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2004-06-29
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58KB
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4,185 lines
; ______
; / ___ \
; / / \_\ _ _ _
; | | _____ ___| |_ ___ _ _ _ _ (_) |_ _ _
; | | |___/ / -_) _|/ -_) ._| . \| | _| || |
; | | |___\ \___|\__|\___|_| |_|__|_|\__|\_, |
; | | __ |__/
; \ |___/ /
; \______/ (c) Lada 'Ray' Lostak 1998-2003
;
; Sid64 Player database v1.0 part of Eternity64 project
;
; ------------------------------------------------------------------------
; Sid64 Database is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2, or (at your option)
; any later version.
;
; Sid64 Database is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with Sid64 Database; see the file COPYING. If not, write to
; the Free Software Foundation, 59 Temple Place - Suite 330,
; Boston, MA 02111-1307, USA.
; ------------------------------------------------------------------------
; Glued together with Advanced Music Searcher AMS 5.0.415 (c) MMS/Taboo
;
; Contributors:
;
; Lada 'Ray' Lostak/Unreal
; A Live In Hell/Wow
; Stefano Tognon
; Zdenek Eisenhammer aka PG/Unreal
;
; and other unknown C64 sceners making database for AMS
;
;
; Simple fast-doc
; ---------------
; Player { begin of 'Player' block - the brace ('{') must be placed ON THE SAME LINE)
;
; Name=playername player name (sometimes author & player)
; ID=offset:value 1 up to 16 IDs (see bellow) minimum of IDs are 3....
; .
; ID=offset:value N
; Message=offset:length 1 ; up to 16 different "messages"
; . ; if length is zero, message is zero padded
; Message=offset:length N
; OrderPos=offset1,offset2,offset3 ; these addresses in C64 memory contains actual order position
; SecPos=offset1,offset2,offset3 ; these adresses contain the actual row in sector
; } ; mark for block end
;
;
; Music is searched from $0300 to $ff00 per $100 bytes....
; For example actual search address is $1200
;
; ID=$0001:$4c while the value at addy $1201 (actual+ID offset) is$4c
; ID=$0003:$56 and the value at $1203, the player was found....
;
; The same principle is used for Messages etc....
;
; Both Order and Sector positions can be 'byte offsets' - values are converted
; to lines (every change -> one line increase)
;
; Note: some players have these values in zero page or tape buffer etc...
; So, if the player address in memory is not important, use:
; #$.... (for. ex. #$0334) - the '#' marks a fixed address (not relative like
; without it).
;
; ----------------------------------------------------------------------------------------
Player {
Name=<?> Helge Koiziele (T. Detert)
ID=$0000:$4c
ID=$0001:$da
ID=$0003:$ad
ID=$000a:$4c
ID=$000b:$da
OrderPos=$14c9,$14d0,$14d7
SecPos=$14ca,$14d1,$14d8
}
Player {
Name=TAXIM?
ID=$0001:$12
ID=$0002:$C0
ID=$0004:$0D
OrderPos=#$02C1,#$02C1,#$02C1
SecPos=#$02C0,#$02C0,#$02C0
}
Player {
Name=Jeroen Tel (Iron Lord)
ID=$0044:$A2
ID=$0046:$8E
ID=$009B:$A9
OrderPos=$0008,$0009,$000A
SecPos=$000B,$000C,$000D
}
Player {
Name=David Whittaker (GP Sim.)
ID=$0000:$48
ID=$013B:$A5
ID=$013E:$A5
OrderPos=$00C8,$00C8,$00C8
}
Player {
Name=COMPOD?
