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PC Gamer 4.4
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1998-10_Disc_4.4.iso
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sindemo
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sin_demo.exe
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DATA
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base
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Pak0.pak
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models
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view_spgun.def
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Text File
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1998-07-26
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1KB
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58 lines
SDEF
//
// The file declaration section
//
path models/spgun
origin -10 60 -10
scale 0.9
spgun_base.sbm
spgun_base.tga
//
// Declare the animation types and files
//
ready1 spgun_ready.SAM
reload1 spgun_load.SAM
fire1 spgun_fire.SAM
idle1 spgun_idle1.SAM
idle2 spgun_idle2.SAM
idle3 spgun_idle3.SAM
idle4 spgun_idle4.SAM
putaway1 spgun_putaway.SAM
//
// Define model group areas
//
id 5 group dome translucent33
id 10 group redbutton fullbright
id 15 group greenbutton fullbright
id 200 group weapon bone barrel 0 140 170
//
// The initialization section
//
!init:
//
// Define the animation sound references
//
client aliasprefix spgun_
server aliascache snd_airfire "weapons/spgun/spmix2.wav" 1
server aliascache snd_waterfire "weapons/spgun/sprgun1.wav" 1
//
// The main section
//
!main:
//
// Define the client/server animation references
//
server ready1 first group greenbutton +fullbright
server ready1 first group redbutton -fullbright
server fire1 first group greenbutton -fullbright
server fire1 first group redbutton +fullbright
server fire1 first shoot
server reload1 last group greenbutton +fullbright
server reload1 last group redbutton -fullbright