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commandmap.ini
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2006-02-02
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;//////////////////////////////////////////////////////////////////////////////
;FILE: CommandMap.ini (DEFAULT) ////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
CommandMap SAVE_VIEW1
Key = KEY_F1
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView1Description
DisplayName = GUI:SaveView1
End
CommandMap SAVE_VIEW2
Key = KEY_F2
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView2Description
DisplayName = GUI:SaveView2
End
CommandMap SAVE_VIEW3
Key = KEY_F3
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView3Description
DisplayName = GUI:SaveView3
End
CommandMap SAVE_VIEW4
Key = KEY_F4
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView4Description
DisplayName = GUI:SaveView4
End
CommandMap SAVE_VIEW5
Key = KEY_F5
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView5Description
DisplayName = GUI:SaveView5
End
CommandMap SAVE_VIEW6
Key = KEY_F6
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView6Description
DisplayName = GUI:SaveView6
End
CommandMap SAVE_VIEW7
Key = KEY_F7
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView7Description
DisplayName = GUI:SaveView7
End
CommandMap SAVE_VIEW8
Key = KEY_F8
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = INTERFACE
Description = GUI:SaveView8Description
DisplayName = GUI:SaveView8
End
CommandMap VIEW_VIEW1
Key = KEY_F1
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView1Description
DisplayName = GUI:ViewView1
End
CommandMap VIEW_VIEW2
Key = KEY_F2
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView2Description
DisplayName = GUI:ViewView2
End
CommandMap VIEW_VIEW3
Key = KEY_F3
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView3Description
DisplayName = GUI:ViewView3
End
CommandMap VIEW_VIEW4
Key = KEY_F4
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView4Description
DisplayName = GUI:ViewView4
End
CommandMap VIEW_VIEW5
Key = KEY_F5
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView5Description
DisplayName = GUI:ViewView5
End
CommandMap VIEW_VIEW6
Key = KEY_F6
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView6Description
DisplayName = GUI:ViewView6
End
CommandMap VIEW_VIEW7
Key = KEY_F7
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView7Description
DisplayName = GUI:ViewView7
End
CommandMap VIEW_VIEW8
Key = KEY_F8
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ViewView8Description
DisplayName = GUI:ViewView8
End
CommandMap CREATE_TEAM0
Key = KEY_0
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam0Description
DisplayName = GUI:CreateTeam0
End
CommandMap CREATE_TEAM1
Key = KEY_1
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam1Description
DisplayName = GUI:CreateTeam1
End
CommandMap CREATE_TEAM2
Key = KEY_2
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam2Description
DisplayName = GUI:CreateTeam2
End
CommandMap CREATE_TEAM3
Key = KEY_3
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam3Description
DisplayName = GUI:CreateTeam3
End
CommandMap CREATE_TEAM4
Key = KEY_4
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam4Description
DisplayName = GUI:CreateTeam4
End
CommandMap CREATE_TEAM5
Key = KEY_5
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam5Description
DisplayName = GUI:CreateTeam5
End
CommandMap CREATE_TEAM6
Key = KEY_6
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam6Description
DisplayName = GUI:CreateTeam6
End
CommandMap CREATE_TEAM7
Key = KEY_7
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam7Description
DisplayName = GUI:CreateTeam7
End
CommandMap CREATE_TEAM8
Key = KEY_8
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam8Description
DisplayName = GUI:CreateTeam8
End
CommandMap CREATE_TEAM9
Key = KEY_9
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = TEAM
Description = GUI:CreateTeam9Description
DisplayName = GUI:CreateTeam9
End
CommandMap SELECT_TEAM0
Key = KEY_0
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam0Description