ID=$0000:$4C
ID=$0001:$31
ID=$0004:$A1
OrderPos=$07D7,$07D7,$07D7
SecPos=$07D8,$07DA,$07DC
}
Player {
Name=PLAYER 10X by DEC
ID=$0001:$7E
ID=$0004:$4B
ID=$0008:$50
OrderPos=$011A,$0121,$0128
SecPos=$0101,$0108,$010F
}
Player {
Name=Rob Hubbard 1
ID=$0001:$88
ID=$0004:$BC
ID=$0007:$C2
OrderPos=$04C4,$04C5,$04C6
SecPos=$04C7,$04C8,$04C9
}
Player {
Name=Unknown (Maniacs of noise)
ID=$1b02:$2e
ID=$1b03:$53
ID=$1b04:$54
OrderPos=#$00FA,#$00FA,#$00FA
SecPos=#$00E5,#$00E6,#$00E7
}
Player {
Name=DMC V7 /UNREAL VERSION
ID=$0000:$4C
ID=$0001:$07
ID=$0003:$4C
ID=$0004:$50
OrderPos=$0726,$0727,$0728
SecPos=$0729,$072A,$072B
}
Player {
Name=DMC V7+ /UNREAL VERSION
ID=$0001:$35
ID=$0004:$7E
ID=$0007:$43
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 1.0
ID=$0101:$7E
ID=$0103:$4C
ID=$0104:$95
ID=$0106:$0A
OrderPos=$08d8,$08df,$08e6
SecPos=$08d9,$08e0,$08e7
}
Player {
Name=UNREAL'S TFX 1.1 BETA
ID=$0001:$7E
ID=$0003:$4C
ID=$0004:$85
ID=$0006:$0A
}
Player {
Name=UNREAL'S TFX 1.2
ID=$0001:$FA
ID=$0004:$6A
ID=$0007:$84
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 1.3
ID=$0001:$FA
ID=$0004:$6A
ID=$0007:$91
ID=$0006:$4C
OrderPos=$08F2,$08F9,$0900
SecPos=$08F3,$08FA,$0901
}
Player {
Name=UNREAL'S TFX 1.31
ID=$0001:$FA
ID=$0004:$6A
ID=$0007:$9A
ID=$0006:$4C
OrderPos=$08F2,$08F9,$0900
SecPos=$08F3,$08FA,$0901
}
Player {
Name=UNREAL'S TFX 1.4
ID=$0001:$FA
ID=$0004:$6A
ID=$0007:$4C
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 1.5 BETA
ID=$0001:$FA
ID=$0004:$6F
ID=$0007:$24
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 2.0
ID=$0001:$FA
ID=$0004:$6F
ID=$0007:$21
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 2.1
ID=$0001:$FA
ID=$0004:$6F
ID=$0007:$2D
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 2.2 PLUS
ID=$0001:$FA
ID=$0004:$7F
ID=$0007:$13
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 2.3 BETA
ID=$0001:$FA
ID=$0004:$75
ID=$0007:$20
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 2.4A
ID=$0001:$FA
ID=$0004:$72
ID=$0007:$2A
ID=$0006:$4C
}
Player {
Name=UNREAL'S TFX 2.7
ID=$0001:$FA
ID=$0004:$72
ID=$0007:$14
ID=$0006:$4C
OrderPos=$086c,$0873,$087a
SecPos=$086d,$0874,$087b
}
Player {
Name=VOICETRACKER (USA TEAM)
ID=$0021:$A2
ID=$0023:$CE
ID=$0048:$A9
ID=$004A:$8D
OrderPos=$0087,$0088,$0089
SecPos=$0081,$0082,$0083
}
Player {
Name=-A-
ID=$0000:$4C
ID=$0001:$68
ID=$0003:$4C
ID=$0004:$B9
}
Player {
Name=20CC 01
ID=$00CE:$A0
ID=$00D0:$30
ID=$00D1:$64
ID=$00D3:$58
}
Player {
Name=20CC 02
ID=$009A:$A0
ID=$009B:$FF
ID=$009C:$30
ID=$009D:$5D
}
Player {
Name=20CC 03
ID=$0000:$4C
ID=$0001:$69
ID=$0003:$4C
ID=$0004:$8B
}
Player {
Name=20CC 04
ID=$0003:$4C
ID=$0004:$4A
ID=$0006:$4C
ID=$0007:$40
}
Player {
Name=20CC 05
ID=$00A8:$A9
ID=$00AA:$30
ID=$00AC:$F0
ID=$00AE:$0A
}
Player {
Name=20CC 06
ID=$0000:$4C
ID=$0001:$A6
ID=$0003:$4C
ID=$00A6:$B9
}
Player {
Name=20CC 07
ID=$0000:$4C
ID=$0001:$97
ID=$0003:$4C
ID=$0097:$B9
}
Player {
Name=20CC 08
ID=$006C:$A9
ID=$006E:$30
ID=$0070:$F0
ID=$0072:$0A
}
Player {
Name=20CC 09
ID=$0000:$4C
ID=$0003:$4C
ID=$0004:$7C
ID=$007C:$A2
}
Player {
Name=20CC 10
ID=$00D1:$A0
ID=$00D3:$30
ID=$00D5:$F0
ID=$00D7:$88
}
Player {
Name=20CC 11
ID=$007D:$A9
ID=$007F:$30
ID=$0081:$F0
ID=$0083:$0A
}
Player {
Name=20CC 12
ID=$0000:$4C
ID=$0001:$DD
ID=$0003:$4C
ID=$0004:$7D
}
Player {
Name=20CC DIGI
ID=$0000:$4C
ID=$0001:$9B
ID=$0003:$4C
ID=$009B:$84
}
Player {
Name=A-MAN 1
ID=$0000:$4C
ID=$0001:$1E
ID=$0003:$4C
ID=$0004:$92
}
Player {
Name=A-MAN 2
ID=$0000:$4C
ID=$0001:$1D
ID=$0003:$4C
ID=$0004:$93
}
Player {
Name=A-MAN 3
ID=$0000:$4C
ID=$0001:$14
ID=$0003:$4C
ID=$0004:$8A
}
Player {
Name=ACTION
ID=$0000:$4C
ID=$0001:$1D
