternalName = "SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER";
  1434.   UIName = "Player/Attacked or Destroyed/Player has been attacked by Player.";
  1435.   HelpText = "No Help."
  1436. End
  1437. ScriptCondition
  1438.   InternalName = "NAMED_BASE_UNPACKABLE_FOR_PLAYER";
  1439.   UIName = "Player/Base/Player is allowed to unpack a base.";
  1440.   HelpText = "No Help."
  1441. End
  1442. ScriptCondition
  1443.   InternalName = "CAN_BUILD_OBJECTTYPE_AT_BASE";
  1444.   UIName = "Player/Base/Can build a particular type of structure at base.";
  1445.   HelpText = "No Help."
  1446. End
  1447. ScriptCondition
  1448.   InternalName = "HAS_COMMAND_POINTS_TO_BUILD_TEAM";
  1449.   UIName = "Player/CommandPoints/Player has enough command points to build a team. (May be broken. -JB)";
  1450.   HelpText = "This probably won't work. -JB"
  1451. End
  1452. ScriptCondition
  1453.   InternalName = "HAS_COMMAND_POINTS_TO_BUILD_UNIT";
  1454.   UIName = "Player/CommandPoints/Player has enough command points to build a unit.";
  1455.   HelpText = "No Help."
  1456. End
  1457. ScriptCondition
  1458.   InternalName = "HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS";
  1459.   UIName = "Player/Eva/Has EVA event played recently.";
  1460.   HelpText = "No Help."
  1461. End
  1462. ScriptCondition
  1463.   InternalName = "IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT";
  1464.   UIName = "Player/Eva/Is number of units belonging to player near EVA event's last played location greater than, less than, or equal to a fixed value.";
  1465.   HelpText = "No Help."
  1466. End
  1467. ScriptCondition 
  1468.   InternalName = "PLAYER_COMPARE_RANK";
  1469.   UIName = "Player/Experience/Player rank level compared to a value.";
  1470.   HelpText = "No Help."
  1471. End
  1472. ScriptCondition 
  1473.   InternalName = "PLAYER_HAS_OBJECT_OF_VETERANCY";
  1474.   UIName = "Player/Experience/Player has object of rank level compared to a value.";
  1475.   HelpText = "No Help."
  1476. End
  1477. ScriptCondition
  1478.   InternalName = "SKIRMISH_PLAYER_FACTION";
  1479.   UIName = "Player/Faction and Start Position/Player is faction.";
  1480.   HelpText = "No Help."
  1481. End
  1482. ScriptCondition
  1483.   InternalName = "START_POSITION_IS";
  1484.   UIName = "Player/Faction and Start Position/Start Position.";
  1485.   HelpText = "No Help."
  1486. End
  1487. ScriptCondition
  1488.   InternalName = "BUILDING_ENTERED_BY_PLAYER";
  1489.   UIName = "Player/Garrisoned/Player has garrisoned a specific building.";
  1490.   HelpText = "No Help."
  1491. End
  1492. ScriptCondition
  1493.   InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED";
  1494.   UIName = "Player/Garrisoned/Player has (comparison) garrisoned buildings.";
  1495.   HelpText = "No Help."
  1496. End
  1497. ScriptCondition
  1498.   InternalName = "PLAYER_ISSUED_FORMATION_ORDER";
  1499.   UIName = "Player/Information Gathering/Player has issued a formation order.";
  1500.   HelpText = "No Help."
  1501. End
  1502. ScriptCondition
  1503.   InternalName = "ANY_UNITS_USING_BLOODTHIRSTY";
  1504.   UIName = "Player/Information Gathering/Does Player have Units that are bloodthirsty.";
  1505.   HelpText = "No Help."
  1506. End
  1507. ScriptCondition
  1508.   InternalName = "UNIT_IN_ALT_FORMATION";
  1509.   UIName = "Player/Information Gathering/Does Player have Units that are in alternate formation.";
  1510.   HelpText = "No Help."
  1511. End
  1512. ScriptCondition
  1513.   InternalName = "UNIT_HAS_TOGGLED_WEAPON";
  1514.   UIName = "Player/Information Gathering/Does Player have Units that have Toggled Weapon set.";
  1515.   HelpText = "No Help."
  1516. End
  1517. ScriptCondition
  1518.   InternalName = "UNIT_USING_AUTOPICKUP";
  1519.   UIName = "Player/Information Gathering/Does Player have Units that have triggered auto pickup.";
  1520.   HelpText = "No Help."
  1521. End
  1522. ScriptCondition
  1523.   InternalName = "ANY_HERO_REACHED_RANK";
  1524.   UIName = "Player/Information Gathering/Num heroes reached level during game.";
  1525.   HelpText = "No Help."
  1526. End
  1527. ScriptCondition
  1528.   InternalName = "PLAYER_HAS_NUM_UNITS_WITH_UPGRADE";
  1529.   UIName = "Player/Information Gathering/Num units has specified upgrade.";
  1530.   HelpText = "No Help."
  1531. End
  1532. ScriptCondition
  1533.   InternalName = "NUM_UNITS_LEVELED_UP";
  1534.   UIName = "Player/Information Gathering/Num units leveled up during game.";
  1535.   HelpText = "No Help."
  1536. End
  1537. ScriptCondition
  1538.   InternalName = "PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT";
  1539.   UIName = "Player/Information Gathering/Num units of type loaded on transport.";
  1540.   HelpText = "No Help."
  1541. End
  1542. ScriptCondition
  1543.   InternalName = "PLAYER_IS_IN_PLANNING_MODE"
  1544.   UIName = "Player/Information Gathering/Player is in planning mode";
  1545.   HelpText = "No Help."
  1546. End
  1547. ScriptCondition
  1548.   InternalName = "PLAYER_LOST_OBJECT_TYPE";
  1549.   UIName = "Player/Owns/Player has lost an object of type.";
  1550.   HelpText = "No Help."
  1551. End
  1552. ScriptCondition
  1553.   InternalName = "BUILT_BY_PLAYER";
  1554.   UIName = "Player/Owns/Player has built an object type.";
  1555.   HelpText = "No Help."
  1556. End
  1557. ScriptCondition
  1558.   InternalName = "PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION";
  1559.   UIName = "Player/Owns/Player has (comparison) objects with a model condition.";
  1560.   HelpText = "No Help."
  1561. End
  1562. ScriptCondition
  1563.   InternalName = "PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT";
  1564.   UIName = "Player/Owns/Player has (comparison) units more than x distance from object.";
  1565.   HelpText = "No Help."
  1566. End
  1567. ScriptCondition
  1568.   InternalName = "PLAYER_HAS_CREDITS";
  1569.   UIName = "Player/Owns/Player has (comparison) number of credits.";
  1570.   HelpText = "No Help."
  1571. End
  1572. ScriptCondition
  1573.   InternalName = "NAMED_OWNED_BY_PLAYER";
  1574.   UIName = "Player/Owns/Player owns Unit.";
  1575.   HelpText = "No Help."
  1576. End
  1577. ScriptCondition
  1578.   InternalName = "TEAM_OWNED_BY_PLAYER";
  1579.   UIName = "Player/Owns/Player owns Team.";
  1580.   HelpText = "No Help."
  1581. End
  1582. ScriptCondition
  1583.   InternalName = "PLAYER_HAS_OBJECT_COMPARISON";
  1584.   UIName = "Player/Owns/Player has (comparison) unit type.";
  1585.   HelpText = "No Help."
  1586. End
  1587. ScriptCondition
  1588.   InternalName = "SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE";
  1589.   UIName = "Player/Owns/Player owns a tech building within specified distance of an area. (Skirmish)";
  1590.   HelpText = "No Help."
  1591. End
  1592. ScriptCondition
  1593.   InternalName = "PLAYER_HAS_N_OR_FEWER_BASES";
  1594.   UIName = "Player/Owns/Player currently controls N or fewer bases.";
  1595.   HelpText = "No Help."
  1596. End
  1597. ScriptCondition
  1598.   InternalName = "PLAYER_POWER_COMPARE_PERCENT";
  1599.   UIName = "Player/Power/Player has (comparison) percent power supply to consumption.";
  1600.   HelpText = "No Help."
  1601. End
  1602. ScriptCondition
  1603.   InternalName = "PLAYER_EXCESS_POWER_COMPARE_VALUE";
  1604.   UIName = "Player/Power/Player has (comparison) kilowatts excess power supply.";
  1605.   HelpText = "No Help."
  1606. End
  1607. ScriptCondition
  1608.   InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED";
  1609.   UIName = "Player/Special Power/Player start using a special power from a specific unit.";
  1610.   HelpText = "No Help."
  1611. End
  1612. ScriptCondition
  1613.   InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM";
  1614.   UIName = "Player/Special Power/Player can perform special power on team location.";
  1615.   HelpText = "No Help."
  1616. End
  1617. ScriptCondition
  1618.   InternalName = "TEAM_DISCOVERED";
  1619.   UIName = "Player/Sighted/Player has sighted Team.";
  1620.   HelpText = "No Help."
  1621. End
  1622. ScriptCondition
  1623.   InternalName = "NAMED_DISCOVERED";
  1624.   UIName = "Player/Sighted/Player has sighted Unit.";
  1625.   HelpText = "No Help."
  1626. End
  1627. ScriptCondition
  1628.   InternalName = "SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER";
  1629.   UIName = "Player/Sighted/Player has sighted another player.";
  1630.   HelpText = "No Help."
  1631. End
  1632. ScriptCondition
  1633.   InternalName = "SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE";
  1634.   UIName = "Player/Supply Source (Skirmish)/Supplies are within specified distance.";
  1635.   HelpText = "No Help."
  1636. End
  1637. ScriptCondition
  1638.   InternalName = "SUPPLY_SOURCE_SAFE";
  1639.   UIName = "Player/Supply Source (Skirmish)/Supply source is safe.";
  1640.   HelpText = "No Help."
  1641. End
  1642. ScriptCondition
  1643.   InternalName = "SUPPLY_SOURCE_ATTACKED";
  1644.   UIName = "Player/Supply Source (Skirmish)/Supply source is attacked.";
  1645.   HelpText = "No Help."
  1646. End
  1647. ScriptCondition
  1648.   InternalName = "PLAYER_ACQUIRED_SCIENCE";
  1649.   UIName = "Player/Upgrades and Sciences/Player acquired a Science.";
  1650.   HelpText = "No Help."
  1651. End
  1652. ScriptCondition
  1653.   InternalName = "PLAYER_CAN_PURCHASE_SCIENCE";
  1654.   UIName = "Player/Upgrades and Sciences/Player can purchase a particular Science (has all prereqs & points).";
  1655.   HelpText = "No Help."
  1656. End
  1657. ScriptCondition
  1658.   InternalName = "PLAYER_HAS_SCIENCEPURCHASEPOINTS";
  1659.   UIName = "Player/Upgrades and Sciences/Player has a certain number of Science Purchase Points available.";
  1660.   HelpText = "No Help."
  1661. End
  1662. ScriptCondition
  1663.   InternalName = "PLAYER_HAS_REACHED_LEVEL_CAP";
  1664.   UIName = "Player/Upgrades and Sciences/Player has reached his level cap (cannot gain more purchase points)";
  1665.   HelpText = "No Help."
  1666. End
  1667. ScriptCondition
  1668.   InternalName = "PLAYER_BUILT_UPGRADE";
  1669.   UIName = "Player/Upgrades and Sciences/Player built an Upgrade.";
  1670.   HelpText = "No Help."
  1671. End
  1672.  
  1673.  
