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Text File  |  1999-11-24  |  51KB  |  1,330 lines

  1. // HALF-LIFE and They Hunger SPEECH SYSTEM SENTENCES. 
  2. // DO NOT MODIFY THIS FILE! Max of 1023 sentences.
  3.  
  4. // They Hunger CUSTOM SenTenceS
  5. TH_SCREAM1 thambs/manscream1.wav
  6. TH_SCREAM2 thambs/manscream2.wav
  7. TH_SCREAM3 thambs/scream1.wav
  8. TH_SCREAM4 thambs/scream2.wav
  9. TH_SCREAM5 thambs/scream3.wav
  10. TH_SCREAM6 thambs/scream4.wav
  11. TH_SCREAM7 thambs/scream5.wav
  12. TH_TEMPLE1 thambs/message_00.wav
  13. TH_TEMPLE2 thambs/message_01.wav
  14. TH_TEMPLE3 thambs/message_02.wav
  15. TH_TEMPLE4 thambs/message_03.wav
  16. TH_ZSCREAM1 thambs/zo_torment1.wav
  17. TH_ZSCREAM2 thambs/zo_torment2.wav
  18. TH_ZSCREAM3 zombie/zo_pain1.wav
  19. TH_ZSCREAM4 zombie/zo_pain2.wav
  20. TH_ZSCREAM5 zombie/zo_pain3.wav
  21. TH_COP1 zombie/zo_alert10.wav
  22. TH_COP2 zombiecop/zo_alert20.wav
  23. TH_COP3 zfemale/zo_idle2.wav
  24. TH_COP4 zombiecop/zo_idle3.wav
  25. TH_MESSAGE1 thambs/message4.wav
  26. TH_RADIO1 thambs/radio1.wav
  27. TH_SHERIFF1 sheriff/suicide.wav
  28. TH_SHERIFF2 sheriff/rayward.wav
  29. TH_SHERIFF3 sheriff/sombitch.wav
  30.  
  31. // HUMAN GRUNTS
  32. HG_GREN0 hgrunt/clik(p120) grenade! clik
  33. HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik
  34. HG_GREN2 hgrunt/clik clik oh! shit! clik
  35. HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik 
  36. HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)
  37. HG_GREN5 hgrunt/clik no! clik
  38. HG_GREN6 hgrunt/clik move! clik(p120)
  39.  
  40. // Player Alert
  41. HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110)
  42. HG_ALERT1 hgrunt/clik(p110) target! clik
  43. HG_ALERT2 hgrunt/clik movement! clik
  44. HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik
  45. HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik
  46. HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik
  47. HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)
  48.  
  49. // Monster Alert
  50. HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
  51. HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik
  52. HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik
  53. HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)
  54.  
  55. // Take cover
  56. HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
  57. HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
  58. HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
  59. HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
  60. HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
  61. HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
  62. HG_COVER6 hgrunt/clik (t40) god! damn! clik
  63. HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik
  64.  
  65. // Throw grenade
  66. HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
  67. HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
  68. HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
  69. HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik
  70.  
  71. // Taunt
  72. HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
  73. HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
  74. HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
  75. HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik
  76. HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
  77. HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik
  78.  
  79. // Charge
  80. HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
  81. HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
  82. HG_CHARGE2 hgrunt/clik go! clik(p120)
  83. HG_CHARGE3 hgrunt/clik lets! go! clik(p120)
  84.  
  85. // Idle
  86. HG_IDLE0 hgrunt/gr_idle1
  87. HG_IDLE1 hgrunt/gr_idle2
  88. HG_IDLE2 hgrunt/gr_idle3
  89.  
  90. HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
  91. HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) 
  92. HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
  93. HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
  94. HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
  95. HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
  96. HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
  97. HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
  98. HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
  99. HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
  100. HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
  101. HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik
  102.  
  103. HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
  104. HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
  105. HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
  106. HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
  107. HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
  108. HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
  109. HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik
  110.  
  111. HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
  112. HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
  113. HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
  114. HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)
  115. HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
  116. HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
  117. HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
  118. HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
  119. HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
  120. HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
  121. HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
  122. HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
  123. HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)
  124.  
  125. HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
  126. HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)
  127. HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
  128. HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
  129. HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
  130. HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
  131. HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
  132. HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
  133.  
  134. //narrative
  135.  
  136. HG_SNOOP1A hgrunt/c2a2_hg_chat1a
  137. HG_SNOOP2A hgrunt/c2a2_hg_chat2a
  138. HG_SNOOP3A hgrunt/c2a2_hg_chat3a
  139. HG_SNOOP4A hgrunt/c2a2_hg_chat4a
  140. HG_SNOOP5A hgrunt/c2a2_hg_chat5a
  141.  
  142. HG_DRAG1A hgrunt/c2a3_hg_1drag
  143. HG_DRAG2A hgrunt/c2a3_hg_2drag
  144. HG_DRAG3A hgrunt/c2a3_hg_3drag
  145. HG_DRAG4A hgrunt/c2a3_hg_4drag
  146. HG_DRAG5A hgrunt/c2a3_hg_5drag
  147. HG_DRAG6A hgrunt/c2a3_hg_laugh
  148.  
  149. HG_SUCKS hgrunt/hg_sucks
  150. HG_CIVVIES hgrunt/hg_civvies
  151.  
  152. // BASE COMPUTER
  153. // C1A0 intercom\
  154. C1A0_START dadeda vox_login
  155.  
  156. C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
  157. C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
  158. C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100)
  159. C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100)
  160. C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
  161. C1A0_5 doop (e95) doctor cross, call seven two nine please(e100)
  162. C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100)
  163. C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
  164. C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100)
  165. C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100)
  166. C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100)
  167. C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100)
  168. C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100)
  169. C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100)
  170. C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100)
  171. C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100)
  172. C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100)
  173. C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100)
  174. C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100)
  175. C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100)
  176. C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100)
  177. C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100)
  178. C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100)
  179.  
  180. // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
  181. C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
  182. C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
  183. C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
  184. C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
  185. C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
  186. C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
  187. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
  188. C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
  189. C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
  190. C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
  191. C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
  192. C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately
  193.  
  194. // C1A2 intercom administration center sector d
  195. C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100)
  196. C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately
  197. C1A2_2 deeoo deeoo attention, security personnel to sector d
  198. C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100)
  199. C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system
  200. C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100)
  201. C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d
  202. C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required
  203. C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d
  204. C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100)
  205. C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center
  206. C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center 
  207.  
  208. // C1A3 intercom high security materials storage area sector d
  209. C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning
  210. C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility
  211. C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100)
  212. C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100)
  213. C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force
  214. C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command
  215. C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated
  216. C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured
  217. C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert
  218. C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert
  219. C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command
  220.  
  221. C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage.
  222. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated
  223.  
  224. // C1A4 intercom experimental propulsion labs silo d
  225. C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged.
  226. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100)
  227. C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100)
  228. C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100)
  229. C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down
  230. C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme
  231. C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning
  232. C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check
  233. C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e
  234.  
  235. FUEL_OFF fuel and power must be engaged to activate rocket test fire
  236.  
