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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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warpathpcdemo.exe
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System
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VehicleGame.int
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INI File
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2005-12-21
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4KB
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153 lines
[Public]
Object=(Class=Class,MetaClass=Engine.GameInfo,Name=VehicleGame.Assault)
Object=(Class=Class,MetaClass=Core.Commandlet,AddPathNodesCommandlet)
[AddPathNodesCommandlet]
HelpCmd=AddPathNodes
HelpOneLiner=Take the log generated from a NavPointPlacementGame walkthru, and place pathnodes
HelpUsage=addpatnodes mapname.wam logfilename
HelpParm[0]=mapname.wam
HelpDesc[0]=The map that the walkthru was done on
HelpParm[1]=logfilename
HelpDesc[1]=The warpath.log file created during the walkthru
[ACTION_PlayLIPSinc]
ActionString="Play LIPSinc"
[ACTION_PlayLocalizedVideo]
ActionString="Play Video"
[ACTION_PlayVideo]
ActionString="Play Video"
[AmmoPack]
PickupMessage="You picked up an Ammo Pack"
CantPickupMessage="Ammo full."
[ArmorPickup]
PickupMessage="You picked up an Armor Charge +"
CantPickupMessage="Your armor is fully charged."
[Assault]
GameName="Front Line Assault"
[AssaultHUDMessage]
FrontlineAtBase="The enemy is at your base! Defend your base!"
FrontlineAtEnemyBase="All assault points captured! Now destroy the main generator!"
[AssaultMessage]
WhiteTeamAdvancing="The red team is pushing forward!"
BlackTeamAdvancing="The blue team is pushing forward!"
WhiteObjectiveDestroyed="A red objective has been destroyed!"
BlackObjectiveDestroyed="A blue objective has been destroyed!"
AllWhiteDestroyed="ALL the red objectives have been destroyed!"
AllBlackDestroyed="ALL the blue objectives have been destroyed!"
NewRoundStarting="Round is restarting"
DefendWhiteBase="The Red Base is vulnerable!"
DefendBlackBase="The Blue Base is vulnerable!"
WhiteBaseReverted="The Red Base has been defended!"
BlackBaseReverted="The Blue Base has been defended!"
[AssaultSpawn]
PointName="A"
[DriverDamage]
DeathString="%o got wrecked by %k."
FemaleSuicide="%o wrecked herself."
MaleSuicide="%o wrecked himself."
[MiniAssault]
GameName="Siege"
[MiniDeathmatch]
GameName="Custom Deathmatch"
[MiniTeamGame]
GameName="Custom Team Deathmatch"
[PlayerInfoMessage]
NoVehicleAvailable="There are no vehicles available"
NoTeleportAvailable="No teleport available"
YouAreOnTeam="You are on the"
BlueTeam="Blue Team"
RedTeam="Red Team"
VehicleMovingTooFast="Vehicle is moving too fast to get on."
WeaponLevelUp="Weapon has gone up a level"
WeaponLevelMaxed="Weapon already at full power"
WeaponNoWEC="No C.A.M. available"
WeaponAddedWEC="C.A.M. applied to weapon"
VehicleStolen="Vehicle has been stolen for your team"
Aborted="Aborted!"
AmmoFull="Ammo full."
ReplenishingAmmo="Replenishing Ammo."
[RammingDamage]
DeathString="%o was smashed up by %k."
DestroyString="%o's vehicle was smashed to bits by %k."
FemaleSuicide="%o rammed one too many things."
MaleSuicide="%o rammed one too many things."
[SelfDestructDamage]
DestroyString="%o's vehicle self destructed."
FemaleSuicide="%o wrecked herself."
MaleSuicide="%o wrecked himself."
[TracerDamage]
DeathString=" "
FemaleSuicide=" "
MaleSuicide=" "
[VGACTION_EnterVehicle]
ActionString="EnterVehicle"
[VGACTION_ExitVehicle]
ActionString="ExitVehicle"
[VGACTION_HopOffVehicle]
ActionString="HopOffVehicle"
[VGACTION_HopOnVehicle]
ActionString="HopOnVehicle"
[VGACTION_MoveToVehicle]
ActionString="Move to vehicle as"
[VGBurningDamage]
DeathString="%o was burnt to a crisp by %k's napalm."
FemaleSuicide="%o cooked herself."
MaleSuicide="%o cooked himself."
[VGVehicle]
VehicleName="Unnamed Vehicle"
[VehicleExplDamage]
DeathString="%o was blown to pieces by %k."
FemaleSuicide="%o blew herself up."
MaleSuicide="%o blew himself up."
[VehicleMessage]
EnterAsDriverString="<USE> to enter the <VEHICLE> as the driver."
EnterAsPassengerString="<USE> to enter the <VEHICLE> as the passenger."
EnterAsGunnerString="<USE> to enter the <VEHICLE> as the gunner."
FlipString="<USE> to flip the <VEHICLE>."
UseTurretString="<USE> to use the turret."
HotWireVehicle="<USE> to hotwire this vehicle for your team."
TheUseButtonString="the use button"
[VehicleWeaponPickup]
PickupMessage="You got a weapon"
CantPickupMessage="You already have this weapon."
[WeaponEnergyCore]
PickupMessage="You picked up a C.A.M."
CantPickupMessage="You can't carry more C.A.M.s"
[WeaponMessage]
WeaponLevelZero="Weapon Level 0"
WeaponLevelOne="Weapon Level 1"
WeaponLevelTwo="Weapon Level 2"
WeaponLevelThree="Weapon Level 3"
WeaponLevelFour="Weapon Level 4"
WeaponLevelFive="Weapon Level 5"