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FBTNPC-Evolutions.xml.bak
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2003-12-14
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12KB
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367 lines
<script>
<data file="DATA\MISSIONS\pilots_population.ini" method="append">
<source>
[Pilot]
nickname = pilot_fbt_easy
gun_id = gun_military_ace_style_a
missile_id = missile_fighter_hard_style_a
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
mine_id = mine_light_fighter_a
countermeasure_id = countermeasure_handicap_3
damage_reaction_id = damage_reaction_fighter_style_a
missile_reaction_id = missile_reaction_fighter_style_a
formation_id = formation_fighter_style_d
repair_id = repair_fighter_both
job_id = basic_job_formation
[Pilot]
nickname = pilot_fbt_med
inherit = pilot_fbt_easy
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
[Pilot]
nickname = pilot_fbt_hard
inherit = pilot_fbt_med
evade_dodge_id = evade_dodge_fighter_corkscrew_hard
[Pilot]
nickname = pilot_fbt_ace
inherit = pilot_fbt_hard
evade_dodge_id = evade_dodge_fighter_chaos_ace
</source>
</data>
<data file="DATA\MISSIONS\npcships_test.ini" method="append">
<source>
[NPCShipArch]
nickname = fbf1
loadout = fb_fighter01_loadout01
ship_archetype = fb_fighter01
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = fbf2
loadout = fb_fighter02_loadout01
ship_archetype = fb_fighter02
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = fbf3
loadout = fb_elite01_loadout01
ship_archetype = fb_elite01
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = fbf4
loadout = fb_elite02_loadout01
ship_archetype = fb_elite02
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = fbf5
loadout = fb_exotic01_loadout01
ship_archetype = fb_exotic01
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
[NPCShipArch]
nickname = fbf6
loadout = fb_exotic02_loadout01
ship_archetype = fb_exotic02
pilot = light_fighter_default
npc_class = fighter
state_graph = fighter
</source>
</data>
<data file="DATA\MISSIONS\npcships.ini" method="append">
<source>
[NPCShipArch]
nickname = fbt_elite_d9-16
loadout = fb_fighter01_loadout01
level = d16
ship_archetype = fb_fighter01
pilot = pilot_fbt_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16
[NPCShipArch]
nickname = fbt_elite_d10-16
loadout = fb_fighter02_loadout01
level = d16
ship_archetype = fb_fighter02
pilot = pilot_fbt_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10, d11, d12, d13, d14, d15, d16
[NPCShipArch]
nickname = fbt_elite_d17
loadout = fb_elite01_loadout01
level = d17
ship_archetype = fb_elite01
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = fbt_elite_d18
loadout = fb_elite02_loadout01
level = d17
ship_archetype = fb_elite02
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17
[NPCShipArch]
nickname = fbt_elite_d19
loadout = fb_exotic01_loadout01
level = d18
ship_archetype = fb_exotic01
pilot = pilot_fbt_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18
[NPCShipArch]
nickname = fbt_elite_d20
loadout = fb_exotic02_loadout01
level = d19
ship_archetype = fb_exotic02
pilot = pilot_fbt_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19
[NPCShipArch]
nickname = fbt_elite_d19-25
loadout = fb_exotic02_loadout01
level = d19
ship_archetype = fb_exotic02
pilot = pilot_fbt_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19, d20, d21, d22, d23, d24, d25
</source>
</data>
<data file="DATA\SHIPS\loadouts.ini" method="append">
<source>
[Loadout]
nickname = fb_fighter01_loadout01
archetype = fb_fighter01
equip = fb_fighter01_power
equip = fb_fighter01_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = shield01_mark06_lf, HpShield01
equip = ge_s_thruster_04, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = FastSmallBlue, HpRunningLight01
equip = FastSmallBlue, HpRunningLight02
equip = FastSmallBlue, HpRunningLight03
equip = FastSmallBlue, HpRunningLight04
equip = FastSmallBlue, HpRunningLight05
equip = FastSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = ku_gun01_mark04, HpWeapon01
equip = ku_gun01_mark04, HpWeapon02
equip = br_gun02_mark04, HpWeapon03
equip = missile01_mark05, HpWeapon04
cargo = missile01_mark05_ammo, 50
equip = cruise_disruptor01_mark02, HpTorpedo01
cargo = cruise_disruptor01_mark02_ammo, 50
equip = mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 50
equip = ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 50
cargo = ge_s_battery_01, 35
cargo = ge_s_repair_01, 35
[Loadout]
nickname = fb_fighter02_loadout01
archetype = fb_fighter02
equip = fb_fighter02_power
equip = fb_fighter02_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = shield01_mark06_lf, HpShield01
equip = ge_s_thruster_04, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRed, HpDockLight01
equip = DockingLightRed, HpDockLight02
equip = FBT_gun01_mark06, HpWeapon01
equip = FBT_gun01_mark06, HpWeapon02
equip = FBT_gun01_mark06, HpWeapon03
equip = FBT_gun01_mark06, HpWeapon04
equip = FBT_missile03_mark04, HpWeapon05
equip = FBT_missile03_mark04, HpWeapon06
equip = FBT_torpedo01_mark02, HpTorpedo01