  1674. ; ----------------SCRIPTING SCRIPT ACTIONS-------------------------------------------
  1675. ScriptAction
  1676.   InternalName = "NAMED_APPLY_ATTACK_PRIORITY_SET";
  1677.   UIName = "Scripting/Attack Priority Set/Apply attack priority set to Unit.";
  1678.   HelpText="No Help."
  1679. End
  1680. ScriptAction
  1681.   InternalName = "TEAM_APPLY_ATTACK_PRIORITY_SET";
  1682.   UIName = "Scripting/Attack Priority Set/Apply attack priority set to Team.";
  1683.   HelpText="No Help."
  1684. End
  1685. ScriptAction
  1686.   InternalName = "SET_ATTACK_PRIORITY_THING";
  1687.   UIName = "Scripting/Attack Priority Set/Modify a set's priority for a single unit type.";
  1688.   HelpText="No Help."
  1689. End
  1690. ScriptAction
  1691.   InternalName = "SET_ATTACK_PRIORITY_KIND_OF";
  1692.   UIName = "Scripting/Attack Priority Set/Modify a set's priorities for all of a kind.";
  1693.   HelpText="No Help."
  1694. End
  1695. ScriptAction
  1696.   InternalName = "SET_DEFAULT_ATTACK_PRIORITY";
  1697.   UIName = "Scripting/Attack Priority Set/Specify the set's default priority.";
  1698.   HelpText="No Help."
  1699. End
  1700. ScriptAction
  1701.   InternalName = "SET_COUNTER";
  1702.   UIName = "Scripting/Counters/Set counter to a value.";
  1703.   HelpText="No Help."
  1704. End
  1705. ScriptAction
  1706.   InternalName = "SET_COUNTER_IN_SECONDS";
  1707.   UIName = "Scripting/Counters/Set counter to a time in seconds.";
  1708.   HelpText="No Help."
  1709. End
  1710. ScriptAction
  1711.   InternalName = "SET_COUNTER_TO_COUNTER";
  1712.   UIName = "Scripting/Counters/Set counter to another counter.";
  1713.   HelpText="No Help."
  1714. End
  1715. ScriptAction
  1716.   InternalName = "SET_PLAYER_MONEY_TO_COUNTER";
  1717.   UIName = "Scripting/Counters/Store amount of players money to a counter.";
  1718.   HelpText="No Help."
  1719. End
  1720. ScriptAction
  1721.   InternalName = "SET_PLAYER_LIGHT_POINTS_TO_COUNTER";
  1722.   UIName = "Scripting/Counters/Store amount of players light points to a counter.";
  1723.   HelpText="No Help."
  1724. End
  1725. ScriptAction
  1726.   InternalName = "SET_UNIT_EXPERIENCE_TO_COUNTER";
  1727.   UIName = "Scripting/Counters/Store amount of a units experience to a counter.";
  1728.   HelpText="No Help."
  1729. End
  1730. ScriptAction
  1731.   InternalName = "SET_PLAYER_COMMAND_POINTS_USED_TO_COUNTER";
  1732.   UIName = "Scripting/Counters/Store amount of command points used by the player to a counter.";
  1733.   HelpText="No Help."
  1734. End
  1735. ScriptAction
  1736.   InternalName = "SET_PLAYER_COMMAND_POINTS_AVAILABLE_TO_COUNTER";
  1737.   UIName = "Scripting/Counters/Store amount of command points available to the player to a counter.";
  1738.   HelpText="No Help."
  1739. End
  1740. ScriptAction
  1741.   InternalName = "SET_PLAYER_COMMAND_POINTS_TOTAL_TO_COUNTER";
  1742.   UIName = "Scripting/Counters/Store amount of command point total of a player to a counter.";
  1743.   HelpText="No Help."
  1744. End
  1745. ScriptAction
  1746.   InternalName = "SET_COMMAND_POINTS_TO_BUILD_TEAM_TO_COUNTER";
  1747.   UIName = "Scripting/Counters/Store amount of command points required to build a team to a counter.";
  1748.   HelpText="No Help."
  1749. End
  1750. ScriptAction
  1751.   InternalName = "SET_PLAYER_KILLS_OF_TYPE_TO_COUNTER";
  1752.   UIName = "Scripting/Counters/Store amount of player kills of a object type to a counter.";
  1753.   HelpText="No Help."
  1754. End
  1755. ScriptAction
  1756.   InternalName = "SET_PLAYER_KILLS_OF_KINDOF_TO_COUNTER";
  1757.   UIName = "Scripting/Counters/Store amount of player kills of a kindof to a counter.";
  1758.   HelpText="No Help."
  1759. End
  1760. ScriptAction
  1761.   InternalName = "SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER";
  1762.   UIName = "Scripting/Counters/Store amount of object type owned by player to a counter.";
  1763.   HelpText="No Help."
  1764. End
  1765. ScriptAction
  1766.   InternalName = "SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER_INCLUDE_DEAD";
  1767.   UIName = "Scripting/Counters/Store amount of object type (including dead ones) owned by player to a counter.";
  1768.   HelpText="No Help."
  1769. End
  1770. ScriptAction
  1771.   InternalName = "SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNES_WITH_MODELCONDITION";
  1772.   UIName = "Scripting/Counters/Set counter to number of objects owned by player with a model condition.";
  1773.   HelpText="No Help."
  1774. End
  1775. ScriptAction
  1776.   InternalName = "SET_RANDOM_COUNTER";
  1777.   UIName = "Scripting/Counters/Set a random counter.";
  1778.   HelpText="No Help."
  1779. End
  1780. ScriptAction
  1781.   InternalName = "SET_COUNTER_TO_CLIENT_RANDOM_VALUE";
  1782.   UIName = "Scripting/Counters/Set a counter to a random CLIENT-SIDE value.";
  1783.   HelpText="No Help."
  1784. End
  1785. ScriptAction
  1786.   InternalName = "SET_RANDOM_COUNTER_IN_SECONDS";
  1787.   UIName = "Scripting/Counters/Set a random counter in seconds.";
  1788.   HelpText="No Help."
  1789. End
  1790. ScriptAction
  1791.   InternalName = "COUNTER_MATH_COUNTER";
  1792.   UIName = "Scripting/Counters/Counter do math operation with another Counter.";
  1793.   HelpText="No Help."
  1794. End
  1795. ScriptAction
  1796.   InternalName = "COUNTER_MATH_VALUE";
  1797.   UIName = "Scripting/Counters/Counter do math operation with value.";
  1798.   HelpText="No Help."
  1799. End
  1800. ScriptAction
  1801.   InternalName = "INCREMENT_COUNTER";
  1802.   UIName = "Scripting/Counters/Increment counter.";
  1803.   HelpText="No Help."
  1804. End
  1805. ScriptAction
  1806.   InternalName = "DECREMENT_COUNTER";
  1807.   UIName = "Scripting/Counters/Decrement counter.";
  1808.   HelpText="No Help."
  1809. End
  1810. ScriptAction
  1811.   InternalName = "SET_COUNTER_TO_UNIT_THREAT";
  1812.   UIName = "Scripting/Counters/Set counter to single unit threat.";
  1813.   HelpText="Do not use with threatfinders."
  1814. End
  1815. ScriptAction
  1816.   InternalName = "SET_COUNTER_TO_TEAM_THREAT";
  1817.   UIName = "Scripting/Counters/Set counter to team threat.";
  1818.   HelpText="No Help."
  1819. End
  1820. ScriptAction
  1821.   InternalName = "SET_COUNTER_TO_THREAT_FINDER_THREAT";
  1822.   UIName = "Scripting/Counters/Set counter to threat at a threatfinder.";
  1823.   HelpText="No Help."
  1824. End
  1825. ScriptAction
  1826.   InternalName = "NO_OP";
  1827.   UIName = "Scripting/Debug/Null operation.";
  1828.   HelpText="No Help."
  1829. End
  1830. ScriptAction
  1831.   InternalName=DEBUG_MESSAGE_BOX
  1832.   UIName = "Scripting/Debug/Display message and pause";
  1833.   HelpText="No Help."
  1834. End
  1835. ScriptAction
  1836.   InternalName = "DEBUG_STRING";
  1837.   UIName = "Scripting/Debug/Display string";
  1838.   HelpText="No Help."
  1839. End
  1840. ScriptAction
  1841.   InternalName = "DEBUG_CRASH_BOX";
  1842.   UIName = "Scripting/Debug/Display a crash box (debug and internal builds only).";
  1843.   HelpText="No Help."
  1844. End
  1845. ScriptAction
  1846.   InternalName = "SET_FLAG";
  1847.   UIName = "Scripting/Flags/Set flag to value.";
  1848.   HelpText="No Help."
  1849. End
  1850. ScriptAction
  1851.   InternalName = "SET_FLAG_TO_FLAG";
  1852.   UIName = "Scripting/Flags/Set flag to another flag.";
  1853.   HelpText="No Help."
  1854. End
  1855. ScriptAction 
  1856.   InternalName = "ENABLE_HOUSE_COLOR";
  1857.   UIName = "Scripting/House Color/Enables or disables the house color for all units";
  1858.   HelpText = "No Help."
  1859. End
  1860. ScriptAction
  1861.   InternalName = "IDLE_ALL_UNITS";
  1862.   UIName = "Scripting/Idle or Restart/Idle all units for all players.";
  1863.   HelpText="No Help."
  1864. End
  1865. ScriptAction
  1866.   InternalName = "OBJECTLIST_ADDOBJECTTYPE";
  1867.   UIName = "Scripting/Object List/Add Object Type.";
  1868.   HelpText="No Help."
  1869. End
  1870. ScriptAction
  1871.   InternalName = "OBJECTLIST_REMOVEOBJECTTYPE";
  1872.   UIName = "Scripting/Object List/Remove Object Type.";
  1873.   HelpText="No Help."
  1874. End
  1875. ScriptAction
  1876.   InternalName = "SET_UNIT_REFERENCE";
  1877.   UIName = "Scripting/Reference/Set reference to a unit.";
  1878.   HelpText="No Help."
  1879. End
  1880. ScriptAction
  1881.   InternalName = "SET_TEAM_REFERENCE";
  1882.   UIName = "Scripting/Reference/Set reference to a team.";
  1883.   HelpText="No Help."
  1884. End
  1885. ScriptAction
  1886.   InternalName = "SET_UNIT_REFERENCE_TO_REFERENCE";
  1887.   UIName = "Scripting/Reference/Set reference to another unit reference.";
  1888.   HelpText="No Help."
  1889. End
  1890. ScriptAction
  1891.   InternalName = "SET_TEAM_REFERENCE_TO_REFERNECE";
  1892.   UIName = "Scripting/Reference/Set reference to another team reference.";
  1893.   HelpText="No Help."
  1894. End
  1895. ScriptAction
  1896.   InternalName = "FIND_HOME_BASE_OF_PLAYER";
  1897.   UIName = "Scripting/Reference/Set reference to home base of player.";
  1898.   HelpText="No Help."
  1899. End
  1900. ScriptAction
  1901.   InternalName = "SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER";
  1902.   UIName = "Scripting/Reference/Set reference to object type of player nearest team.";  
  1903.   HelpText="No Help."
  1904. End
  1905. ScriptAction
  1906.   InternalName = "SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER";
  1907.   UIName = "Scripting/Reference/Set reference to unnamed object type of player nearest team.";  
  1908.   HelpText="No Help."
  1909. End
  1910. ScriptAction
  1911.   InternalName = "ENABLE_SCRIPT";
  1912.   UIName = "Scripting/Script/Enable Script.";
  1913.   HelpText="No Help."
  1914. End
  1915. ScriptAction
  1916.   InternalName = "DISABLE_SCRIPT";
  1917.   UIName = "Scripting/Script/Disable script.";
  1918.   HelpText="No Help."
  1919. End
  1920. ScriptAction
  1921.   InternalName = "CALL_SUBROUTINE";
  1922.   UIName = "Scripting/Script/Run subroutine script.";
  1923.   HelpText="No Help."
  1924. End
  1925. ScriptAction
  1926.   InternalName = "FREEZE_TIME";
  1927.   UIName = "Scripting/Time/Freeze time.";
  1928.   HelpText="No Help."
  1929. End
  1930. ScriptAction
  1931.   InternalName = "UNFREEZE_TIME";
  1932.   UIName = "Scripting/Time/Unfreeze time.";
  1933.   HelpText="No Help."
  1934. End
  1935. ScriptAction
  1936.   InternalName = "SET_TIMER";
  1937.   UIName = "Scripting/Timer/Frame countdown timer -- set.";
  1938.   HelpText="No Help."
  1939. End
  1940. ScriptAction
  1941.   InternalName = "SET_RANDOM_TIMER";
  1942.   UIName = "Scripting/Timer/Frame countdown timer -- set random.";
  1943.   HelpText="No Help."
  1944. End
  1945. ScriptAction
  1946.   InternalName = "STOP_TIMER";
  1947.   UIName = "Scripting/Timer/Timer -- stop.";
  1948.   HelpText="No Help."
  1949. End 
  1950. ScriptAction
  1951.   InternalName = "RESTART_TIMER";
  1952.   UIName = "Scripting/Timer/Timer -- restart stopped.";
  1953.   HelpText="No Help."
  1954. End
  1955. ScriptAction
  1956.   InternalName = "SET_MILLISECOND_TIMER";
  1957.   UIName = "Scripting/Timer/Seconds countdown timer -- set.";
  1958.   HelpText="No Help."
  1959. End
  1960. ScriptAction
  1961.   InternalName = "SET_RANDOM_MSEC_TIMER";
  1962.   UIName = "Scripting/Timer/Seconds countdown timer -- set random.";
  1963.   HelpText="No Help."
  1964. End
  1965. ScriptAction
  1966.   InternalName = "ADD_TO_MSEC_TIMER";
  1967.   UIName = "Scripting/Timer/Seconds countdown timer -- add seconds.";
  1968.   HelpText="No Help."
  1969. End
  1970. ScriptAction
  1971.   InternalName = "SUB_FROM_MSEC_TIMER";
  1972.   UIName = "Scripting/Timer/Seconds countdown timer -- subtract seconds.";
  1973.   HelpText="No Help."
  1974. End
  1975.  
  1976.  
  1977. ; ----------------SCRIPTING SCRIPT CONDITIONS-------------------------------------------
  1978. ScriptCondition
  1979.   InternalName = "DISTANCE_BETWEEN_OBJ";
  1980.   UIName = "Scripting/Compare distance between 2 objects.";
  1981.   HelpText = "No Help."
  1982. End
  1983. ScriptCondition
  1984.   InternalName = "DISTANCE_BETWEEN_TEAM";
  1985.   UIName = "Scripting/Compare distance between 2 teams.";
  1986.   HelpText = "No Help."
  1987. End
  1988. ScriptCondition
  1989.   InternalName = "COUNTER_SECONDS";
  1990.   UIName = "Scripting/Counter compared to time in seconds.";
  1991.   HelpText = "No Help."
  1992. End
  1993. ScriptCondition
  1994.   InternalName = "COUNTER_COUNTER";
  1995.   UIName = "Scripting/Counter compared to another Counter.";
  1996.   HelpText = "No Help."
  1997. End
  1998. ScriptCondition
  1999.   InternalName = "COUNTER";
  2000.   UIName = "Scripting/Counter compared to a value.";
  2001.   HelpText = "No Help."
  2002. End
  2003. ScriptCondition
  2004.   InternalName = "FLAG";
  2005.   UIName = "Scripting/Flag compared to a value.";
  2006.   HelpText = "No Help."
  2007. End
  2008. ScriptCondition
  2009.   InternalName = "COMPARISON_TREES_IN_TRIGGER_AREA";
  2010.   UIName = "Scripting/There are (comparison) trees in an area.";
  2011.   HelpText = "No Help."
  2012. End
  2013. ScriptCondition
  2014.   InternalName = "TIMER_EXPIRED";
  2015.   UIName = "Scripting/Timer expired.";
  2016.   HelpText = "No Help."
  2017. End
  2018. ScriptCondition
  2019.   InternalName = "CONDITION_TRUE";
  2020.   UIName = "Scripting/True.";
  2021.   HelpText = "No Help."
  2022. End
  2023.  
  2024.  
