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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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warpathpcdemo.exe
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System
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GamePlay.int
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INI File
|
2005-12-21
|
3KB
|
141 lines
[ACTION_ChangeLevel]
ActionString="Change level"
[ACTION_ChangeScript]
ActionString="Change script"
[ACTION_ConsoleCommand]
ActionString="console command"
[ACTION_Crouch]
ActionString="crouch"
[ACTION_DamageInstigator]
ActionString="Damage instigator"
[ACTION_DestroyActor]
ActionString="Destroy actor"
[ACTION_DestroyPawn]
ActionString="destroy pawn"
[ACTION_DisplayMessage]
ActionString="display message"
[ACTION_EndSection]
ActionString="end section"
[ACTION_FadeView]
ActionString="fade view"
[ACTION_FinishRotation]
ActionString="Finish rotation"
[ACTION_Freeze]
ActionString="Freeze"
[ACTION_GotoAction]
ActionString="go to action"
[ACTION_IfCondition]
ActionString="If condition"
[ACTION_Killinstigator]
ActionString="Damage instigator"
[ACTION_LeaveSequence]
ActionString="leave sequence"
[ACTION_MoveToPlayer]
ActionString="Move to player"
[ACTION_MoveToPoint]
ActionString="Move to point"
[ACTION_PlayAmbientSound]
ActionString="play ambient sound"
[ACTION_PlayLocalSound]
ActionString="play sound"
[ACTION_PlayMusic]
ActionString="play song"
[ACTION_PlaySound]
ActionString="play sound"
[ACTION_Run]
ActionString="Run"
[ACTION_SetAlertness]
ActionString="set alertness"
[ACTION_SetPhysics]
ActionString="change physics to "
[ACTION_SetViewTarget]
ActionString="set viewtarget"
[ACTION_ShootTarget]
ActionString="shoot target"
[ACTION_SpawnActor]
ActionString="Spawn actor"
[ACTION_StopAnimation]
ActionString="stop animation"
[ACTION_ThrowWeapon]
ActionString="throw weapon"
[ACTION_TriggerEvent]
ActionString="trigger event"
[ACTION_TurnTowardPlayer]
ActionString="Turn toward player"
[ACTION_WaitForAnimEnd]
ActionString="Wait for animend"
[ACTION_WaitForEvent]
ActionString="Wait for external event"
[ACTION_WaitForLIPSincAnimEnd]
ActionString="Wait for LIPSincAnimEnd"
[ACTION_WaitForPlayer]
ActionString="Wait for player"
[ACTION_WaitForTimer]
ActionString="Wait for timer"
[ACTION_Walk]
ActionString="walk"
[Action_PLAYANIM]
ActionString="play animation"
[Burned]
DeathString="%o was sauteed."
[Counter]
CountMessage="Only %i more to go..."
CompleteMessage="Completed!"
[Depressurized]
DeathString="%o was depressurized by %k."
FemaleSuicide="%o was depressurized."
MaleSuicide="%o was depressurized."
[Drowned]
DeathString="%o forgot to come up for air."
FemaleSuicide="%o forgot to come up for air."
MaleSuicide="%o forgot to come up for air."
[ScriptedAction]
ActionString="unspecified action"
[WaterVolume]
LocationName="under water"