carg0 = torpedo01_mark02_ammo, 50
equip = FBT_cruise_disruptor01_mark02, HpTorpedo02
cargo = cruise_disruptor01_mark02_ammo, 50
equip = FBT_mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 50
equip = FBT_ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 50
cargo = ge_s_battery_01, 35
cargo = ge_s_repair_01, 35
[Loadout]
nickname = fb_elite01_loadout01
archetype = fb_elite01
equip = fb_elite01_power
equip = fb_elite01_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_04, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = shield01_mark10_hf, HpShield01
equip = FastSmallBlue, HpRunningLight01
equip = FastSmallBlue, HpRunningLight02
equip = FastSmallBlue, HpRunningLight03
equip = LargeWhiteSpecial, HpHeadlight01
equip = LargeWhiteSpecial, HpHeadlight02
equip = DockingLightRed, HpDockLight01
equip = DockingLightRed, HpDockLight02
equip = DockingLightRed, HpDockLight03
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = slipstream_gun02_mark10, HpWeapon01
equip = slipstream_missile01_mark05, HpWeapon02
equip = slipstream_gun01_mark09, HpWeapon03
equip = slipstream_gun01_mark09, HpWeapon04
equip = slipstream_gun01_mark09, HpWeapon05
equip = slipstream_gun01_mark09, HpWeapon06
equip = slipstream_turret01_mark09, HpTurret01
equip = slipstream_torpedo01_mark02, HpTorpedo01
cargo = ge_s_battery_01, 63
cargo = ge_s_repair_01, 63
[Loadout]
nickname = fb_elite02_loadout01
archetype = fb_elite02
equip = fb_elite02_power
equip = fb_elite02_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_04, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = shield01_mark10_hf, HpShield01
equip = DockingLightRed, HpDockLight01
equip = DockingLightRed, HpDockLight02
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = slipstream_gun01_mark09, HpWeapon01
equip = slipstream_gun01_mark09, HpWeapon02
equip = slipstream_gun01_mark09, HpWeapon03
equip = slipstream_gun01_mark09, HpWeapon04
equip = slipstream_gun02_mark10, HpWeapon05
equip = slipstream_missile01_mark05, HpWeapon06
equip = cruise_disruptor01_mark02, HpTorpedo02
cargo = cruise_disruptor01_mark02_ammo, 50
equip = slipstream_torpedo01_mark02, HpTorpedo01
equip = mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 50
equip = ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 50
cargo = ge_s_battery_01, 63
cargo = ge_s_repair_01, 63
[Loadout]
nickname = fb_exotic01_loadout01
archetype = fb_exotic01
equip = fb_exotic01_power
equip = fb_exotic01_engine
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = shield01_mark09_hf, HpShield01
equip = ge_s_thruster_04, HpThruster01
equip = fbt_thruster_01, HpThruster02
equip = DockingLightRed, HpDockLight01
equip = DockingLightRed, HpDockLight02
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = slipstream_gun01_mark09, HpWeapon01
equip = slipstream_gun01_mark09, HpWeapon02
equip = slipstream_gun01_mark09, HpWeapon03
equip = slipstream_gun01_mark09, HpWeapon04
equip = slipstream_gun02_mark10, HpWeapon05
equip = slipstream_gun02_mark10, HpWeapon06
equip = slipstream_missile01_mark05, HpWeapon07
equip = slipstream_missile01_mark05, HpWeapon08
equip = slipstream_torpedo01_mark02, HpTorpedo01
equip = cruise_disruptor01_mark02, HpTorpedo02
cargo = cruise_disruptor01_mark02_ammo, 50
equip = mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 50
equip = ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 50
cargo = ge_s_battery_01, 84
cargo = ge_s_repair_01, 84
[Loadout]
nickname = fb_exotic02_loadout01
archetype = fb_exotic02
equip = fb_exotic02_power, internal, 1
equip = fb_exotic02_engine, internal, 1
equip = ge_s_scanner_02, internal, 1
equip = ge_s_tractor_01, internal, 1
equip = ge_s_thruster_04, HpThruster01, 1
equip = fbt_thruster_01, HpThruster02, 1
equip = shield01_mark10_hf, HpShield01, 1
equip = LargeWhiteSpecial, HpHeadlight, 1
equip = FastSmallBlue, HpRunningLight01, 1
equip = FastSmallBlue, HpRunningLight02, 1
equip = FastSmallBlue, HpRunningLight03, 1
equip = FastSmallBlue, HpRunningLight04, 1
equip = DockingLightRed, HpDockLight01, 1
equip = DockingLightRed, HpDockLight02, 1
equip = contrail01, HpContrail01, 1
equip = contrail01, HpContrail02, 1
equip = contrail01, HpContrail03, 1
equip = contrail01, HpContrail04, 1
equip = contrail01, HpContrail05, 1
equip = slipstream_gun01_mark09, HpWeapon01
equip = slipstream_gun01_mark09, HpWeapon02
equip = slipstream_gun01_mark09, HpWeapon03
equip = slipstream_gun01_mark09, HpWeapon04
equip = slipstream_gun02_mark10, HpWeapon05
equip = slipstream_gun02_mark10, HpWeapon06
equip = slipstream_missile01_mark05, HpWeapon07
equip = slipstream_missile01_mark05, HpWeapon08
equip = slipstream_torpedo01_mark02, HpTorpedo01
equip = slipstream_torpedo01_mark02, HpTorpedo02
equip = slipstream_torpedo01_mark02, HpTorpedo03
equip = slipstream_torpedo01_mark02, HpTorpedo04
equip = cruise_disruptor01_mark02, HpTorpedo05
cargo = cruise_disruptor01_mark02_ammo, 50
equip = mine02_mark05, HpMine01
cargo = mine02_mark05_ammo, 50
equip = ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 50
cargo = ge_s_battery_01, 84
cargo = ge_s_repair_01, 84
</source>
</data>
</script>