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Allie's Playhouse
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Asymetrix ToolBook File
|
1993-09-16
|
527KB
|
2,351 lines
l410a
:PHYSSIZE
:PHYSSIZE
l410b
:PHYSSIZE
:PHYSSIZE
l410c
:PHYSSIZE
:PHYSSIZE
l410d
:PHYSSIZE
:PHYSSIZE
initGame
4points, roundNum, questions, try
-- Create
list
ci <= 9
table
result
4mystName,
waitTime
-- Main game loop
-- After 9th
, give results
-- Go
a alternate
choice
("l4"&
checkWin --
answer
Bwas pressed
4mystname,
try,
-- Play the sound
tbkMCI("stop winlose","")
playSound
-- Good
playWin
allieWinBack
-- Increment
-- Wrong
playLose2
allieLoseBack
-- Blink
correct one
level
e","")
"Congratulations!"&
k&"All your answers were
." -- Replace
fspeech
allieComments congratulations
--
anim here
-- Go
default
>= 20
"Excellent!"&
k&"You scored"&&
k&"out
excellent
>= 15
"Very
veryGood
>= 10
>= 5
"Fair!"&
>= 0
27."&
k&"Better luck
I..."
better
tbkBitmap("status kid
displayKid
initGame
enterBackground
checkWin
results
enterBackground
oj^initGame
initGame
result
table
points
roundNum
questions
Yresults
choice
mystName
questions
roundNum
waitTime
checkWin
buttonUp
stop winlose
tbkMCI
playSound
mystName
(NplayWin
allieWinBack
playLose2
E)allieLoseBack
mystName
mystName
uplayLose
E)allieLoseBack
results
mystname
points
waitTime
results
stop winlose
tbkMCI
Congratulations!
All your answers were correct.
results
]EallieComments
buttonUp
Excellent!
You scored
points
out of 27.
results
]EallieComments
Very Good!
You scored
points
out of 27.
results
]EallieComments
Good!
You scored
points
out of 27.
results
]EallieComments
Fair!
You scored
points
out of 27.
results
]EallieComments
You scored
points
out of 27.
Better luck next time...
results
]EallieComments
better
veryGood
excellent
default
congratulations
results
points
level
status kid window
tbkBitmap
displayKid
4Zpath
tbkMCIchk("
"&zpath&"slot.wav alias
","",1)
7("close
+","")
initGame
4game, questions, points, roundnum, try
roundNum
-- CREATE RANDOM LIST OF 10 QUESTIONS
ci <= 10
table
result
-- Hide
numbers
pictures
4mystNum, waitTime,
[previously selected
5 <>
-- MAIN GAME LOOP
results
-- Flip the
("stop winlose","")
count","")
0","",1)
yieldApp()
(n&i)
(n&i)
mystery
","")
--
mystnum
-- Good answer
playWin
allieWin
-- Wrong
playLose2
allieLose
-- Blink
correct one
playsound
-- PRACTICE
"object1"
17640","",1)
17640
31399","",1)
31399
43835","",1)
43835
60203","",1)
60203
72213","",1)
72213
88563","",1)
88563
102480","",1)
102480
114883","",1)
114883
128466","",1)
c"10"
128466
140902","",1)
level
"Congratulations!"&
k&"All your answers were
." -- Replace
fspeech
allieComments congratulations
-- Play anim here
-- Go
syslockScreen
default
>= 23
"Excellent!"&
k&"You scored"&&
k&"out
excellent
>= 17
"Very
veryGood
9 >= 11
\ &&"
>= 5
"Fair!"&
>= 0
30."&
k&"Better luck
I..."
better
enterPage
initGame
leavePage
buttonup
results
enterPage
open
zpath
slot.wav alias slot
tbkMCIchk
Zpath
leavePage
close slot
tbkMCI
initGame
roundNum
result
table
questions
points
roundnum
Yresults
question
stop winlose
tbkMCI
stop count
tbkMCI
play slot from 0
tbkMCIchk
yieldApp
yieldApp
yieldApp
yieldApp
yieldApp
yieldApp
mystNum
waitTime
questions
roundNum
buttonup
stop slot
tbkMCI
object
mystnum
(NplayWin
qdallieWin
playLose2
allieLose
object
mystnum
object
mystnum
uplayLose
allieLose
playsound
object1
play count from 1 to 17640
tbkMCIchk
play count from 17640 to 31399
tbkMCIchk
play count from 31399 to 43835
tbkMCIchk
play count from 43835 to 60203
tbkMCIchk
play count from 60203 to 72213
tbkMCIchk
play count from 72213 to 88563
tbkMCIchk
play count from 88563 to 102480
tbkMCIchk
play count from 102480 to 114883
tbkMCIchk
play count from 114883 to 128466
tbkMCIchk
play count from 128466 to 140902
tbkMCIchk
mystNum
points
waitTime
results
stop winlose
tbkMCI
Congratulations!
