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GameStar Special 2004 March
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FBTBase.xml
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2003-12-22
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20KB
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442 lines
<script>
<data file="DATA\UNIVERSE\SYSTEMS\hi01\hi01.ini" method="append">
<source>
[Object]
nickname = FBT_01
ids_name = 0 ;GENERATESTRRES("Sangley Point Research Facility")
pos = 26776, 0, -22121
Archetype = outpost
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Zeus </TEXT><PARA/><TEXT>GRAVITY: Complete </TEXT><PARA/><TEXT>DOCKING: Yes</TEXT><PARA/><TEXT>AMENITIES: Limited</TEXT><PARA/><TEXT>POPULATION: Unknown</TEXT><PARA/><POP/></RDL>")
base = FBT_01_base
dock_with = FBT_01_base
voice = atc_leg_f01
space_costume = br_kaitlyn_head, li_female_guard_body
reputation = li_lsf_grp
behavior = NOTHING
visit = 0
difficulty_level = 25
loadout = fbt_Defence_System
pilot = pilot_solar_hardest
[zone]
nickname = zone_Hi01_Station_FBT_01
pos = 26776, 0, -22121
shape = SPHERE
size = 5000
property_flags = 131072
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = zone_hi01_pop_FBT_01
pos = 26776, 0, -22121
shape = SPHERE
size = 10000
sort = 4
toughness = 25
density = 9
repop_time = 7
max_battle_size = 12
pop_type = li_lsf_grp, single_base_law
relief_time = 20
faction_weight = li_lsf_grp, 10
faction_weight = fc_ou_grp, 8
density_restriction = 6, lawfuls
encounter = area_scout, 17, .250000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 18, 0.30000
faction = li_lsf_grp, 1.000000
encounter = area_trade_trader, 16, 0.060000
faction = li_lsf_grp, 1.000000
encounter = area_bh_assault, 19, 0.400000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 16, 0.060000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 19, 0.400000
faction = li_lsf_grp, 1.000000
encounter = area_bh_assault, 19, 0.300000
faction = fc_ou_grp, 1.000000
encounter = area_assault, 19, 0.300000
faction = fc_ou_grp, 1.000000
</source>
</data>
<data file="DATA\UNIVERSE\SYSTEMS\hi02\hi02.ini" method="append">
<source>
[Object]
nickname = FBT_02
ids_name = 0 ;GENERATESTRRES("Subic Naval Research Facility")
pos = -24287, 0, -14869
rotate = 0, 270, 0
Archetype = outpost
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Zeus </TEXT><PARA/><TEXT>GRAVITY: Complete </TEXT><PARA/><TEXT>DOCKING: Yes</TEXT><PARA/><TEXT>AMENITIES: Limited</TEXT><PARA/><TEXT>POPULATION: Unknown</TEXT><PARA/><POP/></RDL>")
base = FBT_02_base
dock_with = FBT_02_base
voice = atc_leg_f01
space_costume = pl_female6_head, li_female_guard_body
reputation = li_lsf_grp
behavior = NOTHING
visit = 0
difficulty_level = 25
loadout = fbt_Defence_System
pilot = pilot_solar_hardest
[zone]
nickname = zone_Hi02_Station_FBT_01
pos = -24287, 0, -14869
shape = SPHERE
size = 5000
property_flags = 131072
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = zone_hi02_pop_FBT_02
pos = -24287, 0, -14869
shape = SPHERE
size = 10000
sort = 4
toughness = 25
density = 9
repop_time = 7
max_battle_size = 12
pop_type = li_lsf_grp, single_base_law
relief_time = 20
faction_weight = li_lsf_grp, 10
faction_weight = fc_c_grp, 8
density_restriction = 6, lawfuls
encounter = area_scout, 17, 0.250000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 18, 0.30000
faction = li_lsf_grp, 1.000000
encounter = area_trade_trader, 16, 0.060000
faction = li_lsf_grp, 1.000000
encounter = area_bh_assault, 19, 0.60000
faction = li_lsf_grp, 1.000000
encounter = area_scout, 16, 0.060000
faction = li_lsf_grp, 1.000000
encounter = area_defend, 19, 0.400000
faction = li_lsf_grp, 1.000000
encounter = area_bh_assault, 19, 0.300000
faction = fc_c_grp, 1.000000
encounter = area_assault, 19, 0.300000
faction = fc_c_grp, 1.000000
</source>
</data>
<data file="DATA\UNIVERSE\universe.ini" method="append">
<source>
[Base]
nickname = FBT_01_Base
system = Hi01
strid_name = 0 ;GENERATESTRRES("Sangley Point Research Facility")
file = Universe\Systems\hi01\Bases\FBT_01_Base.ini
BGCS_base_run_by = W02bF34
[Base]
nickname = FBT_02_Base
system = Hi02
strid_name = 0 ;GENERATESTRRES("Subic Naval Research Facility")
file = Universe\Systems\hi02\Bases\FBT_02_Base.ini
BGCS_base_run_by = W02bF34
</source>
</data>
<data file="DATA\SOLAR\loadouts.ini" method="append">
