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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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models
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view_punch.def
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Text File
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1998-07-26
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2KB
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77 lines
SDEF
//
// The file declaration section
//
path models/fist
origin -20 0 5
scale 2.0
fist_base.sbm
fistskin.tga
//
// Declare the animation types and files
//
ready1 ready.sam
idle1 idle1.sam 20
idle2 idle2.sam
idle3 idle3.sam
fire1 punch1.sam
fire2 punch3.sam
fire3 punch4.sam
fire4 punch2.sam
fire5 punch5.sam
putaway1 putaway.sam
//
// The initialization section
//
!init:
//
// Define the aniamtion sound references
//
client aliasprefix punch_
client aliascache snd_fire1 "weapons/punch/whsh1.wav"
client aliascache snd_fire2 "weapons/punch/whsh2.wav"
client aliascache snd_smlkrk1 "weapons/punch/krak1.wav"
client aliascache snd_lrgkrk1 "weapons/punch/krak2.wav"
client aliascache snd_smlleath1 "weapons/punch/leath1.wav"
client aliascache snd_lrgleath1 "weapons/punch/leath2.wav"
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
// server ready1 last ready
client idle2 2 localsound snd_smlleath .7
client idle2 5 localsound snd_lrgleath .7
client idle3 6 localsound snd_smlkrk .5
client idle3 11 localsound snd_lrgkrk .6
client fire1 first randomsound snd_fire 1 1
server fire1 first movementsound
server fire1 first shoot
server fire1 last attack_finished
client fire2 first randomsound snd_fire 1 1
server fire2 first movementsound
server fire2 first shoot
server fire2 last attack_finished
client fire3 first randomsound snd_fire 1 1
server fire3 first movementsound
server fire3 first shoot
server fire3 last attack_finished
client fire4 first randomsound snd_fire 1 1
server fire4 first movementsound
server fire4 first shoot
server fire4 last attack_finished
client fire5 first randomsound snd_fire 1 1
server fire5 first movementsound
server fire5 first shoot
server fire5 last attack_finished
// server putaway1 last putaway