All your answers were correct.
results
]EallieComments
results
question
Excellent!
You scored
points
out of 30.
results
]EallieComments
Very Good!
You scored
points
out of 30.
results
]EallieComments
Good!
You scored
points
out of 30.
results
]EallieComments
Fair!
You scored
points
out of 30.
results
]EallieComments
You scored
points
out of 30.
Better luck next time...
results
]EallieComments
better
veryGood
excellent
default
congratulations
results
points
level
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
initGame
4points, roundNum, questions, try
-- Create
list
ci <= 9
table
result
4mystName,
waitTime
-- Main game loop
-- After 9th
, give results
-- Go
a alternate
choice
("l3"&
checkWin --
answer
Bwas pressed
4mystname,
try,
-- Play the sound
tbkMCI("stop winlose","")
playSound
-- Good
playWin
allieWinBack
-- Increment
-- Wrong
playLose2
allieLoseBack
-- Blink
correct one
level
e","")
"Congratulations!"&
k&"All your answers were
." -- Replace
fspeech
allieComments congratulations
--
anim here
-- Go
/"level4"
default
>= 20
"Excellent!"&
k&"You scored"&&
k&"out
excellent
>= 15
"Very
veryGood
>= 10
>= 5
"Fair!"&
>= 0
27."&
k&"Better luck
I..."
better
tbkBitmap("status kid
displayKid
initGame
enterBackground
checkWin
results
enterBackground
oj^initGame
initGame
result
table
points
roundNum
questions
Yresults
choice
mystName
questions
roundNum
waitTime
checkWin
buttonUp
stop winlose
tbkMCI
playSound
mystName
(NplayWin
allieWinBack
playLose2
E)allieLoseBack
mystName
mystName
uplayLose
E)allieLoseBack
results
mystname
points
waitTime
results
stop winlose
tbkMCI
Congratulations!
All your answers were correct.
results
]EallieComments
level4
Excellent!
You scored
points
out of 27.
results
]EallieComments
Very Good!
You scored
points
out of 27.
results
]EallieComments
Good!
You scored
points
out of 27.
results
]EallieComments
Fair!
You scored
points
out of 27.
results
]EallieComments
You scored
points
out of 27.
Better luck next time...
results
]EallieComments
better
veryGood
excellent
default
congratulations
results
points
level
status kid window
tbkBitmap
displayKid
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
l310a
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
l310b
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
j :PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
l310c
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
l310d
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
initGame
4points, roundNum, questions, try
-- Create
list
ci <= 10
table
result
4mystName,
waitTime
-- Main game loop
-- After 10th
, give results
-- Go
a alternate
choice
checkWin --
answer
Bwas pressed
4mystname,
try,
-- Play the sound
tbkMCI("stop winlose","")
playSound
-- Good
playWin
allieWinBack
-- Increment
-- Wrong
playLose2
allieLoseBack
-- Blink
correct one
level
e","")
"Congratulations!"&
k&"All your answers were
." -- Replace
fspeech
allieComments congratulations
--
anim here
-- Go
/"level3"
default
>= 23
"Excellent!"&
k&"You scored"&&
k&"out
excellent
>= 17
"Very
veryGood
>= 11
>= 5
"Fair!"&
>= 0
30."&
k&"Better luck
I..."
better
tbkBitmap("status kid
displayKid
initGame
enterBackground
checkWin
results
enterBackground
oj^initGame
initGame
result
table
points
roundNum
questions
Yresults
choice
mystName
questions
roundNum
waitTime
checkWin
buttonUp
stop winlose
tbkMCI
playSound
mystName
(NplayWin
allieWinBack
playLose2
E)allieLoseBack
mystName
mystName
uplayLose
E)allieLoseBack
results
mystname
points
waitTime
results
stop winlose
tbkMCI
Congratulations!
All your answers were correct.
results
]EallieComments
level3
Excellent!
You scored
points
out of 30.
results
]EallieComments
Very Good!
You scored
points
out of 30.
results
]EallieComments
Good!
You scored
points
out of 30.
results
]EallieComments
Fair!
You scored
points
out of 30.
results
]EallieComments
You scored
points
out of 30.
Better luck next time...
results
]EallieComments
better
veryGood
excellent
default
congratulations
results
points
level
status kid window
tbkBitmap
displayKid
l310b
l310c
l310a
:PHYSSIZE
:PHYSSIZE
level4
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
l410b
l310d
l410c
l410d
level3
!r&H+
4Zpath
playhouse
.tbk")
default
buttonup
buttonup
playhous.tbk
default
playhouse
Zpath
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8175,5745
help numbers3
buttonup
buttonup
numbers3
How Many in All?