ID=$0003:$4C
ID=$0004:$91
}
Player {
Name=AFL
ID=$0000:$4C
ID=$0001:$66
ID=$0003:$4C
ID=$0004:$EA
}
Player {
Name=ALD 1
ID=$0000:$4C
ID=$0001:$5E
ID=$0003:$4C
ID=$0004:$89
}
Player {
Name=ALD 2
ID=$0000:$4C
ID=$0001:$3A
ID=$0003:$4C
ID=$0004:$AB
}
Player {
Name=ALD 3
ID=$0000:$4C
ID=$0001:$46
ID=$0003:$4C
ID=$0004:$C6
}
Player {
Name=AMOK 1
ID=$0015:$AD
ID=$0016:$5D
ID=$0023:$18
ID=$0024:$D4
}
Player {
Name=AMOK 2
ID=$0000:$4C
ID=$0001:$8D
ID=$0003:$4C
ID=$0004:$F8
}
Player {
Name=AMOK 3
ID=$0000:$4C
ID=$0001:$DB
ID=$0003:$4C
ID=$0004:$2C
}
Player {
Name=AMP V2.3
ID=$0000:$4C
ID=$0001:$DB
ID=$0003:$4C
ID=$0004:$05
}
Player {
Name=ANVIL
ID=$0000:$4C
ID=$0001:$9C
ID=$0003:$4C
ID=$0004:$F9
}
Player {
Name=ARTLINE DESIGNS 1
ID=$0000:$4C
ID=$0001:$70
ID=$0003:$4C
ID=$0004:$9B
}
Player {
Name=ARTLINE DESIGNS 2
ID=$0000:$4C
ID=$0001:$13
ID=$0003:$4C
ID=$0004:$41
}
Player {
Name=ARTLINE DESIGNS 3
ID=$0000:$4C
ID=$0001:$8D
ID=$0003:$4C
ID=$0004:$BD
}
Player {
Name=ARTLINE DESIGNS 4
ID=$0000:$4C
ID=$0001:$6A
ID=$0003:$4C
ID=$0004:$95
}
Player {
Name=ARTLINE DESIGNS 5
ID=$0000:$4C
ID=$0001:$52
ID=$0003:$4C
ID=$0004:$D2
}
Player {
Name=ASSASIN
ID=$00D8:$A5
ID=$00D9:$01
ID=$00DB:$24
ID=$00DC:$0D
}
Player {
Name=ATLANTIS
ID=$0000:$4C
ID=$0001:$3E
ID=$0003:$4C
ID=$0004:$5B
}
Player {
Name=AUDIAL ARTS 1
ID=$0000:$4C
ID=$0001:$6B
ID=$0003:$4C
ID=$0004:$BC
}
Player {
Name=AUDIAL ARTS 2
ID=$006A:$A2
ID=$006C:$A9
ID=$00AF:$A9
ID=$00B1:$09
}
Player {
Name=AUDIAL ARTS 3
ID=$0074:$A2
ID=$0076:$A9
ID=$00C5:$A9
ID=$00C7:$09
}
Player {
Name=AUDIAL ARTS 4
ID=$0085:$A2
ID=$0087:$A9
ID=$00D6:$A9
ID=$00D8:$09
}
Player {
Name=AUDIAL ARTS 5
ID=$0000:$4C
ID=$0001:$6A
ID=$0003:$4C
ID=$0004:$A7
}
Player {
Name=BRIAN 1
ID=$0000:$4C
ID=$0001:$40
ID=$0003:$4C
ID=$0004:$A0
}
Player {
Name=BYTEMARE
ID=$0000:$4C
ID=$0001:$9F
ID=$0003:$4C
ID=$009F:$0A
}
Player {
Name=CHARLES DEENEN 2
ID=$0000:$4C
ID=$0001:$B1
ID=$00B1:$48
ID=$00B2:$A9
OrderPos=$000d,$000e,$000f
SecPos=$0010,$0011,$0012
}
Player {
Name=CHARLES DEENEN 3
ID=$0000:$4C
ID=$0001:$B1
ID=$0006:$4C
ID=$0007:$F6
}
Player {
Name=CHARLES DEENEN 4
ID=$0035:$4C
ID=$0036:$12
ID=$0038:$4C
ID=$0039:$1C
}
Player {
Name=CHARLES DEENEN/HAWKEYE 2
ID=$0000:$4C
ID=$0001:$B4
ID=$0003:$4C
ID=$0004:$FC
}
Player {
Name=DANCE 2 TRANCE
ID=$0000:$4C
ID=$0001:$64
ID=$0009:$4C
ID=$000A:$27
}
Player {
Name=DEC V3.0B
ID=$0000:$4C
ID=$0001:$7E
ID=$0003:$4C
ID=$0004:$47
}
Player {
Name=DEC V3.1C
ID=$0000:$4C
ID=$0001:$7E
ID=$0003:$4C
ID=$0004:$4B
}
Player {
Name=DIGI ORGANIZER
ID=$0000:$4C
ID=$0001:$26
ID=$0003:$4C
ID=$0004:$87
}
Player {
Name=DIGITAL SYSTEM
ID=$0000:$4C
ID=$002D:$10
ID=$0003:$EE
ID=$0061:$16
}
Player {
Name=DMC V3.0
ID=$0000:$4C
ID=$0001:$37
ID=$0003:$4C
ID=$0004:$85
OrderPos=$0726,$0727,$0728
SecPos=$0729,$072A,$072B
}
Player {
Name=DMC V4.0
ID=$0000:$4C
ID=$0001:$1D
ID=$0003:$4C
ID=$0004:$85
OrderPos=$0726,$0727,$0728
SecPos=$0729,$072A,$072B
}
Player {
Name=DMC V4 - clone I
ID=$0000:$4C
ID=$0001:$1D
ID=$0003:$4C
ID=$0007:$2F
ID=$000A:$3E
OrderPos=$0726,$0727,$0728
SecPos=$0729,$072A,$072B
}
Player {
Name=DMC V4.? (1)
ID=$0000:$4C
ID=$0001:$07
ID=$0003:$4C
ID=$0004:$85
}
Player {
Name=DMC V4.? (2)
ID=$0000:$4C
ID=$0001:$3D
ID=$0003:$4C
ID=$0004:$20
}
Player {
Name=DMC V4.? (3)
ID=$0000:$4C
ID=$0001:$08
ID=$0003:$4C
ID=$0004:$86
}
Player {
Name=DMC V4.? (4)
ID=$0000:$4C
ID=$0001:$18
ID=$0003:$4C
ID=$0004:$96
}
Player {
Name=DMC V4.? (5)
ID=$0000:$4C
ID=$0001:$0D
ID=$0003:$20
ID=$0004:$07
}
Player {
Name=DMC V5.0
ID=$0000:$4C
ID=$0001:$40
ID=$0003:$4C
ID=$0004:$A1
OrderPos=$07d5,$07D6,$07D7
SecPos=$07D8,$07D9,$07DA
}
Player {
Name=DMC V5.1
ID=$0000:$4C