  2025. ; ----------------TEAM SCRIPT ACTIONS-------------------------------------------
  2026. ScriptAction
  2027.   InternalName = "TEAM_HUNT";
  2028.   UIName = "Team -- Action/Attack or Hunt/Hunt (choose enemy target, move towards it, and attack when within range).";
  2029.   HelpText="No Help."
  2030. End
  2031. ScriptAction
  2032.   InternalName = "TEAM_HARVEST";
  2033.   UIName = "Team -- Action/Attack or Hunt/Harvest around waypoint.";
  2034.   HelpText="No Help."
  2035. End
  2036. ScriptAction
  2037.   InternalName = "TEAM_ATTACK_TEAM";
  2038.   UIName = "Team -- Action/Attack or Hunt/Team attacks Team.";
  2039.   HelpText="No Help."
  2040. End
  2041. ScriptAction
  2042.   InternalName = "TEAM_ATTACK_AREA";
  2043.   UIName = "Team -- Action/Attack or Hunt/Team attacks an area.";
  2044.   HelpText="No Help."
  2045. End
  2046. ScriptAction
  2047.   InternalName = "TEAM_ATTACK_NAMED";
  2048.   UIName = "Team -- Action/Attack or Hunt/Team attacks a specific unit.";
  2049.   HelpText="No Help."
  2050. End
  2051. ScriptAction
  2052.   InternalName = "TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT";
  2053.   UIName = "Team -- Action/Capture-Recruit/Capture unowned faction unit -- nearest.";
  2054.   HelpText="No Help."
  2055. End
  2056. ScriptAction
  2057.   InternalName = "TEAM_RECRUIT_UNITS";
  2058.   UIName = "Team -- Action/Capture-Recruit/Team recruits from same player and nearby allied AI teams.";
  2059.   HelpText="No Help."
  2060. End
  2061. ScriptAction
  2062.   InternalName = "TEAM_RECRUIT_UNITS_FROM_TEAM";
  2063.   UIName = "Team -- Action/Capture-Recruit/Team recruits from another specific team.";
  2064.   HelpText="No Help."
  2065. End
  2066. ScriptAction
  2067.   InternalName = "RECRUIT_COMBO_UNITS_FROM_TEAM";
  2068.   UIName = "Team -- Action/Capture-Recruit/Team recruits combo units from another specific team.";
  2069.   HelpText="No Help."
  2070. End
  2071. ScriptAction
  2072.   InternalName = "TEAM_HUNT_WITH_COMMAND_BUTTON";
  2073.   UIName = "Team -- Action/CommandButton/Hunt using commandbutton ability.";
  2074.   HelpText="No Help."
  2075. End
  2076. ScriptAction
  2077.   InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY ";
  2078.   UIName = "Team -- Action/CommandButton/Use commandbutton ability.";
  2079.   HelpText="No Help."
  2080. End
  2081. ScriptAction
  2082.   InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED ";
  2083.   UIName = "Team -- Action/CommandButton/Use commandbutton ability on a specific unit.";
  2084.   HelpText="No Help."
  2085. End
  2086. ScriptAction
  2087.   InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT ";
  2088.   UIName = "Team -- Action/CommandButton/Use commandbutton ability at a waypoint.";
  2089.   HelpText="No Help."
  2090. End
  2091. ScriptAction
  2092.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT";
  2093.   UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy unit";
  2094.   HelpText="No Help."
  2095. End
  2096. ScriptAction
  2097.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING";
  2098.   UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy garrisoned building.";
  2099.   HelpText="No Help."
  2100. End
  2101. ScriptAction
  2102.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF";
  2103.   UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy object with kind of.";
  2104.   HelpText="No Help."
  2105. End
  2106. ScriptAction
  2107.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING";
  2108.   UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy building.";
  2109.   HelpText="No Help."
  2110. End
  2111. ScriptAction
  2112.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS";
  2113.   UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy building kindof.";
  2114.   HelpText="No Help."
  2115. End
  2116. ScriptAction
  2117.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE";
  2118.   UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest object type.";
  2119.   HelpText="No Help."
  2120. End
  2121. ScriptAction
  2122.   InternalName = "TEAM_PARTIAL_USE_COMMANDBUTTON";
  2123.   UIName = "Team -- Action/CommandButton/Use command ability -- partial -- self.";
  2124.   HelpText="No Help."
  2125. End
  2126. ScriptAction
  2127.   InternalName = "TEAM_SET_AUTO_ABILITY";
  2128.   UIName = "Team -- Action/CommandButton/Team set auto abilty to on or off.";
  2129.   HelpText="No Help."
  2130. End
  2131. ScriptAction
  2132.   InternalName = "TEAM_GIVE_EXPERIENCE_LEVEL";
  2133.   UIName = "Team -- Action/Experience/Gives the team an experience level.";
  2134.   HelpText="No Help."
  2135. End
  2136. ScriptAction
  2137.   InternalName = "TEAM_GIVE_EXPERIENCE_POINTS";
  2138.   UIName = "Team -- Action/Experience/Gives the team experience points.";
  2139.   HelpText="No Help."
  2140. End
  2141. ScriptAction
  2142.   InternalName = "TEAM_SET_EXPERIENCE_POINTS";
  2143.   UIName = "Team -- Action/Experience/Sets the team's experience points.";
  2144.   HelpText="No Help."
  2145. End
  2146. ScriptAction 
  2147.   InternalName = "TEAM_GAIN_LEVEL";
  2148.   UIName = "Team -- Action/Experience/Team levels up with visual FX";
  2149.   HelpText = "No Help."
  2150. End
  2151. ScriptAction
  2152.   InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING";
  2153.   UIName = "Team -- Action/Garrison/Garrison a specific building with Team.";
  2154.   HelpText="No Help."
  2155. End
  2156. ScriptAction
  2157.   InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY";
  2158.   UIName = "Team -- Action/Garrison/Garrison a specific building instantly with Team.";
  2159.   HelpText="No Help."
  2160. End
  2161. ScriptAction
  2162.   InternalName = "TEAM_GARRISON_TEAM_INSTANTLY";
  2163.   UIName = "Team -- Action/Garrison/Garrison a team instantly with Team.";
  2164.   HelpText="No Help."
  2165. End
  2166. ScriptAction
  2167.   InternalName = "TEAM_GARRISON_NEAREST_BUILDING";
  2168.   UIName = "Team -- Action/Garrison/Garrison a nearby building with Team.";
  2169.   HelpText="No Help."
  2170. End
  2171. ScriptAction
  2172.   InternalName = "TEAM_EXIT_ALL_BUILDINGS";
  2173.   UIName = "Team -- Action/Garrison/Exit all buildings Team is in.";
  2174.   HelpText="No Help."
  2175. End
  2176. ScriptAction
  2177.   InternalName = "TEAM_GUARD";
  2178.   UIName = "Team -- Action/Guard/Guard -- current location.";
  2179.   HelpText="No Help."
  2180. End
  2181. ScriptAction
  2182.   InternalName = "TEAM_GUARD_POSITION";
  2183.   UIName = "Team -- Action/Guard/Guard -- location.";
  2184.   HelpText="No Help."
  2185. End
  2186. ScriptAction
  2187.   InternalName = "TEAM_GUARD_OBJECT";
  2188.   UIName = "Team -- Action/Guard/Guard -- specific unit.";
  2189.   HelpText="No Help."
  2190. End
  2191. ScriptAction
  2192.   InternalName = "TEAM_GUARD_TEAM";
  2193.   UIName = "Team -- Action/Guard/Guard -- specific team.";
  2194.   HelpText="No Help."
  2195. End
  2196. ScriptAction
  2197.   InternalName = "TEAM_GUARD_AREA";
  2198.   UIName = "Team -- Action/Guard/Guard -- area.";
  2199.   HelpText="No Help."
  2200. End
  2201. ScriptAction
  2202.   InternalName = "TEAM_GUARD_AREA_FROM_POSITION";
  2203.   UIName = "Team -- Action/Guard/Guard -- area, from location.";
  2204.   HelpText="No Help."
  2205. End
  2206. ScriptAction
  2207.   InternalName = "TEAM_GUARD_NEAREST_KINDOF";
  2208.   UIName = "Team -- Action/Guard/Guard -- nearest kindof.";
  2209.   HelpText="No Help."
  2210. End
  2211. ScriptAction
  2212.   InternalName = "TEAM_GUARD_IN_TUNNEL_NETWORK";
  2213.   UIName = "Team -- Action/Guard/Guard -- from inside tunnel network.";
  2214.   HelpText="No Help."
  2215. End
  2216. ScriptAction
  2217.   InternalName = "TEAM_GUARD_SUPPLY_CENTER";
  2218.   UIName = "Team -- Action/Guard/Guard a supply source.";
  2219.   HelpText="No Help."
  2220. End
  2221. ScriptAction
  2222.   InternalName = "MOVE_TEAM_TO";
  2223.   UIName = "Team -- Action/Move/Move to a location.";
  2224.   HelpText="No Help."
  2225. End
  2226. ScriptAction
  2227.   InternalName = "MOVE_TEAM_HOME";
  2228.   UIName = "Team -- Action/Move/Move back to home base.";
  2229.   HelpText="No Help."
  2230. End
  2231. ScriptAction
  2232.   InternalName = "TEAM_FOLLOW_WAYPOINTS";
  2233.   UIName = "Team -- Action/Move/Follow a waypoint path.";
  2234.   HelpText="No Help."
  2235. End
  2236. ScriptAction
  2237.   InternalName = "TEAM_FOLLOW_WAYPOINTS_EXACT";
  2238.   UIName = "Team -- Action/Move/Follow a waypoint path -- exactly.";
  2239.   HelpText="No Help."
  2240. End
  2241. ScriptAction
  2242.   InternalName = "TEAM_WANDER_IN_PLACE";
  2243.   UIName = "Team -- Action/Move/Wander around current location.";
  2244.   HelpText="No Help."
  2245. End
  2246. ScriptAction
  2247.   InternalName = "TEAM_WANDER";
  2248.   UIName = "Team -- Action/Move/Follow a waypoint path -- wander.";
  2249.   HelpText="No Help."
  2250. End
  2251. ScriptAction
  2252.   InternalName = "TEAM_PANIC";
  2253.   UIName = "Team -- Action/Move/Follow a waypoint path -- panic.";
  2254.   HelpText="No Help."
  2255. End
  2256. ScriptAction
  2257.   InternalName = "SKIRMISH_FOLLOW_APPROACH_PATH";
  2258.   UIName = "Team -- Action/Move/Skirmish approach path -- follow. (Skirmish)";
  2259.   HelpText="No Help."
  2260. End
  2261. ScriptAction
  2262.   InternalName = "SKIRMISH_MOVE_TO_APPROACH_PATH";
  2263.   UIName = "Team -- Action/Move/Skirmish approach path -- move towards. (Skirmish)";
  2264.   HelpText="No Help."
  2265. End
  2266. ScriptAction
  2267.   InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE";
  2268.   UIName = "Team -- Action/Move/Move towards the nearest object of type.";
  2269.   HelpText="No Help."
  2270. End
  2271. ScriptAction
  2272.   InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE_OWNED_BY_PLAYER";
  2273.   UIName = "Team -- Action/Move/Move towards the nearest object of type owned by player.";
  2274.   HelpText="No Help."
  2275. End
  2276. ScriptAction
  2277.   InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF";
  2278.   UIName = "Team -- Action/Move/Move towards the nearest object of kindof.";
  2279.   HelpText="No Help."
  2280. End
  2281. ScriptAction
  2282.   InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF_OWNED_BY_PLAYER";
  2283.   UIName = "Team -- Action/Move/Move towards the nearest object of kindof owned by a player.";
  2284.   HelpText="No Help."
  2285. End
  2286. ScriptAction
  2287.   InternalName = "TEAM_FACE_NAMED";
  2288.   UIName = "Team -- Action/Move/Face another unit.";
  2289.   HelpText="No Help."
  2290. End
  2291. ScriptAction
  2292.   InternalName = "TEAM_FACE_WAYPOINT";
  2293.   UIName = "Team -- Action/Move/Face a waypoint.";
  2294.   HelpText="No Help."
  2295. End
  2296. ScriptAction
  2297.   InternalName = "TEAM_TELEPORT_TO_WAYPOINT";
  2298.   UIName = "Team -- Action/Move/Teleport to waypoint.";
  2299.   HelpText="No Help."
  2300. End
  2301. ScriptAction
  2302.   InternalName = "ATTACK_MOVE_TEAM_TO";
  2303.   UIName = "Team -- Action/AttackMove/Move to a location.";
  2304.   HelpText="No Help."
  2305. End
  2306. ScriptAction
  2307.   InternalName = "ATTACK_MOVE_TEAM_TO_NAMED_OBJECT";
  2308.   UIName = "Team -- Action/AttackMove/Attack Move to a named object.";
  2309.   HelpText="No Help."
  2310. End
  2311. ScriptAction
  2312.   InternalName = "TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS";
  2313.   UIName = "Team -- Action/AttackMove/Follow a waypoint path.";
  2314.   HelpText="No Help."
  2315. End
  2316. ScriptAction
  2317.   InternalName = "TEAM_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  2318.   UIName = "Team -- Action/AttackMove/Move team towards the nearest object of a specific type";
  2319.   HelpText="No Help."
  2320. End
  2321. ScriptAction
  2322.   InternalName = "ATTACK_MOVE_TEAM_TO_NEAREST_OBJECT_OF_TYPE_OF_PLAYER";
  2323.   UIName = "Team -- Action/AttackMove/Move team towards the nearest object of a specific type owned by a player";
  2324.   HelpText="No Help."
  2325. End
  2326. ScriptAction
  2327.   InternalName = "TEAM_REPAIR_NEREST";
  2328.   UIName = "Team -- Action/Repair/Repair nearest building that needs it.";
  2329.   HelpText="No Help."
  2330. End
  2331. ScriptAction
  2332.   InternalName = "TEAM_REPAIR_WEAKEST_MEMBER_OF_TEAM";
  2333.   UIName = "Team -- Action/Repair/Repair weakest member of team.";
  2334.   HelpText="No Help."
  2335. End
  2336. ScriptAction
  2337.   InternalName = "DEPLOY_SIEGE_ON_WAYPOINT";
  2338.   UIName = "Team -- Action/Siege/Team attempts to deploy near waypoint within a radius.";
  2339.   HelpText="No Help."
  2340. End
  2341. ScriptAction
  2342.   InternalName = "DEPLOY_SIEGE_NEAR_TEAM";
  2343.   UIName = "Team -- Action/Siege/Team attempts to deploy near team within a radius.";
  2344.   HelpText="No Help."
  2345. End
  2346. ScriptAction
  2347.   InternalName = "TEAM_STOP";
  2348.   UIName = "Team -- Action/Stop/Team stops.";
  2349.   HelpText="No Help."
  2350. End
  2351. ScriptAction
  2352.   InternalName = "TEAM_STOP_AND_DISBAND";
  2353.   UIName = "Team -- Action/Stop/Team stops, then disbands.";
  2354.   HelpText="No Help."
  2355. End
  2356. ScriptAction
  2357.   InternalName = "TEAM_LOAD_TRANSPORTS";
  2358.   UIName = "Team -- Action/Transport/Transport -- automatically load.";
  2359.   HelpText="No Help."
  2360. End
  2361. ScriptAction
  2362.   InternalName = "TEAM_ENTER_NAMED";
  2363.   UIName = "Team -- Action/Transport/Transport -- load team into specific.";
  2364.   HelpText="No Help."
  2365. End
  2366. ScriptAction
  2367.   InternalName = "TEAM_EXIT_ALL";
  2368.   UIName = "Team -- Action/Transport/Transport -- unload team from all.";
  2369.   HelpText="No Help."
  2370. End
  2371. ScriptAction
  2372.   InternalName = "TEAM_GIVE_NEAREST_TEAM_UPGRADE";
  2373.   UIName = "Team -- Action/Upgrades/Team will give nearest team upgrade (Giving Team must have upgrade)";
  2374.   HelpText="No Help."
  2375. End
  2376. ScriptAction
  2377.   InternalName = "TEAM_GIVE_TEAM_UPGRADE";
  2378.   UIName = "Team -- Action/Upgrades/Team will give team upgrade (Giving Team must have upgrade)";
  2379.   HelpText="No Help."
  2380. End
  2381. ScriptAction
  2382.   InternalName = "TEAM_UPGRADE";
  2383.   UIName = "Team -- Action/Upgrades/Give Team the specified upgrade";
  2384.   HelpText="No Help."
  2385. End
  2386. ScriptAction
  2387.   InternalName = "TEAM_TOGGLE_CLOSE_RANGE_WEAPON";
  2388.   UIName = "Team -- Action/Weaponset/Team wields close range weapons.";
  2389.   HelpText="No Help."
  2390. End
  2391.  
  2392.  