<source>
[Loadout]
nickname = fbt_Defence_System
equip = FBT_Base_power
equip = ge_s_scanner_02
equip = sfx_rumble_trading_outpost
equip = SlowLargeWhite, HpRunningLight01
equip = SlowLargeWhite, HpRunningLight02
equip = SlowLargeWhite, HpRunningLight03
equip = SlowLargeWhite, HpRunningLight04
equip = SlowLargeWhite, HpRunningLight05
equip = SlowLargeWhite, HpRunningLight06
equip = SlowLargeWhite, HpRunningLight07
equip = SlowLargeWhite, HpRunningLight08
equip = SlowLargeWhite, HpRunningLight09
equip = SlowLargeWhite, HpRunningLight10
equip = SlowLargeWhite, HpRunningLight11
equip = SlowLargeWhite, HpRunningLight12
equip = FastLargeRed, HpRunningLight13
equip = FastLargeBlue, HpRunningLight14
equip = trading_outpost
equip = fbt_small_station_turret01_mark01, HpTurret_S1_01
equip = fbt_small_station_turret01_mark01, HpTurret_S1_02
equip = fbt_small_station_turret01_mark01, HpTurret_S1_03
equip = fbt_small_station_turret01_mark01, HpTurret_S1_04
equip = fbt_small_station_turret01_mark01, HpTurret_S1_05
equip = fbt_small_station_turret01_mark01, HpTurret_S1_06
equip = fbt_small_station_turret01_mark01, HpTurret_S1_07
equip = fbt_small_station_turret01_mark01, HpTurret_S1_08
equip = fbt_lair_missile01, HpTurret_S2_01
equip = fbt_lair_missile01, HpTurret_S2_02
equip = fbt_lair_missile01, HpTurret_S2_03
equip = fbt_lair_missile01, HpTurret_S2_04
equip = fbt_lair_missile01, HpTurret_S2_05
equip = fbt_lair_missile01, HpTurret_S2_06
</source>
</data>
<data file="DATA\EQUIPMENT\market_ships.ini" method="append">
<source>
[BaseGood]
base = FBT_01_base
marketgood = fb_fighter02_package, 10, -1, 1, 1, 0, 1, 1
marketgood = fb_elite01_package, 18, -1, 1, 1, 0, 1, 1
marketgood = fb_exotic02_package, 34, -1, 1, 1, 0, 1, 1
[BaseGood]
base = FBT_02_base
marketgood = fb_fighter01_package, 10, -1, 1, 1, 0, 1, 1
marketgood = fb_elite02_package, 18, -1, 1, 1, 0, 1, 1
marketgood = fb_exotic01_package, 34, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_ships.ini" method="append">
<source>
[BaseGood]
base = FBT_01_base
MarketGood = slipstream_gun01_mark08, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_gun01_mark09, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_turret01_mark08, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_turret01_mark09, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_gun02_mark10, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_torpedo01_mark02, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_missile01_mark05, 18, 0.300000, 10, 10, 0, 1
MarketGood = FBT_missile04_mark04, 8, 0.300000, 10, 10, 0, 1
MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = gd_gm_gun01_mark02, 22, 0.100000, 10, 10, 0, 1
MarketGood = gd_gm_gun01_mark03, 26, 0.400000, 10, 10, 0, 1
MarketGood = gd_gm_turret01_mark02, 26, 0.100000, 10, 10, 0, 1
MarketGood = co_gun01_mark02, 0, -0.200000, 10, 10, 0, 1
MarketGood = co_gun01_mark03, 2, 0.100000, 10, 10, 0, 1
MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_gun02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = co_turret01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_gun01_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_gun02_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_turret01_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
MarketGood = missile02_mark03, 10, 0.200000, 10, 10, 0, 1
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile03_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine02_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1
MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1
MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1
MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1
MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1
MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1
MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
MarketGood = shield01_mark06_lf, 16, -1, 10, 10, 0, 1
MarketGood = shield01_mark07_lf, 22, -1, 10, 10, 0, 1
MarketGood = shield01_mark08_lf, 30, -1, 10, 10, 0, 1
MarketGood = shield01_mark09_lf, 32, -1, 10, 10, 0, 1
MarketGood = shield01_mark10_lf, 34, -1, 10, 10, 0, 1
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
MarketGood = shield01_mark06_hf, 16, -1, 10, 10, 0, 1
MarketGood = shield01_mark07_hf, 22, -1, 10, 10, 0, 1
MarketGood = shield01_mark08_hf, 30, -1, 10, 10, 0, 1