ID=$0001:$40
ID=$0003:$4C
ID=$0004:$95
OrderPos=$07DF,$07E0,$07E1
SecPos=$07E2,$07E3,$07E4
}
Player {
Name=DMC V6.0
ID=$0000:$4C
ID=$0001:$50
ID=$0003:$4C
ID=$0004:$7B
}
Player {
Name=DPL V1.0
ID=$00A0:$C9
ID=$00A1:$04
ID=$00A2:$90
ID=$00A5:$AA
}
Player {
Name=DUNEX
ID=$0000:$4C
ID=$0001:$7E
ID=$0003:$4C
ID=$0004:$B2
}
Player {
Name=EQUALIZER 01 (1.06)
ID=$0000:$4C
ID=$0001:$37
ID=$0003:$4C
ID=$0004:$4E
}
Player {
Name=EQUALIZER 02 (1.6)
ID=$0000:$4C
ID=$0001:$B7
ID=$0003:$4C
ID=$0004:$CE
}
Player {
Name=EQUALIZER 03
ID=$0000:$4C
ID=$0001:$68
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 04
ID=$0000:$4C
ID=$0001:$DE
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 05
ID=$0000:$4C
ID=$0001:$53
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 06
ID=$0000:$4C
ID=$0001:$DF
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 07
ID=$0000:$4C
ID=$0001:$FE
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 08
ID=$0000:$4C
ID=$0001:$39
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 09
ID=$0000:$4C
ID=$0001:$11
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 10
ID=$0000:$4C
ID=$0001:$14
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 11
ID=$0000:$4C
ID=$0001:$50
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 12
ID=$0000:$4C
ID=$0001:$55
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 13
ID=$0000:$4C
ID=$0001:$88
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 14
ID=$0000:$4C
ID=$0001:$EB
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 15
ID=$0000:$4C
ID=$0001:$A3
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=EQUALIZER 16
ID=$0000:$4C
ID=$0001:$E1
ID=$0003:$4C
ID=$0004:$A1
}
Player {
Name=FALCO PAUL 1
ID=$0000:$4C
ID=$0001:$C9
ID=$0003:$4C
ID=$0004:$2E
}
Player {
Name=FALCO PAUL 2
ID=$0000:$4C
ID=$0001:$E1
ID=$0003:$4C
ID=$0006:$4C
}
Player {
Name=FALCO PAUL 3
ID=$0000:$4C
ID=$0001:$BB
ID=$0003:$4C
ID=$0004:$27
}
Player {
Name=FALCO PAUL 4
ID=$0000:$B9
ID=$0003:$A8
ID=$006C:$AD
ID=$006F:$F0
}
Player {
Name=FALCO PAUL 5
ID=$00CA:$B9
ID=$00CD:$A8
ID=$00CE:$B9
ID=$00D1:$8D
}
Player {
Name=FALCO PAUL 6
ID=$0000:$4C
ID=$0001:$B8
ID=$0003:$4C
ID=$00B8:$B9
}
Player {
Name=FALCO PAUL 7
ID=$0000:$4C
ID=$0001:$C9
ID=$0009:$4C
ID=$00C9:$B9
}
Player {
Name=FALCO PAUL 8
ID=$0000:$4C
ID=$0001:$A9
ID=$0003:$4C
ID=$0004:$5B
}
Player {
Name=FALCO PAUL 9
ID=$0000:$4C
ID=$0001:$DB
ID=$0003:$4C
ID=$0004:$47
}
Player {
Name=FALCO PAUL FX
ID=$0000:$4C
ID=$0001:$89
ID=$0003:$4C
ID=$0004:$94
}
Player {
Name=FAME 1
ID=$002F:$AA
ID=$0030:$BD
ID=$0033:$8D
ID=$0067:$A2
}
Player {
Name=FAME 2
ID=$0000:$4C
ID=$0001:$47
ID=$0003:$4C
ID=$0004:$7F
}
Player {
Name=FAME 3
ID=$0003:$4C
ID=$0004:$36
ID=$0006:$4C
ID=$0036:$AA
}
Player {
Name=FUTURE COMPOSER 1.0
ID=$0006:$AD
ID=$0007:$74
ID=$0009:$C9
ID=$000A:$02
OrderPos=$0921,$0922,$0923
SecPos=$0924,$0924,$0926
}
Player {
Name=FUTURE COMPOSER 2.0
ID=$000D:$C9
ID=$000E:$01
ID=$0006:$AD
ID=$0007:$CB
}
Player {
Name=FUTURE COMPOSER 3.1
ID=$0000:$4C
ID=$0001:$2B
ID=$0003:$4C
ID=$0004:$9C
}
Player {
Name=GMC
ID=$04EA:$AD
ID=$04ED:$8D
ID=$04EE:$18
ID=$04F0:$CE
OrderPos=$0041,$0042,$0043
SecPos=$0044,$0045,$0046
}
Player {
Name=GRABOWSKY
ID=$0000:$4C
ID=$0001:$AA
ID=$0003:$8E
ID=$0004:$35
SecPos=$06B5,$06BC,$06C3
OrderPos=$06B1,$06B1,$06B1
}
Player {
Name=GRAY V1.5
ID=$0002:$A2
ID=$0004:$20
ID=$0005:$12
ID=$0012:$AD
}
Player {
Name=GREG HOLLAND (FIST II)
ID=$0000:$4C
ID=$0001:$A0
ID=$0003:$4C
ID=$0004:$EF
}
Player {
Name=GROOVY BITS
ID=$0000:$4C
ID=$0001:$06
ID=$0003:$A2
ID=$0005:$8A
}
Player {
Name=GUY SHAVITT 1
ID=$0000:$4C
ID=$0001:$AE
ID=$0003:$AD
ID=$0004:$1E
}
Player {
Name=GUY SHAVITT 2
