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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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models
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spline.def
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Text File
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1998-07-26
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439b
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20 lines
SDEF
path models/xyz
scale 1.0
xyz_base.tga
xyz_base.sbm
xyz_idle.SAM
!init:
server classname object
!main:
//
// The SINED declaration section
//
/*SINED info_splinepath (0 0 .5) (-8 -8 -8) (8 8 8)
Script Object Spline Path Node
"angles" camera will use that orientation
"speed" speed multiplier for this segment, normally each\
segment will take 1 second to traverse, use 2 for double speed\
and 0.5 for half speed
*/