  2393. ScriptAction
  2394.   InternalName = "TEAM_TRANSFER_TO_PLAYER";
  2395.   UIName = "Team -- Other/Allegiance/Transfer control of Team to Player.";
  2396.   HelpText="No Help."
  2397. End
  2398. ScriptAction
  2399.   InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_TEAM";
  2400.   UIName = "Team -- Other/Allegiance/Override Team's relationship to a Team.";
  2401.   HelpText="No Help."
  2402. End
  2403. ScriptAction
  2404.   InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM";
  2405.   UIName = "Team -- Other/Allegiance/Remove an override to Team's relationship to a Team.";
  2406.   HelpText="No Help."
  2407. End
  2408. ScriptAction
  2409.   InternalName = "TEAM_REMOVE_ALL_OVERRIDE_RELATIONS";
  2410.   UIName = "Team -- Other/Allegiance/Remove all overrides to Team's relationship to Teams and Players.";
  2411.   HelpText="No Help."
  2412. End
  2413. ScriptAction
  2414.   InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_PLAYER";
  2415.   UIName = "Team -- Other/Allegiance/Override Team's relationship to a Player.";
  2416.   HelpText="No Help."
  2417. End
  2418. ScriptAction 
  2419.   InternalName = "TEAM_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY";
  2420.   UIName = "Team -- Other/Army/Assimilate team into first walk on army";
  2421.   HelpText = "Resistance is futile! ARRG!"
  2422. End
  2423. ScriptAction 
  2424.   InternalName = "TEAM_ASSIMILATE_WITH_ARMY_BY_NAME";
  2425.   UIName = "UNUSED/Team -- Other/Army/Assimilate team into an army by name";
  2426.   HelpText = "No Help."
  2427. End
  2428. ScriptAction
  2429.   InternalName = "DAMAGE_MEMBERS_OF_TEAM";
  2430.   UIName = "Team -- Other/Damage or Remove/Damage the members of Team.";
  2431.   HelpText="No Help."
  2432. End
  2433. ScriptAction
  2434.   InternalName = "TEAM_DELETE";
  2435.   UIName = "Team -- Other/Damage or Remove/Delete Team.";
  2436.   HelpText="No Help."
  2437. End
  2438. ScriptAction
  2439.   InternalName = "TEAM_DELETE_LIVING";
  2440.   UIName = "Team -- Other/Damage or Remove/Delete Team, but ignore dead guys.";
  2441.   HelpText="No Help."
  2442. End
  2443. ScriptAction
  2444.   InternalName = "TEAM_KILL";
  2445.   UIName = "Team -- Other/Damage or Remove/Kill an entire team.";
  2446.   HelpText="No Help."
  2447. End
  2448. ScriptAction
  2449.   InternalName = "TEAM_FLASH";
  2450.   UIName = "Team -- Other/Flash/Flash Team for a specified amount of time.";
  2451.   HelpText="No Help."
  2452. End
  2453. ScriptAction
  2454.   InternalName = "TEAM_FLASH_WHITE";
  2455.   UIName = "Team -- Other/Flash/Flash Team white for a specified amount of time.";
  2456.   HelpText="No Help."
  2457. End
  2458. ScriptAction
  2459.   InternalName = "TEAM_SET_HEALTH";
  2460.   UIName = "Team -- Other/Health/Set health of team (in percentage).";
  2461.   HelpText="No Help."
  2462. End
  2463. ScriptAction
  2464.   InternalName = "REMOVE_REINFORCEMENT_ARMY";
  2465.   UIName = "UNUSED/Team -- Other/Reinforcements/Remove reinforcement army by name.";
  2466.   HelpText = "No Help."
  2467. End
  2468. ScriptAction
  2469.   InternalName = "CALL_IN_REINFORCEMENTS_WITHOUT_MOVIE";
  2470.   UIName = "UNUSED/Team -- Other/Reinforcements/Call in reinforcements without movie.";
  2471.   HelpText = "No Help."
  2472. End
  2473. ScriptAction
  2474.   InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT";
  2475.   UIName = "Team -- Other/SequentialScript/Execute script sequentially -- start.";
  2476.   HelpText="No Help."
  2477. End
  2478. ScriptAction
  2479.   InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING";
  2480.   UIName = "Team -- Other/SequentialScript/Execute script sequentially -- looping.";
  2481.   HelpText="No Help."
  2482. End
  2483. ScriptAction
  2484.   InternalName = "TEAM_STOP_SEQUENTIAL_SCRIPT";
  2485.   UIName = "Team -- Other/SequentialScript/Execute script sequentially -- stop.";
  2486.   HelpText="No Help."
  2487. End
  2488. ScriptAction
  2489.   InternalName = "TEAM_GUARD_FOR_FRAMECOUNT";
  2490.   UIName = "Team -- Other/SequentialScript/Guard -- number of frames.";
  2491.   HelpText="No Help."
  2492. End
  2493. ScriptAction
  2494.   InternalName = "TEAM_IDLE_FOR_FRAMECOUNT";
  2495.   UIName = "Team -- Other/SequentialScript/Idle for some number of frames.";
  2496.   HelpText="No Help."
  2497. End
  2498. ScriptAction
  2499.   InternalName = "TEAM_GUARD_FOR_SECONDS";
  2500.   UIName = "Team -- Other/SequentialScript/Guard -- number of seconds.";
  2501.   HelpText="No Help."
  2502. End
  2503. ScriptAction
  2504.   InternalName = "TEAM_IDLE_FOR_SECONDS";
  2505.   UIName = "Team -- Other/SequentialScript/Idle for some number of seconds.";
  2506.   HelpText="No Help."
  2507. End
  2508. ScriptAction
  2509.   InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL";
  2510.   UIName = "Team -- Other/SequentialScript/Delay a sequential script until the specified command ability is ready - all.";
  2511.   HelpText="No Help."
  2512. End
  2513. ScriptAction
  2514.   InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL";
  2515.   UIName = "Team -- Other/SequentialScript/Delay a sequential script until the specified command ability is ready - partial.";
  2516.   HelpText="No Help."
  2517. End
  2518. ScriptAction
  2519.   InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_ALL";
  2520.   UIName = "Team -- Other/SequentialScript/Delay a sequential script until the team is no longer contained - all";
  2521.   HelpText="No Help."
  2522. End
  2523. ScriptAction
  2524.   InternalName = "TEAM_STAND_GROUND";
  2525.   UIName = "Team -- Other/Settings/Team set stand ground status on-off.";
  2526.   HelpText="No Help."
  2527. End
  2528. ScriptAction
  2529.   InternalName = "TEAM_SET_ATTITUDE";
  2530.   UIName = "Team -- Other/Settings/Set the general attitude of Team.";
  2531.   HelpText="No Help."
  2532. End
  2533. ScriptAction
  2534.   InternalName = "SET_STOPPING_DISTANCE";
  2535.   UIName = "Team -- Other/Settings/Set stopping distance for each unit's current locomotor.";
  2536.   HelpText="No Help."
  2537. End
  2538. ScriptAction
  2539.   InternalName = "TEAM_SET_MODELCONDITION";
  2540.   UIName = "Team -- Other/Settings/Change Custom Model Condition flag - all.";
  2541.   HelpText="No Help."
  2542. End
  2543. ScriptAction
  2544.   InternalName = "TEAM_SET_MODELCONDITION_FOR_DURATION";
  2545.   UIName = "Team -- Other/Settings/Set a model condition flag on a team (and horde members) for duration. % specifies # of members in team that get this.";
  2546.   HelpText="No Help."
  2547. End
  2548. ScriptAction
  2549.   InternalName = "TEAM_SET_FLAME_STATUS";
  2550.   UIName = "Team -- Other/Settings/Ignite or quench aflame status - all.";
  2551.   HelpText="No Help."
  2552. End
  2553. ScriptAction 
  2554.   InternalName = "TEAM_ENABLE_HOUSE_COLOR";
  2555.   UIName = "Team -- Other/Settings/Enables or disables the house color";
  2556.   HelpText = "No Help."
  2557. End
  2558. ScriptAction
  2559.   InternalName = "TEAM_AFFECT_OBJECT_PANEL_FLAGS";
  2560.   UIName = "Team -- Other/Settings/Change Object flags - all.";
  2561.   HelpText="No Help."
  2562. End
  2563. ScriptAction
  2564.   InternalName = "TEAM_SET_AI_RECRUITABLE_FLAG";
  2565.   UIName = "Team -- Other/Settings/Change status of AI Recruitable flag for team members.";
  2566.   HelpText="No Help."
  2567. End
  2568. ScriptAction
  2569.   InternalName = "TEAM_INCREASE_PRIORITY";
  2570.   UIName = "Team -- Other/Spawn, Build, or Merge/Change priority by Success Priority Increase amount.";
  2571.   HelpText="No Help."
  2572. End
  2573. ScriptAction
  2574.   InternalName = "TEAM_INCREASE_PRIORITY_BY_VALUE";
  2575.   UIName = "Team -- Other/Spawn, Build, or Merge/Increase priority by specific amount.";
  2576.   HelpText="No Help."
  2577. End
  2578. ScriptAction
  2579.   InternalName = "TEAM_DECREASE_PRIORITY";
  2580.   UIName = "Team -- Other/Spawn, Build, or Merge/Change priority by Failure Priority Decrease amount.";
  2581.   HelpText="No Help."
  2582. End
  2583. ScriptAction
  2584.   InternalName = "TEAM_DECREASE_PRIORITY_BY_VALUE";
  2585.   UIName = "Team -- Other/Spawn, Build, or Merge/Decrease priority by specific amount.";
  2586.   HelpText="No Help."
  2587. End
  2588. ScriptAction
  2589.   InternalName = "RECRUIT_TEAM";
  2590.   UIName = "Team -- Other/Spawn, Build, or Merge/Recruit Team.";
  2591.   HelpText="No Help."
  2592. End
  2593. ScriptAction
  2594.   InternalName = "RECRUIT_TEAM_AT_TEAM";
  2595.   UIName = "Team -- Other/Spawn, Build, or Merge/Recruit Team at location of another team.";
  2596.   HelpText="No Help."
  2597. End
  2598. ScriptAction
  2599.   InternalName = "CREATE_REINFORCEMENT_TEAM";
  2600.   UIName = "Team -- Other/Spawn, Build, or Merge/Spawn a reinforcement team.";
  2601.   HelpText="No Help."
  2602. End
  2603. ScriptAction
  2604.   InternalName = "CREATE_REINFORCEMENT_TEAM_AT_UNIT_POSITION";
  2605.   UIName = "Team -- Other/Spawn, Build, or Merge/Spawn a reinforcement team at unit position.";
  2606.   HelpText="No Help."
  2607. End
  2608. ScriptAction
  2609.   InternalName = "BUILD_TEAM";
  2610.   UIName = "Team -- Other/Spawn, Build, or Merge/Start building Team.";
  2611.   HelpText="No Help."
  2612. End
  2613. ScriptAction
  2614.   InternalName = "TEAM_MERGE_INTO_TEAM";
  2615.   UIName = "Team -- Other/Spawn, Build, or Merge/Merge Team into another team.";
  2616.   HelpText="No Help."
  2617. End
  2618. ScriptAction
  2619.   InternalName = "TEAM_SET_STATE";
  2620.   UIName = "Team -- Other/State/Team state - set state.";
  2621.   HelpText="No Help."
  2622. End
  2623. ScriptAction
  2624.   InternalName = "TEAM_SET_CUSTOM_STATE";
  2625.   UIName = "Team -- Other/State/Team state - set custom states.";
  2626.   HelpText="No Help."
  2627. End
  2628.  
  2629.  