ID=$0000:$4C
ID=$0001:$9D
ID=$003B:$AD
ID=$003E:$10
}
Player {
Name=GUY SHAVITT 3 (B)
ID=$0000:$4C
ID=$0003:$AD
ID=$0006:$F0
ID=$0008:$60
ID=$0558:$e0
OrderPos=$05b9,$05ba,$05bb
SecPos=$05e2,$05e3,$05e4
}
Player {
Name=GUY SHAVITT 3
ID=$0000:$4C
ID=$0003:$AD
ID=$0006:$F0
ID=$0008:$60
OrderPos=$0687,$0688,$0689
SecPos=$06a2,$06a3,$06a4
}
Player {
Name=GUY SHAVITT 4
ID=$0000:$4C
ID=$001B:$AD
ID=$001E:$10
ID=$0020:$60
}
Player {
Name=HARDTRACK 2
ID=$0000:$4C
ID=$0001:$49
ID=$0003:$4C
ID=$0004:$F1
}
Player {
Name=HARDTRACK 3
ID=$0000:$4C
ID=$0001:$44
ID=$0003:$4C
ID=$0004:$BF
}
Player {
Name=HARDTRACK 4
ID=$0000:$4C
ID=$0001:$60
ID=$0003:$4C
ID=$0004:$DD
}
Player {
Name=HARDTRACK V1
ID=$0000:$4C
ID=$0001:$60
ID=$0003:$4C
ID=$0004:$D8
}
Player {
Name=HARDTRACK V1+FX
ID=$0000:$4C
ID=$0001:$60
ID=$0003:$4C
ID=$0004:$DE
}
Player {
Name=HENNIG ROKLING 1
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}
Player {
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}
Player {
Name=UNKNOWN 03
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ID=$0003:$4C
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}
Player {
Name=UNKNOWN 04
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ID=$0001:$7A
ID=$00B0:$AD
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Player {
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Player {
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}
Player {
Name=UNKNOWN 07
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Player {
Name=UNKNOWN 08
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ID=$0004:$EC
}
Player {
Name=UNKNOWN 09
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ID=$0005:$30
}
Player {
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}
Player {
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}
Player {
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ID=$00C0:$4C
ID=$00C1:$9E
ID=$00C3:$4C
ID=$00C4:$46
}
Player {
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ID=$0000:$4C
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ID=$0003:$4C
ID=$0004:$3A
}
Player {
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ID=$0000:$4C
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Player {
Name=UNKNOWN 104
ID=$0000:$4C
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Player {
Name=UNKNOWN 105
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ID=$0001:$CD
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}
Player {
Name=UNKNOWN 106
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}
Player {
Name=UNKNOWN 107
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}
Player {
Name=UNKNOWN 108
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Player {
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ID=$00EE:$A9
ID=$00EF:$01
ID=$00F0:$8D
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Player {
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}
Player {
Name=UNKNOWN 110
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}
Player {
Name=UNKNOWN 111
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Player {
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}
Player {
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}
Player {
Name=UNKNOWN 114
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}
Player {
Name=UNKNOWN 115
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}
Player {
Name=UNKNOWN 116
ID=$0000:$4C
ID=$0001:$22
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}
Player {
Name=UNKNOWN 12
ID=$0053:$A9
ID=$0055:$8D
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}
Player {
Name=UNKNOWN 13
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}