  237. // C2A1 intercom track control sector e
  238. C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant.
  239. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100)
  240. C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check
  241. C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured
  242. C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e
  243. C2A1_5 deeoo sector e track control please report status
  244. C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e
  245. C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms.
  246. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab
  247.  
  248. POWER_OFF buzwarn main power is not on
  249. POWER_ON deeoo main power is on
  250.  
  251. // C2A2 intercom launch control silo e
  252. C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately
  253. C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100)
  254. C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down
  255. C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force
  256. C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight
  257. C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter
  258. C2A2_5 deeoo deeoo launch control train activity detected 
  259. C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint
  260. C2A2_7 deeoo deeoo satellite rocket loading bay reports status green
  261.  
  262. C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go
  263.  
  264. // C2A3 observation tank1, 2. cryogenic system
  265. // silent
  266.  
  267. // C2A4 intercom bio waste processing plant. advanced biological research lab
  268. C2A4_0 buzwarn buzwarn warning. emergency containment system activated
  269. C2A4_1 bizwarn bizwarn. alert. biological containment breach detected
  270. C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated
  271. C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab
  272. C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance
  273. C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected
  274. C2A4_6 deeoo deeoo high power laser status is green
  275. C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber
  276. C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four
  277. C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta
  278. C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight.
  279. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter
  280. C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender
  281.  
  282. C2A4_ster bizwarn bizwarn sterilization system activated
  283.  
  284. // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars
  285. // silent
  286.  
  287. // C3A1 intercom central command and communications
  288. C3A1_0 buzwarn buzwarn warning primary antenna failure detected
  289. C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter
  290. C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected 
  291. C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area
  292. C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter
  293. C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time
  294. C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade freeman is now your primary target
  295. C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon
  296. C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
  297. C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant
  298.  
  299. // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay
  300. C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected
  301. C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field
  302. C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
  303. C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core 
  304. C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay
  305. C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system
  306. C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination
  307. C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure
  308.  
  309. C3A2_target bloop(p150) bloop(p150) satellite target system, engaged
  310. C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent
  311. C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated
  312.  
  313.  
  314. // countdown
  315.  
  316. CTR0 zero
  317. CTR1 one second
  318. CTR2 two 
  319. CTR3 three seconds
  320. CTR4 four 
  321. CTR5 five seconds remaining
  322. CTR6 six
  323. CTR7 seven
  324. CTR8 eight 
  325. CTR9 nine
  326. CTR10 ten seconds remaining
  327. CTR11 eleven
  328. CTR12 twelve
  329. CTR13 thirteen
  330. CTR14 fourteen
  331. CTR15 fifteen seconds remaining
  332. CTR16 sixteen 
  333. CTR17 seventeen
  334. CTR18 eighteen
  335. CTR19 nineteen
  336. CTR20 twenty seconds remaining
  337.  
  338. // doors, general
  339. NA0 access denied
  340. NA1 access is denied
  341. NA2 unauthorized access
  342. NA3 illegal access
  343. NA4 this door is locked
  344. NA5 unauthorized access
  345. NA6 entry forbidden
  346. NA7 entry not permitted
  347. NA8 no unauthorized personnel
  348. NA9 you do not have access to this facility
  349. NA10 (p102) sorry, you may not enter
  350. NA11 (p102) sorry, this door is locked
  351. NA12 (p102) please, move away from this area
  352. NA13 (p102) please, move away from door
  353. NA14 (p103) you will not get in
  354. NA15 (p103) entry is not an option
  355. NA16 (p104) will we do this all day
  356. NA17 (p104) move on immediately
  357. NA18 (p105) no, no, and no(p80)
  358. EA0 access granted
  359. EA1 access permitted
  360. EA2 entry granted
  361. EA3 entry permitted
  362. EA4 access authorized
  363. EA5 entry is permitted
  364. EA6 access authorized
  365. EA7 access to facility, granted
  366. EA8 access granted
  367.  
  368. // doors, security lockout
  369. ND0 security lock is engaged
  370. ND1 secure area, no entry
  371. ND2 security lockout, no entry
  372. ND3 secure door, no entry
  373. ND4 security system in force
  374. ND5 security system armed, no entry
  375. ND6 door is secured
  376. ND7 illegal access, move away
  377. ED0 security lock disengaged
  378. ED1 security clear, proceed
  379. ED2 security lockout, released
  380. ED3 secure override accepted
  381. ED4 security access acknowledged
  382. ED5 security system disengaged
  383. ED6 door security disengaged
  384.  
  385. // blast doors
  386. NF0 emergency blast door activated
  387. NF1 emergency blast shield activated
  388. NF3 the blast containment shield is down
  389. EF0 emergency blast door, open
  390. EF1 emergency blast shield, deactivated
  391. EF3 blast containment shield is, open
  392.  
  393. // fire door
  394. NFIRE0 fire containment door is down
  395. EFIRE0 fire containment door, open
  396.  
  397. // chemical door
  398. NCHEM0 chemical leak containment door activated
  399. ECHEM0 chemical leak containment door, open
  400.  
  401. // radiation door
  402. NRAD0 radiation containment door activated
  403. ERAD0 radiation containment door, open
  404.  
  405. // generic containment door
  406. NCON0 emergency containment door engaged
  407. ECON0 emergency containment door disengaged
  408.  
  409. // broken locked door
  410. NG0 sorry, this door is inoperative
  411. NG1 sorry, door out of service
  412. NG2 door damage detected, please call service personnel
  413.  
  414. // maintenance door
  415. NH0 no access, maintenance area
  416. NH1 no personnel permitted in maintenance area
  417. EH0 maintenance area access granted
  418. EH1 maintenance area door open
  419.  
  420. // turrets, defensive systems
  421.  
  422. T0 extreme hazard, defense system is armed in this zone
  423. T1 hazard area, defense system activated
  424. T2 danger, turret perimeter defense system armed
  425. T3 extreme hazard, nearest defense system engaged
  426. T4 danger, base defense turret system may power up
  427. T5 danger, automatic defense system activated
  428.  
  429. // warnings
  430.  
  431. WE0 warning, high voltage cable
  432. WE1 warning, high power cable
  433. WE2 warning, electric shock hazard
  434. WE3 warning, severe electric shock hazard
  435.  
  436. // danger
  437.  
  438. DR0 danger, radiation leak detected
  439. DR1 danger, radiation hazard detected
  440. DR2 danger, high radiation level detected
  441. DR3 danger, severe radiation hazard, evacuate area immediately
  442. DR4 danger, safety violation, extreme radiation level detected
  443.  
  444. DC0 danger, chemical leak, area now a high health hazard
  445. DC1 danger, chemical coolant leak, health hazard zone
  446. DC2 danger, chemical containment breach, all personnel evacuate this area
  447. DC3 danger, supercooled chemical leak
  448. DC4 danger, supercooled helium leak
  449.  
  450. DB0 danger, liquid biohazard leak in immediate area
  451. DB1 danger, coolant leak, severe biohazard now in this area
  452. DB2 danger, liquid biohazard released, evacuate area
  453. DB3 danger, biohazard detected in immediate area
  454.  