DisplayName = GUI:SelectTeam0
End
CommandMap SELECT_TEAM1
Key = KEY_1
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam1Description
DisplayName = GUI:SelectTeam1
End
CommandMap SELECT_TEAM2
Key = KEY_2
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam2Description
DisplayName = GUI:SelectTeam2
End
CommandMap SELECT_TEAM3
Key = KEY_3
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam3Description
DisplayName = GUI:SelectTeam3
End
CommandMap SELECT_TEAM4
Key = KEY_4
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam4Description
DisplayName = GUI:SelectTeam4
End
CommandMap SELECT_TEAM5
Key = KEY_5
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam5Description
DisplayName = GUI:SelectTeam5
End
CommandMap SELECT_TEAM6
Key = KEY_6
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam6Description
DisplayName = GUI:SelectTeam6
End
CommandMap SELECT_TEAM7
Key = KEY_7
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam7Description
DisplayName = GUI:SelectTeam7
End
CommandMap SELECT_TEAM8
Key = KEY_8
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam8Description
DisplayName = GUI:SelectTeam8
End
CommandMap SELECT_TEAM9
Key = KEY_9
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = TEAM
Description = GUI:SelectTeam9Description
DisplayName = GUI:SelectTeam9
End
CommandMap ADD_TEAM0
Key = KEY_0
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam0Description
DisplayName = GUI:AddTeam0
End
CommandMap ADD_TEAM1
Key = KEY_1
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam1Description
DisplayName = GUI:AddTeam1
End
CommandMap ADD_TEAM2
Key = KEY_2
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam2Description
DisplayName = GUI:AddTeam2
End
CommandMap ADD_TEAM3
Key = KEY_3
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam3Description
DisplayName = GUI:AddTeam3
End
CommandMap ADD_TEAM4
Key = KEY_4
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam4Description
DisplayName = GUI:AddTeam4
End
CommandMap ADD_TEAM5
Key = KEY_5
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam5Description
DisplayName = GUI:AddTeam5
End
CommandMap ADD_TEAM6
Key = KEY_6
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam6Description
DisplayName = GUI:AddTeam6
End
CommandMap ADD_TEAM7
Key = KEY_7
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam7Description
DisplayName = GUI:AddTeam7
End
CommandMap ADD_TEAM8
Key = KEY_8
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam8Description
DisplayName = GUI:AddTeam8
End
CommandMap ADD_TEAM9
Key = KEY_9
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = TEAM
Description = GUI:AddTeam9Description
DisplayName = GUI:AddTeam9
End
CommandMap VIEW_TEAM0
Key = KEY_0
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam0Description
DisplayName = GUI:ViewTeam0
End
CommandMap VIEW_TEAM1
Key = KEY_1
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam1Description
DisplayName = GUI:ViewTeam1
End
CommandMap VIEW_TEAM2
Key = KEY_2
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam2Description
DisplayName = GUI:ViewTeam2
End
CommandMap VIEW_TEAM3
Key = KEY_3
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam3Description
DisplayName = GUI:ViewTeam3
End
CommandMap VIEW_TEAM4
Key = KEY_4
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam4Description
DisplayName = GUI:ViewTeam4
End
CommandMap VIEW_TEAM5
Key = KEY_5
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam5Description
DisplayName = GUI:ViewTeam5
End
CommandMap VIEW_TEAM6
Key = KEY_6
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam6Description
DisplayName = GUI:ViewTeam6
End
CommandMap VIEW_TEAM7
Key = KEY_7
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam7Description
DisplayName = GUI:ViewTeam7
End
CommandMap VIEW_TEAM8
Key = KEY_8
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam8Description
DisplayName = GUI:ViewTeam8
End
CommandMap VIEW_TEAM9
Key = KEY_9
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = TEAM
Description GUI:ViewTeam9Description
DisplayName = GUI:ViewTeam9
End
; DoubleDown does not work properly.
