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3rcade_p.txt
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1995-01-06
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4KB
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93 lines
~Arcade Pool
Beginners' tips for any 9 Ball matches - By Simon Burrows
`When faced with the problem of not being able directly to hit the
`lowest numbered ball first (thus not being able to make a legal
`shot), here are the three steps you should experiment with before
`giving up hope. Failing these three ideas, number four (below)
`gives some ideas about what to do to make the best of the
`situation :-
`(Alternatively, these tips may be used by more advanced players
`in the attempt at potting a ball which would otherwise be
`impossible to pot with a direct hit)
~`I. First of all you need to see whether it is possible to hit
~` the lowest numbered ball by bouncing the cue-ball off one or
~` more cushions.
`If you have the aiming tool turned onto 'full', it is easy to see
`whether this is possible, because the aiming line will point in
`the direction the cue-ball will bounce off once it has hit the
`cushion. If you can't quite see whether you will hit the lowest
`numbered ball after coming off the cushion first, because the
`aiming tool's lines don't reach that far, increase the power of
`your shot and the lines will extend.
~`II. Next, you need to see whether the use of side-spin combined
~` with bouncing the cue-ball off one or more cushions will be
~` effective.
`The use of side spin when hitting the cue-ball against the
`cushion will affect the angle at which the cue-ball bounces off
`the cushion. This means that if you couldn't hit the lowest
`numbered ball with no side-spin because the angles you got off
`the cushions weren't 'satisfactory', you could experiment with
`the right and left spin options to see whether these give you the
`right angles to hit the target ball with.
~`III. Finally, if the angles you can get off the cushions with and
~` without side-spin aren't enough to hit the required ball,
~` you can play around with the power of your shot too.
`When playing shots with side spin against the cushion, the
`severity of which the cue-ball deviates from the 'normal' angle
`depends on the speed that the cue-ball is travelling - the
`faster it's going, the more severe the angle is off the cushion.
`This means that as well as deviating the angle that the ball
`travels off the cushion with side spin, you can also do the same
`by changing power. (As long as you use some side spin as well,
`otherwise it makes no difference!!) This is particularly good
`because it will change the angle in smaller chunks than fiddling
`with the amount of side spin used, so it can be used for 'fine-
`tuning' the shot.
~`IV. Failing all this, you need to decide how to make the best of
~` the situation. This depends on whether you are playing a
~` standard 9 Ball game, or whether you are in challenge mode:-
`Standard Matches: In standard matches, the penalty for not
` hitting the lowest ball first is not too
` severe. Because of this, I think the best
` idea would be to simply thwack the cue-ball
` around the table and hope you fluke it and
` hit the desired ball off many cushions.
`Challenge Matches: In 'Challenge Matches', the penalty for not
` hitting the lowest-numbered ball first is
` very high (three lives). The only way I've
` found which can limit the damage is to just
` simply pocket the cue-ball without hitting
` any of the other balls, because the penalty
` for this is only two lives!!! I really don't
` think it's worth trying a mad shot to hit the
` correct ball because the penalty is v.high if
` it doesn't work.
~By Simon Burrows
`PS. In challenge modes, I've found that it is often not best to
` use full power on the first shot, because this tends to
` leave the cue-ball in an undesirable position for the next
` shot. Instead, using three-quarter or two-thirds power will
` still pot a couple of balls, but should leave the cue-ball
` nearer to the middle of the table, ready for your second
` shot.