  455. // training room
  456.  
  457. TR_A three, two, one, deeoo(p110)
  458. TR_B deeoo(p110) (p102 t20) target system deactivated
  459.  
  460.  
  461.  
  462. // HEV Suit
  463.  
  464. // powerup
  465.  
  466. HEV_AAx fvox/_comma
  467. HEV_A0 fvox/bell, HEV_logon
  468.  
  469. HEV_A1 fvox/blip blip(p130) powermove_on
  470. HEV_A2 fvox/blip blip powerarmor_on
  471. HEV_A3 fvox/blip blip(p130) atmospherics_on
  472. HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop
  473. HEV_A5 fvox/blip blip(p130) munitionview_on
  474. HEV_A6 fvox/blip blip communications_on
  475. HEV_A7 fvox/blip blip(p80) weaponselect_on
  476. HEV_A8 fvox/blip blip(p80) automedic_on
  477. HEV_A9 fvox/fuzz power_level_is onehundred percent
  478. HEV_A10 fvox/safe_day, bell
  479.  
  480. // medical
  481. HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline
  482. HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline
  483.  
  484. HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical
  485. HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on
  486. HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical
  487.  
  488. HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot
  489. HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped
  490. HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped
  491. HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma
  492. HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot
  493. HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot
  494. HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized
  495. HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot
  496. HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired
  497.  
  498. HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations
  499. HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations
  500. HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding
  501. HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins
  502. HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture
  503. HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture
  504. HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss
  505. HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic
  506.  
  507. HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping
  508. HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2
  509. HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical
  510. HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death
  511. HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area
  512. HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area
  513. HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately
  514.  
  515. HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage
  516. HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage
  517.  
  518. // items
  519. HEV_AIM_ON fvox/blip targetting_system activated
  520. HEV_AIM_OFF fvox/blip targetting_system deactivated
  521. HEV_BATTERY fvox/blip get_battery acquired
  522. HEV_MEDKIT fvox/blip get_medkit(v80)
  523.  
  524. HEV_PISTOL fvox/blip get_pistol acquired
  525. HEV_SHOTGUN fvox/blip get_shotgun
  526. HEV_GRENADE fvox/blip get_grenade acquired
  527. HEV_ASSAULT fvox/blip get_assault acquired
  528. HEV_44PISTOL fvox/blip get_44pistol acquired
  529. HEV_RPG fvox/blip get_rpg acquired
  530. HEV_SATCHEL fvox/blip get_satchel acquired
  531. HEV_TRIPMINE fvox/blip get_tripmine acquired
  532. HEV_HORNET fvox/blip get_alien_wpn
  533. HEV_SQUEEK fvox/blip get_alien_wpn
  534. HEV_EGON fvox/blip get_egon acquired
  535. HEV_GAUSS fvox/blip get_gauss acquired
  536. HEV_XBOW fvox/blip get_crossbow acquired
  537.  
  538. HEV_9MM fvox/blip get_9mmclip acquired
  539. HEV_44AMMO fvox/blip get_44ammo acquired
  540. HEV_BUCKSHOT fvox/blip get_buckshot acquired
  541. HEV_BOLTS fvox/blip get_bolts acquired
  542. HEV_RPGAMMO fvox/blip get_rpgammo acquired
  543. HEV_AGRENADE fvox/blip get_assaultgren acquired
  544. HEV_EGONPOWER fvox/blip get_egonpower acquired
  545.  
  546. // time
  547.  
  548. //HEV_C1t fvox/bell time_is_now one AM
  549. //HEV_C13t fvox/bell time_is_now one PM
  550.  
  551. // power levels
  552.  
  553. HEV_D00 fvox/fuzz fuzz(p130), power_restored
  554. HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown
  555.  
  556. HEV_0P fvox/fuzz fuzz, power_below five percent 
  557. HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent
  558. HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent
  559. HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent
  560. HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent
  561. HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent
  562. HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent
  563. HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent
  564. HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent
  565. HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent
  566. HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent
  567. HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent
  568. HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent
  569. HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent
  570. HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent
  571. HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent
  572. HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent
  573. HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent
  574. HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent
  575. HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent
  576.  
  577. // weapon/ammo
  578.  
  579. HEV_AMO0 fvox/blip ammo_depleted
  580.  
  581. // suit
  582.  
  583. HEV_V0 fvox/blip, voice_on
  584. HEV_V1 fvox/blip, voice_off
  585.  
  586. HEV_E0 fvox/buzz buzz, armor_gone
  587. HEV_E1 fvox/buzz, armor_gone
  588. HEV_E2 fvox/buzz, hev_critical_fail
  589. HEV_E3 fvox/buzz, hev_general_fail
  590. HEV_E4 fvox/buzz, hev_damage
  591. HEV_E5 fvox/buzz, powermove_overload
  592.  
  593. // time remaining countdown
  594.  
  595. //HEV_F10t fvox/bell time_remaining ten seconds
  596. //HEV_F15t fvox/bell time_remaining fifteen seconds
  597. //HEV_F20t fvox/bell time_remaining twenty seconds
  598. //HEV_F30t fvox/bell time_remaining thirty seconds
  599.  
  600. // detections
  601.  
  602. HEV_DET0 fvox/blip blip blip, biohazard_detected
  603. HEV_DET1 fvox/blip blip blip, chemical_detected 
  604. HEV_DET2 fvox/blip blip blip, radiation_detected
  605. HEV_DET3 fvox/blip blip blip, bio_reading
  606. HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent
  607. HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent
  608.  
  609. //HEV_GR0r fvox/range twenty meters(t60)
  610. //HEV_GR1r fvox/range nineteen meters
  611. //HEV_GR2r fvox/range eighteen meters
  612.  
  613.  
  614. // BARNEY
  615.  
  616. BA_OK0 barney/teamup2(p80)
  617. BA_OK1 barney/dobettertogether(p80)
  618. BA_OK2 barney/imwithyou(p80)
  619. BA_OK3 barney/teamup1(p80)
  620. BA_OK4 barney/gladtolendhand(p80)
  621. BA_OK5 barney/letsgo(p80)
  622. BA_OK6 barney/letsmoveit(p80)
  623.  
  624. BA_WAIT0 barney/helpothers(p80)
  625. BA_WAIT1 barney/iwaithere(p80)
  626. BA_WAIT2 barney/slowingyoudown(p80)
  627. BA_WAIT3 barney/illwait(p80)
  628. BA_WAIT4 barney/seeya(p80)
  629. BA_WAIT5 barney/standguard(p80)
  630.  
  631. BA_HELLO0 barney/hellonicesuit(p80)
  632. BA_HELLO1 barney/howdy(p80)
  633. BA_HELLO2 barney/howyoudoing(p80)
  634. BA_HELLO3 barney/hayfella(p80)
  635. BA_HELLO4 barney/heyfella(p80)
  636.  