Player {
Name=UNKNOWN 14
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ID=$0007:$54
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ID=$000A:$02
}
Player {
Name=UNKNOWN 15
ID=$0000:$4C
ID=$0001:$7C
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ID=$0007:$BA
}
Player {
Name=UNKNOWN 16
ID=$0000:$4C
ID=$0001:$30
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}
Player {
Name=UNKNOWN 17
ID=$0000:$4C
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ID=$0004:$2A
}
Player {
Name=UNKNOWN 18
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ID=$0004:$7C
}
Player {
Name=UNKNOWN 19
ID=$0000:$4C
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ID=$0004:$74
}
Player {
Name=UNKNOWN 20
ID=$0000:$4C
ID=$0001:$2A
ID=$0003:$4C
ID=$0004:$8F
}
Player {
Name=UNKNOWN 21
ID=$00C8:$4C
ID=$00C9:$D8
ID=$00CB:$4C
ID=$00CC:$45
}
Player {
Name=UNKNOWN 22
ID=$0053:$CE
ID=$0056:$10
ID=$0057:$05
ID=$0058:$A9
}
Player {
Name=UNKNOWN 23
ID=$0000:$4C
ID=$0001:$2E
ID=$0003:$4C
ID=$0004:$C9
}
Player {
Name=UNKNOWN 24
ID=$0000:$4C
ID=$0001:$A3
ID=$0006:$A9
ID=$0008:$8D
}
Player {
Name=UNKNOWN 25
ID=$0066:$A9
ID=$0068:$30
ID=$006A:$F0
ID=$006C:$0A
}
Player {
Name=UNKNOWN 26
ID=$008B:$AD
ID=$008C:$00
ID=$008E:$30
ID=$0090:$C9
}
Player {
Name=UNKNOWN 27
ID=$0000:$4C
ID=$0001:$66
ID=$0009:$4C
ID=$000A:$1E
}
Player {
Name=UNKNOWN 28
ID=$0076:$A9
ID=$0078:$30
ID=$007A:$F0
ID=$007C:$0A
}
Player {
Name=UNKNOWN 29
ID=$0003:$A2
ID=$0005:$8A
ID=$0006:$9D
ID=$0009:$9D
}
Player {
Name=UNKNOWN 30
ID=$0081:$A9
ID=$0083:$30
ID=$0085:$F0
ID=$0087:$0A
}
Player {
Name=UNKNOWN 31
ID=$0012:$A0
ID=$0014:$A9
ID=$005F:$A9
ID=$0061:$85
}
Player {
Name=UNKNOWN 32
ID=$0087:$AA
ID=$0088:$BD
ID=$0079:$AD
ID=$007C:$C9
}
Player {
Name=UNKNOWN 33
ID=$0003:$4C
ID=$0004:$79
ID=$0006:$4C
ID=$0007:$DC
}
Player {
Name=UNKNOWN 34
ID=$0054:$A9
ID=$0056:$8D
ID=$00CC:$A5
ID=$00CE:$48
}
Player {
Name=UNKNOWN 35
ID=$0000:$4C
ID=$0001:$A4
ID=$0003:$4C
ID=$00A4:$0A
}
Player {
Name=UNKNOWN 36
ID=$001D:$0A
ID=$001E:$0A
ID=$0093:$A0
ID=$0095:$F0
}
Player {
Name=UNKNOWN 37
ID=$0000:$4C
ID=$0001:$06
ID=$0003:$4C
ID=$0004:$35
}
Player {
Name=UNKNOWN 39
ID=$0050:$AD
ID=$0053:$10
ID=$0055:$60
ID=$0056:$CE
}
Player {
Name=UNKNOWN 40
ID=$0000:$4C
ID=$0001:$A3
ID=$0003:$4C
ID=$0004:$B1
}
Player {
Name=UNKNOWN 41
ID=$0076:$AA
ID=$0077:$BD
ID=$0030:$AD
ID=$0033:$D0
}
Player {
Name=UNKNOWN 42
ID=$0000:$4C
ID=$0003:$CE
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ID=$0008:$A9
}
Player {
Name=UNKNOWN 43
ID=$0000:$4C
ID=$0006:$EE
ID=$0009:$2C
ID=$000C:$30
}
Player {
Name=UNKNOWN 44
ID=$0000:$4C
ID=$0003:$4C
ID=$0004:$B8
ID=$00B8:$20
}
Player {
Name=UNKNOWN 45
ID=$0000:$4C
ID=$0001:$0D
ID=$0003:$4C
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}
Player {
Name=UNKNOWN 46
ID=$0000:$4C
ID=$0001:$48
ID=$0003:$4C
ID=$0004:$E0
}
Player {
Name=UNKNOWN 47
ID=$0000:$4C
ID=$0003:$4C
ID=$0004:$74
ID=$0074:$A9
}
Player {
Name=UNKNOWN 48
ID=$0000:$4C
ID=$0001:$B1
ID=$0003:$4C
ID=$0004:$A3
}
Player {
Name=UNKNOWN 49
ID=$0000:$4C
ID=$0006:$2C
ID=$0009:$30
ID=$000B:$60
}
Player {
Name=UNKNOWN 50
ID=$0000:$4C
ID=$0001:$60
ID=$0003:$A9
ID=$0005:$A2
}
Player {
Name=UNKNOWN 51
ID=$0000:$4C
ID=$0001:$0C
ID=$0003:$4C
ID=$000C:$A0
}
Player {
Name=UNKNOWN 52
ID=$0000:$4C
ID=$0001:$97
ID=$0003:$4C
ID=$0097:$AD
}
Player {
Name=UNKNOWN 53
ID=$0000:$4C
ID=$0001:$D7
ID=$0003:$A8
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}
Player {
Name=UNKNOWN 54
ID=$0000:$4C
ID=$0001:$FA
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}
Player {
Name=UNKNOWN 55
ID=$0055:$AD
ID=$0058:$C9
ID=$0063:$AA
ID=$0064:$BD
}
Player {
Name=UNKNOWN 56