; Select_Matching_Units will take care of both cases
CommandMap SELECT_MATCHING_UNITS
Key = KEY_E
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = SELECTION
Description = GUI:TypeSelectDescription
DisplayName = GUI:TypeSelect
End
CommandMap SELECT_NEXT_UNIT
Key = KEY_RIGHT
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = SELECTION
Description = GUI:SelectNextUnitDescription
DisplayName = GUI:SelectNextUnit
End
CommandMap SELECT_PREV_UNIT
Key = KEY_LEFT
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = SELECTION
Description = GUI:SelectPrevUnitDescription
DisplayName = GUI:SelectPrevUnit
End
CommandMap SELECT_NEXT_WORKER
Key = KEY_UP
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = SELECTION
Description = GUI:SelectNextUnitDescription
DisplayName = GUI:SelectNextUnit
End
CommandMap SELECT_PREV_WORKER
Key = KEY_DOWN
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
Category = SELECTION
Description = GUI:SelectPrevUnitDescription
DisplayName = GUI:SelectPrevUnit
End
CommandMap SELECT_HERO
Key = KEY_H
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = SELECTION
Description = GUI:SelectHeroDescription
DisplayName = GUI:SelectHero
End
CommandMap VIEW_HOME_BASE
Key = KEY_H
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = SELECTION
Description = GUI:CenterBaseDescription
DisplayName = GUI:CenterBase
End
CommandMap VIEW_LAST_RADAR_EVENT
Key = KEY_SPACE
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:GoToRadarEventDescription
DisplayName = GUI:GoToRadarEvent
End
CommandMap SELECT_ALL
Key = KEY_Q
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = SELECTION
Description = GUI:SelectAllDescription
DisplayName = GUI:SelectAll
END
CommandMap SCATTER
Key = KEY_X
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = CONTROL
Description = GUI:ScatterDescription
DisplayName = GUI:SCATTER
End
CommandMap STOP
Key = KEY_S
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = CONTROL
Description = GUI:StopObjectDescription
DisplayName = GUI:StopObject
End
CommandMap TOGGLE_ATTACKMOVE
Key = KEY_A
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = CONTROL
Description = GUI:AttackMoveObjectDescription
DisplayName = GUI:AttackMoveObject
End
CommandMap AUTO_SAVE
Key = KEY_S
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
Category = CONTROL
End
;CommandMap DEPLOY
; Key = KEY_D
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
; Category = CONTROL
; Description = GUI:DeployDescription
; DisplayName = GUI:Deploy
;End
CommandMap CREATE_FORMATION
Key = KEY_F
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
Category = CONTROL
Description = GUI:CreateFormationDescription
DisplayName = GUI:CreateFormation
End
;CommandMap FOLLOW
; Key = KEY_F
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
; Category = CONTROL
; Description = GUI:FollowDescription
; DisplayName = GUI:Follow
;End
; no more diplomacy screen, so we can't chat to specific players
;CommandMap CHAT_PLAYERS
; Key = KEY_BACKSLASH
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
CommandMap CHAT_ALLIES
Key = KEY_BACKSPACE
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap CHAT_EVERYONE
Key = KEY_ENTER
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap CHAT_BUDDIES
Key = KEY_ENTER
Transition = UP
Modifiers = CTRL
UseableIn = GAME
End
CommandMap DIPLOMACY
Key = KEY_TAB
Transition = UP
Modifiers = NONE
UseableIn = GAME
End
CommandMap PLACE_BEACON
Key = KEY_B
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
;SELL is overriding DELETE_BEACON, so code has been added to process both cases.
;CommandMap DELETE_BEACON
; Key = KEY_DEL
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
CommandMap OPTIONS
Key = KEY_ESC
Transition = UP
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:OptionsDescription
DisplayName = GUI:Options
End
CommandMap TOGGLE_CONTROL_BAR
Key = KEY_F9
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
Description = GUI:ToggleControlBarDescription
DisplayName = GUI:ToggleControlBar
End
;CommandMap BEGIN_PATH_BUILD
; Key = KEY_Z
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap END_PATH_BUILD
; Key = KEY_Z
; Transition = UP
; Modifiers = NONE
; UseableIn = GAME
;End
CommandMap BEGIN_FORCEATTACK
Key = KEY_NONE
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
CommandMap END_FORCEATTACK
Key = KEY_NONE
Transition = UP
Modifiers = CTRL
UseableIn = GAME
End
; Force Move has been commented out because we are going to remove it entirely
; from the Command map. It will live in the UI only. However, I suspect that
; it will be back soon, under a different guise, so I don't wanna just remove
; it. - jkmcd 10/09
;
;CommandMap BEGIN_FORCEMOVE
; Key = KEY_NONE
; Transition = DOWN
; Modifiers = ALT
; UseableIn = GAME
;End
;
;CommandMap END_FORCEMOVE
; Key = KEY_NONE
; Transition = UP
; Modifiers = ALT
; UseableIn = GAME
;End
;------------------------------------------------------------------------------
;CommandMap BEGIN_WAYPOINTS
; Key = KEY_NONE
; Transition = DOWN
; Modifiers = ALT
; UseableIn = GAME
;End
;CommandMap END_WAYPOINTS
; Key = KEY_NONE
; Transition = UP
; Modifiers = ALT
; UseableIn = GAME
;End
CommandMap BEGIN_PREFER_SELECTION
Key = KEY_NONE
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
CommandMap END_PREFER_SELECTION
Key = KEY_NONE
Transition = UP
Modifiers = SHIFT
UseableIn = GAME
End
; This is commented out because its not available in the multiplayer test we're releasing.
