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Maps.big
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maps_shellmap1_map.ini
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2006-02-02
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; WaterTransparency can be overridden per each map to change these values.
WaterTransparency
ReflectionPlaneZ = 37
ReflectionOn = Yes
; ReflectionGuard = X:300.0 Y:300.0
End
Weather
HardwareFogColor = R:220 G:226 B:235
HardwareFogEnable = Yes
HardwareFogStart = 200
HardwareFogEnd = 3000
End
GlowEffect
GlowEnabled = Yes
GlowDiameter = 20 ; 11 - 50 Diameter of gaussian blur in texels in the glow texture.
GlowIntensity = .5 ; 0.3 - 2.0 Glow color is multiplied by this value
GlowTextureWidth = 256 ; must be power of 2. 128, 256 and 512 are interesting. Bigger texture gives smaller glow, cause pixels are smaller.
RadiusScale1 = 0.18 ;
Amplitude1 = 0.06 ;
RadiusScale2 = 4.5 ;
Amplitude2 = 0.11 ;
TerrainGlow = No
MultipassGlowEnabled = No
End
;---------------------------- change particle effect
Object ParticleSysProxy
ReplaceModule ModuleTag_01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01_Override
DefaultModelConditionState
Model = NONE
ParticleSysBone = None ShellWaterfallMist
ParticleSysBone = None ShellWaterfall
End
ModelConditionState = WORLD_BUILDER
Model = locator
End
End
End
End
Object ParticleSysProxy2
ReplaceModule ModuleTag_01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01_Override
DefaultModelConditionState
Model = NONE
ParticleSysBone = None ShellWaterfall2
ParticleSysBone = None ShellBirds
ParticleSysBone = None ShellWaterfall3
End
ModelConditionState = WORLD_BUILDER
Model = locator
End
End
End
End
Object ParticleSysProxy3
ReplaceModule ModuleTag_01
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_01_Override
DefaultModelConditionState
Model = NONE
ParticleSysBone = None ShellBirds
End
ModelConditionState = WORLD_BUILDER
Model = locator
End
End
End
End