ID=$0000:$4C
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Player {
Name=UNKNOWN 57
ID=$0000:$4C
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Player {
Name=UNKNOWN 58
ID=$0000:$4C
ID=$0003:$4C
ID=$0004:$1E
ID=$001E:$A9
}
Player {
Name=UNKNOWN 59
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}
Player {
Name=UNKNOWN 60
ID=$0000:$4C
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Player {
Name=UNKNOWN 61
ID=$0000:$4C
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Player {
Name=UNKNOWN 62
ID=$0000:$4C
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}
Player {
Name=UNKNOWN 63
ID=$002A:$A2
ID=$002C:$8A
ID=$005A:$CE
ID=$005B:$27
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Player {
Name=UNKNOWN 64
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Player {
Name=UNKNOWN 65
ID=$0000:$4C
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Player {
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ID=$0000:$4C
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Player {
Name=UNKNOWN 67
ID=$0000:$4C
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Player {
Name=UNKNOWN 68
ID=$0000:$4C
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Player {
Name=UNKNOWN 69
ID=$0000:$4C
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Player {
Name=UNKNOWN 70
ID=$0000:$4C
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Player {
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ID=$0040:$8D
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Player {
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ID=$0000:$0A
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Player {
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Player {
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Player {
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Player {
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Player {
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Player {
Name=UNKNOWN 78
ID=$0046:$AA
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Player {
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ID=$0043:$4C
ID=$0044:$E0
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Player {
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Player {
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Player {
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ID=$0000:$4C
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Player {
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Player {
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Player {
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Player {
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Player {
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Player {
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ID=$0000:$4C
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Player {
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ID=$0000:$4C
ID=$0001:$FF
ID=$0040:$A0
ID=$0041:$00
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Player {
Name=UNKNOWN 90
ID=$0000:$4C
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Player {
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ID=$0000:$4C
ID=$0001:$30
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Player {
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ID=$0000:$4C
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Player {
Name=UNKNOWN 93
ID=$0000:$4C
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ID=$0003:$4C
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Player {
Name=UNKNOWN 94
ID=$0000:$4C
ID=$0001:$06