^ 6 [
How Many in All?
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
201,6150
( 8!e
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
914,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
1689,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
2464,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
3224,6165
checkWin
buttonUp
buttonUp
]checkWin
D#:PHYSSIZE
v#V&'
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
3969,6165
checkWin
buttonUp
buttonUp
]checkWin
(:PHYSSIZE
L(,+.
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
4775,6165
checkWin
buttonUp
buttonUp
]checkWin
,:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
5534,6165
(!8!l
checkWin
buttonUp
buttonUp
]checkWin
1:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
6294,6165
($/!m
checkWin
buttonUp
buttonUp
]checkWin
6:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
7035,6135
"results"
initGame
buttonUp
buttonUp
results
j^initGame
;:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8257,2790
results
"play"
buttonUp
buttonUp
buttonUp
Congratulations!
All your answers were correct.t time... points
alliePlay
@:PHYSSIZE
alliel1
A:PHYSSIZE
alliel2
lB:PHYSSIZE
alliewin
6C:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
level3
level4
&h+>0
;h<2=
4Zpath
playhouse
.tbk")
default
buttonup
buttonup
playhous.tbk
default
playhouse
Zpath
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8242,5745
help numbers4
buttonup
buttonup
numbers4
How Many in All?
~ V {
How Many in All?
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
201,6150
( 8!e
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
914,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
1689,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
2464,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
3224,6165
checkWin
buttonUp
buttonUp
]checkWin
d#:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
3969,6165
checkWin
buttonUp
buttonUp
]checkWin
:(:PHYSSIZE
l(L+.
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
4775,6165
checkWin
buttonUp
buttonUp
]checkWin
-:PHYSSIZE
B-"06
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
5534,6165
(!8!l
checkWin
buttonUp
buttonUp
]checkWin
1:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
6294,6165
($/!m
checkWin
buttonUp
buttonUp
]checkWin
6:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
7035,6135
alliePlay
::PHYSSIZE
alliel1
;:PHYSSIZE
alliel2
^<:PHYSSIZE
alliewin
(=:PHYSSIZE
=:PHYSSIZE
equals
>:PHYSSIZE
results
"play"
buttonUp
buttonUp
buttonUp
Excellent!
You scored 26 points
out of 27.ect.t time... points
"results"
initGame
buttonUp
buttonUp
results
j^initGame
A:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8250,2790
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
equals
4zpath, level
"c:\toolbook\playhous\"
.sbk"
(Zpath&"
tbkMCIchk("
w&"count.wav alias
","",1)
samples","",1)
&"yesno.
@winlose","",1)
&"alliecom.
","",1)
LeaveBook
4mystNum,
cleanUp
("close
","")
","")
tbkBitmap("
;kid")
<> "level1"
"results"
saveAs
"practice"
/level2
/level3
/level4
playSound num
17640 wait","",1)
17640
31399
31399
43835
43835
60203
60203
72213
72213
88563
88563
102480
102480
114883
114883
128466
128466
140902
"plus"
140902
152897
"equals"
152897
168773
default
("stop
","")
kground
LeaveBook
saveAs
cleanUp
enterBook
playSound
leaveBackground
keyChar
buttonUp
enterBook
c:\toolbook\playhous\
playhous.sbk
Zpath
playhous.sbk
open
count.wav alias count
tbkMCIchk
set count time format samples
tbkMCIchk
open
yesno.wav alias winlose
tbkMCIchk
set winlose time format samples
tbkMCIchk
open
alliecom.wav alias allie
tbkMCIchk
set allie time format samples
tbkMCIchk
zpath
level
LeaveBook
06cleanUp
close count
tbkMCI
close winlose
tbkMCI
close allie
tbkMCI
mystNum
level
leaveBackground
level1
results
close kid
tbkBitmap
06cleanUp
saveAs
06cleanUp
cleanUp
buttonup
practice
level1
results
level4
level3
level2
results
playSound
play count from 1 to 17640 wait
tbkMCIchk
play count from 17640 to 31399 wait
tbkMCIchk
play count from 31399 to 43835 wait
tbkMCIchk
play count from 43835 to 60203 wait
tbkMCIchk
play count from 60203 to 72213 wait
tbkMCIchk
play count from 72213 to 88563 wait
tbkMCIchk
play count from 88563 to 102480 wait