  637. BA_QUESTION0 barney/beertopside(p80)
  638. BA_QUESTION1 barney/wayout(p80)
  639. BA_QUESTION2 barney/getanyworse(p80)
  640. BA_QUESTION3 barney/gladof38(p80)
  641. BA_QUESTION5 barney/wayout(p80)
  642. BA_QUESTION6 barney/whatsgoingon(p80)
  643. BA_QUESTION7 barney/aintscared(p80)
  644. BA_QUESTION8 barney/youhearthat(p80)
  645. BA_QUESTION9 barney/somethingmoves(p80)
  646. BA_QUESTION10 barney/thinking(p80)
  647.  
  648. BA_ANSWER0 barney/noway(p80)
  649. BA_ANSWER1 barney/ireckon(p80)
  650. BA_ANSWER2 barney/soundsright(p80)
  651. BA_ANSWER3 barney/yessir(p80)
  652. BA_ANSWER4 barney/youbet(p80)
  653. BA_ANSWER5 barney/yougotit(p80)
  654. BA_ANSWER6 barney/yup(p80)
  655. BA_ANSWER7 barney/dontaskme(p80)
  656. BA_ANSWER8 barney/dontbet(p80)
  657. BA_ANSWER9 barney/dontbuyit(p80)
  658. BA_ANSWER10 barney/dontfigure(p80)
  659. BA_ANSWER11 barney/dontguess(p80)
  660. BA_ANSWER12 barney/hardtosay(p80)
  661. BA_ANSWER13 barney/justdontknow(p80)
  662. BA_ANSWER14 barney/nope(p80)
  663. BA_ANSWER15 barney/nosir(p80)
  664. BA_ANSWER16 barney/cantfigure(p80)
  665. BA_ANSWER17 barney/maybe(p80)
  666. BA_ANSWER18 barney/notelling(p80)
  667. BA_ANSWER19 barney/bequiet(p80)
  668. BA_ANSWER20 barney/youtalkmuch(p80)
  669. BA_ANSWER21 barney/alreadyasked(p80)
  670.  
  671. // player is staring at scientist
  672. BA_STARE0 barney/yup(p80)
  673. BA_STARE1 barney/yessir(p80)
  674. BA_STARE2 barney/howyoudoing(p80)
  675. BA_STARE3 barney/heyfella(p80)
  676.  
  677. BA_IDLE0 barney/whatisthat(p80)
  678. BA_IDLE1 barney/coldone(p80)
  679. BA_IDLE2 barney/luckwillturn(p80)
  680. BA_IDLE3 barney/targetpractice(p80)
  681. BA_IDLE4 barney/badfeeling(p80)
  682. BA_IDLE5 barney/ambush(p80)
  683. BA_IDLE6 barney/survive(p80)
  684. BA_IDLE7 barney/stophere(p80)
  685.  
  686. BA_ATTACK2 barney/standback(p80)
  687. BA_ATTACK3 barney/whatisthat(p80)
  688. BA_ATTACK4 barney/diebloodsucker(p80)
  689. BA_ATTACK5 barney/aimforhead(p80)
  690.  
  691. BA_HEAR0 barney/hearsomething(p80)
  692. BA_HEAR1 barney/icanhear(p80)
  693. BA_HEAR2 barney/soundsbad(p80)
  694.  
  695. BA_SMELL0 barney/somethingdied(p80)
  696. BA_SMELL1 barney/somethingstinky(p80)
  697. BA_SMELL2 barney/stench(p80)
  698.  
  699. BA_CUREA barney/checkwounds(p80)
  700. BA_CUREB barney/youneedmedic(p80)
  701. BA_CUREC barney/realbadwound(p80)
  702.  
  703. BA_SCARED0 barney/donthurtem(p80)
  704. BA_SCARED1 barney/leavealone(p80)
  705.  
  706. BA_WOUND0 barney/imhit(p80)
  707. BA_WOUND1 barney/hitbad(p80)
  708. BA_MORTAL0 barney/imdead(p80)
  709.  
  710. //If you shoot Barney:
  711. BA_SHOT0 barney/ba_whoathere(p80)
  712. BA_SHOT1 barney/ba_dotoyou(p80)
  713. BA_SHOT2 barney/ba_watchit(p80)
  714. BA_SHOT3 barney/ba_whatyou(p80)
  715. BA_SHOT4 barney/ba_friends(p80)
  716.  
  717. //When BarneyÆs really pissed at you:
  718. BA_MAD0 barney/ba_stepoff(p80)
  719. BA_MAD1 barney/ba_iwish(p80)
  720. BA_MAD2 barney/ba_uwish(p80)
  721. BA_MAD3 barney/ba_somuch(p80)
  722. BA_MAD4 barney/ba_endline(p80)
  723. BA_MAD5 barney/ba_dontmake(p80)
  724. BA_MAD6 barney/ba_tomb(p80)
  725.  
  726. //When BarneyÆs killed something
  727. BA_KILL0 barney/ba_gotone(p80)
  728. BA_KILL1 barney/ba_another(p80)
  729. BA_KILL2 barney/ba_buttugly(p80)
  730. BA_KILL3 barney/ba_seethat(p80)
  731. BA_KILL4 barney/ba_close(p80)
  732. BA_KILL5 barney/ba_firepl(p80)
  733. BA_KILL6 barney/ba_bring(p80)
  734.  
  735.  
  736. //If you use Barney in Hazard Course
  737. BA_HAZ_OK0 holo/tr_ba_use
  738.  
  739. //If you unuse Barney in Hazard Course
  740. BA_HAZ_WAIT0 holo/tr_ba_unuse
  741.  
  742. //Barney in Hazard Course
  743. BA_LIGHTSON holo/tr_ba_lightson
  744.  
  745. //If you use Barney before the disaster
  746. BA_POK0 barney/ba_post(p80)
  747. BA_POK2 barney/ba_raincheck(p80)
  748. BA_POK3 barney/ba_later(p80)
  749.  
  750. // if barney can't follow you
  751. BA_STOP0 barney/stop1(p80)
  752. BA_STOP1 barney/stop2(p80)
  753. BA_STOP2 barney/stop3(p80)
  754.  
  755. //scripted_sentences
  756.  
  757. //c1a0 scripts
  758. BA_LATE barney/c1a0_ba_late
  759. BA_HEADDOWN barney/c1a0_ba_headdown
  760. BA_DESK barney/c1a0_ba_desk
  761. BA_BUTTON barney/c1a0_ba_button
  762. BA_HEVNO barney/c1a0_ba_hevno
  763. BA_HEVYES barney/c1a0_ba_hevyes
  764.  
  765. //c1a1 scripts
  766. BA_GLAD barney/c1a1_ba_glad
  767.  
  768. //c1a2 scripts
  769. BA_BULLSQUID barney/c1a2_ba_bullsquid
  770. BA_ZOMBIE2 barney/c1a2_ba_2zomb
  771. BA_ZOMBIE4 barney/c1a2_ba_4zomb
  772. BA_CLIMB barney/c1a2_ba_climb
  773. BA_SLEW barney/c1a2_ba_slew
  774. BA_SURFACE barney/c1a2_ba_surface
  775. BA_TOPSIDE barney/c1a2_ba_top
  776.  
