home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Rollenspiele
/
SwordOfFargoal
/
fargoal20030731b.exe
/
fargoal
/
src
/
gfx.h
< prev
next >
Wrap
C/C++ Source or Header
|
2003-07-31
|
822b
|
57 lines
#include "char.h"
enum
{
LC_TITLE,
LC_MENU,
LC_SELECTED,
LC_MESSAGE,
LC_HELP,
LC_GOLD,
LC_HEALTHY,
LC_HEALTH,
LC_HURT,
LC_STATS,
LC_INFO ,
LC_DUNGEON,
LC_EMPTY,
LC_BEACONS,
LC_BEACON,
LC_SACKS,
LC_POTIONS,
LC_NOPOTIONS,
LC_NOSPELL,
LC_SPELL,
LC_CAST,
LC_TIME,
LC_BLINK,
LC_HIGHLIGHT,
COLOR_COUNT
};
#define TILE_NUM 16
#define ANIM_STEPS 16
extern BITMAP *tiles[TILE_NUM];
extern BITMAP *anims[CHAR_NUM];
extern BITMAP *title;
extern BITMAP *tileset_bmp;
extern BITMAP *charset_bmp;
extern int layout;
extern int tileset;
extern int charset;
extern int scheme;
extern int doublesize;
extern char tileset_name[100];
extern char charset_name[100];
extern char layout_name[100];
extern char scheme_name[100];
extern int sprite_w, sprite_h;
int graphics_init (void);
int layout_color (int n);