tbkMCIchk
play count from 102480 to 114883 wait
tbkMCIchk
play count from 114883 to 128466 wait
tbkMCIchk
play count from 128466 to 140902 wait
tbkMCIchk
play count from 140902 to 152897 wait
tbkMCIchk
equals
play count from 152897 to 168773 wait
tbkMCIchk
keyChar
level2
level3
level4
default
buttonUp
stop count
tbkMCI
playSound
equals
playSound
equals
level1
System
Allie's Playhouse
tbkMCIchk("
&"count.wav alias
","",1)
samples","",1)
LeaveBook
the selected
4mystNum,
"practice"
("close
","")
tbkBitmap("
kid")
status
displayKid
terBook
LeaveBook
enterBook
enterBook
c:\toolbook\playhous\
playhous.sbk
Zpath
playhous.sbk
open
count.wav alias count
tbkMCIchk
set count time format samples
tbkMCIchk
zpath
level
LeaveBook
buttonup
practice
close count
tbkMCI
close kid
tbkBitmap
mystNum
level
status kid window
tbkBitmap
displayKid
arial
Arial
saveAs
buttonup
practice
mystNum
status kid window
tbkBitmap
displayKid
mes New Roman
Times New Roman
level1
slotsel
:PHYSSIZE
"practice"
initGame
buttonup
buttonup
practice
oj^initGame
:PHYSSIZE
4Zpath
playhouse
.tbk")
default
buttonup
buttonup
playhous.tbk
default
playhouse
Zpath
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8242,5745
practice
4game, mystNum
"level1"
3 <>
'"question"
"practice"
buttonUp
buttonUp
level1
level1
question
level1
practice
level1
mystNum
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8257,2190
help numbers1
buttonup
buttonup
numbers1
tbkBitmap("status kid
displayKid
status kid window
tbkBitmap
displayKid
8257,2190
level1
:PHYSSIZE
object1
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
object3
:PHYSSIZE
:PHYSSIZE
object4
:PHYSSIZE
:PHYSSIZE
object5
:PHYSSIZE
:PHYSSIZE
object6
:PHYSSIZE
object7
:PHYSSIZE
:PHYSSIZE
object8
:PHYSSIZE
object9
:PHYSSIZE
:PHYSSIZE
exitsel
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
results
"practice"
buttonUp
buttonUp
buttonUp
practice
Very Good!
You scored 20 points
out of 30.ect.t time... points
object2
:PHYSSIZE
:PHYSSIZE
object10
:PHYSSIZE
:PHYSSIZE
alliePlay
4game
replay
-- say goofy thing
allieSpeech
buttonUp
buttonUp
allieSpeech
:PHYSSIZE
alliel1
:PHYSSIZE
alliel2
:PHYSSIZE
alliewin
:PHYSSIZE
Z *!=
question
"practice"
initGame
buttonup
buttonup
practice
oj^initGame
l :PHYSSIZE
l410a
level1
level2
!p&F+
:~;F<
4Zpath
playhouse
.tbk")
default
buttonup
buttonup
playhous.tbk
default
playhouse
Zpath
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8175,5745
help numbers2
buttonup
buttonup
numbers2
How Many?
\ 4 Y
How Many?
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
201,6150
( 8!e
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
914,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
1689,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
2464,6165
checkWin
buttonUp
buttonUp
]checkWin
:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
3224,6165
checkWin
buttonUp
buttonUp
]checkWin
B#:PHYSSIZE
t#T&'
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
3969,6165
checkWin
buttonUp
buttonUp
]checkWin
(:PHYSSIZE
J(*+.
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
4775,6165
checkWin
buttonUp
buttonUp
]checkWin
,:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
5534,6165
(!8!l
checkWin
buttonUp
buttonUp
]checkWin
1:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
6294,6165
($/!m
checkWin
buttonUp
buttonUp
]checkWin
6:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
7035,6135
alliePlay
::PHYSSIZE
alliel1
t;:PHYSSIZE
alliel2
<<:PHYSSIZE
alliewin
=:PHYSSIZE
results
"play"
buttonUp
buttonUp
buttonUp
Excellent!
You scored 29 points
out of 30.ect.t time... pointsE>
"results"
initGame
buttonUp
buttonUp
results
j^initGame
@:PHYSSIZE
xyoffset
item1
item2
p2 +
p2 +
buttondown
buttonup
buttondown
item2
item1
xyoffset
buttonup
item2
item1
8257,2790
:PHYSSIZE
level2
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
:PHYSSIZE
03300
03300
03300
03300
"'w"
0" 330
"'w"
03300
03300
03300
03300
03300
03300
03300
03300
03300
03300
WRITE EXE
MSAPPS
BOOTLOG TXT
MOUSE INI
SPART PAR
APPS HLP
CHARMAP EXE
&!&"&$&%&&&'&(&)&*&+&,&-&
1&2&3&
5&6&7&8&9&:&;&<&=&>&?&@&A&B&
D&E&F&G&H&I&J&K&
P&Q&R&
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"'w"
"'w"
'""*r""
""*r""
r""wzwwr"
r""*r
r""*r
r""*r""
9playhous.ico