  2630. ; ----------------TEAM SCRIPT CONDITIONS-------------------------------------------
  2631. ScriptCondition
  2632.   InternalName = "TEAM_INSIDE_AREA_PARTIALLY";
  2633.   UIName = "Team/Area or Path/Team has units in an area.";
  2634.   HelpText = "No Help."
  2635. End
  2636. ScriptCondition
  2637.   InternalName = "TEAM_INSIDE_AREA_ENTIRELY";
  2638.   UIName = "Team/Area or Path/Team completely inside an area.";
  2639.   HelpText = "No Help."
  2640. End
  2641. ScriptCondition
  2642.   InternalName = "TEAM_OUTSIDE_AREA_ENTIRELY";
  2643.   UIName = "Team/Area or Path/Team is completely outside an area.";
  2644.   HelpText = "No Help."
  2645. End
  2646. ScriptCondition
  2647.   InternalName = "TEAM_REACHED_WAYPOINTS_END";
  2648.   UIName = "Team/Area or Path/Team has reached the end of a specific waypoint path. (Unreliable)";
  2649.   HelpText = "No Help."
  2650. End
  2651. ScriptCondition
  2652.   InternalName = "TEAM_ENTERED_AREA_ENTIRELY";
  2653.   UIName = "Team/Area or Path/Team entirely enters an area.";
  2654.   HelpText = "No Help."
  2655. End
  2656. ScriptCondition
  2657.   InternalName = "TEAM_ENTERED_AREA_PARTIALLY";
  2658.   UIName = "Team/Area or Path/One unit enters an area.";
  2659.   HelpText = "No Help."
  2660. End
  2661. ScriptCondition
  2662.   InternalName = "TEAM_EXITED_AREA_ENTIRELY";
  2663.   UIName = "Team/Area or Path/Team entirely exits an area.";
  2664.   HelpText = "No Help."
  2665. End
  2666. ScriptCondition
  2667.   InternalName = "TEAM_EXITED_AREA_PARTIALLY";
  2668.   UIName = "Team/Area or Path/One unit exits an area.";
  2669.   HelpText = "No Help."
  2670. End
  2671. ScriptCondition
  2672.   InternalName = "TEAM_ATTACKED_BY_PLAYER";
  2673.   UIName = "Team/Attacked, Destroyed, or Exists/Team has been attacked by Player.";
  2674.   HelpText = "No Help."
  2675. End 
  2676. ScriptCondition
  2677.   InternalName = "TEAM_DESTROYED";
  2678.   UIName = "Team/Attacked, Destroyed, or Exists/Team is destroyed.";
  2679.   HelpText = "No Help."
  2680. End
  2681. ScriptCondition
  2682.   InternalName = "TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF";
  2683.   UIName = "Team/Attacked, Destroyed, or Exists/Team has fewer than X units left of KindOf.";
  2684.   HelpText = "No Help."
  2685. End
  2686. ScriptCondition
  2687.   InternalName = "TEAM_HAS_UNITS";
  2688.   UIName = "Team/Attacked, Destroyed, or Exists/Team has units.";
  2689.   HelpText = "No Help."
  2690. End
  2691. ScriptCondition
  2692.   InternalName = "TEAM_ATTACKED_BY_OBJECTTYPE";
  2693.   UIName = "Team/Attacked, Destroyed, or Exists/Team is attacked by a specific unit type.";
  2694.   HelpText = "No Help."
  2695. End
  2696. ScriptCondition
  2697.   InternalName = "TEAM_CREATED";
  2698.   UIName = "Team/Attacked, Destroyed, or Exists/Team has been created.";
  2699.   HelpText = "No Help."
  2700. End
  2701. ScriptCondition
  2702.     InternalName = "TEAM_ENTERED_NEAREST_BASE_ENTIRELY";
  2703.     UIName = "Team/Base/Team entered (Player's) nearest base, entirely.";
  2704.   HelpText = "No Help."
  2705. End
  2706. ScriptCondition
  2707.     InternalName = "TEAM_ENTERED_NEAREST_BASE_PARTIALLY";
  2708.     UIName = "Team/Base/Team entered (Player's) nearest base, partially.";
  2709.   HelpText = "No Help."
  2710. End
  2711. ScriptCondition
  2712.     InternalName = "TEAM_ENTERED_REFD_BASE_ENTIRELY";
  2713.     UIName = "Team/Base/Team entered a base, entirely.";
  2714.   HelpText = "No Help."
  2715. End
  2716. ScriptCondition
  2717.     InternalName = "TEAM_ENTERED_REFD_BASE_PARTIALLY";
  2718.     UIName = "Team/Base/Team entered a base, partially.";
  2719.   HelpText = "No Help."
  2720. End
  2721. ScriptCondition
  2722.     InternalName = "TEAM_EXITED_NEAREST_BASE_ENTIRELY";
  2723.     UIName = "Team/Base/Team exited (Player's) nearest base, entirely.";
  2724.   HelpText = "No Help."
  2725. End
  2726. ScriptCondition
  2727.     InternalName = "TEAM_EXITED_NEAREST_BASE_PARTIALLY";
  2728.     UIName = "Team/Base/Team exited (Player's) nearest base, partially.";
  2729.   HelpText = "No Help."
  2730. End
  2731. ScriptCondition
  2732.     InternalName = "TEAM_EXITED_REFD_BASE_ENTIRELY";
  2733.     UIName = "Team/Base/Team exited a base, entirely.";
  2734.   HelpText = "No Help."
  2735. End
  2736. ScriptCondition
  2737.     InternalName = "TEAM_EXITED_REFD_BASE_PARTIALLY";
  2738.     UIName = "Team/Base/Team exited a base, partially.";
  2739.   HelpText = "No Help."
  2740. End
  2741. ScriptCondition
  2742.   InternalName = "SKIRMISH_COMMAND_BUTTON_READY_ALL";
  2743.   UIName = "Team/CommandButton/Ability is ready - all.";
  2744.   HelpText = "No Help."
  2745. End
  2746. ScriptCondition
  2747.   InternalName = "SKIRMISH_COMMAND_BUTTON_READY_PARTIAL";
  2748.   UIName = "Team/CommandButton/Ability is ready - partial";
  2749.   HelpText = "No Help."
  2750. End
  2751. ScriptCondition 
  2752.   InternalName = "EVAL_TEAM_HEALTH";
  2753.   UIName = "Team/Health/Team health level compared to a value.";
  2754.   HelpText = "No Help."
  2755. End
  2756. ScriptCondition
  2757.   InternalName = "TEAM_ALL_HAS_OBJECT_STATUS";
  2758.   UIName = "Team/Object Status/Team has object status - all.";
  2759.   HelpText = "No Help."
  2760. End
  2761. ScriptCondition
  2762.   InternalName = "TEAM_SOME_HAVE_OBJECT_STATUS";
  2763.   UIName = "Team/Object Status/Team has object status - partial.";
  2764.   HelpText = "No Help."
  2765. End
  2766. ScriptCondition
  2767.   InternalName = "ENEMY_SIGHTED_BY_TEAM";
  2768.   UIName = "Team/Sighted/Team has sighted a(n) friendly|neutral|enemy unit belonging to Player.";
  2769.   HelpText = "No Help."
  2770. End
  2771. ScriptCondition
  2772.   InternalName = "TEAM_STATE_IS";
  2773.   UIName = "Team/State/Team state is.";
  2774.   HelpText = "No Help."
  2775. End
  2776. ScriptCondition
  2777.   InternalName = "TEAM_STATE_IS_NOT";
  2778.   UIName = "Team/State/Team state is not.";
  2779.   HelpText = "No Help."
  2780. End
  2781. ScriptCondition
  2782.   InternalName = "TEAM_HAS_CUSTOM_STATE";
  2783.   UIName = "Team/State/Team has custom state.";
  2784.   HelpText = "No Help."
  2785. End
  2786. ScriptCondition 
  2787.   InternalName = "TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY";
  2788.   UIName = "Team/When Attacked/Evaluate if any member of a team is being attacked but cannot retaliate";
  2789.   HelpText = "No Help."
  2790. End
  2791. ScriptCondition 
  2792.   InternalName = "TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL";
  2793.   UIName = "Team/When Attacked/Evaluate if all members of a team being attacked cannot retaliate";
  2794.   HelpText = "No Help."
  2795. End
  2796. ScriptCondition
  2797.   InternalName = "TEAM_THREAT_LEVEL";
  2798.   UIName = "Team/Evaluates the threat level for a team."
  2799.   HelpText    = "No Help"
  2800. End
  2801. ScriptCondition
  2802.   InternalName = "TEAM_IS_LED_BY_UNIT";
  2803.   UIName = "Team/Is Team affected by leadership ability from unit.";
  2804.   HelpText="No Help."
  2805. End
  2806. ScriptCondition
  2807.   InternalName = "TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE";
  2808.   UIName = "Team/Team can path into (Player's) nearest base or is already inside it.";
  2809.   HelpText = "No Help."
  2810. End
  2811. ScriptCondition
  2812.   InternalName = "TEAM_CAN_PATH_TO_OBJECT";
  2813.   UIName = "Team/Team can path to object.";
  2814.   HelpText = "No Help."
  2815. End
  2816. ScriptCondition
  2817.   InternalName = "TEAM_CAN_PATH_TO_WAYPOINT";
  2818.   UIName = "Team/Team can path to waypoint.";
  2819.   HelpText = "Help? Ha!!!"
  2820. End
  2821.  
  2822.  
  2823. ; ----------------UNIT SCRIPT ACTIONS---------------------------------------------
  2824. ScriptAction
  2825.   InternalName = "NAMED_ATTACK_NAMED";
  2826.   UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks a specific unit.";
  2827.   HelpText="No Help."
  2828. End
  2829. ScriptAction
  2830.   InternalName = "NAMED_ATTACK_AREA";
  2831.   UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks an area.";
  2832.   HelpText="No Help."
  2833. End
  2834. ScriptAction
  2835.   InternalName = "NAMED_ATTACK_AREA_FOR_SECONDS";
  2836.   UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks an area for a given number of seconds.";
  2837.   HelpText="No Help."
  2838. End
  2839. ScriptAction
  2840.   InternalName = "NAMED_HUNT";
  2841.   UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Hunt (choose enemy target, move towards it, and attack when within range).";
  2842.   HelpText="No Help."
  2843. End
  2844. ScriptAction
  2845.   InternalName = "NAMED_ATTACK_TEAM";
  2846.   UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks Team.";
  2847.   HelpText="No Help."
  2848. End
  2849. ScriptAction
  2850.   InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY ";
  2851.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability.";
  2852.   HelpText="No Help."
  2853. End
  2854. ScriptAction
  2855.   InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED ";
  2856.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability on a specific Unit.";
  2857.   HelpText="No Help."
  2858. End
  2859. ScriptAction
  2860.   InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT ";
  2861.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at a waypoint.";
  2862.   HelpText="No Help."
  2863. End
  2864. ScriptAction
  2865.   InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT";
  2866.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy unit";
  2867.   HelpText="No Help."
  2868. End
  2869. ScriptAction
  2870.   InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING";
  2871.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy garrisoned building.";
  2872.   HelpText="No Help."
  2873. End
  2874. ScriptAction
  2875.   InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_KINDOF";
  2876.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy object with kind of.";
  2877.   HelpText="No Help."
  2878. End
  2879. ScriptAction
  2880.   InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING";
  2881.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy building.";
  2882.   HelpText="No Help."
  2883. End
  2884. ScriptAction
  2885.   InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS";
  2886.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy building kindof.";