  777. //c1a4 scripts
  778. BA_WHISPER barney/c1a4_ba_wisp
  779. BA_TENTACLE barney/c1a4_ba_octo1
  780.  
  781. //c2a1 scripts
  782. BA_HUB1A barney/c2a1_ba_hub1a
  783. BA_HUB2A barney/c2a1_ba_hub2a
  784. BA_AGAIN barney/c2a1_ba_again
  785.  
  786. //c2a2 scripts
  787.  
  788. BA_LAUNCH barney/c2a2_ba_launch
  789.  
  790. //c2a3 scripts
  791.  
  792. BA_ASSN barney/c2a3_ba_assn
  793.  
  794. //c2a4 scripts
  795. BA_LONGNITE barney/c2a4_ba_longnite
  796. BA_STERIL barney/c2a4_ba_steril
  797. BA_TEACH barney/c2a4_ba_teach
  798.  
  799. BA_ARG1A barney/c2a4_ba_arg1a
  800. BA_ARG2A barney/c2a4_ba_arg3a
  801. BA_ARG3A barney/c2a4_ba_arg5a
  802.  
  803. BA_TAU1A barney/c2a4_ba_1tau
  804. BA_TAU3A barney/c2a4_ba_3tau
  805. BA_TAU5A barney/c2a4_ba_5tau
  806.  
  807. BA_ALIVE barney/c2a4_ba_alive
  808.  
  809. //c2a5 scripts
  810. BA_LETMEOUT barney/c2a5_ba_letout
  811. BA_RPG barney/c2a5_ba_rpg
  812. BA_HELPME barney/c2a5_ba_helpme
  813. BA_SNIPED barney/c2a5_ba_sniped
  814.  
  815. //c3a2 scripts
  816. BA_SURVEY2A barney/c3a2_ba_2surv
  817. BA_SURVEY4A barney/c3a2_ba_4surv
  818. BA_SURVEY6A barney/c3a2_ba_6surv
  819. BA_SURVEY8A barney/c3a2_ba_8surv
  820. BA_PORTSTAY barney/c3a2_ba_stay
  821.  
  822.  
  823. // SCIENTIST
  824.  
  825. SC_OK0 scientist/excellentteam
  826. SC_OK2 scientist/fine
  827. SC_OK3 scientist/hopeyouknow
  828. SC_OK4 scientist/leadtheway
  829. SC_OK5 scientist/letsgo
  830. SC_OK6 scientist/yesletsgo
  831. SC_OK7 scientist/yes3
  832. SC_OK8 scientist/alright
  833.  
  834. SC_WAIT0 scientist/beenaburden
  835. SC_WAIT1 scientist/slowingyou
  836. SC_WAIT2 scientist/reconsider
  837. SC_WAIT3 scientist/whyleavehere
  838. SC_WAIT4 scientist/illwaithere
  839. SC_WAIT5 scientist/istay
  840. SC_WAIT6 scientist/illwait
  841.  
  842. // fail to follow player any more
  843. SC_STOP0 scientist/stop1
  844. SC_STOP1 scientist/stop2
  845.  
  846. // player is staring at scientist
  847. SC_STARE0 scientist/yees
  848. SC_STARE1 scientist/areyouthink
  849. SC_STARE2 scientist/noidea
  850.  
  851. SC_HELLO0 scientist/hellothere
  852. SC_HELLO1 scientist/greetings2
  853. SC_HELLO2 scientist/hello
  854. SC_HELLO3 scientist/goodtoseeyou
  855.  
  856. SC_ANSWER0 scientist/notsure
  857. SC_ANSWER1 scientist/notcertain
  858. SC_ANSWER2 scientist/perhaps
  859. SC_ANSWER3 scientist/whocansay
  860. SC_ANSWER4 scientist/inconclusive
  861. // SC_ANSWER5 scientist/theoretically
  862. SC_ANSWER6 scientist/whyaskme
  863. SC_ANSWER7 scientist/lowervoice
  864. SC_ANSWER8 scientist/ofcourse
  865. SC_ANSWER9 scientist/absolutely
  866. SC_ANSWER10 scientist/yes
  867. SC_ANSWER11 scientist/ibelieveso
  868. SC_ANSWER12 scientist/right
  869. SC_ANSWER13 scientist/imsure
  870. SC_ANSWER14 scientist/positively
  871. SC_ANSWER15 scientist/nodoubt
  872. SC_ANSWER16 scientist/yees
  873. SC_ANSWER17 scientist/ofcoursenot
  874. SC_ANSWER18 scientist/absolutelynot
  875. SC_ANSWER19 scientist/noo
  876. SC_ANSWER20 scientist/idontthinkso
  877. SC_ANSWER21 scientist/completelywrong
  878. SC_ANSWER22 scientist/cantbeserious
  879. SC_ANSWER23 scientist/dontknow
  880. SC_ANSWER24 scientist/ridiculous
  881. SC_ANSWER25 scientist/shutup
  882. SC_ANSWER26 scientist/noguess
  883. SC_ANSWER27 scientist/stopasking
  884. SC_ANSWER28 scientist/justasked
  885. SC_ANSWER29 scientist/repeat
  886.  
  887. SC_QUESTION0 scientist/everseen
  888. SC_QUESTION1 scientist/needsleep
  889. SC_QUESTION2 scientist/areyouthink
  890. SC_QUESTION3 scientist/evergetout
  891. SC_QUESTION4 scientist/rightwayout
  892. SC_QUESTION5 scientist/cantbeworse
  893. SC_QUESTION6 scientist/rescueus
  894. SC_QUESTION7 scientist/fascinating
  895. SC_QUESTION8 scientist/stimulating
  896. SC_QUESTION9 scientist/luckwillchange
  897. SC_QUESTION10 scientist/hearsomething
  898. SC_QUESTION11 scientist/doyousmell
  899. SC_QUESTION12 scientist/waithere
  900. SC_QUESTION13 scientist/smellburn
  901. SC_QUESTION14 scientist/noidea
  902. SC_QUESTION15 scientist/whatnext
  903.  
  904. // SC_IDLE2 scientist/chaostheory
  905. SC_IDLE0 scientist/howinteresting
  906. SC_IDLE1 scientist/neverseen
  907. SC_IDLE2 scientist/peculiarmarks
  908. SC_IDLE3 scientist/ihearsomething
  909.  
  910. SC_NOGO scientist/dontgothere
  911.  
  912. SC_MONST1 scientist/stench
  913.  
  914. SC_HEAR0 scientist/ihearsomething
  915. SC_HEAR1 scientist/didyouhear
  916. SC_HEAR2 scientist/whatissound
  917.  
  918. SC_SMELL0 scientist/somethingfoul
  919. SC_SMELL1 scientist/odorfromyou
  920. SC_SMELL2 scientist/peculiarodor
  921. SC_SMELL3 scientist/stench
  922.  
  923. SC_WOUND0 scientist/iwounded
  924. SC_WOUND1 scientist/iwounded2
  925.  
  926. SC_MORTAL0 scientist/iwoundedbad
  927. SC_MORTAL1 scientist/iwounded2
  928.  
  929. SC_CUREA scientist/youlookbad
  930. SC_CUREB scientist/youwounded
  931. SC_CUREC scientist/youneedmedic
  932.  
