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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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global
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global.scr
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Text File
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1998-07-26
|
14KB
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475 lines
//
// global.scr
//
// this file is parsed on both the server and the client
//
//
// register the default light styles
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
// if defining a particle effect, z is 1.0, a is 0.
//
// 0 normal
server lightstyle 0 "m"
// 1 FLICKER (first variety)
server lightstyle 1 "mmnmmommommnonmmonqnmmo"
// 2 SLOW STRONG PULSE
server lightstyle 2 "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"
// 3 CANDLE (first variety)
server lightstyle 3 "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"
// 4 FAST STROBE
server lightstyle 4 "mamamamamama"
// 5 GENTLE PULSE 1
server lightstyle 5 "jklmnopqrstuvwxyzyxwvutsrqponmlkj"
// 6 FLICKER (second variety)
server lightstyle 6 "nmonqnmomnmomomno"
// 7 CANDLE (second variety)
server lightstyle 7 "mmmaaaabcdefgmmmmaaaammmaamm"
// 8 CANDLE (third variety)
server lightstyle 8 "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"
// 9 SLOW STROBE (fourth variety)
server lightstyle 9 "aaaaaaaazzzzzzzz"
// 10 FLUORESCENT FLICKER
server lightstyle 10 "mmamammmmammamamaaamammma"
// 11 SLOW PULSE NOT FADE TO BLACK
server lightstyle 11 "abcdefghijklmnopqrrqponmlkjihgfedcba"
// styles 32-62 are assigned by the light program for switchable lights
// 63 testing
server lightstyle 63 "a"
//
// gun smoke
//
server lightstyle 120 "RtsrqponmlkjihgGtsrqponmlkjihgBtsrqponmlkjihgAzyxwvutsrqponm"
//
// blood
//
server lightstyle 121 "RzyxwvutsrqponmlkjihgfedcbaAzyxwvutsrqponmlkjihgfedcba"
//
// sparks
//
server lightstyle 122 "gfx/sprites/spark1.tga"
//
// orange - yellow - orange
//
server lightstyle 123 "gfx/sprites/orangeglow.tga"
//
// blue - yellow
//
server lightstyle 124 "gfx/sprites/blueyellow.tga"
//
// debris trail
//
server lightstyle 125 "RzsleGzsleBzsleAzsle"
//
// register the footsteps
//
aliascache footstep_grate1 "footstep/mtlgrate/grstep1.wav"
aliascache footstep_grate2 "footstep/mtlgrate/grstep2.wav"
aliascache footstep_grate3 "footstep/mtlgrate/grstep3.wav"
aliascache footstep_grate4 "footstep/mtlgrate/grstep4.wav"
aliascache footstep_metal1 "footstep/metal/mstep1.wav"
aliascache footstep_metal2 "footstep/metal/mstep2.wav"
aliascache footstep_metal3 "footstep/metal/mstep3.wav"
aliascache footstep_metal4 "footstep/metal/mstep4.wav"
aliascache footstep_dirt1 "footstep/dirt/dirt1.wav"
aliascache footstep_dirt2 "footstep/dirt/dirt2.wav"
aliascache footstep_dirt3 "footstep/dirt/dirt3.wav"
aliascache footstep_dirt4 "footstep/dirt/dirt4.wav"
alias footstep_grass1 "footstep/grass/gstp1.wav"
alias footstep_grass2 "footstep/grass/gstp2.wav"
alias footstep_grass3 "footstep/grass/gstp3.wav"
alias footstep_grass4 "footstep/grass/gstp4.wav"
aliascache footstep_pave1 "footstep/pave/step1.wav"
aliascache footstep_pave2 "footstep/pave/step2.wav"
aliascache footstep_pave3 "footstep/pave/step3.wav"
aliascache footstep_pave4 "footstep/pave/step4.wav"
aliascache footstep_pave5 "footstep/pave/step5.wav"
alias footstep_swamp1 "footstep/swamp/s1.wav"
alias footstep_swamp2 "footstep/swamp/s2.wav"