  2887.   HelpText="No Help."
  2888. End
  2889. ScriptAction
  2890.   InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE";
  2891.   UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest object type.";
  2892.   HelpText="No Help."
  2893. End
  2894. ScriptAction
  2895.   InternalName = "NAMED_BUILD_STRUCTURE_AT_WAYPOINT";
  2896.   UIName = "Unit (includes Structures) -- Action/CommandButton/Build thing at waypoint.";
  2897.   HelpText="No Help."
  2898. End
  2899. ScriptAction
  2900.   InternalName = "NAME_SET_AUTO_ABILITY";
  2901.   UIName = "Unit (includes Structures) -- Action/CommandButton/Team set CommandButton auto ability to on or off.";
  2902.   HelpText="No Help."
  2903. End
  2904. ScriptAction
  2905.   InternalName = "UNIT_GIVE_EXPERIENCE_LEVEL";
  2906.   UIName = "Unit (includes Structures) -- Action/Experience/Gives a unit an experience level.";
  2907.   HelpText="No Help."
  2908. End
  2909. ScriptAction
  2910.   InternalName = "UNIT_GIVE_EXPERIENCE_POINTS";
  2911.   UIName = "Unit (includes Structures) -- Action/Experience/Gives the unit experience points.";
  2912.   HelpText="No Help."
  2913. End
  2914. ScriptAction
  2915.   InternalName = "UNIT_SET_EXPERIENCE_POINTS";
  2916.   UIName = "Unit (includes Structures) -- Action/Experience/Sets the unit's experience points.";
  2917.   HelpText="No Help."
  2918. End
  2919. ScriptAction
  2920.   InternalName = "UNIT_SET_MAX_LEVEL";
  2921.   UIName = "Unit (includes Structures) -- Action/Experience/Sets the unit's maximum level.";
  2922.   HelpText="No Help."
  2923. End
  2924. ScriptAction
  2925.   InternalName = "UNIT_GAIN_LEVEL";
  2926.   UIName = "Unit (includes Structures) -- Action/Experience/Unit levels up with visual FX.";
  2927.   HelpText = "No Help."
  2928. End
  2929. ScriptAction
  2930.   InternalName = "EXIT_SPECIFIC_BUILDING";
  2931.   UIName = "Unit (includes Structures) -- Action/Garrison/Empty a specific building.";
  2932.   HelpText="No Help."
  2933. End
  2934. ScriptAction
  2935.   InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING";
  2936.   UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a specific building with a specific unit.";
  2937.   HelpText="No Help."
  2938. End
  2939. ScriptAction
  2940.   InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING_INSTANTLY";
  2941.   UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a specific building instantly with a specific unit.";
  2942.   HelpText="No Help."
  2943. End
  2944. ScriptAction
  2945.   InternalName = "NAMED_GARRISON_NEAREST_BUILDING";
  2946.   UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a nearby building with a specific unit.";
  2947.   HelpText="No Help."
  2948. End
  2949. ScriptAction
  2950.   InternalName = "NAMED_EXIT_BUILDING";
  2951.   UIName = "Unit (includes Structures) -- Action/Garrison/Exit the building the unit is in.";
  2952.   HelpText="No Help."
  2953. End
  2954. ScriptAction
  2955.   InternalName = "NAMED_GUARD";
  2956.   UIName = "Unit (includes Structures) -- Action/Guard/Unit guards.";
  2957.   HelpText="No Help."
  2958. End
  2959. ScriptAction
  2960.   InternalName = "UNIT_GUARD_NEAREST_KINDOF";
  2961.   UIName = "Unit (includes Structures) -- Action/Guard/Unit guards nearest kindof.";
  2962.   HelpText="No Help."
  2963. End
  2964. ScriptAction
  2965.   InternalName = "UNIT_GUARD_POSITION";
  2966.   UIName = "Unit (includes Structures) -- Action/Guard/Guard -- location.";
  2967.   HelpText="No Help."
  2968. End
  2969. ScriptAction
  2970.   InternalName = "UNIT_GUARD_OBJECT";
  2971.   UIName = "Unit (includes Structures) -- Action/Guard/Guard -- specific unit.";
  2972.   HelpText="No Help."
  2973. End
  2974. ScriptAction
  2975.   InternalName = "UNIT_GUARD_AREA";
  2976.   UIName = "Unit (includes Structures) -- Action/Guard/Guard -- area.";
  2977.   HelpText="No Help."
  2978. End
  2979. ScriptAction
  2980.   InternalName = "UNIT_GUARD_AREA_FROM_POSITION";
  2981.   UIName = "Unit (includes Structures) -- Action/Guard/Guard -- area, from location.";
  2982.   HelpText="No Help."
  2983. End
  2984. ScriptAction
  2985.   InternalName = "UNIT_IDLE_FOR_FRAMECOUNT";
  2986.   UIName = "Unit (includes Structures) -- Action/Idle/Unit idles for some number of frames.";
  2987.   HelpText="No Help."
  2988. End
  2989. ScriptAction
  2990.   InternalName = "UNIT_IDLE_FOR_SECONDS";
  2991.   UIName = "Unit (includes Structures) -- Action/Idle/Unit idles for some number of seconds.";
  2992.   HelpText="No Help."
  2993. End
  2994. ScriptAction
  2995.   InternalName = "MOVE_NAMED_UNIT_TO";
  2996.   UIName = "Unit (includes Structures) -- Action/Move/Unit move to a location.";
  2997.   HelpText="No Help."
  2998. End
  2999. ScriptAction
  3000.   InternalName = "NAMED_FOLLOW_WAYPOINTS";
  3001.   UIName = "Unit (includes Structures) -- Action/Move/Unit follow a waypoint path.";
  3002.   HelpText="No Help."
  3003. End
  3004. ScriptAction
  3005.   InternalName = "NAMED_FOLLOW_WAYPOINTS_EXACT";
  3006.   UIName = "Unit (includes Structures) -- Action/Move/Unit follow a waypoint path -- exactly.";
  3007.   HelpText="No Help."
  3008. End
  3009. ScriptAction
  3010.   InternalName = "NAMED_FACE_NAMED";
  3011.   UIName = "Unit (includes Structures) -- Action/Move/Face another unit.";
  3012.   HelpText="No Help."
  3013. End
  3014. ScriptAction
  3015.   InternalName = "NAMED_FACE_WAYPOINT";
  3016.   UIName = "Unit (includes Structures) -- Action/Move/Face a waypoint.";
  3017.   HelpText="No Help."
  3018. End
  3019. ScriptAction
  3020.   InternalName = "UNIT_TELEPORT_TO_WAYPOINT";
  3021.   UIName = "Unit (includes Structures) -- Action/Move/Teleport unit to waypoint.";
  3022.   HelpText="No Help."
  3023. End
  3024. ScriptAction
  3025.   InternalName = "ATTACK_MOVE_NAMED_UNIT_TO";
  3026.   UIName = "Unit (includes Structures) -- Action/AttackMove/Unit move to a location.";
  3027.   HelpText="No Help."
  3028. End
  3029. ScriptAction
  3030.   InternalName = "UNIT_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  3031.   UIName = "Unit (includes Structures) -- Action/AttackMove/Move unit towards the nearest object of a specific type";
  3032.   HelpText="No Help."
  3033. End
  3034. ScriptAction
  3035.   InternalName = "NAMED_ATTACK_FOLLOW_WAYPOINTS";
  3036.   UIName = "Unit (includes Structures) -- Action/AttackMove/Unit follow a waypoint path.";
  3037.   HelpText="No Help."
  3038. End
  3039. ScriptAction
  3040.   InternalName = "DEPLOY_SIEGE_ON_NAMED_WALL";
  3041.   UIName = "Unit (includes Structures) -- Action/Siege/Deploy the siege tower to the named wall.";
  3042.   HelpText="No Help."
  3043. End
  3044. ScriptAction
  3045.   InternalName = "RETRACT_SIEGE_FROM_WALL";
  3046.   UIName = "Unit (includes Structures) -- Action/Siege/Retract the siege tower from that wall it's attached to.";
  3047.   HelpText="No Help."
  3048. End
  3049. ScriptAction
  3050.   InternalName = "DEPLOY_NAMED_SIEGE_ON_WAYPOINT";
  3051.   UIName = "Unit (includes Structures) -- Action/Siege/Unit attempts to deploy near waypoint within a radius.";
  3052.   HelpText="No Help."
  3053. End
  3054. ScriptAction  
  3055.   InternalName = "NAMED_STOP";
  3056.   UIName = "Unit (includes Structures) -- Action/Stop/Unit stops.";
  3057.   HelpText="No Help."
  3058. End
  3059. ScriptAction
  3060.   InternalName = "NAMED_ENTER_NAMED";
  3061.   UIName = "Unit (includes Structures) -- Action/Transport/Transport -- load unit into specific.";
  3062.   HelpText="No Help."
  3063. End
  3064. ScriptAction
  3065.   InternalName = "NAMED_EXIT_ALL";
  3066.   UIName = "Unit (includes Structures) -- Action/Transport/Transport -- unload units from specific.";
  3067.   HelpText="No Help."
  3068. End
  3069. ScriptAction
  3070.   InternalName = "NAMED_RECEIVE_UPGRADE";
  3071.   UIName = "Unit (includes Structures) -- Action/Upgrades/Give named the specified upgrade";
  3072.   HelpText="No Help."
  3073. End
  3074. ScriptAction
  3075.   InternalName = "NAMED_TRANSFER_OWNERSHIP_PLAYER";
  3076.   UIName = "Unit (includes Structures) -- Other/Allegiance/Transfer a specific unit to the control of Player.";
  3077.   HelpText="No Help."
  3078. End
  3079. ScriptAction
  3080.   InternalName = "UNIT_SET_TEAM";
  3081.   UIName = "Unit (includes Structures) -- Other/Allegiance/Force unit to join team.";
  3082.   HelpText="No Help."
  3083. End
  3084. ScriptAction
  3085.   InternalName = "UNIT_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY";
  3086.   UIName = "Unit (includes Structures) -- Other/Army/Assimilate unit into first walk on army";
  3087.   HelpText = "Resistance is futile! ARRG!"
  3088. End
  3089. ScriptAction
  3090.   InternalName = "UNIT_ASSIMILATE_WITH_ARMY_BY_NAME";
  3091.   UIName = "UNUSED/Unit (includes Structures) -- Other/Army/Assimilate unit into an army by name";
  3092.   HelpText = "No Help."
  3093. End
  3094. ScriptAction
  3095.   InternalName = "NAMED_DAMAGE";
  3096.   UIName = "Unit (includes Structures) -- Other/Damage or Remove/Deal damage to a specific unit.";
  3097.   HelpText="No Help."
  3098. End
  3099. ScriptAction
  3100.   InternalName = "KILL_HORDE_MEMBERS";
  3101.   UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill off a percentage of the Horde";
  3102.   HelpText="No Help."
  3103. End
  3104. ScriptAction
  3105.   InternalName = "NAMED_DELETE";
  3106.   UIName = "Unit (includes Structures) -- Other/Damage or Remove/Delete a specific unit.";
  3107.   HelpText="No Help."
  3108. End
  3109. ScriptAction
  3110.   InternalName = "NAMED_SHOCK";
  3111.   UIName = "Unit (includes Structures) -- Other/Damage or Remove/Shock a specific unit.";
  3112.   HelpText="No Help."
  3113. End
  3114. ScriptAction
  3115.   InternalName = "NAMED_KILL";
  3116.   UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill a specific unit.";
  3117.   HelpText="No Help."
  3118. End
  3119. ScriptAction
  3120.   InternalName = "UNIT_DESTROY_ALL_CONTAINED";
  3121.   UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill all units contained within a specific transport or structure.";
  3122.   HelpText="No Help."
  3123. End
  3124. ScriptAction
  3125.   InternalName = "NAMED_FLASH";
  3126.   UIName = "Unit (includes Structures) -- Other/Flash or Color/Flash a specific unit for a specified amount of time.";
  3127.   HelpText="No Help."
  3128. End
  3129. ScriptAction
  3130.   InternalName = "NAMED_CUSTOM_COLOR";
  3131.   UIName = "Unit (includes Structures) -- Other/Flash or Color/Set a specific unit to use a special indicator color.";
  3132.   HelpText="No Help."
  3133. End
  3134. ScriptAction
  3135.   InternalName = "NAMED_FLASH_WHITE";
  3136.   UIName = "Unit (includes Structures) -- Other/Flash or Color/Flash a specific unit white for a specified amount of time.";
  3137.   HelpText="No Help."
  3138. End
  3139. ScriptAction
  3140.   InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT";
  3141.   UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to execute a script sequentially.";
  3142.   HelpText="No Help."
  3143. End
  3144. ScriptAction
  3145.   InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING";
  3146.   UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to execute a looping sequential script.";
  3147.   HelpText="No Help."
  3148. End
  3149. ScriptAction
  3150.   InternalName = "UNIT_STOP_SEQUENTIAL_SCRIPT";
  3151.   UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to stop executing a sequential script.";
  3152.   HelpText="No Help."
  3153. End
  3154. ScriptAction
  3155.   InternalName = "UNIT_GUARD_FOR_FRAMECOUNT";
  3156.   UIName = "Unit (includes Structures) -- Other/SequentialScript/Set to guard for some number of frames.";
  3157.   HelpText="No Help."
  3158. End
  3159. ScriptAction
  3160.   InternalName = "UNIT_GUARD_FOR_SECONDS";
  3161.   UIName = "Unit (includes Structures) -- Other/SequentialScript/Set to guard for some number of seconds.";
  3162.   HelpText="No Help."
  3163. End
  3164. ScriptAction
  3165.   InternalName = "UNIT_STAND_GROUND";
  3166.   UIName = "Unit (includes Structures) -- Other/Settings/Unit set stand ground status on-off.";
  3167.   HelpText="No Help."
  3168. End
  3169. ScriptAction
  3170.   InternalName = "NAMED_SET_ATTITUDE";
  3171.   UIName = "Unit (includes Structures) -- Other/Settings/Set the general attitude of a specific unit.";
  3172.   HelpText="No Help."
  3173. End
  3174. ScriptAction
  3175.   InternalName = "NAMED_SET_CAMERA_FADING";
  3176.   UIName = "Unit (includes Structures) -- Other/Settings/Camera fading -- enable or disable.";
  3177.   HelpText="No Help."
  3178. End
  3179. ScriptAction
  3180.   InternalName = "NAMED_SET_STEALTH_ENABLED";
  3181.   UIName = "Unit (includes Structures) -- Other/Settings/Stealth -- enable or disable.";
  3182.   HelpText="No Help."
  3183. End
  3184. ScriptAction
  3185.   InternalName = "NAMED_SET_STRICT_CONTROL_ENABLED";
  3186.   UIName = "Unit (includes Structures) -- Other/Settings/Strict control -- enable or disable.";
  3187.   HelpText="No Help."
  3188. End
  3189. ScriptAction
  3190.   InternalName = "NAMED_SET_HELD";
  3191.   UIName = "Unit (includes Structures) -- Other/Settings/Set unit to be held in place, ignoring Physics, Locomotors, etc.";
  3192.   HelpText="No Help."
  3193. End
  3194. ScriptAction
  3195.   InternalName = "NAMED_SET_STOPPING_DISTANCE";
  3196.   UIName = "Unit (includes Structures) -- Other/Settings/Set stopping distance for current locomotor.";
  3197.   HelpText="No Help."
  3198. End
  3199. ScriptAction
  3200.   InternalName = "NAMED_SET_TOPPLE_DIRECTION";
  3201.   UIName = "Unit (includes Structures) -- Other/Settings/Set topple direction.";
  3202.   HelpText="Topples towards the specified coordinate."
  3203. End
  3204. ScriptAction
  3205.   InternalName = "UNIT_AFFECT_OBJECT_PANEL_FLAGS";
  3206.   UIName = "Unit (includes Structures) -- Other/Settings/Change Object flags.";
  3207.   HelpText="No Help."
  3208. End
  3209. ScriptAction
  3210.   InternalName = "UNIT_SET_MODELCONDITION";
  3211.   UIName = "Unit (includes Structures) -- Other/Settings/Change Custom Model Condition flag.";
  3212.   HelpText="No Help."
  3213. End
  3214. ScriptAction
  3215.   InternalName = "UNIT_SET_MODELCONDITION_FOR_DURATION";
  3216.   UIName = "Unit (includes Structures) -- Other/Settings/Set a model condition flag on a unit for duration. % specifies # of members in horde that get this.";
  3217.   HelpText="No Help."
  3218. End
  3219. ScriptAction
  3220.   InternalName = "UNIT_SET_FLAME_STATUS";
  3221.   UIName = "Unit (includes Structures) -- Other/Settings/Ignite or quench aflame status.";
  3222.   HelpText="No Help."
  3223. End
  3224. ScriptAction
  3225.   InternalName = "UNIT_ENABLE_HOUSE_COLOR";
  3226.   UIName = "Unit (includes Structures) -- Other/Settings/Enables or disables the house color";
  3227.   HelpText = "No Help."
  3228. End
  3229. ScriptAction
  3230.   InternalName = "CREATE_OBJECT";
  3231.   UIName = "Unit (includes Structures) -- Other/Spawn/Spawn unit.";
  3232.   HelpText="No Help."
  3233. End
  3234. ScriptAction
  3235.   InternalName = "CREATE_NAMED_ON_TEAM_AT_WAYPOINT";
  3236.   UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a waypoint.";
  3237.   HelpText="No Help."
  3238. End
  3239. ScriptAction
  3240.   InternalName = "CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT";
  3241.   UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- unnamed unit on Team at a waypoint.";
  3242.   HelpText="No Help."
  3243. End
  3244. ScriptAction
  3245.   InternalName = "CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE";
  3246.   UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at an object type.";
  3247.   HelpText="No Help."
  3248. End
  3249. ScriptAction
  3250.   InternalName = "UNIT_SPAWN_NAMED_LOCATION_ORIENTATION";
  3251.   UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a position with an orientation.";
  3252.   HelpText="No Help."
  3253. End
  3254. ScriptAction
  3255.   InternalName = "CREATE_DELAYED_CARRYOVER_UNIT_AT_WAYPOINT"
  3256.   UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- delayed-carryover unit at waypoint";
  3257.   HelpText = "For Campaign Maps"
  3258. End
  3259. ScriptAction
  3260.   InternalName = "CREATE_UNIT_REVIVAL_ENTRY_FROM_DELAYED_CARRYOVER_HERO"
  3261.   UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry from delayed carryover unit";
  3262.   HelpText = "For Campaign Maps"
  3263. End
  3264. ScriptAction
  3265.   InternalName = "CREATE_UNIT_REVIVAL_ENTRY"
  3266.   UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry";
  3267.   HelpText = "No Help."
  3268. End
  3269. ScriptAction
  3270.   InternalName = "CREATE_UNIT_REVIVAL_ENTRY_AT_LEVEL"
  3271.   UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry at level";
  3272.   HelpText = "No Help."
  3273. End
  3274. ScriptAction
  3275.   InternalName = "NAMED_TOGGLE_CLOSE_RANGE_WEAPON";
  3276.   UIName = "Unit (includes Structures) -- Other/Weaponset/Unit sets its close range weapon.";
  3277.   HelpText="No Help."
  3278. End
  3279. ScriptAction
  3280.   InternalName = "NAMED_SET_SPECIAL_WEAPONSET";
  3281.   UIName = "Unit (includes Structures) -- Other/Weaponset/Set unit special weapon set upgrade.";
  3282.   HelpText="No Help."
  3283. End
  3284.  