  933. SC_HEAL0 scientist/heal1
  934. SC_HEAL1 scientist/heal2
  935. SC_HEAL2 scientist/youneedmedic, letstrythis
  936. SC_HEAL3 scientist/youlookbad, holdstill
  937. SC_HEAL4 scientist/youwounded, letstrythis
  938. SC_HEAL5 scientist/heal3
  939. SC_HEAL6 scientist/heal4
  940. SC_HEAL7 scientist/heal5
  941.  
  942. SC_PLFEAR0 scientist/whatyoudoing
  943. SC_PLFEAR1 scientist/canttakemore
  944. SC_PLFEAR2 scientist/madness
  945. SC_PLFEAR3 scientist/noplease
  946. SC_PLFEAR4 scientist/getoutofhere
  947. SC_PLFEAR5 scientist/sorryimleaving
  948.  
  949. SC_FEAR0 scientist/nooo
  950. SC_FEAR1 scientist/startle2
  951. SC_FEAR2 scientist/startle1 nooo
  952. SC_FEAR3 scientist/dontwantdie
  953. SC_FEAR4 scientist/getoutalive
  954. SC_FEAR5 scientist/startle3
  955. SC_FEAR6 scientist/startle4
  956. SC_FEAR7 scientist/startle5
  957. SC_FEAR8 scientist/startle6
  958. SC_FEAR9 scientist/startle7
  959. SC_FEAR10 scientist/startle8
  960. SC_FEAR11 scientist/startle9
  961. SC_FEAR12 scientist/startle1
  962.  
  963. SC_SCREAM0 scientist/sci_fear1
  964. SC_SCREAM1 scientist/sci_fear2
  965. SC_SCREAM2 scientist/sci_fear3
  966. SC_SCREAM3 scientist/sci_fear4
  967. SC_SCREAM4 scientist/sci_fear5
  968. SC_SCREAM5 scientist/sci_fear6
  969. SC_SCREAM6 scientist/sci_fear7
  970. SC_SCREAM7 scientist/sci_fear8
  971. SC_SCREAM8 scientist/sci_fear9
  972. SC_SCREAM9 scientist/sci_fear10
  973. SC_SCREAM10 scientist/sci_fear11
  974. SC_SCREAM11 scientist/sci_fear12
  975. SC_SCREAM12 scientist/sci_fear13
  976. SC_SCREAM13 scientist/sci_fear14
  977. SC_SCREAM14 scientist/sci_fear15
  978.  
  979. SC_SCARED0 scientist/whatyoudoing
  980. SC_SCARED1 scientist/stopattacking
  981. SC_SCARED2 scientist/youinsane
  982.  
  983. // predisaster scientist
  984.  
  985. // SC_PHELLO0 scientist/hellofreeman
  986. SC_PHELLO1 scientist/greetings2
  987. SC_PHELLO2 scientist/goodtoseeyou
  988. SC_PHELLO3 scientist/greetings
  989. SC_PHELLO4 scientist/hello
  990. SC_PHELLO5 scientist/hellothere
  991. // SC_PHELLO6 scientist/freeman
  992.  
  993. // SC_PQUEST0 scientist/beverage
  994. // SC_PQUEST1 scientist/statusreport
  995. // SC_PQUEST2 scientist/tunnelcalc
  996. // SC_PQUEST3 scientist/shakeunification
  997. // SC_PQUEST4 scientist/correcttheory
  998. // SC_PQUEST5 scientist/analysis
  999. // SC_PQUEST6 scientist/purereadings
  1000. // SC_PQUEST7 scientist/newsample
  1001. // SC_PQUEST8 scientist/perfectday
  1002. // SC_PQUEST9 scientist/cascade
  1003. // SC_PQUEST10 scientist/delayagain
  1004. // SC_PQUEST11 scientist/softethics
  1005. // SC_PQUEST12 scientist/tunedtoday
  1006. // SC_PQUEST13 scientist/donuteater
  1007. // SC_PQUEST14 scientist/seencup
  1008. // SC_PQUEST15 scientist/hungryyet
  1009. // SC_PQUEST16 scientist/recalculate
  1010. // SC_PQUEST17 scientist/checkatten
  1011.  
  1012. // SC_PIDLE0 scientist/hideglasses
  1013. // SC_PIDLE1 scientist/weartie
  1014. // SC_PIDLE2 scientist/runtest
  1015. // SC_PIDLE3 scientist/limitsok
  1016. // SC_PIDLE4 scientist/asexpected
  1017. // SC_PIDLE5 scientist/thatsodd
  1018. // SC_PIDLE6 scientist/allnominal
  1019. // SC_PIDLE7 scientist/shutdownchart
  1020. // SC_PIDLE8 scientist/reportflux
  1021. // SC_PIDLE9 scientist/simulation
  1022. // SC_PIDLE10 scientist/hopenominal
  1023.  
  1024. //If you use Scientists in Hazard Course
  1025. SC_HAZ_OK0 holo/tr_sci_use
  1026.  
  1027. //If you unuse Scientists in Hazard Course
  1028. SC_HAZ_WAIT0 holo/tr_sci_unuse
  1029.  
  1030. //Scientists in Hazard Course
  1031. SC_GOODWORK holo/tr_sci_goodwork
  1032. SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
  1033. SC_NEXTSTATION holo/tr_sci_nextstation
  1034.  
  1035. //If you use Scientists before the disaster
  1036.  
  1037. // SC_POK0 scientist/sci_alone
  1038. SC_POK1 scientist/sci_bother
  1039. // SC_POK2 scientist/sci_busy
  1040. // SC_POK3 scientist/sci_aftertest
  1041. // SC_POK4 scientist/sci_somewhere
  1042.  
  1043. //narrative audio
  1044.  
  1045. SC_1MUMBLE scientist/c1a0_sci_mumble
  1046.  
  1047. SC_DISA scientist/c1a0_sci_disa
  1048. SC_DIS1A scientist/c1a0_sci_dis1a
  1049. SC_DIS1B scientist/c1a0_sci_dis1b
  1050. SC_DIS1C scientist/c1a0_sci_dis1c
  1051. SC_DIS1D scientist/c1a0_sci_dis1d
  1052.  
  1053. SC_DIS2A scientist/c1a0_sci_dis2a
  1054. SC_DIS3A scientist/c1a0_sci_dis3a
  1055. SC_DIS4A scientist/c1a0_sci_dis4a
  1056. SC_DIS5A scientist/c1a0_sci_dis5a
  1057. SC_DIS6A scientist/c1a0_sci_dis6a
  1058. SC_DIS7A scientist/c1a0_sci_dis7a
  1059. SC_DIS8A scientist/c1a0_sci_dis8a
  1060. SC_DIS9A scientist/c1a0_sci_dis9a
  1061. SC_DIS10A scientist/c1a0_sci_dis10a
  1062. SC_DIS11A scientist/c1a0_sci_dis11a
  1063. SC_DIS12A scientist/c1a0_sci_dis12a
  1064. SC_DIS13A scientist/c1a0_sci_dis13a
  1065. SC_DIS14A scientist/c1a0_sci_dis14a
  1066. SC_DIS15A scientist/c1a0_sci_dis15a
  1067. SC_DIS16A scientist/c1a0_sci_dis16a
  1068. SC_DIS17A scientist/c1a0_sci_dis17a
  1069.  
