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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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huds
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hud03.hdh
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Text File
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1998-07-26
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2KB
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56 lines
// Background fill
xl 0 yb 0 fill 0 0.63 1.0 0.2 16 480 // Background for status area
// Items title & current inv item
xl 0 yt -68 picn items_title_v // Title - ITEMS
xl 20 yt -34 fill 0 0 0 0.6 31 31 // Item Amount
xl 20 yt -60 num 4 // Background fill for area
xl 54 yt -34 pickitem right // Display area when you pick up item
// Ammo Title & current count
xl 0 yt -154 picn ammo_title_v // Title - AMMO
xl 26 yt -140 anum // Ammo Amount
// Current weapon
xl 20 yt -114 pic 25 // Shows display of current weapon
xl 21 yt -113 clipammo // Clip Ammo
xl 86 yt -114 pickweap down // Display area when you pick up item
// Health title & current count
xl 0 yb 84 picn health_title_v // Title - HEALTH
xl 18 yb 86 hnum // Health Amount
xl 20 yb 114 pickhealth right // Display area when you pick up health
// Armor title & current count
xl 0 yb 2 picn armor_title_v // Title - ARMOR
// ** not needed ** xl 18 yb 14 rnum // Armor Amount
xl 86 yb 8 pickarmor right // Display area when you pick up item
// Health and Armor status bars
xl 20 yb 8 hbar 5 64 // Armor status bar line
xl 77 yb 8 rbar 5 64 // Health status bar line
// Body Picture and damage indicators
xl 19 yb 8 picn hud_body_01 // Body Image - Overall Damage indicator
xl 26 yb 59 smnum 20 // Head Armor Amount
xl 26 yb 39 smnum 21 // Chest Armor Amount
xl 26 yb 9 smnum 22 // Leg Armor Amount
xl 26 yb 59 arbar 20 37 12 // Head area
xl 26 yb 39 arbar 21 37 20 // Chest area
xl 26 yb 9 arbar 22 37 30 // Leg area
// Highlighted line
xl 16 yb 0 fill 0 0.63 1.0 1.0 1 480 // Highlighted line seperator
// Current inv item
if 3
xl 20 yt -34 pic 3 // Shows display of current INV item
endif
// Floating inventory
xv -32 yv -100 drawinv
ifdm
jr jt num 10 // Current score during DM play - Right
endif