alias footstep_swamp3 "footstep/swamp/s3.wav"
alias footstep_swamp4 "footstep/swamp/s4.wav"
aliascache footstep_water1 "footstep/water/wastep1.wav"
aliascache footstep_water2 "footstep/water/wastep2.wav"
aliascache footstep_water3 "footstep/water/wastep3.wav"
aliascache footstep_water4 "footstep/water/wastep4.wav"
aliascache footstep_gravel1 "footstep/gravel/g1.wav"
aliascache footstep_gravel2 "footstep/gravel/g2.wav"
aliascache footstep_gravel3 "footstep/gravel/g3.wav"
aliascache footstep_gravel4 "footstep/gravel/g4.wav"
aliascache footstep_gravel5 "footstep/gravel/g5.wav"
//
// register the ricochets
//
client aliascache ricochet_dirt1 "impact/ricochet/dirt/dirt1.wav"
client aliascache ricochet_dirt2 "impact/ricochet/dirt/dirt2.wav"
client aliascache ricochet_dirt3 "impact/ricochet/dirt/dirt3.wav"
client aliascache ricochet_metal1 "impact/ricochet/metal/metal1.wav"
client aliascache ricochet_metal2 "impact/ricochet/metal/metal2.wav"
client aliascache ricochet_metal3 "impact/ricochet/metal/metal3.wav"
client aliascache ricochet_metal4 "impact/ricochet/metal/metal4.wav"
client aliascache ricochet_rock1 "impact/ricochet/rock/rock1.wav"
client aliascache ricochet_rock2 "impact/ricochet/rock/rock2.wav"
client aliascache ricochet_rock3 "impact/ricochet/rock/rock3.wav"
client aliascache ricochet_rock4 "impact/ricochet/rock/rock4.wav"
client alias ricochet_water1 "impact/ricochet/water/wahit1.wav"
client alias ricochet_water2 "impact/ricochet/water/wahit2.wav"
client aliascache ricochet_wood1 "impact/ricochet/wood/wood1.wav"
client aliascache ricochet_wood2 "impact/ricochet/wood/wood2.wav"
client aliascache ricochet_wood3 "impact/ricochet/wood/wood3.wav"
//
// register the pickup sounds- now handled in .def files
//
//server aliascache pickup_weapon1 "weapons/pkup/pkup1.wav"
//server alias pickup_3571 "weapons/pkup/ammo/pkup357.wav"
//server alias pickup_10mm1 "weapons/pkup/ammo/bulletup1.wav"
//server alias pickup_rockets1 "weapons/pkup/ammo/rocketpkup.wav"
//server alias pickup_pulse1 "weapons/pkup/ammo/nrgpkup.wav"
//server alias pickup_50mm1 "weapons/pkup/ammo/load51.wav"
//server alias pickup_spidermine1 "weapons/pkup/ammo/spidemine.wav"
//server alias pickup_sniper1 "weapons/pkup/ammo/pkupsnip.wav"
//server alias pickup_shotgunclip1 "weapons/pkup/ammo/pkupshot.wav"
//server alias pickup_health1 "player/pkup/health/health1.wav"
//server alias pickup_health2 "player/pkup/health/hypospray.wav"
//server alias health_snd_pickup1 "player/pkup/health/health1.wav"
//server alias pickup_adrenaline1 "player/pkup/adrenaline/adren1.wav"
//
// register debris impact sounds
//
client aliascache debris_glass1 "impact/debris/gls1.wav"
client aliascache debris_glass2 "impact/debris/gls2.wav"
client aliascache debris_glass3 "impact/debris/gls3.wav"
client aliascache debris_glass4 "impact/debris/gls4.wav"
client alias debris_metal1 "impact/debris/metal/mtldb1.wav"
client alias debris_metal2 "impact/debris/metal/mtldb2.wav"
client aliascache debris_wood1 "impact/debris/wood/wooddeb1.wav"
client aliascache debris_wood2 "impact/debris/wood/wooddeb2.wav"
client aliascache debris_wood3 "impact/debris/wood/wooddeb3.wav"
client aliascache debris_rock1 "impact/debris/rock/rockdeb1.wav"
client aliascache debris_rock2 "impact/debris/rock/rockdeb2.wav"
client aliascache debris_rock3 "impact/debris/rock/rockdeb3.wav"
client alias debris_flesh1 "impact/debris/flesh/flesh1.wav"
client alias debris_flesh2 "impact/debris/flesh/flesh2.wav"