  1070. SC_GETAWAY scientist/c1a0_sci_getaway
  1071. SC_GMORN scientist/c1a0_sci_gm
  1072. SC_BIGDAY scientist/c1a0_sci_bigday
  1073. SC_SAMPLE scientist/c1a0_sci_samp
  1074. SC_NOTTHAT scientist/c1a0_sci_desk
  1075.  
  1076. SC_LOCK1A scientist/c1a0_sci_lock1a
  1077. SC_LOCK2A scientist/c1a0_sci_lock2a
  1078. SC_LOCK3A scientist/c1a0_sci_lock3a
  1079. SC_LOCK4A scientist/c1a0_sci_lock4a
  1080. SC_LOCK5A scientist/c1a0_sci_lock5a
  1081. SC_LOCK6A scientist/c1a0_sci_lock6a
  1082. SC_LOCK7A scientist/c1a0_sci_lock7a
  1083. SC_LOCK8A scientist/c1a0_sci_lock8a
  1084. SC_LOCK9A scientist/c1a0_sci_lock9a
  1085.  
  1086. SC_CRIT1A scientist/c1a0_sci_crit1a
  1087. SC_CRIT2A scientist/c1a0_sci_crit2a
  1088. SC_CRIT3A scientist/c1a0_sci_crit3a
  1089.  
  1090. SC_CTRL1A scientist/c1a0_sci_ctrl1a
  1091. SC_CTRL2A scientist/c1a0_sci_ctrl2a
  1092. SC_CTRL3A scientist/c1a0_sci_ctrl3a
  1093. SC_CTRL4A scientist/c1a0_sci_ctrl4a
  1094.  
  1095. SC_CONSOLE1A scientist/c1a1_sci_1scan
  1096. SC_CONSOLE2A scientist/c1a1_sci_2scan
  1097. SC_CONSOLE3A scientist/c1a1_sci_3scan
  1098. SC_CONSOLE4A scientist/c1a1_sci_4scan
  1099. SC_CONSOLE5A scientist/c1a1_sci_5scan
  1100. SC_CONSOLERPT scientist/c1a1_sci_scanrpt
  1101.  
  1102. //c1a2scripts
  1103.  
  1104. SC_ZOMBIE1A scientist/c1a2_sci_1zomb
  1105. SC_ZOMBIE3A scientist/c1a2_sci_3zomb
  1106. SC_ZOMBIE5A scientist/c1a2_sci_5zomb
  1107. SC_ZOMBIE6A scientist/c1a2_sci_6zomb
  1108.  
  1109. SC_DANGLING scientist/c1a2_sci_dangling
  1110. SC_DARKROOM scientist/c1a2_sci_darkroom
  1111. SC_ELEVATOR scientist/c1a2_sci_elevator
  1112. SC_LOUNGE scientist/c1a2_sci_lounge
  1113. SC_TRANSMISSION scientist/c1a2_sci_transm
  1114.  
  1115. //c1a3 scripts
  1116. SC_1MAN scientist/c1a3_sci_1man
  1117. SC_ATLAST scientist/c1a3_sci_atlast
  1118. SC_RESCUED scientist/c1a3_sci_rescued
  1119. SC_SILO1A scientist/c1a3_sci_silo1a
  1120. SC_SILO2A scientist/c1a3_sci_silo2a
  1121. SC_TEAM scientist/c1a3_sci_team
  1122. SC_THANKGOD scientist/c1a3_sci_thankgod
  1123.  
  1124. //c1a4 scripts
  1125. SC_TRAINEND scientist/c1a4_sci_trainend
  1126. SC_ROCKET scientist/c1a4_sci_rocket
  1127. SC_BLIND scientist/c1a4_sci_blind
  1128. SC_POWEROFF scientist/c1a4_sci_pwroff
  1129. SC_POWERON scientist/c1a4_sci_pwr
  1130. SC_GENER scientist/c1a4_sci_gener
  1131. SC_TRUST scientist/c1a4_sci_trust
  1132. SC_TENT scientist/c1a4_sci_tent
  1133.  
  1134. //c2a3 scripts
  1135. SC_ICKY scientist/c2a3_sci_icky
  1136. SC_TRACK scientist/c2a3_sci_track
  1137.  
  1138. //c2a4 scripts
  1139. SC_ARG1A scientist/c2a4_sci_arg2a
  1140. SC_ARG2A scientist/c2a4_sci_arg4a
  1141.  
  1142. SC_TAU2A scientist/c2a4_sci_2tau
  1143. SC_TAU4A scientist/c2a4_sci_4tau
  1144.  
  1145. SC_1PSURG scientist/c2a4_sci_scanner
  1146. SC_2PSURG scientist/c2a4_sci_sugicaloff
  1147. SC_3PSURG scientist/c2a4_sci_surgury
  1148. SC_ALLDIE scientist/c2a4_sci_alldie
  1149. SC_LETOUT scientist/c2a4_sci_letout
  1150.  
  1151. //c2a5 scripts
  1152. SC_BOOBIE scientist/c2a5_sci_boobie
  1153. SC_LEBUZ scientist/c2a5_sci_lebuz
  1154.  
  1155. //c3a2 scripts
  1156.  
  1157. SC_STRAWS scientist/c3a2_sci_straws
  1158. SC_GLUON2A scientist/c3a2_sci_2glu
  1159. SC_FLOOD scientist/c3a2_sci_flood
  1160. SC_LINGER scientist/c3a2_sci_linger
  1161. SC_SURVEY1A scientist/c3a2_sci_1surv
  1162. SC_SURVEY3A scientist/c3a2_sci_3surv
  1163. SC_SURVEY5A scientist/c3a2_sci_5surv
  1164. SC_SURVEY7A scientist/c3a2_sci_7surv
  1165. SC_LJUMP scientist/c3a2_sci_ljump
  1166. SC_UPHERE scientist/c3a2_sci_uphere
  1167. SC_PORTAL scientist/c3a2_sci_portal
  1168. SC_PORTOPEN scientist/c3a2_sci_portopen
  1169. SC_POSITION scientist/c3a2_sci_position
  1170. SC_FOREVER scientist/c3a2_sci_forever
  1171. SC_NOTYET scientist/c3a2_sci_notyet
  1172. SC_FOOL scientist/c3a2_sci_fool
  1173.  
  1174. //miscellaneous useful scripts
  1175. SC_LETYOUIN scientist/letyouin
  1176. SC_OVERHERE scientist/overhere
  1177.  
  1178. // outdoor
  1179. WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
  1180. WILD1 ambience/bee1(v75)
  1181. WILD2 ambience/bee2(p105)
  1182. WILD3 ambience/hawk1(p98 v30)
  1183. WILD4 ambience/hawk1(p105 v20)
  1184. WILD5 ambience/(v50 p97) quail1, quail1(t15)
  1185. WILD6 ambience/bee1(p98 v50)
  1186. WILD7 ambience/bee1(p97)
  1187. WILD8 ambience/quail1(p98 v20))
  1188. WILD9 ambience/des_wind1(v50)
  1189. WILD10 ambience/des_wind2(v50)
  1190. WILD11 ambience/des_wind3(v50)
  1191. WILD9 ambience/des_wind1(v40 p105)
  1192. WILD10 ambience/des_wind2(v40 p98)
  1193. WILD11 ambience/des_wind3(v40 p103)
  1194. WILD12 ambience/wren1(v80)
  1195.  