;CommandMap LOD_DECREASE
; Key = KEY_MINUS
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;END
;CommandMap LOD_INCREASE
; Key = KEY_EQUAL
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;END
CommandMap TAKE_SCREENSHOT
Key = KEY_F12
Transition = Down
Modifiers = NONE
UseableIn = GAME SHELL
Category = INTERFACE
Description = GUI:ScreenshotCaptureDescription
DisplayName = GUI:ScreenshotCapture
End
CommandMap ALL_CHEER
Key = KEY_C
Transition = Down
Modifiers = CTRL
UseableIn = GAME
Category = CONTROL
Description = GUI:CheerDescription
DisplayName = GUI:Cheer
End
;;;;;;;;; BEGIN OBSOLETE WRONG METHOD OF DOING THESE. THESE ARE NOW HANDLED IN LOOKATXLAT ;;;;;;;;;;;
;CommandMap BEGIN_CAMERA_ROTATE_LEFT
; Key = KEY_KP4
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap END_CAMERA_ROTATE_LEFT
; Key = KEY_KP4
; Transition = UP
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap BEGIN_CAMERA_ROTATE_RIGHT
; Key = KEY_KP6
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap END_CAMERA_ROTATE_RIGHT
; Key = KEY_KP6
; Transition = UP
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap BEGIN_CAMERA_ZOOM_IN
; Key = KEY_KP8
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap END_CAMERA_ZOOM_IN
; Key = KEY_KP8
; Transition = UP
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap BEGIN_CAMERA_ZOOM_OUT
; Key = KEY_KP2
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME
;End
;CommandMap END_CAMERA_ZOOM_OUT
; Key = KEY_KP2
; Transition = UP
; Modifiers = NONE
; UseableIn = GAME
;End
;;;;;;;;; END OBSOLETE WRONG METHOD OF DOING THESE. THESE ARE NOW HANDLED IN LOOKATXLAT ;;;;;;;;;;;
CommandMap CAMERA_RESET
Key = KEY_KP5
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap SPELL_STORE
Key = KEY_TICK
Transition = UP
Modifiers = NONE
UseableIn = GAME
Category = INTERFACE
DisplayName = CONTROLBAR:GoodPlayerExperienceMenu
Description = CONTROLBAR:GoodPlayerExperienceMenuDescription
End
CommandMap TOGGLE_FAST_FORWARD_MODE
Key = KEY_SLASH
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
CommandMap ORDERMODE_WAYPOINT
Key = KEY_NONE
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
CommandMap ORDERMODE_IMMEDIATE
Key = KEY_NONE
Transition = UP
Modifiers = ALT
UseableIn = GAME
End
CommandMap STANCE_AGGRESSIVE
Key = KEY_D
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap STANCE_BATTLE
Key = KEY_F
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap STANCE_HOLDGROUND
Key = KEY_G
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap DEBUG_TOGGLE_STRINGTAGS
Key = KEY_SPACE
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
CommandMap TOGGLE_PLANNING_MODE
Key = KEY_Z
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
CommandMap SELL
;SELL is overriding DELETE_BEACON, so code has been added to process both cases.
Key = KEY_DEL
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End