client alias debris_flesh3 "impact/debris/flesh/flesh3.wav"
client aliascache debris_generic1 "impact/debris/generic/gen1.wav"
client aliascache debris_generic2 "impact/debris/generic/gen2.wav"
client aliascache debris_generic3 "impact/debris/generic/gen3.wav"
client aliascache debris_generic4 "impact/debris/generic/gen4.wav"
client aliascache debris_generic5 "impact/debris/generic/gen5.wav"
//
// register fire explosion sounds
//
server aliascache impact_smallexplosion1 "impact/explosion/sml1.wav"
server aliascache impact_smallexplosion2 "impact/explosion/sml2.wav"
server aliascache impact_smallexplosion3 "impact/explosion/sml3.wav"
server aliascache impact_mediumexplosion1 "impact/explosion/med1.wav"
server aliascache impact_mediumexplosion2 "impact/explosion/med2.wav"
server aliascache impact_mediumexplosion3 "impact/explosion/med3.wav"
server aliascache impact_mediumexplosion4 "impact/explosion/med4.wav"
server aliascache impact_bigexplosion1 "impact/explosion/lrg1.wav"
server aliascache impact_bigexplosion2 "impact/explosion/lrg2.wav"
server aliascache impact_bigexplosion3 "impact/explosion/lrg3.wav"
//
// register workstation explosion sounds
//
alias impact_compexplo1 "impact/comp_explode/cmpmx1.wav"
alias impact_compexplo2 "impact/comp_explode/cmpmx2.wav"
alias impact_compexplo3 "impact/comp_explode/cmpmx3.wav"
alias impact_compexplo4 "impact/comp_explode/cmpmx4.wav"
//
// register crate explosion sounds
//
alias impact_crateexplo1 "impact/crates/crate.wav"
alias impact_crateexplo2 "impact/crates/crate1.wav"
alias impact_crateexplo3 "impact/crates/crate2.wav"
alias impact_crateexplo4 "impact/crates/crate3.wav"
//
// register wood explosion sounds
//
alias impact_woodexplo1 "impact/wood/woodmix1.wav"
alias impact_woodexplo2 "impact/wood/woodmix2.wav"
alias impact_woodexplo4 "impact/wood/woodmix4.wav"
//
// register litebulb explosion sounds
//
alias impact_litebulb1 "impact/litebulb/bulb1.wav"
alias impact_litebulb2 "impact/litebulb/bulb2.wav"
//
// register small glass shatter sounds
//
aliascache impact_smlglass1 "impact/glass/sml1.wav"
aliascache impact_smlglass2 "impact/glass/sml2.wav"
aliascache impact_smlglass3 "impact/glass/sml3.wav"
//
// register large glass shatter sounds
//
alias impact_lrgglass1 "impact/glass/lrg1.wav"
alias impact_lrgglass2 "impact/glass/lrg2.wav"
alias impact_lrgglass3 "impact/glass/lrg3.wav"
//
// register medium glass shatter sounds
//
aliascache impact_medglass1 "impact/glass/medg1.wav"
aliascache impact_medglass2 "impact/glass/medg2.wav"
aliascache impact_medglass3 "impact/glass/medg3.wav"
//
// register bullet impact into cardboard sounds
//
alias impact_cardboard1 "impact/carboard/C-hit.wav"
//
// register bullet impact into metal lock (for sewer) sounds
//
alias impact_lock1 "impact/expllock/lock1.wav"
alias impact_lock2 "impact/expllock/lock1.wav"
//
// register bullet casing sounds
//
alias impact_bulletcase1 "impact/bulletshell/bllthts1.wav"
alias impact_bulletcase2 "impact/bulletshell/bllthtsf.wav"
//
// register impact into chainlink fence sounds
//
alias impact_chainlink1 "impact/fence/fence1.wav"
alias impact_chainlink2 "impact/fence/fence2.wav"
alias impact_chainlink3 "impact/fence/fence3.wav"
//
// register impact into flesh sounds
//
aliascache impact_bodyimpact1 "impact/goryimp/grympct1.wav"
aliascache impact_bodyimpact2 "impact/goryimp/grympct2.wav"
aliascache impact_bodyimpact3 "impact/goryimp/grympct3.wav"
