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PC Gamer 4.2
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1998-08_Disc_4.2.iso
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dominion
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domdem11.exe
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Dominion
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MocoDemo4.sdl
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Text File
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1998-04-10
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4KB
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198 lines
; Scenario Description Language
MISSION_BUILDINFO = "Peter Marquardt", "v1.1", "02.03.98"
MISSION_CINEMATS = "nothing", "nothing", "nothing"
MISSION_BRIEF_WAV = "badass.wav"
GAME_INIT =
LOAD_MAP = "MocoDemo4.wxm"
SET_MAX_PLAYERS = 4 ; (max players)
SET_COMPUTER_PLAYER = PLAYER_1, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_2, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_3, POSTURE_PASSIVE ; (computer playerId)
; Player 0 settings
SET_PLAYER_RACE = PLAYER_0, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_0, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_0, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_0, SET, 0, 0, 0, 0, 0, 0 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 1 settings
SET_PLAYER_RACE = PLAYER_1, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_1, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_1, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_1, SET, 0, 0, 0, 0, 0, 0 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 2 settings
SET_PLAYER_RACE = PLAYER_2, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_2, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_2, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_2, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 3 settings
SET_PLAYER_RACE = PLAYER_3, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_3, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_3, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_3, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; ***Terrain analysis results***
;AOA: dir, y-intercept, intersects?, startFree?, endFree?, <list of sectors>
AOA = 0, 5, 1, 1, 1, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178
AOA = 0, 5, 0, 1, 1, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190
AOA = 0, 15, 1, 1, 1, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497
AOA = 2, 2, 1, 1, 0, 98, 130, 162, 194, 226, 258, 290, 322, 354, 386, 418, 450, 482
AOA = 2, 31, 1, 1, 1, 191, 223, 255, 287, 319, 351, 383, 415, 447, 479, 511
AOA = 3, 31, 1, 1, 1, 248, 279, 310, 341, 372, 403, 434, 465
AOA = 0, 10, 1, 1, 0, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287
AOA = 1, -7, 1, 1, 1, 139, 172, 205, 173, 206, 239, 272, 305, 338, 371, 404, 437
;Key Terrain: sectorID, type, rating
KEY_TERRAIN = 162, 0, 100
KEY_TERRAIN = 172, 0, 100
KEY_TERRAIN = 482, 0, 100
KEY_TERRAIN = 322, 0, 100
KEY_TERRAIN = 287, 0, 100
KEY_TERRAIN = 279, 0, 100
KEY_TERRAIN = 272, 0, 100
KEY_TERRAIN = 185, 1, 50
KEY_TERRAIN = 178, 2, 100
KEY_TERRAIN = 190, 2, 100
KEY_TERRAIN = 481, 2, 32
KEY_TERRAIN = 511, 2, 100
KEY_TERRAIN = 248, 2, 90
KEY_TERRAIN = 321, 2, 21
KEY_TERRAIN = 140, 2, 69
AI_INIT
; ***ENERGY WELLS***
ADD_ENERGYWELL = 3392, 1568, 30000, 30000, 200
ADD_ENERGYWELL = -3264, 1536, 30000, 30000, 200
ADD_ENERGYWELL = -2368, -1632, 30000, 30000, 200
ADD_ENERGYWELL = 3680, -1776, 30000, 30000, 200
ADD_ENERGYWELL = -832, 32, 30000, 30000, 200
ADD_ENERGYWELL = -448, -832, 30000, 30000, 200
ADD_ENERGYWELL = 2016, 784, 30000, 30000, 200
ADD_ENERGYWELL = 1024, 1472, 30000, 30000, 200
ADD_ENERGYWELL = 256, -1696, 30000, 30000, 200
ADD_ENERGYWELL = 2848, -1136, 30000, 30000, 200
ADD_ENERGYWELL = -3744, -1616, 30000, 30000, 200
ADD_ENERGYWELL = -2624, 576, 30000, 30000, 200
ADD_ENERGYWELL = -800, 1904, 30000, 30000, 200
ADD_ENERGYWELL = -3104, -176, 30000, 30000, 200
ADD_ENERGYWELL = 2176, -192, 30000, 30000, 200
ADD_ENERGYWELL = 960, -448, 30000, 30000, 200
ADD_ENERGYWELL = -1120, 912, 30000, 30000, 200
; ***STRUCTURE UNITS***
DEFRULESET = 0
DEFRULESET = 1
DEFRULESET = 2
DEFRULESET = 3
DEFRULESET = 4
DEFRULESET = 5
DEFRULESET = 6
DEFRULESET = 7
DEFRULESET = 8