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Text File  |  1998-07-26  |  4KB  |  163 lines

  1. SDEF
  2. //
  3. // The file declaration section
  4. //
  5. path models/jc
  6. scale 1.16
  7. jc_base.sbm
  8. skin.tga
  9.  
  10. //
  11. // Declare the animation types and files
  12. //
  13. atest.sam
  14.  
  15. climb_ladder.sam
  16.  
  17. crouch_1handed.sam
  18. crouch_2handed.sam
  19. crouch_idle_1handed_1.sam
  20. crouch_idle_1handed_2.sam
  21. crouch_idle_2handed_1.sam
  22. crouch_idle_2handed_2.sam
  23. crouch_death1.sam
  24. crouch_fire_1handed.sam
  25. crouch_fire_2handed.sam
  26. crouch_pain_1handed_1.sam
  27. crouch_pain_1handed_2.sam
  28. crouch_pain_2handed_1.sam
  29. crouch_pain_2handed_2.sam
  30. crouch_walk_1handed.sam
  31. crouch_walk_2handed.sam
  32.  
  33. death_standing_flyback.sam
  34. death_standing_layover.sam
  35. death_standing_rollover.sam
  36. death_standing_spin.sam
  37.  
  38. //fire_walking_1handed.sam
  39. //fire_walking_2handed.sam
  40. fire_running_1handed.sam
  41. fire_running_2handed.sam
  42. fire_standing_1handed.sam
  43. fire_standing_2handed.sam
  44.  
  45. idle_standing_1handed_1.sam
  46. idle_standing_1handed_2.sam
  47. idle_standing_2handed_1.sam
  48. idle_standing_2handed_2.sam
  49.  
  50. jump_from_run.sam
  51.  
  52. melee_idle1.sam
  53. melee_punch.sam
  54. melee_kick.sam
  55.  
  56. pain_standing_chest.sam
  57. //pain_standing_from_above.sam
  58. pain_standing_head.sam
  59. pain_standing_legs.sam
  60.  
  61. run_1handed.sam
  62. run_2handed.sam
  63.  
  64. swim_1handed.sam
  65. swim_2handed.sam
  66. swim_death.sam
  67. swim_idle.sam
  68. swim_idle_melee.sam
  69. swim_fire_1handed.sam
  70. swim_fire_2handed.sam
  71. swim_no_weapon.sam
  72. swim_pain.sam
  73.  
  74. walk_1handed.sam
  75. walk_2handed.sam
  76.  
  77. wave_to_Blade.sam
  78.  
  79.  
  80. //
  81. // Define model group areas
  82. //
  83. // Polygon group definitions
  84. id 200 group arm_right_lower bone gun 20 90 175 flesh
  85.  
  86. id 5 group lenses twosided translucent33
  87. id 10 group glasses metal envmapped 
  88.  
  89. //
  90. // The initialization section
  91. //
  92. !init:
  93. server classname actor
  94. server setsize "-24 -20 0" "24 20 80"
  95. server crouchsize "-28 -20 0" "28 20 56"
  96. server friend
  97.  
  98. //
  99. // Define the aniamtion sound references
  100. //
  101. aliasprefix JC_
  102. alias snd_pain1 "player/jc/pain/ahh.wav"
  103. alias snd_pain2 "player/jc/pain/ahh2.wav"
  104. alias snd_pain3 "player/jc/pain/gottadobetter.wav"
  105. alias snd_pain4 "player/jc/pain/huh!.wav"
  106. alias snd_pain5 "player/jc/pain/oh.wav"
  107. alias snd_pain6 "player/jc/pain/oog.wav"
  108. alias snd_pain7 "player/jc/pain/ooh!.wav"
  109. alias snd_pain8 "player/jc/pain/ooh.wav"
  110. alias snd_pain9 "player/jc/pain/ouch.wav"
  111. alias snd_pain10 "player/jc/pain/tag.wav"
  112. alias snd_pain11 "player/jc/pain/ugh.wav"
  113. alias snd_pain12 "player/jc/pain/yougotme.wav"
  114. alias snd_death1 "player/jc/pain/scream1.wav"
  115. alias snd_death1 "player/jc/pain/scream2.wav"
  116. alias snd_death1 "player/jc/pain/death1.wav"
  117. alias snd_death2 "player/jc/pain/death2.wav"
  118. alias snd_death3 "player/jc/pain/death3.wav"
  119. alias snd_death4 "player/jc/pain/death4.wav"
  120. alias snd_death5 "player/jc/pain/death5.wav"
  121. alias snd_death6 "player/jc/pain/death6.wav"
  122. alias snd_choke1 "player/jc/pain/choke1.wav"
  123. alias snd_choke2 "player/jc/pain/choke2.wav"
  124. alias snd_choke3 "player/jc/pain/choke3.wav"
  125. alias snd_taunt1 "player/jc/taunt/biteme.wav"
  126. alias snd_taunt2 "player/jc/taunt/bitethebigone.wav"
  127. alias snd_taunt3 "player/jc/taunt/hailtokingbaby.wav"
  128. alias snd_taunt4 "player/jc/taunt/iammaster.wav"
  129. alias snd_taunt5 "player/jc/taunt/irule.wav"
  130. alias snd_taunt6 "player/jc/taunt/manyousuck.wav"
  131. alias snd_taunt7 "player/jc/taunt/oohthathurts.wav"
  132. alias snd_taunt8 "player/jc/taunt/whosdaddy.wav"
  133. alias snd_taunt9 "player/jc/taunt/yeahsuckit.wav"
  134.  
  135. //
  136. // The main section
  137. //
  138. !main:
  139. //
  140. // Define the clinet/server animation references
  141. //
  142. alias hithead1 1 randomsound snd_pain
  143. alias hitchest1 1 randomsound snd_pain
  144. alias hitleg1 1 randomsound snd_pain
  145. alias hitarm1 1 randomsound snd_pain
  146. alias hitcrouch 1 randomsound snd_pain
  147.  
  148. alias death1 1 randomsound snd_death
  149. alias death2 1 randomsound snd_death
  150. alias death3 1 randomsound snd_death
  151. alias death4 1 randomsound snd_death
  152. alias death5 1 randomsound snd_death
  153. alias death6 1 randomsound snd_death
  154. alias death7 1 randomsound snd_death
  155. alias crouchdeath1 1 randomsound snd_death
  156.  
  157. //
  158. // The SINED declaration section
  159. //
  160. /*SINED Hero_JC (1 .5 0) (0 0 0) (0 0 0)
  161. JC
  162. */
  163.