//
// register impact into ladder (for aq1 & 2) sounds
//
alias impact_ladder1 "impact/ladder/mtlcls2r.wav"
alias impact_ladder2 "impact/ladder/mtlclsrv.wav"
//
// register feet landing hard
//
aliascache impact_hardland1 "impact/landing/land1.wav"
//
// register feet landing soft
//
aliascache impact_softland1 "impact/landing/land4.wav"
//
// register trashcan explosion impact
//
alias impact_trash1 "impact/trash/trash1.wav"
alias impact_trash2 "impact/trash/trash2.wav"
//
// register hollow metal impacts
//
alias impact_hollowmetal1 "impact/metal/drm1.wav"
alias impact_hollowmetal2 "impact/metal/drm2.wav"
alias impact_hollowmetal3 "impact/metal/drm3.wav"
//
// register underwater explosions
//
alias impact_uwexplode1 "impact/underwa/depthcha.wav"
alias impact_uwexplode2 "impact/underwa/uwexplo1.wav"
//
// register object splashes in water
//
alias impact_watersplash1 "impact/water/splash1.wav"
alias impact_watersplash2 "impact/water/jmpwtr2.wav"
//
// register player splashes in water
//
aliascache impact_playersplash1 "impact/water/jmpnwtr.wav"
//alias impact_playersplash2 "impact/water/jmpnwtr.wav"
//
// register player jumps from air to underwater
//
alias impact_playerenterwater1 "impact/water/jmpairuw1.wav"
alias impact_playerenterwater2 "impact/water/jmpuw1.wav"
//
// zoom scope sounds
//
server alias scope_zoomin1 "weapons/srifle/zoom.wav"
server alias scope_zoomout1 "weapons/srifle/zoomout.wav"
//
// spear impact sounds
//
server alias spear_impact1 "impact/spear/spear1.wav"
server alias spear_impact2 "impact/spear/spear2.wav"
//server alias spear_impact3 "impact/spear/spear3.wav"
//server alias spear_impact4 "impact/spear/spear4.wav"
//
// Spidermine sounds
//
//server alias spider_arm "weapons/spiderm/spdrmnrm.wav"
//server alias spider_touch "weapons/spiderm/spdrmnnw.wav"
//
// Grenade sounds
//
server alias grenade_bounce1 "impact/grenade/hit1.wav"
server alias grenade_bounce2 "impact/grenade/hit2.wav"
//
// Pigeon death sounds
//
server alias pig_death1 "impact/pigeon/pig1.wav"
server alias pig_death2 "impact/pigeon/pig2.wav"
server alias pig_death3 "impact/pigeon/pig3.wav"
//
// Pigeon launch sounds
//
server alias pig_launch1 "impact/pigeon/piglnch1.wav"
//
// Menu Sounds
//
client aliascache menu_in "misc/menu1.wav"
client aliascache menu_move "misc/menu2.wav"
client aliascache menu_out "misc/menu1out.wav"
client aliascache menu_type "misc/sml1.wav"
//
// default door sounds
//
server aliascache door_stop "environment/Doors/wood/Wddrcls1.wav"
server aliascache door_moving "environment/Doors/wood/Wdpn1.wav"
//
// Earthquake Sounds
server alias earthquake "environment/rumbles/rumble1.wav"
//
// register the surface striking sounds
//
client aliascache strike_dirt1 "impact/landing/land4.wav"
client aliascache strike_metal1 "impact/metal/drm1.wav"
client aliascache strike_rock1 "impact/landing/land4.wav"
client alias strike_water1 "impact/ricochet/water/wahit1.wav"
client alias strike_wood1 "impact/carboard/C-hit.wav"
//
// register spark sounds
//
server aliascache sparks1 "environment/electricity/smlsprk3.wav"
//
// null sound
//
server aliascache null_sound "misc/null.wav"
//
// mission objective complete sound
//
server alias mission_objective_complete "music/mix1ima.wav"
//
// mission computer update sound
//
server alias mission_computer_update "misc/update.wav"
//
// deathmatch item spawn
//
server alias snd_itemspawn "misc/itemspawn.wav"
end