  3285. ; ----------------UNIT SCRIPT CONDITIONS---------------------------------------------
  3286. ScriptCondition
  3287.   InternalName = "NAMED_INSIDE_AREA";
  3288.   UIName = "Unit (includes Structures)/Area or Path/Unit entered area.";
  3289.   HelpText = "No Help."
  3290. End
  3291. ScriptCondition
  3292.   InternalName = "NAMED_INSIDE_AREA";
  3293.   UIName = "Unit (includes Structures)/Area or Path/Unit inside an area.";
  3294.   HelpText = "No Help."
  3295. End
  3296. ScriptCondition
  3297.   InternalName = "NAMED_OUTSIDE_AREA";
  3298.   UIName = "Unit (includes Structures)/Area or Path/Unit outside an area.";
  3299.   HelpText = "No Help."
  3300. End
  3301. ScriptCondition
  3302.   InternalName = "NAMED_REACHED_WAYPOINTS_END";
  3303.   UIName = "Unit (includes Structures)/Area or Path/Unit has reached the end of a specific waypoint path. (Unreliable)";
  3304.   HelpText = "No Help."
  3305. End
  3306. ScriptCondition
  3307.   InternalName = "NAMED_ENTERED_AREA";
  3308.   UIName = "Unit (includes Structures)/Area or Path/Unit enters an area.";
  3309.   HelpText = "No Help."
  3310. End
  3311. ScriptCondition
  3312.   InternalName = "NAMED_EXITED_AREA";
  3313.   UIName = "Unit (includes Structures)/Area or Path/Unit exits an area.";
  3314.   HelpText = "No Help."
  3315. End
  3316. ScriptCondition 
  3317.   InternalName = "UNIT_COMPARE_RANK";
  3318.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit rank level compared to a value.";
  3319.   HelpText = "No Help."
  3320. End
  3321. ScriptCondition
  3322.   InternalName = "UNIT_HEALTH";
  3323.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit health % compared to a value.";
  3324.   HelpText = "No Help."
  3325. End
  3326. ScriptCondition
  3327.   InternalName = "NAMED_DESTROYED";
  3328.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is destroyed.";
  3329.   HelpText = "No Help."
  3330. End
  3331. ScriptCondition
  3332.   InternalName = "NAMED_DYING";
  3333.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is dying. (Cinematic)";
  3334.   HelpText = "No Help."
  3335. End
  3336. ScriptCondition
  3337.   InternalName = "NAMED_TOTALLY_DEAD";
  3338.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is finished dying. (Cinematic)";
  3339.   HelpText = "No Help."
  3340. End
  3341. ScriptCondition
  3342.   InternalName = "NAMED_NOT_DESTROYED";
  3343.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit exists and is alive.";
  3344.   HelpText = "No Help."
  3345. End
  3346. ScriptCondition
  3347.   InternalName = "NAMED_ATTACKED_BY_OBJECTTYPE";
  3348.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is attacked by a specific unit type.";
  3349.   HelpText = "No Help."
  3350. End
  3351. ScriptCondition
  3352.   InternalName = "NAMED_DESTROYED_BY_OBJECTTYPE";
  3353.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is destroyed by a specific unit type.";
  3354.   HelpText = "No Help."
  3355. End
  3356. ScriptCondition
  3357.   InternalName = "NAMED_CREATED";
  3358.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit has been created.";
  3359.   HelpText = "No Help."
  3360. End
  3361. ScriptCondition
  3362.   InternalName = "NAMED_ATTACKED_BY_PLAYER";
  3363.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit has been attacked by Player.";
  3364.   HelpText = "No Help."
  3365. End
  3366. ScriptCondition
  3367.   InternalName = "NAMED_ENTERED_NEAREST_BASE";
  3368.   UIName = "Unit (includes Structures)/Base/Unit entered (Player's) nearest base.";
  3369.   HelpText = "Help? Ha!!!"
  3370. End
  3371. ScriptCondition
  3372.   InternalName = "NAMED_EXITED_NEAREST_BASE";
  3373.   UIName = "Unit (includes Structures)/Base/Unit exited (Player's) nearest base.";
  3374.   HelpText = "Help? Ha!!!"
  3375. End
  3376. ScriptCondition
  3377.   InternalName = "NAMED_ENTERED_REFD_BASE";
  3378.   UIName = "Unit (includes Structures)/Base/Unit entered a base.";
  3379.   HelpText = "Help? Ha!!!"
  3380. End
  3381. ScriptCondition
  3382.   InternalName = "NAMED_EXITED_REFD_BASE";
  3383.   UIName = "Unit (includes Structures)/Base/Unit exited a base.";
  3384.   HelpText = "Help? Ha!!!"
  3385. End
  3386. ScriptCondition 
  3387.   InternalName = "UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE";
  3388.   UIName = "Unit (includes Structures)/Evaluate if a named unit is being attacked but cannot retaliate";
  3389.   HelpText = "No Help."
  3390. End
  3391. ScriptCondition
  3392.   InternalName = "UNIT_THREAT_LEVEL";
  3393.   UIName = "Unit (includes Structures)/Evaluates the threat level for a unit."
  3394.   HelpText    = "No Help"
  3395. End
  3396. ScriptCondition
  3397.   InternalName = "UNIT_HAS_PASSENGER";
  3398.   UIName = "Unit (includes Structures)/Evaluates if unit is currently holding passengers."
  3399.   HelpText = "No Help"
  3400. End
  3401. ScriptCondition
  3402.   InternalName = "UNIT_HAS_GAINED_LEVEL";
  3403.   UIName = "Unit (includes Structures)/Experience/Unit has gained experience level.";
  3404.   HelpText="No Help."
  3405. End
  3406. ScriptCondition
  3407.   InternalName = "UNIT_IS_AT_LEVEL";
  3408.   UIName = "Unit (includes Structures)/Experience/Unit is at experience level.";
  3409.   HelpText="No Help."
  3410. End
  3411. ScriptCondition
  3412.   InternalName = "NAMED_RANK_LEVEL";
  3413.   UIName = "Unit (includes Structures)/Experience/Unit is rank level or above.";
  3414.   HelpText = "No Help."
  3415. End
  3416. ScriptCondition
  3417.   InternalName = "NAMED_BUILDING_IS_EMPTY";
  3418.   UIName = "Unit (includes Structures)/Garrisoned/A specific building is empty.";
  3419.   HelpText = "No Help."
  3420. End
  3421. ScriptCondition
  3422.   InternalName = "UNIT_HAS_OBJECT_STATUS";
  3423.   UIName = "Unit (includes Structures)/Object Status/Unit has object status.";
  3424.   HelpText = "No Help."
  3425. End
  3426. ScriptCondition
  3427.   InternalName = "UNIT_USING_STANCE";
  3428.   UIName = "Unit (includes Structures)/Stance/Unit is using stance.";
  3429.   HelpText = "No Help."
  3430. End
  3431. ScriptCondition
  3432.   InternalName = "NAMED_SELECTED";
  3433.   UIName = "Unit (includes Structures)/Selected/Unit is currently selected.";
  3434.   HelpText = "No Help."
  3435. End
  3436.  
  3437. ScriptCondition
  3438.   InternalName = "TYPE_SELECTED";
  3439.   UIName = "Unit (includes Structures)/Selected/Unit Type is currently selected.";
  3440.   HelpText = "No Help."
  3441. End
  3442. ScriptCondition
  3443.   InternalName = "ENEMY_SIGHTED";
  3444.   UIName = "Unit (includes Structures)/Sighted/Unit has sighted a(n) friendly|neutral|enemy unit belonging to Player.";
  3445.   HelpText = "No Help."
  3446. End
  3447. ScriptCondition
  3448.   InternalName = "TYPE_SIGHTED";
  3449.   UIName = "Unit (includes Structures)/Sighted/Unit has sighted a type of unit belonging to Player.";
  3450.   HelpText = "No Help."
  3451. End
  3452. ScriptCondition
  3453.   InternalName = "UNIT_HAS_NUM_SKILL_POINTS";
  3454.   UIName = "Unit (includes Structures)/Skill Points/Unit has (comparison) number of skill points.";
  3455.   HelpText="No Help."
  3456. End
  3457. ScriptCondition 
  3458.   InternalName = "IS_UNIT_WEBBED";
  3459.   UIName = "Unit (includes Structures)/Status/Check unit Webbed Status.";
  3460.   HelpText = "No Help."
  3461. End
  3462. ScriptCondition
  3463.   InternalName = "SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS";
  3464.   UIName = "Unit (includes Structures)/Unowned/There are (comparison) unowned faction units.";
  3465.   HelpText = "No Help."
  3466. End
  3467. ScriptCondition
  3468.   InternalName = "UNIT_CAN_PATH_TO_OBJECT";
  3469.   UIName = "Unit (includes Structures)/Unit can path to object.";
  3470.   HelpText = "Help? Ha!!!"
  3471. End
  3472. ScriptCondition
  3473.   InternalName = "UNIT_CAN_PATH_TO_WAYPOINT";
  3474.   UIName = "Unit (includes Structures)/Unit can path to waypoint.";
  3475.   HelpText = "Help? Ha!!!"
  3476. End
  3477. ScriptCondition
  3478.   InternalName = "UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE";
  3479.   UIName = "Unit (includes Structures)/Unit can path into (Player's) nearest base or is already inside it.";
  3480.   HelpText = "Help? Ha!!!"
  3481. End
  3482. ScriptCondition
  3483.   InternalName = "GATE_IS_OPEN";
  3484.   UIName = "Unit (includes Structures)/Check if a gate is open. (False, if not a gate, or closed)";
  3485.   HelpText = "Help? Ha!!!"
  3486. End
  3487. ScriptCondition
  3488.   InternalName = "IS_SEIGE_ATTACHED_TO_WALL";
  3489.   UIName = "Unit (includes Structures)/Check if Siege Unit is attached to wall.";
  3490.   HelpText = "Help? Ha!!!"
  3491. End
  3492. ScriptCondition
  3493.   InternalName = "HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE"
  3494.   UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Check if there is a delayed carryover unit of type"
  3495.   HelpText = "For Campaign Maps"
  3496. End
  3497.  
  3498.  
  3499.  
