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VisualBoyAdvance-1.7.2
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win32
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gba_sdl.vcproj
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Extensible Markup Language
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2004-03-29
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9KB
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334 lines
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="gba_sdl"
ProjectGUID="{CCC4389B-D478-44CB-BA20-7CE2847A9716}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\SDLDebug"
IntermediateDirectory=".\SDLDebug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../src,include/zlib,include/png,SDL-1.2.2/include"
PreprocessorDefinitions="_DEBUG,DEV_VERSION,WIN32,_CONSOLE,BKPT_SUPPORT,MMX,SDL,PROFILING"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\SDLDebug/gba_sdl.pch"
AssemblerListingLocation=".\SDLDebug/"
ObjectFile=".\SDLDebug/"
ProgramDataBaseFileName=".\SDLDebug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="winmm.lib wsock32.lib odbc32.lib odbccp32.lib"
OutputFile="SDLDebug/VisualBoyAdvance-SDL.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libmmd,libircmt"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\SDLDebug/VisualBoyAdvance-SDL.pdb"
GenerateMapFile="TRUE"
MapFileName=".\SDLDebug/VisualBoyAdvance-SDL.map"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\SDLDebug/gba_sdl.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\SDLRelease"
IntermediateDirectory=".\SDLRelease"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="../src,include/zlib,include/png,SDL-1.2.2/include"
PreprocessorDefinitions="NDEBUG,FINAL_VERSION,DEV_VERSION,WIN32,_CONSOLE,BKPT_SUPPORT,MMX,SDL,PROFILING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\SDLRelease/gba_sdl.pch"
AssemblerListingLocation=".\SDLRelease/"
ObjectFile=".\SDLRelease/"
ProgramDataBaseFileName=".\SDLRelease/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib wsock32.lib"
OutputFile="SDLRelease/VisualBoyAdvance-SDL.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libmmd,libircmt"
ProgramDatabaseFile=".\SDLRelease/VisualBoyAdvance-SDL.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\SDLRelease/gba_sdl.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<Filter
Name="GBA"
Filter="">
<File
RelativePath="..\src\2xSaI.cpp">
</File>
<File
RelativePath="..\src\Cheats.cpp">
</File>
<File
RelativePath="..\src\EEprom.cpp">
</File>
<File
RelativePath="..\src\Flash.cpp">
</File>
<File
RelativePath="..\src\GBA.cpp">
</File>
<File
RelativePath="..\src\Gfx.cpp">
</File>
<File
RelativePath="..\src\Globals.cpp">
</File>
<File
RelativePath="..\src\Mode0.cpp">
</File>
<File
RelativePath="..\src\Mode1.cpp">
</File>
<File
RelativePath="..\src\Mode2.cpp">
</File>
<File
RelativePath="..\src\Mode3.cpp">
</File>
<File
RelativePath="..\src\Mode4.cpp">
</File>
<File
RelativePath="..\src\Mode5.cpp">
</File>
<File
RelativePath="..\src\RTC.cpp">
</File>
<File
RelativePath="..\src\Sound.cpp">
</File>
<File
RelativePath="..\src\Sram.cpp">
</File>
<File
RelativePath="..\src\Util.cpp">
</File>
<File
RelativePath="..\src\admame.cpp">
</File>
<File
RelativePath="..\src\agbprint.cpp">
</File>
<File
RelativePath="..\src\bilinear.cpp">
</File>
<File
RelativePath="..\src\bios.cpp">
</File>
<File
RelativePath="..\src\elf.cpp">
</File>
<File
RelativePath="..\src\hq2x.cpp">
</File>
<File
RelativePath="..\src\interframe.cpp">
</File>
<File
RelativePath="..\src\memgzio.c">
</File>
<File
RelativePath="..\src\motionblur.cpp">
</File>
<File
RelativePath="..\src\pixel.cpp">
</File>
<File
RelativePath="..\src\scanline.cpp">
</File>
<File
RelativePath="..\src\simple2x.cpp">
</File>
<File
RelativePath="..\src\unzip.cpp">
</File>
</Filter>
<Filter
Name="GB"
Filter="">
<File
RelativePath="..\src\gb\GB.cpp">
</File>
<File
RelativePath="..\src\gb\gbCheats.cpp">
</File>
<File
RelativePath="..\src\gb\gbGfx.cpp">
</File>
<File
RelativePath="..\src\gb\gbGlobals.cpp">
</File>
<File
RelativePath="..\src\gb\gbMemory.cpp">
</File>
<File
RelativePath="..\src\gb\gbPrinter.cpp">
</File>
<File
RelativePath="..\src\gb\gbSGB.cpp">
</File>
<File
RelativePath="..\src\gb\gbSound.cpp">
</File>
</Filter>
<Filter
Name="SDL"
Filter="">
<File
RelativePath="..\src\sdl\SDL.cpp">
</File>
<File
RelativePath="..\src\Text.cpp">
</File>
<File
RelativePath="..\src\armdis.cpp">
</File>
<File
RelativePath="..\src\sdl\debugger.cpp">
</File>
<File
RelativePath="..\src\expr-lex.cpp">
</File>
<File
RelativePath="..\src\expr.cpp">
</File>
<File
RelativePath="..\src\exprNode.cpp">
</File>
<File
RelativePath="..\src\getopt.c">
</File>
<File
RelativePath="..\src\getopt1.c">
</File>
<File
RelativePath="..\src\prof\prof.cpp">
</File>
<File
RelativePath="..\src\remote.cpp">
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="..\src\i386\2xSaImmx.asm">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine=""c:\Program Files\Nasm\nasmw.exe" -D__DJGPP__ -f win32 -o $(OutDir)\$(InputName).obj $(InputPath)
"
Outputs="$(OutDir)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine=""c:\Program Files\Nasm\nasmw.exe" -D__DJGPP__ -f win32 -o $(OutDir)\$(InputName).obj $(InputPath)
"
Outputs="$(OutDir)\$(InputName).obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\SDL-1.2.2\lib\SDL.lib">
</File>
<File
RelativePath=".\SDL-1.2.2\lib\SDLmain.lib">
</File>
<File
RelativePath=".\lib\win32\libpngMD.lib">
</File>
<File
RelativePath=".\lib\win32\zlibMD.lib">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>