MarketGood = shield01_mark09_hf, 32, -1, 10, 10, 0, 1
MarketGood = shield01_mark10_hf, 34, -1, 10, 10, 0, 1
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
MarketGood = shield01_mark06_fr, 16, -1, 10, 10, 0, 1
MarketGood = shield01_mark07_fr, 22, -1, 10, 10, 0, 1
MarketGood = shield01_mark08_fr, 30, -1, 10, 10, 0, 1
MarketGood = shield01_mark09_fr, 32, -1, 10, 10, 0, 1
MarketGood = shield01_mark10_fr, 34, -1, 10, 10, 0, 1
[BaseGood]
base = FBT_02_base
MarketGood = slipstream_gun01_mark08, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_gun01_mark09, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_turret01_mark08, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_turret01_mark09, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_gun02_mark10, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_torpedo01_mark02, 18, 0.300000, 10, 10, 0, 1
MarketGood = slipstream_missile01_mark05, 18, 0.300000, 10, 10, 0, 1
MarketGood = FBT_missile04_mark04, 8, 0.300000, 10, 10, 0, 1
MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = gd_gm_gun01_mark02, 22, 0.100000, 10, 10, 0, 1
MarketGood = gd_gm_gun01_mark03, 26, 0.400000, 10, 10, 0, 1
MarketGood = gd_gm_turret01_mark02, 26, 0.100000, 10, 10, 0, 1
MarketGood = co_gun01_mark02, 0, -0.200000, 10, 10, 0, 1
MarketGood = co_gun01_mark03, 2, 0.100000, 10, 10, 0, 1
MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_gun02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = co_turret01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = ku_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_gun01_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = ku_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_gun02_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_turret01_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
MarketGood = missile02_mark03, 10, 0.200000, 10, 10, 0, 1
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile03_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine02_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
MarketGood = shield03_mark06_lf, 16, -1, 10, 10, 0, 1
MarketGood = shield03_mark07_lf, 22, -1, 10, 10, 0, 1
MarketGood = shield03_mark08_lf, 26, -1, 10, 10, 0, 1
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
MarketGood = shield03_mark06_hf, 16, -1, 10, 10, 0, 1
MarketGood = shield03_mark07_hf, 22, -1, 10, 10, 0, 1
MarketGood = shield03_mark08_hf, 26, -1, 10, 10, 0, 1
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
MarketGood = shield03_mark06_fr, 16, -1, 10, 10, 0, 1
MarketGood = shield03_mark07_fr, 22, -1, 10, 10, 0, 1
MarketGood = shield03_mark08_fr, 26, -1, 10, 10, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_commodities.ini" method="append">
<source>
[BaseGood]
base = FBT_01_base
MarketGood = commodity_pirates, 0, 0.4, 0, 0, 1, 1.0
MarketGood = commodity_assassins, 0, 0, 0, 0, 1, 50
MarketGood = commodity_H_fuel, 0, .2, 150, 500, 0, 1.160000
MarketGood = commodity_crudeoil, 0, .2, 150, 500, 0, 1
MarketGood = commodity_medicalsupplies, 0, 0, 150, 500, 0, 1.100000
MarketGood = commodity_food, 0, 0, 150, 500, 0, 0.489700
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 0.500000
MarketGood = commodity_water, 0, 0, 150, 500, 0, 0.500000
MarketGood = commodity_optronics, 0, .2, 150, 500, 0, 5.733300
MarketGood = commodity_super_alloys, 0, .2, 0, 0, 1, 2
MarketGood = commodity_high_temp_alloys, 0, .4, 0, 0, 1, 11
MarketGood = commodity_superconductors, 0, .2, 0, 0, 1, 6
MarketGood = commodity_optical_chips, 0, .2, 0, 0, 1, 4.500000
[BaseGood]
base = FBT_02_base
MarketGood = commodity_pirates, 0, 0.4, 0, 0, 1, 1.0
MarketGood = commodity_assassins, 0, 0, 0, 0, 1, 50
MarketGood = commodity_H_fuel, 0, .2, 150, 500, 0, 1.160000
MarketGood = commodity_crudeoil, 0, .2, 150, 500, 0, 1
MarketGood = commodity_medicalsupplies, 0, 0, 150, 500, 0, 1.100000
MarketGood = commodity_food, 0, 0, 150, 500, 0, 0.489700
MarketGood = commodity_oxygen, 0, 0, 150, 500, 0, 0.500000
MarketGood = commodity_water, 0, 0, 150, 500, 0, 0.500000
MarketGood = commodity_optronics, 0, .2, 150, 500, 0, 5.733300
MarketGood = commodity_super_alloys, 0, .2, 0, 0, 1, 2
MarketGood = commodity_high_temp_alloys, 0, .4, 0, 0, 1, 11
MarketGood = commodity_superconductors, 0, .2, 0, 0, 1, 6
MarketGood = commodity_optical_chips, 0, .2, 0, 0, 1, 4.500000
</source>
</data>
</script>