  3500. ; ----------------UNUSED SCRIPT CONDITIONS AND ACTIONS---------------------------------------------
  3501. ScriptCondition 
  3502.     InternalName = "CONDITION_FALSE";
  3503.     UIName = "Scripting/False.";
  3504.     UIName2 = "UNUSED/FALSE/Just Plain False.";
  3505.     HelpText = "No Help."
  3506. End
  3507. ScriptAction
  3508.     InternalName = "SET_TREE_SWAY";
  3509.     UIName = "UNUSED/Map/Environment/Set wind sway amount and direction.";
  3510.     HelpText="No Help."
  3511. End
  3512. ScriptAction
  3513.     InternalName = "CAMERA_MOD_FREEZE_ANGLE";
  3514.     UIName = "UNUSED/Camera/Move/Freeze camera angle during the camera movement.";
  3515.     HelpText="No Help."
  3516. End
  3517. ScriptAction
  3518.   InternalName = "SET_VISUAL_SPEED_MULTIPLIER";
  3519.   UIName = "UNUSED/Multimedia/Modify visual game time.";
  3520.   HelpText="No Help."
  3521. End
  3522. ScriptAction
  3523.   InternalName = "CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER";
  3524.   UIName = "UNUSED/Camera/Modify/Final visual game time for camera movement.";
  3525.   HelpText="No Help."
  3526. End
  3527. ScriptAction
  3528.   InternalName = "CAMERA_MOD_SET_ROLLING_AVERAGE";
  3529.   UIName = "UNUSED/Camera/Move/Number of frames to average movements.";
  3530.   HelpText="No Help."
  3531. End
  3532. ScriptAction
  3533.   InternalName = "CAMERA_MOD_FINAL_LOOK_TOWARD";
  3534.   UIName = "UNUSED/Camera/Move/Final camera look toward point.";
  3535.   HelpText="No Help."
  3536. End
  3537. ScriptAction
  3538.   InternalName = "PLAYER_ADD_SKILLPOINTS";
  3539.   UIName = "UNUSED/Player/Experience/Add or Subtract Skill Points.";
  3540.   HelpText="No Help."
  3541. End
  3542. ScriptAction
  3543.   InternalName = "NAMED_SET_REPULSOR";
  3544.   UIName = "UNUSED/Unit/Internal/Repulsor/Set the REPULSOR flag of a specific unit.";
  3545.   HelpText="No Help."
  3546. End
  3547. ScriptAction
  3548.   InternalName = "TEAM_SET_REPULSOR";
  3549.   UIName = "UNUSED/Team/Internal/Repulsor/Set the REPULSOR flag of Team.";
  3550.   HelpText="No Help."
  3551. End
  3552. ScriptAction
  3553.   InternalName = "DISPLAY_TEXT";
  3554.   UIName = "UNUSED/User/String/Display a string.";
  3555.   HelpText="No Help."
  3556. End
  3557. ScriptAction
  3558.   InternalName = "DISPLAY_CINEMATIC_TEXT";
  3559.   UIName = "UNUSED/User/String/Display a cinematic string.";
  3560.   HelpText="No Help."
  3561. End
  3562. ScriptAction
  3563.   InternalName = "RESUME_SUPPLY_TRUCKING";
  3564.   UIName = "UNUSED/Scripting/Idle or Restart/All idle Supply Trucks attempt to resume supply routes.";
  3565.   HelpText="No Help."
  3566. End
  3567. ScriptAction
  3568.   InternalName = "TEAM_AVAILABLE_FOR_RECRUITMENT";
  3569.   UIName = "UNUSED/Team/Set whether members of Team can be recruited into another team.";
  3570.   HelpText="No Help."
  3571. End
  3572. ScriptAction
  3573.   InternalName = "TEAM_COLLECT_NEARBY_FOR_TEAM";
  3574.   UIName = "UNUSED/Team/Set to collect nearby units.";
  3575.   HelpText="No Help."
  3576. End
  3577. ScriptAction
  3578.   InternalName = "PLAYER_GARRISON_ALL_BUILDINGS";
  3579.   UIName = "UNUSED/Player/Garrison/Garrison as many buildings as player has units for.";
  3580.   HelpText="No Help."
  3581. End
  3582. ScriptAction
  3583.   InternalName = "TEAM_SET_STEALTH_ENABLED";
  3584.   UIName = "UNUSED/Status/Stealth set enabled or disabled.";
  3585.   HelpText="No Help."
  3586. End
  3587. ScriptAction
  3588.   InternalName = "TEAM_SET_STEALTH_ENABLED";
  3589.   UIName = "UNUSED/Status/Strict control set enabled or disabled.";
  3590.   HelpText="No Help."
  3591. End
  3592. ScriptAction
  3593.   InternalName = "CAMERA_MOTION_BLUR";
  3594.   UIName = "UNUSED/Camera/Camera FX/Motion blur zoom.";
  3595.   HelpText="No Help."
  3596. End
  3597. ScriptAction
  3598.   InternalName = "CAMERA_MOTION_BLUR_FOLLOW";
  3599.   UIName = "UNUSED/Camera/Camera FX/Start motion blur as the camera moves.";
  3600.   HelpText="No Help."
  3601. End
  3602. ScriptAction
  3603.   InternalName = "CAMERA_MOTION_BLUR_END_FOLLOW";
  3604.   UIName = "UNUSED/Camera/Camera FX/End motion blur as the camera moves.";
  3605.   HelpText="No Help."
  3606. End
  3607. ScriptAction
  3608.   InternalName = "CAMERA_SET_AUDIBLE_DISTANCE";
  3609.   UIName = "UNUSED/Camera/Sounds/Set the audible distance for camera-up shots.";
  3610.   HelpText="No Help."
  3611. End
  3612. ScriptAction
  3613.   InternalName = "DISABLE_SPECIAL_POWER_DISPLAY";
  3614.   UIName = "Interface/Counters and Timers/All Special power countdowns -- hide.";
  3615.   UIName2 = "UNUSED/Special Power/Special power countdown display -- disable.";
  3616.   HelpText="No Help."
  3617. End
  3618. ScriptAction
  3619.   InternalName = "ENABLE_SPECIAL_POWER_DISPLAY";
  3620.   UIName = "Interface/Counters and Timers/All Special power countdowns -- display";
  3621.   UIName2 = "UNUSED/Special Power/Special power countdown display -- enable.";
  3622.   HelpText="No Help."
  3623. End
  3624. ScriptAction
  3625.   InternalName = "NAMED_HIDE_SPECIAL_POWER_DISPLAY";
  3626.   UIName = "Interface/Counters and Timers/Special power countdown timer -- hide.";
  3627.   UIName2 = "UNUSED/Special Power/Special power countdown timer -- hide.";
  3628.   HelpText="No Help."
  3629. End
  3630. ScriptAction
  3631.   InternalName = "NAMED_SHOW_SPECIAL_POWER_DISPLAY";
  3632.   UIName = "Interface/Counters and Timers/Special power countdown timer -- display.";
  3633.   UIName2 = "UNUSED/Special Power/Special power countdown timer -- display.";
  3634.   HelpText="No Help."
  3635. End
  3636. ScriptAction
  3637.   InternalName = "NAMED_STOP_SPECIAL_POWER_COUNTDOWN";
  3638.   UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- pause.";
  3639.   UIName2 = "UNUSED/Special Power/Countdown timer -- pause.";
  3640.   HelpText="No Help."
  3641. End
  3642. ScriptAction
  3643.   InternalName = "NAMED_START_SPECIAL_POWER_COUNTDOWN";
  3644.   UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- resume.";
  3645.   UIName2 = "UNUSED/Special Power/Countdown timer -- resume.";
  3646.   HelpText="No Help."
  3647. End
  3648. ScriptAction
  3649.   InternalName = "NAMED_SET_SPECIAL_POWER_COUNTDOWN";
  3650.   UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- set.";
  3651.   UIName2 = "UNUSED/Special Power/Countdown timer -- set.";
  3652.   HelpText="No Help."
  3653. End
  3654. ScriptAction
  3655.   InternalName = "PLAYER_SET_SPECIAL_POWER_COUNTDOWN";
  3656.   UIName = "Player/Special Power/Special power -- set countdown timer.";
  3657.   HelpText="No Help."
  3658. End
  3659. ScriptAction
  3660.   InternalName = "NAMED_ADD_SPECIAL_POWER_COUNTDOWN";
  3661.   UIName = "UNUSED/Unit/Special Power/Countdown timer -- add seconds.";
  3662.   HelpText="No Help."
  3663. End
  3664. ScriptAction
  3665.   InternalName = "PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT";
  3666.   UIName = "Player/Special Power/Special power -- fire at waypoint.";
  3667.   HelpText="No Help."
  3668. End
  3669. ScriptAction
  3670.   InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST";
  3671.   UIName = "Player/Special Power/Special power -- fire at enemy's highest cost area.";
  3672.   UIName2 = "UNUSED/Special Power/Special power -- fire at enemy's highest cost area.";
  3673.   HelpText="No Help."
  3674. End
  3675. ScriptAction
  3676.   InternalName = "PLAYER_REPAIR_NAMED_STRUCTURE";
  3677.   UIName = "UNUSED/Player/Repair named bridge or structure.";
  3678.   HelpText="No Help."
  3679. End
  3680. ScriptAction
  3681.   InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT";
  3682.   UIName = "Unit (includes Structures) -- Action/Special Power/Special Power -- fire at location.";
  3683.   UIName2 = "UNUSED/Special Power/Special Power -- fire at location.";
  3684.   HelpText="No Help."
  3685. End
  3686. ScriptAction
  3687.   InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_NAMED";
  3688.   UIName = "UNUSED/Unit/Special Power/Special Power  -- fire at unit.";
  3689.   HelpText="No Help."
  3690. End
  3691. ScriptAction
  3692.   InternalName = "CAMERA_SET_DEFAULT";
  3693.   UIName = "UNUSED/Camera/Set default camera.";
  3694.   HelpText="No Help."
  3695. End
  3696. ScriptAction
  3697.   InternalName = "NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH";
  3698.   UIName = "UNUSED/Unit/Fire waypoint-weapon following waypoint path.";
  3699.   HelpText="No Help."
  3700. End
  3701. ScriptAction
  3702.   InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER";
  3703.   UIName = "UNUSED/Team/Remove an override to Team's relationship to another player.";
  3704.   HelpText="No Help."
  3705. End
  3706. ScriptAction
  3707.   InternalName = "PLAYER_REMOVE_OVERRIDE_RELATION_TO_TEAM";
  3708.   UIName = "UNUSED/Player/Remove an override to Player's relationship to another team.";
  3709.   HelpText="No Help."
  3710. End
  3711. ScriptAction
  3712.   InternalName = "OBJECT_FORCE_SELECT";
  3713.   UIName = "UNUSED/Scripting/Select the first object type on Team.";
  3714.   HelpText="No Help."
  3715. End
  3716. ScriptAction
  3717.   InternalName = "RADAR_REVERT_TO_NORMAL";
  3718.   UIName = "UNUSED/Radar/Revert radar to normal behavior.";
  3719.   HelpText="No Help."
  3720. End
  3721. ScriptAction
  3722.   InternalName = "SET_CAVE_INDEX";
  3723.   UIName = "UNUSED/Unit/Set Cave connectivity index.";
  3724.   HelpText="No Help."
  3725. End
  3726. ScriptAction
  3727.   InternalName = "SOUND_REMOVE_ALL_DISABLED";
  3728.   UIName = "UNUSED/Audio/Sound Events/Sound Events -- remove all disabled. (OBSOLETE)";
  3729. End
  3730. ScriptAction
  3731.   InternalName = "PLAYER_GIVE_LIGHT_POINTS";
  3732.   UIName = "UNUSED/Player/Upgrades and Sciences/Give light points.";
  3733.   HelpText="No Help."
  3734. End
  3735. ScriptAction
  3736.   InternalName = "PLAYER_RESET_LIGHT_POINTS";
  3737.   UIName = "UNUSED/Player/Upgrades and Sciences/Reset light points.";
  3738.   HelpText="No Help."
  3739. End
  3740. ScriptAction
  3741.   InternalName = "PLAYER_GIVE_LIGHT_POINT_LEVEL";
  3742.   UIName = "UNUSED/Player/Upgrades and Sciences/Give light point level.";
  3743.   HelpText="No Help."
  3744. End
  3745. ScriptAction
  3746.   InternalName = "PLAYER_REMOVE_LIGHT_POINT_LEVEL";
  3747.   UIName = "UNUSED/Player/Upgrades and Sciences/Remove light point level.";
  3748.   HelpText="No Help."
  3749. End
  3750. ScriptAction
  3751.   InternalName = "UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  3752.   UIName = "UNUSED/Unit/Move/Move unit towards the nearest object of a specific type in trigger area.";
  3753.   HelpText="No Help."
  3754. End
  3755. ScriptAction
  3756.   InternalName = "TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  3757.   UIName = "UNUSED/Unit/Move/Move unit towards the nearest object of a specific type in trigger area.";
  3758.   HelpText="No Help."
  3759. End
  3760. ScriptAction
  3761.   InternalName = "SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE";
  3762.   UIName = "UNUSED/Skirmish/Team/Attack nearest group matching value comparison.";
  3763.   HelpText="No Help."
  3764. End
  3765. ScriptAction
  3766.   InternalName = "SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT";
  3767.   UIName = "UNUSED/Skirmish/Team/Perform command ability on most valuable object.";
  3768.   HelpText="No Help."
  3769. End
  3770. ScriptAction
  3771.   InternalName = "TEAM_SPIN_FOR_FRAMECOUNT";
  3772.   UIName = "UNUSED/Team/SequentialScript/Set to continue current action for some number of frames.";
  3773.   HelpText="No Help."
  3774. End
  3775. ScriptAction
  3776.   InternalName = "TEAM_SPIN_FOR_SECONDS";
  3777.   UIName = "UNUSED/Team/SequentialScript/Set to continue current action for some number of seconds.";
  3778.   HelpText="No Help."
  3779. End
  3780. ScriptAction
  3781.   InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED";
  3782.   UIName = "UNUSED/Team -- Action/CommandButton/Use command ability -- all -- named enemy (duplicate script!)";
  3783.   HelpText="No Help."
  3784. End
  3785. ScriptAction
  3786.   InternalName = "PLAYER_CREATE_TEAM_FROM_CAPTURED_UNITS";
  3787.   UIName = "UNUSED/Player/Create team from all captured units.";
  3788.   HelpText="No Help."
  3789. End
  3790. ScriptAction
  3791.   InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL";
  3792.   UIName = "UNUSED/Team/SequentialScript/Delay a sequential script until the team is no longer contained - partial";
  3793.   HelpText="No Help."
  3794. End
  3795. ScriptAction
  3796.   InternalName = "TEAM_SET_EMOTICON";
  3797.   UIName = "UNUSED/Emoticon/Set team emoticon for duration (-1.0 permanent, otherwise duration in sec).";
  3798.   HelpText="No Help."
  3799. End
  3800. ScriptAction
  3801.   InternalName = "NAMED_SET_EMOTICON";
  3802.   UIName = "UNUSED/Emoticon/Set unit emoticon for duration (-1.0 permanent, otherwise duration in sec).";
  3803.   HelpText="No Help."
  3804. End
  3805. ScriptAction
  3806.   InternalName = "CAMERA_ENABLE_SLAVE_MODE";
  3807.   UIName = "UNUSED/Camera/3DSMax/Enable 3DSMax Camera Animation Playback mode.";
  3808.   HelpText="No Help."
  3809. End
  3810. ScriptAction
  3811.   InternalName = "CAMERA_DISABLE_SLAVE_MODE";
  3812.   UIName = "UNUSED/Camera/3DSMax/Disable 3DSMax Camera Animation Playback mode.";
  3813.   HelpText="No Help."
  3814. End
  3815. ScriptCondition
  3816.   InternalName = "PLAYER_COMPARE_LIGHT_POINTS";
  3817.   UIName = "UNUSED/Player/LightPoints/ Player has light points (comparison) to a value.";
  3818.   HelpText = "No Help."
  3819. End
  3820. ScriptCondition
  3821.   InternalName = "PLAYER_ALL_DESTROYED";
  3822.   UIName = "UNUSED/Player/Destroyed/All units and buildings destroyed.";
  3823.   HelpText = "No Help."
  3824. End
  3825. ScriptCondition
  3826.   InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED";
  3827.   UIName = "UNUSED/Player/Destroyed/All factories destroyed.";
  3828.   HelpText = "No Help."
  3829. End
  3830. ScriptCondition
  3831.   InternalName = "BRIDGE_BROKEN";
  3832.   UIName = "UNUSED/Bridge/Bridge is broken.";
  3833.   HelpText = "No Help."
  3834. End
  3835. ScriptCondition
  3836.   InternalName = "BRIDGE_REPAIRED";
  3837.   UIName = "UNUSED/Bridge/Bridge is repaired.";
  3838.   HelpText = "No Help."
  3839. End
  3840. ScriptCondition
  3841.   InternalName = "MISSION_ATTEMPTS";
  3842.   UIName = "UNUSED/Player/Player has attempted the mission a number of times.";
  3843.   HelpText = "No Help."
  3844. End
  3845. ScriptCondition
  3846.   InternalName = "PLAYER_HAS_N_OR_FEWER_BUILDINGS";
  3847.   UIName = "UNUSED/Player/Owns/Player currently owns N or fewer buildings.";
  3848.   HelpText = "No Help."
  3849. End
  3850. ScriptCondition
  3851.   InternalName = "PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS";
  3852.   UIName = "UNUSED/Player/Owns/Player currently owns N or fewer faction buildings.";
  3853.   HelpText = "No Help."
  3854. End
  3855. ScriptCondition
  3856.   InternalName = "PLAYER_HAS_POWER";
  3857.   UIName = "UNUSED/Player/Power/Player's base currently has power.";
  3858.   HelpText = "No Help."
  3859. End
  3860. ScriptCondition
  3861.   InternalName = "PLAYER_HAS_NO_POWER";
  3862.   UIName = "UNUSED/Player/Power/Player's base currently has no power.";
  3863.   HelpText = "No Help."
  3864. End
  3865. ScriptCondition
  3866.   InternalName = "HAS_FINISHED_VIDEO";
  3867.   UIName = "UNUSED/Multimedia/Finished/(UNUSED)Video has completed playing.";
  3868.   HelpText = "No Help."
  3869. End
  3870. ScriptCondition
  3871.   InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER";
  3872.   UIName = "Player/Special Power/Player starts using a special power.";
  3873.   UIName2 = "UNUSED/Special Power/Player starts using a special power.";
  3874.   HelpText = "No Help."
  3875. End
  3876. ScriptCondition
  3877.   InternalName = "PLAYER_MIDWAY_SPECIAL_POWER";
  3878.   UIName = "UNUSED/Player/Special Power/Player is midway through using a special power.";
  3879.   HelpText = "No Help."
  3880. End
  3881. ScriptCondition
  3882.   InternalName = "PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED";
  3883.   UIName = "UNUSED/Player/Special Power/Player is midway through using a special power from a named unit.";
  3884.   HelpText = "No Help."
  3885. End
  3886. ScriptCondition
  3887.   InternalName = "PLAYER_COMPLETED_SPECIAL_POWER";
  3888.   UIName = "Player/Special Power/Player completed using a special power.";
  3889.   UIName = "UNUSED/Special Power/Player completed using a special power.";
  3890.   HelpText = "No Help."
  3891. End
  3892. ScriptCondition
  3893.   InternalName = "PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED";
  3894.   UIName = "UNUSED/Player/Special Power/Player completed using a special power from a named unit.";
  3895.   HelpText = "No Help."
  3896. End
  3897. ScriptCondition
  3898.   InternalName = "PLAYER_BUILT_UPGRADE_FROM_NAMED";
  3899.   UIName = "UNUSED/Player/Player built an Upgrade from a named unit.";
  3900.   HelpText = "No Help."
  3901. End
  3902. ScriptCondition
  3903.   InternalName = "UNIT_EMPTIED";
  3904.   UIName = "UNUSED/Broken/Unit/Transport Unit has emptied its contents.";
  3905.   HelpText = "No Help."
  3906. End
  3907. ScriptCondition
  3908.   InternalName = "SKIRMISH_SPECIAL_POWER_READY";
  3909.   UIName = "Player/Special Power/Player's special power is ready to fire.";
  3910.   UIName2 = "UNUSED/Special Power/Player's special power is ready to fire.";
  3911.   HelpText = "No Help."
  3912. End
  3913. ScriptCondition
  3914.   InternalName = "SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD";
  3915.   UIName = "UNUSED/Skirmish/ Player has prerequisites to build an object type.";
  3916.   HelpText = "No Help."
  3917. End
  3918. ScriptCondition
  3919.   InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS";
  3920.   UIName = "UNUSED/Skirmish/Player has captured units -- comparison";
  3921.   HelpText = "No Help."
  3922. End
  3923. ScriptCondition
  3924.   InternalName = "SKIRMISH_NAMED_AREA_EXIST";
  3925.   UIName = "UNUSED/Skirmish/Area exists.";
  3926.   HelpText = "No Help."
  3927. End
  3928. ScriptCondition
  3929.   InternalName = "MUSIC_TRACK_HAS_COMPLETED";
  3930.   UIName = "UNUSED/Multimedia/Finished/Music track has completed some number of times.";
  3931.   HelpText = "No Help."
  3932. End
  3933. ScriptCondition
  3934.   InternalName = "PLAYER_ALL_DESTROYED";
  3935.   UIName = "UNUSED/Player/Destroyed/All units and buildings destroyed.";
  3936.   HelpText = "No Help."
  3937. End
  3938. ScriptCondition
  3939.   InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED";
  3940.   UIName = "UNUSED/Player/Destroyed/All factories destroyed.";
  3941.   HelpText = "No Help."
  3942. End
  3943.