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Player {
Name=UNKNOWN 95
ID=$0000:$4C
ID=$0001:$09
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ID=$0004:$0F
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Player {
Name=UNKNOWN 96
ID=$0000:$4C
ID=$0001:$46
ID=$0003:$4C
ID=$0004:$7E
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Player {
Name=UNKNOWN 97
ID=$0000:$4C
ID=$0001:$06
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ID=$0004:$26
}
Player {
Name=UNKNOWN 98
ID=$0000:$4C
ID=$0001:$10
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}
Player {
Name=UNKNOWN 99
ID=$0000:$4C
ID=$0001:$E0
ID=$0003:$4C
ID=$0004:$3E
}
Player {
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ID=$1798:$5c
ID=$17b0:$a5
ID=$17c8:$a6
OrderPos=$0c20,$0c20,$0c20
SecPos=$0c25,$0c25,$0c25
}
Player {
Name=Unknown-known #002
ID=$0000:$4C
ID=$0001:$0D
ID=$0003:$4C
ID=$0004:$EA
OrderPos=#$03cc,#$03cc,#$03cc
SecPos=#$03cd,#$03cd,#$03cd
}
Player {
Name=UNKNOWN DIGI
ID=$0002:$78
ID=$0003:$A5
ID=$0005:$48
ID=$0006:$AD
}
Player {
Name=WALT
ID=$0000:$4C
ID=$0001:$B8
ID=$0003:$4C
ID=$0004:$DB
}
Player {
Name=X-AMPLE 1
ID=$0000:$4C
ID=$0001:$20
ID=$0003:$4C
ID=$0004:$76
}
Player {
Name=X-AMPLE 2
ID=$0000:$4C
ID=$0001:$20
ID=$0003:$4C
ID=$0004:$6D
}
Player {
Name=X-AMPLE 3
ID=$0000:$4C
ID=$0001:$87
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ID=$0004:$47
}
Player {
Name=XAKK
ID=$0000:$A9
ID=$0001:$00
ID=$0002:$A0
ID=$0003:$AD
}
Player {
Name=YANKEE
ID=$0000:$4C
ID=$0001:$E5
ID=$0003:$4C
ID=$0004:$CF
}
Player {
Name=ZAKMOVER
ID=$0000:$4C
ID=$0001:$11
ID=$0003:$A5
ID=$0004:$01
}
Player {
Name=ZODIAC V4.0 (NO 2*SPEED)
ID=$0000:$4C
ID=$0001:$29
ID=$0003:$4C
ID=$0004:$5B
}
Player {
Name=GoatTracker (v1.24)
ID=$0000:$4C
ID=$0001:$0A
ID=$0003:$4C
ID=$0004:$0E
ID=$0006:$8D
ID=$0007:$6A
}
Player {
Name=GoatTracker (v1.33|1.34|1.4b)
ID=$0000:$4C
ID=$0001:$06
ID=$0003:$4C
ID=$0004:$40
ID=$0006:$8D
ID=$0007:$0B
}
Player {
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ID=$0000:$4C
ID=$0001:$09
ID=$0003:$4C
ID=$0004:$67
ID=$0006:$4C
ID=$0007:$52
}
Player {
Name=SadoTracker (v1.1)
ID=$0000:$4C
ID=$0001:$09
ID=$0003:$4C
ID=$0004:$6A
ID=$0006:$4C
ID=$0007:$55
}
Player {
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ID=$0000:$4C
ID=$0001:$09
ID=$0003:$4C
ID=$0004:$65
ID=$0006:$4C
ID=$0007:$50
}
Player {
Name=Sid Dizz It! (Nibbleman+)
ID=$0000:$4C
ID=$0001:$61
ID=$0003:$4C
ID=$0004:$A8
OrderPos=$14A7,$14A8,$14A9
SecPos=$14A7,$14A8,$14A9
}
Player {
Name=Sid Dizz It! (Cybermist)
ID=$0000:$4C
ID=$0001:$75
ID=$0003:$4C
ID=$0004:$E6
OrderPos=$0CBB,$0CBC,$0CBD
SecPos=$0CBB,$0CBC,$0CBD
}
Player {
Name=Sid Dizz It! (GRG in Cyberspace)
ID=$0000:$4C
ID=$0001:$46
ID=$0003:$4C
ID=$0004:$AC
OrderPos=$129C,$129D,$129E
SecPos=$129C,$129D,$129E
}
Player {
Name=Sid Dizz It! (Endelia)
ID=$0000:$4C
ID=$0001:$A2
ID=$0003:$4C
ID=$0004:$E9
OrderPos=$0DEA,$0DE9,$0DE8
SecPos=$0DEA,$0DE9,$0DE8
}
Player {
Name=Martin Galway (Ocean Loader 1/2)
ID=$0000:$A2
ID=$0001:$17
ID=$0002:$BD
ID=$0003:$E9
OrderPos=$06A0,$06A1,$06A2
SecPos=$06A0,$06A1,$06A2
}
Player {
Name=GoatTracker (v1.24)
ID=$0000:$4C
ID=$0001:$0A
ID=$0003:$4C
ID=$0004:$0E
ID=$0006:$8D
ID=$0007:$6A
}
Player {
Name=GoatTracker (v1.33|1.34|1.4b)
ID=$0000:$4C
ID=$0001:$06
ID=$0003:$4C
ID=$0004:$40
ID=$0006:$8D
ID=$0007:$0B
}
Player {
Name=SadoTracker (v1.0?)
ID=$0000:$4C
ID=$0001:$09
ID=$0003:$4C
ID=$0004:$67
ID=$0006:$4C
ID=$0007:$52
}
Player {
Name=SadoTracker (v1.1)
ID=$0000:$4C
ID=$0001:$09
ID=$0003:$4C
ID=$0004:$6A
ID=$0006:$4C
ID=$0007:$55
}
Player {
Name=SadoTracker (v1.2)
ID=$0000:$4C
ID=$0001:$09
ID=$0003:$4C
ID=$0004:$65
ID=$0006:$4C
ID=$0007:$50
}