home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC/CD Gamer UK 6
/
PCGAMER06.bin
/
bits
/
cheet
/
4ingcom3.txt
< prev
next >
Wrap
Text File
|
1995-01-06
|
8KB
|
172 lines
~Wing Commander ]I[
Reviewed obtained via NetMail.
Hardware used: 486DX2/66 with VLB ATI Graphics Ultra Pro graphics.
Gravis UltraSound sound card
Gravis Analog Pro Joystick
12 megs RAM.
Toshiba 3401b 2.2X speed CD-ROM drive
Overview - This is the next step in Wing Commander Games, and
like always, it's a huge step above the previous game. A lot of
the game requires at least some knowledge of the previous games.
There's quite a bit of history in the "Victory Streak" magazine
(basically an orientation guide to the TCS Victory, the carrier
you serve on), but not enough to truly understand everything
behind what is going on. The game boasts some pretty impressive
stats. 4 CDs, SVGA support, support for most available sound
cards, famous actors like Mark Hamill (Luke Skywalker from Star
Wars), Malcolm McDowell (Dr. Soran from Star Trek: Generations,
and many other roles), John Rhys-Davies (Elliot Ness'
semi-partner in the fairly new series "The Untouchables", if I'm
not mistaken. He's also been in many other things), and Jason
Bernard (the boss from Herman's Head), and various other people
that may or may not make you say "I KNOW I've seen him/her
before, but where?", such as Maniac (Tom Wilson) and Radio
(Courtney Gains. His name sounds familiar, too. Guys named
Courtney stand out in memory :). Despite my dislike of Tandy
Corp, I bought the game at Computer City, since it was $46.97,
the lowest price I found. Along with its impressive stats, this
requires a pretty impressive system. It claims to require a
minimum of a 486/50 with 8 megs of RAM to run acceptably at all,
and that's in VGA mode. Combat is pretty choppy in SVGA mode on
my system, though to me, it's bearable, unless I'm fighting a
large detailed ship, when I can easily switch down to VGA mode
with a hotkey.
Overall Impression - If you liked Wing Commander and Wing
Commander II, you'll absolutely love this game, that is, if you
have the patients and the system to run it. (see my "cons" for
more specifics)
~Pros:
Amazing graphics. Although the movie sequences were a bit of a
disappointment (see Cons), the graphics are all very good, and
there are a lot of them.
Excellent music and sound. The main music is the same as the
main music from the first two games, obviously for some
familiarity. I really expected a bit more music in the game,
but it's used effectively, so it really doesn't seem lacking.
The voice quality is pretty darn good, and the sound effects
are very good.
It's just plain fun and extremely addictive. You'll find
yourself saying, "alright, just ONE more mission and I'll
quit, and get some real work done," but of course, it'll
happen after that mission, and after the mission after, and so
on. :)
The story is well developed. The combination of that and the
quality of the actors used makes this a rather engrossing
game. You'll feel like it's really happening. Part of this
is no doubt due to the story developed in the first two games
and the "Victory Streak", which includes a history of the
whole Terran-Kilrathi war, now 40 years old.
The non-flight scenes are somewhat interactive. You can walk
around the TCS Victory and talk to the crew members, learning
more about the game, and setting up your own personality
towards the crew (you can choose responses. Usually one will
go along with them, and one will make them feel bad or give
'em reason to dislike you... So far, I haven't determined
whether or not these affect the rest of the game or not. Some
of them definitely do, like when/if Flash challenges you to a
Simulator Duel. That affects whether you duel and whether he
stays as a fighter or continues being a test pilot).
You can pick your own wingman! You can choose anyone who is
available on the TCS Victory at the time and that you have
talked to before. The only exception is the first mission.
The whole intro is based on the fact that you want to fly with
Hobbes on the first mission, so he is the only choice, no
matter what.
~Cons:
Wing Commander III is anything BUT bug free. Save often! It
locks up for me once each mission for the first three or four
missions, and then starts locking up less often as the game
goes on. This is true no matter how many times I restart the
game (I have restarted it, and sure enough, it started locking
up for each mission for the first three or four). Before I
got it to run stably enough to run at least one mission, I had
a heck of a time setting up my configuration to get it to run
at ALL, and then I was getting divide errors frequently. Right
before that, I was getting divide errors when trying to load the
game, and I never DID figure out why. I fixed it by deleting my
setup and re-installing. As I said, if you're patient, this
game is worth it. If you can't handle frequent lockups, keep
away from this game. On the bright side, I only ran into ONE
other bug, so far. I entered one pre-brief, talked to the
captain, was shown the map and told the mission, dismissed,
shown the map, told the mission, and dismissed. In other
words, it went through the pre-briefing twice in a row.
The SVGA Movie sequences are an absolute joke. Apparently
Origin thinks the S in SVGA is "Standard" or "Simple".
Everything on the box and in the docs implies that all SVGA
things are 640x480x256. When you install the game, it tells
you that the movies run in a "special" SVGA resolution.
Nowhere can I find what this resolution is, but it's not much
higher than 320x200, and significantly lower than many of
standard VGA's X-modes. When I loaded it up the first time, I
actually exited and checked the install setup to see why it
was running the movies in VGA. As it turns out, that's their
"special" SVGA resolution. The battle and room screens are in
640x480, though the docs and box mislead you into thinking
everything is.
Some of the digitized graphics (i.e. movie graphics) are really
poorly done, especially when there is a lot of movement on the
screen. It's not bad, but extremely noticeable. It seems
most prevalent when digitized characters are moving and
exposing part of the background scene that was covered by them
in previous frames.
The documents, while serving as a nice story teller, aren't all
that great.. Especially the contents. When reading through
the manuals, I remember seeing something about the in-flight
options menu. When I wanted to look for it specifically, I
couldn't find it in the play guide, installation guide, OR the
Victory Streak. Also, there are invulnerability and no-crash
modes. I found nothing in the docs to say whether or not
these affect the progression of the game or not (e.g. X-Wing
has the options, too, but you can't use them and proceed).
There are also various other things listed on screens in the
game that appear to be totally undocumented.
Some of the fonts used are annoying. "U" looks like it could be
"LI", and when it asks for CD 3, it looks like it wants CD 5.
For those of you who want a numerical rating, number in () shows
weight of rating.
`Graphics 97% (2)
`Sound Effects 98% (2)
`Music 99% (2)
`Ease of control 96% (3)
`Fun! 98% (4)
`Stability 60% (1)
`Replay- ability 94% (3)
`Overall 94.7%
Despite the extreme instability, which may or may not affect
you, and the various other problems, this is definitely an
excellent game, and if you like Wing Commander, and have a
powerful DX(2)/50 or better, I highly recommend this games.
Since the computer game industry moves so fast, I won't claim
that this game is years ahead of the competition, but it's
undoubtedly months ahead of the competition.
Review obtained via NetMail.