  1196. // rocket
  1197. ROCKET0 ambience/steamburst1
  1198. ROCKET1 ambience/steamburst1(p80)
  1199. ROCKET2 ambience/steamburst1(p120)
  1200. ROCKET3 ambience/rocket_groan1
  1201. ROCKET4 ambience/rocket_groan2
  1202. ROCKET5 ambience/rocket_groan3
  1203. ROCKET6 ambience/rocket_groan4
  1204.  
  1205. // distant war zone
  1206. FAR_WAR0 ambience/(v50) distantmortar1
  1207. FAR_WAR1 ambience/(v60) distantmortar2
  1208. FAR_WAR2 ambience/(v50) distantmortar3
  1209. FAR_WAR3 ambience/(v15) biggun3
  1210. FAR_WAR4 ambience/(v20) rifle2
  1211. FAR_WAR5 ambience/(v10 p120) jetflyby1
  1212. FAR_WAR6 ambience/(v10) mgun_burst4
  1213. FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
  1214. FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
  1215. FAR_WAR9 ambience/(v15) mgun_burst1
  1216. FAR_WAR10 ambience/(v20) biggun1 rifle2
  1217. FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
  1218. FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
  1219. FAR_WAR13 ambience/(v10) mgun_burst2
  1220. FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
  1221. FAR_WAR15 ambience/(v10) rifle1 rifle1
  1222. FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2
  1223.  
  1224. // near war zone
  1225. NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
  1226. NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
  1227. NEAR_WAR2 ambience/(v60) alienflyby1
  1228. NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
  1229. NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
  1230. NEAR_WAR5 ambience/(v60) jetflyby1
  1231. NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
  1232. NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
  1233. NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
  1234. NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
  1235. NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
  1236. NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
  1237. NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2
  1238.  
  1239.  
  1240.  
  1241. // alien slave
  1242. SLV_IDLE0 aslave/slv_word1 slv_word2
  1243. SLV_IDLE1 aslave/slv_word2 slv_word3(p95)
  1244. SLV_IDLE2 aslave/slv_word3 slv_word4
  1245. SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90)
  1246. SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3
  1247. SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2
  1248. SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3
  1249. SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95)
  1250. SLV_IDLE8 aslave/slv_word1(p115) slv_word6
  1251. SLV_IDLE9 aslave/slv_word3 slv_word3(p90)
  1252. SLV_IDLE10 aslave/slv_word7(p80)
  1253.  
  1254. SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
  1255. SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5
  1256. SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3
  1257. SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5
  1258. SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8
  1259. SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1
  1260.  
  1261. //HOLOGRAM
  1262.  
  1263. HOLO_3JUMPS holo/tr_holo_3jumps
  1264. HOLO_BREAKBOX holo/tr_holo_breakbox
  1265. HOLO_BREATH holo/tr_holo_breath
  1266. HOLO_BUTTON holo/tr_holo_button
  1267. HOLO_CHARGER holo/tr_holo_charger
  1268. HOLO_COMMENCING holo/tr_holo_commencing
  1269. HOLO_CONGRATS holo/tr_holo_congrats
  1270. HOLO_DONE holo/tr_holo_done
  1271. HOLO_DROWN holo/tr_holo_drown
  1272. HOLO_DUCK holo/tr_holo_duck
  1273. HOLO_FALLSHORT holo/tr_holo_fallshort
  1274. HOLO_FANTASTIC holo/tr_holo_fantastic
  1275. HOLO_FLASHLIGHT holo/tr_holo_flashlight
  1276. HOLO_GREATWORK holo/tr_holo_greatwork
  1277. HOLO_GRENADE holo/tr_holo_grenade
  1278. HOLO_HITALL holo/tr_holo_hitall
  1279. HOLO_INJURY holo/tr_holo_injury
  1280. HOLO_INTRO holo/tr_holo_intro
  1281. HOLO_JDUCK holo/tr_holo_jduck
  1282. HOLO_JUMP holo/tr_holo_jump
  1283. HOLO_JUMPDOWN holo/tr_holo_jumpdown
  1284. HOLO_JUMPGAP holo/tr_holo_jumpgap
  1285. HOLO_KEEPTRYING holo/tr_holo_keeptrying
  1286. HOLO_LADDER holo/tr_holo_ladder
  1287. HOLO_LEADGUARD holo/tr_holo_leadguard
  1288. HOLO_LIGHTOFF holo/tr_holo_lightoff
  1289. HOLO_LONGJUMP holo/tr_holo_longjump
  1290. HOLO_MEDKIT holo/tr_holo_medkit
  1291. HOLO_MOVE holo/tr_holo_move
  1292. HOLO_NICEJOB holo/tr_holo_nicejob
  1293. HOLO_PIPEDUCK holo/tr_holo_pipeduck
  1294. HOLO_PULLBOX holo/tr_holo_pullbox
  1295. HOLO_PUSHBOX holo/tr_holo_pushbox
  1296. HOLO_RADIATION holo/tr_holo_radiation
  1297. HOLO_RETRY holo/tr_holo_retry
  1298. HOLO_RUNSTART holo/tr_holo_runstart
  1299. HOLO_SPINBRIDGE holo/tr_holo_spinbridge
  1300. HOLO_STARTLIFT holo/tr_holo_startlift
  1301. HOLO_STEAM holo/tr_holo_steam
  1302. HOLO_TARGET holo/tr_holo_target
  1303. HOLO_TRYAGAIN holo/tr_holo_tryagain
  1304. HOLO_USETRAIN holo/tr_holo_usetrain
  1305.  
  1306.  
  1307. //GMAN
  1308.  
  1309. //c1a0 narrative
  1310. GM_1MUMBLE gman/gman_mumble1
  1311. GM_2MUMBLE gman/gman_mumble2
  1312. GM_3MUMBLE gman/gman_mumble3
  1313. GM_4MUMBLE gman/gman_mumble4
  1314. GM_5MUMBLE gman/gman_mumble5
  1315. GM_6MUMBLE gman/gman_mumble6
  1316.  
  1317. //c5 narrative
  1318. //GM_OFFER gman/gman_offer [long version: what follows is chopped into sections]
  1319.  
  1320.  
  1321. GM_SUIT gman/gman_suit
  1322. GM_NASTY gman/gman_nasty
  1323. GM_POTENTIAL gman/gman_potential
  1324. GM_STEPIN gman/gman_stepin
  1325. GM_OTHERWISE gman/gman_otherwise
  1326. GM_1CHOOSE gman/gman_choose1
  1327. GM_2CHOOSE gman/gman_choose2
  1328. GM_WISE gman/gman_wise
  1329. GM_REGRET gman/gman_noreg
  1330. GM_WONTWORK gman/gman_nowork